"Read Render Target Raw Pixel" Not working?

The_untextured
Sun, 13 Aug 2023 21:02:53 +0000
Blueprint

Hello!

I am having an issue with the “Read Render Target Raw Pixel” node, arranged as shown below, where it will always return (1, 0, 0, 1) no matter what I do to it.

I tried changing the “Clear Color” setting, the color “Format” but nothing: the problem persists. The “Grid Size” variable is set to 64x64 but I tried other sizes as well just in case. I even tried reading different pixels other than at position (1, 1).

The problem also persists when using the “Read Render Target Raw” node, where the output is an empty array, rather than being the pixel buffer.

Does anybody have any solution to this problem?

Thanks!

4 posts - 3 participants