Unable to load Module

Asgatoril
Sat, 29 Aug 2015 22:54:29 +0000
Platform & Builds

Hi,

I’m trying to get UE4 running on Linux (Linux Mint 13.2) and have some problems.
I build the Editor after this Manual: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums

The Editor is running just fine, but if I try to add a plugin for IDE support like it is described here: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums I get a warning at startup in the console,
after which a popup appears with the message:

Plugin 'CodeLiteSourceCodeAccess' failed to load because module 'CodeLiteSourceCodeAccess' could not be loaded. There may be an operating system error or the module may not be properly set up.

After that the Editor closes.

The warning in the console is:

    LogLinux:Warning: dlopen failed: /home/xxxxxx/Programme/UnrealEngine/Engine/Binaries/Linux/: cannot read file data: Is a directory
    LogModuleManager:Warning: ModuleManager: Unable to load module '/home/xxxxxx/Programme/UnrealEngine/Engine/Binaries/Linux/' because the file couldn't be loaded by the OS.

I tried it with the CodeLite and the Qt plugin, always changed the LinuxEngine.ini like descibed in the wiki and tried to start UE4Editor from …/UnrealEngine and from …/UnrealEngine/Engine/Binaries/Linux.
Also I tried to start the editor with: “LD_LIBRARY_PATH=. ./UE4Editor” when i was in …/UnrealEngine/Engine/Binaries/Linux.

I would appreciate any help.

Thanks,
Asgatoril

9 posts - 9 participants