# \#CPP

**URL:** https://forums.unrealengine.com/tag/cpp/58.md

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## [Day 14 completed as a Gameplay Engineer in Unreal Engine 5](https://forums.unrealengine.com/t/day-14-completed-as-a-gameplay-engineer-in-unreal-engine-5/2853380)

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**Author:** [@kevinpc\_1](https://forums.unrealengine.com/u/kevinpc_1)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 3:32pm UTC](https://forums.unrealengine.com/t/day-14-completed-as-a-gameplay-engineer-in-unreal-engine-5/2853380 "2026-11-10T15:32:30Z")

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Day 14 completed as a Gameplay Engineer in Unreal Engine 5 Today I upgraded my inventory system by implementing Multiple Item Types in C++. Features completed: :white\_check\_mark: ItemType Variable :white\_check\_mark: …

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## [Create widget in pure C++](https://forums.unrealengine.com/t/create-widget-in-pure-c/367306)

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**Author:** [@Pelangi](https://forums.unrealengine.com/u/Pelangi)\
**Replies:** 42\
**Last updated:** [November 10, 2026, 10:10am UTC](https://forums.unrealengine.com/t/create-widget-in-pure-c/367306 "2026-11-10T10:10:04Z")

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I have read several links regarding creation of widgets in C++. One of them is this: Unfortunately that was in 2014. It’s 2 years from then. So I assume, UE is much better and support many more libraries. So with UI 4…

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## [Terra Works All In One - Procedural Landscape, Cave & Floating Island Generator](https://forums.unrealengine.com/t/terra-works-all-in-one-procedural-landscape-cave-floating-island-generator/2853000)

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**Author:** [@AlexZuska](https://forums.unrealengine.com/u/AlexZuska)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 6:10pm UTC](https://forums.unrealengine.com/t/terra-works-all-in-one-procedural-landscape-cave-floating-island-generator/2853000 "2026-11-09T18:10:48Z")

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Build the ground. Find your own world. Terra Works All In One brings terrain, underground forms and surface materials into one Unreal Editor window. Start with a preset, explore a few seeds, then change the scale, sou…

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## [\[RELEASE\] Gameplay Feedbacks Plugin](https://forums.unrealengine.com/t/release-gameplay-feedbacks-plugin/2845648)

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**Author:** [@marcosecchi](https://forums.unrealengine.com/u/marcosecchi)\
**Replies:** 4\
**Last updated:** [November 9, 2026, 4:31pm UTC](https://forums.unrealengine.com/t/release-gameplay-feedbacks-plugin/2845648 "2026-11-09T16:31:13Z")

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Gameplay Feedbacks is a plugin created to deliver on-demand visual, auditory and haptic feedbacks in response to player actions, events, or various gameplay mechanics. It is a modular, user-friendly, and highly extensibl…

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## [INTRODUCING SMAA+](https://forums.unrealengine.com/t/introducing-smaa/2852915)

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**Author:** [@Extyian](https://forums.unrealengine.com/u/Extyian)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 3:52pm UTC](https://forums.unrealengine.com/t/introducing-smaa/2852915 "2026-11-09T15:52:26Z")

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Hi! ExtyDev, the developer of SMAA+. After seeing the letdown that SMAA in 5.7+ was and the very high request of SMAA in Unreal Engine, ive decided to do it myself. I created SMAA+, a SMAA 1x non temporal with extra feat…

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## [Help with Zero-g FPS](https://forums.unrealengine.com/t/help-with-zero-g-fps/2852830)

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**Author:** [@Eric\_G.Gregory](https://forums.unrealengine.com/u/Eric_G.Gregory)\
**Replies:** 1\
**Last updated:** [November 9, 2026, 3:39pm UTC](https://forums.unrealengine.com/t/help-with-zero-g-fps/2852830 "2026-11-09T15:39:15Z")

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So I’m making an FPS with some zero-g zones in which the player character can move with 6 degrees of freedom (move in any direction and rotate in any axis) but I’m having some issues with the player’s rotation. When u…

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## [Day 13 - Stackable Inventory System in C++ (Unreal Engine 5)](https://forums.unrealengine.com/t/day-13-stackable-inventory-system-in-c-unreal-engine-5/2852818)

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**Author:** [@kevinpc\_1](https://forums.unrealengine.com/u/kevinpc_1)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 11:58am UTC](https://forums.unrealengine.com/t/day-13-stackable-inventory-system-in-c-unreal-engine-5/2852818 "2026-11-09T11:58:09Z")

