# \#coordinates

**URL:** https://forums.unrealengine.com/tag/coordinates/1312.md

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## [Dynamic Mesh Spawning via Sockets: Separated Blender meshes rendering at parent's pivot instead of Socket location ](https://forums.unrealengine.com/t/dynamic-mesh-spawning-via-sockets-separated-blender-meshes-rendering-at-parents-pivot-instead-of-socket-location/2720144)

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**Author:** [@bernardo\_robsic](https://forums.unrealengine.com/u/bernardo_robsic)\
**Replies:** 0\
**Last updated:** [May 5, 2026, 7:28pm UTC](https://forums.unrealengine.com/t/dynamic-mesh-spawning-via-sockets-separated-blender-meshes-rendering-at-parents-pivot-instead-of-socket-location/2720144 "2026-05-05T19:28:23Z")

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Hi everyone, I am developing a web-based application in UE 5.5 for operators to analyze vehicle conditions. The system renders vehicle components dynamically using a Blueprint that reads data from a Data Table. For con…

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## [celshanding with point light influence](https://forums.unrealengine.com/t/celshanding-with-point-light-influence/2028804)

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**Author:** [@enzo\_pinho](https://forums.unrealengine.com/u/enzo_pinho)\
**Replies:** 1\
**Last updated:** [September 22, 2024, 8:22pm UTC](https://forums.unrealengine.com/t/celshanding-with-point-light-influence/2028804 "2024-09-22T20:22:50Z")

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Recently I have been applying a game shader to extract the location vectors to redirect them as coordinate information. My goal: To have the color of the point light influence an unlit material. “But why not use an opaq…

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## [UMG get viewport coordinates from a widget component in world space.](https://forums.unrealengine.com/t/umg-get-viewport-coordinates-from-a-widget-component-in-world-space/1894114)

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**Author:** [@EduardoBreton](https://forums.unrealengine.com/u/EduardoBreton)\
**Replies:** 0\
**Last updated:** [June 7, 2024, 4:24pm UTC](https://forums.unrealengine.com/t/umg-get-viewport-coordinates-from-a-widget-component-in-world-space/1894114 "2024-06-07T16:24:43Z")

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I have this Widget that forms part of the playable actor in game (it’s a paper2D character, so the widget is always facing to the camera, and thus I do not need to worry about the z coordinate too much.) The issue is th…

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## [Orientation of coordinate system in RC](https://forums.unrealengine.com/t/orientation-of-coordinate-system-in-rc/1213532)

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**Author:** [@AgnieszkaSojka1](https://forums.unrealengine.com/u/AgnieszkaSojka1)\
**Replies:** 20\
**Last updated:** [May 16, 2024, 7:01am UTC](https://forums.unrealengine.com/t/orientation-of-coordinate-system-in-rc/1213532 "2024-05-16T07:01:26Z")

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I am new to RC. I imported a registered point cloud to RC. The point cloud was registered in Faro Scene and exported into ordered e57 file format. When importing in RC I picked ‘exact’ for registration and ‘No’ for geor…

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## [Export Coordinates from reconstruction region with CLI](https://forums.unrealengine.com/t/export-coordinates-from-reconstruction-region-with-cli/1846459)

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**Author:** [@Danirm1](https://forums.unrealengine.com/u/Danirm1)\
**Replies:** 3\
**Last updated:** [May 10, 2024, 9:46am UTC](https://forums.unrealengine.com/t/export-coordinates-from-reconstruction-region-with-cli/1846459 "2024-05-10T09:46:28Z")

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Hello everyone, I need to programmatically export the reconstruction region settings from the info panel (marked in red). Does anybody know if it’s possible to do it with CLI? I have an automated pipeline that works wit…

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## [Coordinate system export](https://forums.unrealengine.com/t/coordinate-system-export/1827875)

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**Author:** [@Danirm1](https://forums.unrealengine.com/u/Danirm1)\
**Replies:** 6\
**Last updated:** [May 10, 2024, 9:31am UTC](https://forums.unrealengine.com/t/coordinate-system-export/1827875 "2024-05-10T09:31:32Z")