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Hello everyone, I’ve just completed Day 13 of my Unreal Engine 5 Gameplay Engineer journey. Today I upgraded my inventory system by implementing item stacking in C++. Before this update, collecting three coins created…

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## [Android Adreno Vulkan Crash in UE5.7.4 ](https://forums.unrealengine.com/t/android-adreno-vulkan-crash-in-ue5-7-4/2715269)

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**Author:** [@Anonymous\_206ca6c69954d4f703db68f72de5eee8](https://forums.unrealengine.com/u/Anonymous_206ca6c69954d4f703db68f72de5eee8)\
**Replies:** 6\
**Last updated:** [November 8, 2026, 4:56am UTC](https://forums.unrealengine.com/t/android-adreno-vulkan-crash-in-ue5-7-4/2715269 "2026-11-08T04:56:40Z")

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Hi，After I upgrade my engine to 5.7.4, there will be random crashes on the Android platform, especially during switching scene loading. Here is the crash stack. I am not good at rendering and engine, so I don’t know how …

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## [Wise Feline Influence Maps is released](https://forums.unrealengine.com/t/wise-feline-influence-maps-is-released/1801883)

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**Author:** [@ashkan\_gc](https://forums.unrealengine.com/u/ashkan_gc)\
**Replies:** 13\
**Last updated:** [November 7, 2026, 1:48pm UTC](https://forums.unrealengine.com/t/wise-feline-influence-maps-is-released/1801883 "2026-11-07T13:48:21Z")

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Influence maps allow you to do spatial queries and answer questions like: Where should I stand so I’m not too close to friends and too far from enemies? Where should I throw a grenade so I kill most enemies? Where are …

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## [GenesisCore — UE5 C++ framework plugin (stages, combat, inventory, menus, rewind) now on Fab ](https://forums.unrealengine.com/t/genesiscore-ue5-c-framework-plugin-stages-combat-inventory-menus-rewind-now-on-fab/2851640)

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**Author:** [@dimitriamg03](https://forums.unrealengine.com/u/dimitriamg03)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 4:15pm UTC](https://forums.unrealengine.com/t/genesiscore-ue5-c-framework-plugin-stages-combat-inventory-menus-rewind-now-on-fab/2851640 "2026-11-06T16:15:57Z")

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Hey everyone! GenesisCore is live on Fab as a UE5 C++ framework plugin. It’s built for projects that need a clear game loop without wiring everything by hand: Stage / level flow (data + tags) Combat scaffolding Inven…

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## [Tired of Bad AA methods?](https://forums.unrealengine.com/t/tired-of-bad-aa-methods/2851492)

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**Author:** [@Extyian](https://forums.unrealengine.com/u/Extyian)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 12:36pm UTC](https://forums.unrealengine.com/t/tired-of-bad-aa-methods/2851492 "2026-11-06T12:36:19Z")

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Hi! My name is ExtyDev, the sole developer of SMAA+. After seeing the disaster that SMAA in 5.7+ was and the very high request of SMAA in Unreal Engine, ive decided to do it myself. I created SMAA+, a SMAA 1x non tempora…

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## [Day 10 - Item Usage System in C++ (Unreal Engine 5)](https://forums.unrealengine.com/t/day-10-item-usage-system-in-c-unreal-engine-5/2849954)

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**Author:** [@kevinpc\_1](https://forums.unrealengine.com/u/kevinpc_1)\
**Replies:** 3\
**Last updated:** [November 6, 2026, 11:25am UTC](https://forums.unrealengine.com/t/day-10-item-usage-system-in-c-unreal-engine-5/2849954 "2026-11-06T11:25:54Z")

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Hello everyone, I’ve just completed Day 10 of my Unreal Engine 5 Gameplay Engineer journey. Today I implemented an Item Usage System completely in C++. Features implemented: :white\_check\_mark: IA\_UseItem Input Action …

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## [Day 12 - Consumable Item Removal System in C++ (Unreal Engine 5)](https://forums.unrealengine.com/t/day-12-consumable-item-removal-system-in-c-unreal-engine-5/2851484)

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**Author:** [@kevinpc\_1](https://forums.unrealengine.com/u/kevinpc_1)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 11:24am UTC](https://forums.unrealengine.com/t/day-12-consumable-item-removal-system-in-c-unreal-engine-5/2851484 "2026-11-06T11:24:25Z")