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Hello everyone, I have a question regarding the coordinate system. We usually work with georeferenced projects and we need to access to the coordinate information. Eventually export it with the model. Could you pleas…

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## [\[bug\] power don't work with negative values in Decals](https://forums.unrealengine.com/t/bug-power-dont-work-with-negative-values-in-decals/420095)

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**Author:** [@Gomo](https://forums.unrealengine.com/u/Gomo)\
**Replies:** 26\
**Last updated:** [April 22, 2024, 2:54pm UTC](https://forums.unrealengine.com/t/bug-power-dont-work-with-negative-values-in-decals/420095 "2024-04-22T14:54:14Z")

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Using solution shown below doesn’t result with getting negative values. And the flag “Allow negative emissive value” doesn’t work with decals.

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## [Is it possible to get the world coordinates of a part of an object given the UV of it?](https://forums.unrealengine.com/t/is-it-possible-to-get-the-world-coordinates-of-a-part-of-an-object-given-the-uv-of-it/1267357)

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**Author:** [@Twilight0104](https://forums.unrealengine.com/u/Twilight0104)\
**Replies:** 1\
**Last updated:** [August 21, 2023, 5:20am UTC](https://forums.unrealengine.com/t/is-it-possible-to-get-the-world-coordinates-of-a-part-of-an-object-given-the-uv-of-it/1267357 "2023-08-21T05:20:18Z")

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Assuming that there are no redundant UV data within the vertices, is it possible to do this? For example, say I want to get the world coordinates of a plane. If the given UV of this plane is (0.8, 0.5), I want to be able…

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## [Get actor location in another actor coordinate system](https://forums.unrealengine.com/t/get-actor-location-in-another-actor-coordinate-system/1211510)

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**Author:** [@JediKnightChan](https://forums.unrealengine.com/u/JediKnightChan)\
**Replies:** 5\
**Last updated:** [June 26, 2023, 9:16pm UTC](https://forums.unrealengine.com/t/get-actor-location-in-another-actor-coordinate-system/1211510 "2023-06-26T21:16:59Z")

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I have this actor and I want to know if my character is behind it (green arrow) or not (red arrow) So I’d like to convert my character world transform to relative coordinate space of another actor. What I tried: B…

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## [Landscape transform coordinates relative to what?](https://forums.unrealengine.com/t/landscape-transform-coordinates-relative-to-what/481557)

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**Author:** [@Andy\_Seabrook](https://forums.unrealengine.com/u/Andy_Seabrook)\
**Replies:** 11\
**Last updated:** [May 29, 2023, 6:51am UTC](https://forums.unrealengine.com/t/landscape-transform-coordinates-relative-to-what/481557 "2023-05-29T06:51:55Z")

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So I have got myself quite confused with the coordinate system and up to now have muddled through, but I really need to resolve an understanding. In the case of a landscape, what in the hell are the transform coordinates…

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## [\[4.7.4\] Holding a mouse button gives inaccurate mouse coordinates](https://forums.unrealengine.com/t/4-7-4-holding-a-mouse-button-gives-inaccurate-mouse-coordinates/318166)

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**Author:** [@HateDread](https://forums.unrealengine.com/u/HateDread)\
**Replies:** 2\
**Last updated:** [May 18, 2015, 2:19pm UTC](https://forums.unrealengine.com/t/4-7-4-holding-a-mouse-button-gives-inaccurate-mouse-coordinates/318166 "2015-05-18T14:19:00Z")

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This is the case for getting mouse coordinates as screen coordinates, as coordinates in world space, and as mouse axis values (tested in blueprint and in C++). I have created a repro project, where I execute some silly …

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## [Viewport camera coordinates (x,y,z)?](https://forums.unrealengine.com/t/viewport-camera-coordinates-x-y-z/291057)

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**Author:** [@anonymous\_user\_4071fa6e1](https://forums.unrealengine.com/u/anonymous_user_4071fa6e1)\
**Replies:** 5\
**Last updated:** [March 18, 2023, 2:44pm UTC](https://forums.unrealengine.com/t/viewport-camera-coordinates-x-y-z/291057 "2023-03-18T14:44:58Z")