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Hello everyone, I’ve just completed Day 12 of my Unreal Engine 5 Gameplay Engineer journey. Today I improved my consumable item system by implementing inventory item removal after usage. Features implemented: …

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## [UE6, C++ Gameplay and Third Party Library Integrations](https://forums.unrealengine.com/t/ue6-c-gameplay-and-third-party-library-integrations/2849932)

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**Author:** [@eray\_ozr](https://forums.unrealengine.com/u/eray_ozr)\
**Replies:** 9\
**Last updated:** [November 5, 2026, 5:58pm UTC](https://forums.unrealengine.com/t/ue6-c-gameplay-and-third-party-library-integrations/2849932 "2026-11-05T17:58:48Z")

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@Tim\_Sweeney I am working on industrial 3D digital twins for factories since 2016 rather than gaming industry. I am asking these questions below on behalf of whole AEC ecosystem. Because our workflows are more or less …

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## [Day 11 - Consumable Items System in C++ (Unreal Engine 5)](https://forums.unrealengine.com/t/day-11-consumable-items-system-in-c-unreal-engine-5/2850917)

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**Author:** [@kevinpc\_1](https://forums.unrealengine.com/u/kevinpc_1)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 11:30am UTC](https://forums.unrealengine.com/t/day-11-consumable-items-system-in-c-unreal-engine-5/2850917 "2026-11-05T11:30:51Z")

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Hello everyone, I’ve just completed Day 11 of my Unreal Engine 5 Gameplay Engineer journey. Today I implemented a Consumable Items System completely in C++ and connected it with my existing Inventory, Equipment, Item U…

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## [Middleware DualSense/DualShock for Unreal Engine 5.2 ~ 5.8 (Audio Bluetooth)](https://forums.unrealengine.com/t/middleware-dualsense-dualshock-for-unreal-engine-5-2-5-8-audio-bluetooth/2549742)

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**Author:** [@PHninha09](https://forums.unrealengine.com/u/PHninha09)\
**Replies:** 144\
**Last updated:** [November 4, 2026, 11:02pm UTC](https://forums.unrealengine.com/t/middleware-dualsense-dualshock-for-unreal-engine-5-2-5-8-audio-bluetooth/2549742 "2026-11-04T23:02:40Z")

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v1 Basic Edition Maintained for current engine versions to ensure stability 5.2 ~ 5.7. https://www.fab.com/listings/e77a8f1d-8bbe-4673-a5ae-7f222c8c0960 v2 Premium Edition Maintained for current engine versions to …

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## [Interest Engine: Open-Source C++20 NPC Attention Selection for Unreal Engine 5.8](https://forums.unrealengine.com/t/interest-engine-open-source-c-20-npc-attention-selection-for-unreal-engine-5-8/2850118)

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**Author:** [@Pullsar](https://forums.unrealengine.com/u/Pullsar)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 3:16pm UTC](https://forums.unrealengine.com/t/interest-engine-open-source-c-20-npc-attention-selection-for-unreal-engine-5-8/2850118 "2026-11-04T15:16:50Z")

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Hi everyone, I’ve been working on Interest Engine, a standalone C++20 attention-selection kernel for game NPCs, and I’ve recently released an Unreal Engine 5.8 adapter alongside it. The idea is straightforward: the gam…

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## [How to deal with keyboard layouts?](https://forums.unrealengine.com/t/how-to-deal-with-keyboard-layouts/2504539)

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**Author:** [@Adamen111](https://forums.unrealengine.com/u/Adamen111)\
**Replies:** 6\
**Last updated:** [November 4, 2026, 8:50am UTC](https://forums.unrealengine.com/t/how-to-deal-with-keyboard-layouts/2504539 "2026-11-04T08:50:35Z")

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Keyboard Localization Issue in Unreal Engine Hello, I have an issue that’s driving me crazy, and its keyboard localization for input handling. I am a beginner in Unreal Engine (love it so far), so please go easy on me. …

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## [Profiling Mass Representation: Native ISM vs Bulk ISM Updates vs NDC](https://forums.unrealengine.com/t/profiling-mass-representation-native-ism-vs-bulk-ism-updates-vs-ndc/2844794)