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For every new project I open I find myself going through same process of cutting/pasting a Blueprint template just so I can check my viewport camera’s xyz world position (for debugging purposes). Is there a basic stats…

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## [Sequencer exports animations in local space](https://forums.unrealengine.com/t/sequencer-exports-animations-in-local-space/779638)

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**Author:** [@MabeyDigitalEng1](https://forums.unrealengine.com/u/MabeyDigitalEng1)\
**Replies:** 0\
**Last updated:** [February 27, 2023, 12:37pm UTC](https://forums.unrealengine.com/t/sequencer-exports-animations-in-local-space/779638 "2023-02-27T12:37:52Z")

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As it stands sequencer currently exports animations to FBX in relative/local coordinates. Is there a way to export animations in absolute/world coordinates?

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## [Perspective transform in material editor](https://forums.unrealengine.com/t/perspective-transform-in-material-editor/397550)

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**Author:** [@michael93](https://forums.unrealengine.com/u/michael93)\
**Replies:** 5\
**Last updated:** [September 19, 2022, 12:21pm UTC](https://forums.unrealengine.com/t/perspective-transform-in-material-editor/397550 "2022-09-19T12:21:04Z")

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Hey guys. I was wondering if there’s anyway to perform a perspective transform or warp on an image, as in manipulating it’s UVs this way. I intend to apply this to a screen space mapped texture, to transform the angle i…

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## [Can texture coordinate parameters be applied to material instances?](https://forums.unrealengine.com/t/can-texture-coordinate-parameters-be-applied-to-material-instances/278603)

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**Author:** [@anonymous\_user\_03a6467f](https://forums.unrealengine.com/u/anonymous_user_03a6467f)\
**Replies:** 11\
**Last updated:** [July 6, 2022, 1:55pm UTC](https://forums.unrealengine.com/t/can-texture-coordinate-parameters-be-applied-to-material-instances/278603 "2022-07-06T13:55:50Z")

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multiply your texture coordinate by a scalar parameter. then you can edit the scalar parameter in the MIC.

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## [Crosshair Accuracy](https://forums.unrealengine.com/t/crosshair-accuracy/505436)

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**Author:** [@Aumenn2003](https://forums.unrealengine.com/u/Aumenn2003)\
**Replies:** 2\
**Last updated:** [March 9, 2022, 9:58pm UTC](https://forums.unrealengine.com/t/crosshair-accuracy/505436 "2022-03-09T21:58:41Z")

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Hey everyone, I have this issue that’s driving me insane and I don’t know how to fix it thanks to my excellent math skills lol. My bullets are shot towards a world location along the turret muzzle’s forward axis, that s…

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## [How Unreal Engine figure out Rotation, Velocity, Transformation through coordinate system?](https://forums.unrealengine.com/t/how-unreal-engine-figure-out-rotation-velocity-transformation-through-coordinate-system/503735)

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**Author:** [@anonymous\_user\_19b756201](https://forums.unrealengine.com/u/anonymous_user_19b756201)\
**Replies:** 7\
**Last updated:** [March 4, 2022, 11:01pm UTC](https://forums.unrealengine.com/t/how-unreal-engine-figure-out-rotation-velocity-transformation-through-coordinate-system/503735 "2022-03-04T23:01:57Z")

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Hi Community, I am trying to figure out how unreal engine calculate “rotation”, “velocity” ,“transformation” through coordinate system but I don’t have any idea about the calculation logic. I want to know about this f…

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## [Coordinate from a pixel - picture placed on a mesh](https://forums.unrealengine.com/t/coordinate-from-a-pixel-picture-placed-on-a-mesh/490940)

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**Author:** [@Dimshvaebene](https://forums.unrealengine.com/u/Dimshvaebene)\
**Replies:** 2\
**Last updated:** [November 15, 2021, 8:07pm UTC](https://forums.unrealengine.com/t/coordinate-from-a-pixel-picture-placed-on-a-mesh/490940 "2021-11-15T20:07:30Z")