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**Author:** [@pezzott1](https://forums.unrealengine.com/u/pezzott1)\
**Replies:** 3\
**Last updated:** [November 4, 2026, 5:37am UTC](https://forums.unrealengine.com/t/profiling-mass-representation-native-ism-vs-bulk-ism-updates-vs-ndc/2844794 "2026-11-04T05:37:30Z")

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I’m working on a Mass-based projectile framework, with the goal of simulating and displaying large numbers of moving projectiles while keeping the CPU cost low. While profiling it, I noticed that native Mass ISM represen…

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## [Day 1 - Building My Own DirectX 12 Game Engine From Scratch](https://forums.unrealengine.com/t/day-1-building-my-own-directx-12-game-engine-from-scratch/2849557)

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**Author:** [@kevinpc\_1](https://forums.unrealengine.com/u/kevinpc_1)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 5:52pm UTC](https://forums.unrealengine.com/t/day-1-building-my-own-directx-12-game-engine-from-scratch/2849557 "2026-11-03T17:52:46Z")

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Hello everyone, Alongside my Unreal Engine 5 Gameplay Engineer journey, I have started a second long-term project: building my own game engine from scratch using C++ and DirectX 12. Day 1 is now complete. Current prog…

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## [Day 9 - Equipment System in C++ (Unreal Engine 5)](https://forums.unrealengine.com/t/day-9-equipment-system-in-c-unreal-engine-5/2849527)

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**Author:** [@kevinpc\_1](https://forums.unrealengine.com/u/kevinpc_1)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 4:43pm UTC](https://forums.unrealengine.com/t/day-9-equipment-system-in-c-unreal-engine-5/2849527 "2026-11-03T16:43:47Z")

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Hello everyone, I’ve just completed Day 9 of my Unreal Engine 5 Gameplay Engineer journey. Today I implemented my first Equipment System completely in C++. Features implemented: :white\_check\_mark: Equipped Item Varia…

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## [Niagara NeighborGrid3D: GPU hang (TDR) when grid buffers are reallocated without clear and the writing stage is skipped ](https://forums.unrealengine.com/t/niagara-neighborgrid3d-gpu-hang-tdr-when-grid-buffers-are-reallocated-without-clear-and-the-writing-stage-is-skipped/2849069)

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**Author:** [@SeunghwanHan](https://forums.unrealengine.com/u/SeunghwanHan)\
**Replies:** 0\
**Last updated:** [November 2, 2026, 4:49pm UTC](https://forums.unrealengine.com/t/niagara-neighborgrid3d-gpu-hang-tdr-when-grid-buffers-are-reallocated-without-clear-and-the-writing-stage-is-skipped/2849069 "2026-11-02T16:49:28Z")

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Summary NeighborGrid3D data interface: FNDINeighborGrid3DInstanceData\_RT::ResizeBuffers() allocates NeighborhoodBuffer / NeighborhoodCountBuffer (BUF\_Static) without clearing them. The buffers are only cleared by ResetDa…

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## [Day 8 - Inventory System in C++ (Unreal Engine 5)](https://forums.unrealengine.com/t/day-8-inventory-system-in-c-unreal-engine-5/2848911)

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**Author:** [@kevinpc\_1](https://forums.unrealengine.com/u/kevinpc_1)\
**Replies:** 0\
**Last updated:** [November 2, 2026, 1:16pm UTC](https://forums.unrealengine.com/t/day-8-inventory-system-in-c-unreal-engine-5/2848911 "2026-11-02T13:16:07Z")

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Hello everyone, I’ve just completed Day 8 of my Unreal Engine 5 Gameplay Engineer journey. Today I implemented my first Inventory System completely in C++. Features implemented: :white\_check\_mark: USTRUCT Inventory I…

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## [I am an excellent Unreal Engine developer who has launched MMO projects and is seeking opportunities for collaboration.](https://forums.unrealengine.com/t/i-am-an-excellent-unreal-engine-developer-who-has-launched-mmo-projects-and-is-seeking-opportunities-for-collaboration/2848040)

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**Author:** [@coolgong2002](https://forums.unrealengine.com/u/coolgong2002)\
**Replies:** 0\
**Last updated:** [November 1, 2026, 2:30am UTC](https://forums.unrealengine.com/t/i-am-an-excellent-unreal-engine-developer-who-has-launched-mmo-projects-and-is-seeking-opportunities-for-collaboration/2848040 "2026-11-01T02:30:19Z")

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Hi, I’m a Lead Programmer with Unreal Engine 5 C++ experience. I built GAS combat system, server-authoritative replication, custom lag compensation for melee & trace attacks, ECS game server framework, and Kickstarter ve…