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Do you know if it’s possible to get X Y Z location of a pixel from a picture that is placed on a mesh? I am trying to create a custom reflections that will be in fact more simple than line tracing, however if my ground m…

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## [Getting All viewport cooridnates from world](https://forums.unrealengine.com/t/getting-all-viewport-cooridnates-from-world/485924)

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**Author:** [@anonymous\_user\_b428514e](https://forums.unrealengine.com/u/anonymous_user_b428514e)\
**Replies:** 2\
**Last updated:** [July 10, 2021, 5:19am UTC](https://forums.unrealengine.com/t/getting-all-viewport-cooridnates-from-world/485924 "2021-07-10T05:19:31Z")

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I want to know how to get all of viewport or screen coordinates from the world. So If i have xy coordinates of screen (\[0, 500\],\[0,500\]), I want to get matching all xyz world coordinates. and screenshot of that

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## [Set Location at Spline Point ignores Coordinate Space?](https://forums.unrealengine.com/t/set-location-at-spline-point-ignores-coordinate-space/485613)

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**Author:** [@anonymous\_user\_89bd7c38](https://forums.unrealengine.com/u/anonymous_user_89bd7c38)\
**Replies:** 0\
**Last updated:** [July 1, 2021, 1:37pm UTC](https://forums.unrealengine.com/t/set-location-at-spline-point-ignores-coordinate-space/485613 "2021-07-01T13:37:12Z")

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Hello, Can anyone check this setup and/or tell me how do I get the SetLocationSplinePoint node to work in world space ? The results are the same whether I use “World” or “Local” in the Coordinate Space dropdown. I’m o…

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## [how to set specific coordinates for vertices using a material?](https://forums.unrealengine.com/t/how-to-set-specific-coordinates-for-vertices-using-a-material/485573)

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**Author:** [@nasmell](https://forums.unrealengine.com/u/nasmell)\
**Replies:** 0\
**Last updated:** [July 1, 2021, 11:51am UTC](https://forums.unrealengine.com/t/how-to-set-specific-coordinates-for-vertices-using-a-material/485573 "2021-07-01T11:51:58Z")

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how to set specific coordinates for vertices using a material?

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## [How to get position of procedural foliage?](https://forums.unrealengine.com/t/how-to-get-position-of-procedural-foliage/484886)

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**Author:** [@Waramz](https://forums.unrealengine.com/u/Waramz)\
**Replies:** 6\
**Last updated:** [June 24, 2021, 8:18am UTC](https://forums.unrealengine.com/t/how-to-get-position-of-procedural-foliage/484886 "2021-06-24T08:18:54Z")

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Good day everyone, I am using the \[Redwood Forest Biome\]\[1\] world under Unreal Engine 4.26 in relation to a research project combining computer vision and drones. I need to extract the positions (+ some other properties…

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## [Maya to UE4 Y-Axis coordinate is wrong?](https://forums.unrealengine.com/t/maya-to-ue4-y-axis-coordinate-is-wrong/481656)

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**Author:** [@anonymous\_user\_5ebdf999](https://forums.unrealengine.com/u/anonymous_user_5ebdf999)\
**Replies:** 1\
**Last updated:** [April 9, 2021, 8:22pm UTC](https://forums.unrealengine.com/t/maya-to-ue4-y-axis-coordinate-is-wrong/481656 "2021-04-09T20:22:18Z")

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The Y-Axis in UE4 is backwards isn’t it? I’m trying to set up a Maya to UE4 workflow and I can’t match up the XYZ coordinates. Things I’ve tried Changing Maya “world Coordinate System” from Y to Z Changing Expor…

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## [Niagara Coordinate Space Problems](https://forums.unrealengine.com/t/niagara-coordinate-space-problems/475108)

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**Author:** [@Twads9816](https://forums.unrealengine.com/u/Twads9816)\
**Replies:** 0\
**Last updated:** [November 28, 2020, 1:11am UTC](https://forums.unrealengine.com/t/niagara-coordinate-space-problems/475108 "2020-11-28T01:11:49Z")

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I’ve posted about this in the past, and after the past couple days I’ve been banging my head against this in order to understand what’s going on. I haven’t gotten too far, hence why I’m posting this. Many Niagara module…

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## [Spawning particles at list of coordinates](https://forums.unrealengine.com/t/spawning-particles-at-list-of-coordinates/458281)

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**Author:** [@WarpSpider833](https://forums.unrealengine.com/u/WarpSpider833)\
**Replies:** 2\
**Last updated:** [November 13, 2019, 12:32pm UTC](https://forums.unrealengine.com/t/spawning-particles-at-list-of-coordinates/458281 "2019-11-13T12:32:29Z")

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I have a list of coordinates in a file, and I’d like to spawn a gpu particle at each one. I’m just wondering what the best way of doing this might be? I’m assuming creating a module within Niagra would be the best way to…

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## [When I import an FBX from Blender, it's objects are inacurately placed in Unreal](https://forums.unrealengine.com/t/when-i-import-an-fbx-from-blender-its-objects-are-inacurately-placed-in-unreal/454620)

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**Author:** [@anonymous\_user\_370e0979](https://forums.unrealengine.com/u/anonymous_user_370e0979)\
**Replies:** 1\
**Last updated:** [August 30, 2019, 1:50pm UTC](https://forums.unrealengine.com/t/when-i-import-an-fbx-from-blender-its-objects-are-inacurately-placed-in-unreal/454620 "2019-08-30T13:50:51Z")

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First image shows object placement in blender Second image shows the same objects clipping and rotated slightly into the boot How can I get an accurate export?

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## [Relative Coordinates in Matinee](https://forums.unrealengine.com/t/relative-coordinates-in-matinee/300458)

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**Author:** [@ambershee](https://forums.unrealengine.com/u/ambershee)\
**Replies:** 3\
**Last updated:** [August 15, 2019, 3:22pm UTC](https://forums.unrealengine.com/t/relative-coordinates-in-matinee/300458 "2019-08-15T15:22:55Z")

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Hello! I’d like to set up a matinee sequence that moves an actor, however I do not know where that actor will be when the matinee sequence is played. At the moment, it would seem that matinee is working with absolute co…

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## [Absolute world position not working with Grass Node](https://forums.unrealengine.com/t/absolute-world-position-not-working-with-grass-node/434487)

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**Author:** [@S3B3ST](https://forums.unrealengine.com/u/S3B3ST)\
**Replies:** 4\
**Last updated:** [July 5, 2019, 7:15pm UTC](https://forums.unrealengine.com/t/absolute-world-position-not-working-with-grass-node/434487 "2019-07-05T19:15:05Z")

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Hey, Im basically trying to create a material where landscape grass is added in a masked area, but im having some trouble with the Sections: When I use “Landscape Coordinates” it works as Im intending. But with the “Abs…

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## [UE4 coordinate system confusing](https://forums.unrealengine.com/t/ue4-coordinate-system-confusing/449697)

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**Author:** [@amoffat](https://forums.unrealengine.com/u/amoffat)\
**Replies:** 3\
**Last updated:** [May 29, 2019, 9:27pm UTC](https://forums.unrealengine.com/t/ue4-coordinate-system-confusing/449697 "2019-05-29T21:27:19Z")

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I’m trying to better understand the UE4 coordinate system in the context of importing models, but I still can’t make total sense of it. So far, this is what I have: UE4 is a left-handed coordinate system +Z is up +X i…

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## [How do I add a panning Z-coordinate only texture to my material?](https://forums.unrealengine.com/t/how-do-i-add-a-panning-z-coordinate-only-texture-to-my-material/429428)

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**Author:** [@Unisink2020](https://forums.unrealengine.com/u/Unisink2020)\
**Replies:** 1\
**Last updated:** [May 29, 2019, 1:07pm UTC](https://forums.unrealengine.com/t/how-do-i-add-a-panning-z-coordinate-only-texture-to-my-material/429428 "2019-05-29T13:07:12Z")

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I’m making a weapon shop and I want to add a periodic shimmering effect in the emissive channel on top of the meshes in the Z-coordinate so the player knows which objects can be selected for inspection/purchase and which…

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