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## [Data Asset: Only allow an int var to be positive](https://forums.unrealengine.com/t/data-asset-only-allow-an-int-var-to-be-positive/2847976)

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**Author:** [@NeonFraction](https://forums.unrealengine.com/u/NeonFraction)\
**Replies:** 2\
**Last updated:** [October 31, 2026, 11:40pm UTC](https://forums.unrealengine.com/t/data-asset-only-allow-an-int-var-to-be-positive/2847976 "2026-10-31T23:40:27Z")

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Fairly simple question, but I can’t tell if I’m just not finding documentation or if I shouldn’t be trying to do this in the first place. In my C++ UDataAsset, I have the uproperty: int32 NumPages = 100; I want to mak…

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## [Fab update has broken c++ projects](https://forums.unrealengine.com/t/fab-update-has-broken-c-projects/2846461)

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**Author:** [@wilberolive](https://forums.unrealengine.com/u/wilberolive)\
**Replies:** 6\
**Last updated:** [October 31, 2026, 2:50pm UTC](https://forums.unrealengine.com/t/fab-update-has-broken-c-projects/2846461 "2026-10-31T14:50:53Z")

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Summary A few hours ago there was an automatic update to fab and now all of my c++ projects get this error when trying to compile. Even just a brand new blank c++ project I created as a test from the launcher fails. Exp…

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## [Why can I create Unreal projects in Blueprint but not C++? ](https://forums.unrealengine.com/t/why-can-i-create-unreal-projects-in-blueprint-but-not-c/2847897)

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**Author:** [@TimCrinionSSC](https://forums.unrealengine.com/u/TimCrinionSSC)\
**Replies:** 0\
**Last updated:** [October 31, 2026, 2:50pm UTC](https://forums.unrealengine.com/t/why-can-i-create-unreal-projects-in-blueprint-but-not-c/2847897 "2026-10-31T14:50:46Z")

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I’m on Ubuntu 24.04.5 LTS and downloaded Linux\_Unreal\_Engine\_5.8.4.zip. I can create blueprint projects but if I try to create a project in C++ I get this log: Log started at 10/29/2026 19:16:29 (2026-10-29T19:16:29Z) R…

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## [USD Unpacker - Automatically convert general actors to functional actors](https://forums.unrealengine.com/t/usd-unpacker-automatically-convert-general-actors-to-functional-actors/2721347)

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**Author:** [@rvakato](https://forums.unrealengine.com/u/rvakato)\
**Replies:** 1\
**Last updated:** [October 31, 2026, 8:50am UTC](https://forums.unrealengine.com/t/usd-unpacker-automatically-convert-general-actors-to-functional-actors/2721347 "2026-10-31T08:50:22Z")

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I use USD to sync data between Blender and Unreal Engine at my side project.(recognising that USD is primarily an interchange format rather than a final import solution). While it preserves the original data structure, t…

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## [Day 7 - Collectible Items System in C++ (Unreal Engine 5)](https://forums.unrealengine.com/t/day-7-collectible-items-system-in-c-unreal-engine-5/2847174)

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**Author:** [@kevinpc\_1](https://forums.unrealengine.com/u/kevinpc_1)\
**Replies:** 2\
**Last updated:** [October 30, 2026, 7:08pm UTC](https://forums.unrealengine.com/t/day-7-collectible-items-system-in-c-unreal-engine-5/2847174 "2026-10-30T19:08:25Z")

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Hello everyone, I’ve just completed Day 7 of my Unreal Engine 5 Gameplay Engineer journey. Today I implemented a Collectible Items System entirely in C++. Features implemented: :white\_check\_mark: CollectibleActor …

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## [Unreal Engine Integration Configuration not identifying .editorconfig file.](https://forums.unrealengine.com/t/unreal-engine-integration-configuration-not-identifying-editorconfig-file/2847196)

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**Author:** [@Swiftclaw8](https://forums.unrealengine.com/u/Swiftclaw8)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 4:59pm UTC](https://forums.unrealengine.com/t/unreal-engine-integration-configuration-not-identifying-editorconfig-file/2847196 "2026-10-30T16:59:29Z")

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Hello all, Trying to set up native files for my BP UE project. Having issues getting the UE Integration Configuration tool to recognize my .editorconfig and HLSL files. The screen says ‘add’, but does not recognize the …

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