I can not package my project!

TFK-nintendoboy
Mon, 19 Jun 2023 15:43:55 +0000
Programming & Scripting

I can not package my project because of cook failure. LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/HorrorEngine/HorrorEngine.HorrorEngine_C:HorrorEngineSettings’. Unknown structure.
LogClass: Warning: Property HorrorEngineSettings of HorrorEngineSettings has a struct type mismatch (tag STRUCT_REINST_HorrorEngineSettings_1 != prop FallbackStruct) in package: /Game/HorrorEngine/HorrorEngine. If that struct got renamed, add an entry to ActiveStructRedirects.
LogClass: Warning: Property HorrorEngineSettings of HorrorEngineSettings has a struct type mismatch (tag FallbackStruct != prop HorrorEngineSettings) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
LogLinker: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix’: Can’t find file.
LogLinker: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix’: Can’t find file.
LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix.HorrorEventFix’
LogLinker: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix’: Can’t find file.
LogLinker: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix’: Can’t find file.
LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix.HorrorEventsMasterFix’
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Kem_Chapter1’.
LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world Kem_Chapter1
Warning: applied to a non-external Texture2D sampler. This may work by chance on some platforms but is not portable. Please change sampler type to ‘External’. Parameter ‘Texture’ (slot 0) in material ‘HE_VhsGlow’
Warning: applied to a non-external Texture2D sampler. This may work by chance on some platforms but is not portable. Please change sampler type to ‘External’. Parameter ‘Texture’ (slot 0) in material ‘HE_VhsGlow’
Warning: applied to a non-external Texture2D sampler. This may work by chance on some platforms but is not portable. Please change sampler type to ‘External’. Parameter ‘Texture’ (slot 0) in material ‘HE_VhsGlow’
Warning: applied to a non-external Texture2D sampler. This may work by chance on some platforms but is not portable. Please change sampler type to ‘External’. Parameter ‘Texture’ (slot 0) in material ‘HE_TvGlow’
Warning: applied to a non-external Texture2D sampler. This may work by chance on some platforms but is not portable. Please change sampler type to ‘External’. Parameter ‘Texture’ (slot 0) in material ‘HE_TvGlow’
Warning: applied to a non-external Texture2D sampler. This may work by chance on some platforms but is not portable. Please change sampler type to ‘External’. Parameter ‘Texture’ (slot 0) in material ‘HE_TvGlow’
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.281ms to complete.
LogFileHelpers: Loading map ‘Kem_Chapter1’ took 11.472
LogUnrealEdMisc: Total Editor Startup Time, took 21.036
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 2867.20 MB (2.80 GB) budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogSlate: The tab “VerticalModeToolbar” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogSlate: Took 0.000201 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000154 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.000117 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogSlate: Took 0.000142 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
LogSlate: Took 0.000133 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogSlate: Took 0.000163 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogStall: Startup…
LogStall: Startup complete.
LogLoad: (Engine Initialization) Total time: 21.94 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogAssetRegistry: Asset discovery search completed in 18.5078 seconds
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 400 MB
LogSlate: Took 0.000138 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogScript: Warning: Accessed None trying to read property CallFunc_Array_Get_Item
Drawer_C /Game/Kem_Chapter1.Kem_Chapter1:PersistentLevel.Drawer_C_7
Function /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/Drawer.Drawer_C:UserConstructionScript:070B
LogSlate: Window ‘Plugins’ being destroyed
LogSlate: Window ‘Plugins’ being destroyed
LogDirectoryWatcher: A directory notification for ‘…/…/…/Engine/Plugins/’ was aborted.
LogTurnkeySupport: Display: Adding device menu item for DESKTOP-1QI2SKS
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“C:/Users/14134/Documents/Unreal Projects/KemAlpha/KemAlpha.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/14134/Documents/Unreal Projects/KemAlpha/Intermediate/TurnkeyReport_1.log” -log=“C:/Users/14134/Documents/Unreal Projects/KemAlpha/Intermediate/TurnkeyLog_1.log” -project=“C:/Users/14134/Documents/Unreal Projects/KemAlpha/KemAlpha.uproject” -Device=Win64@DESKTOP-1QI2SKS’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/14134/Documents/Unreal Projects/KemAlpha/KemAlpha.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/14134/Documents/Unreal Projects/KemAlpha/Intermediate/TurnkeyReport_1.log” -log=“C:/Users/14134/Documents/Unreal Projects/KemAlpha/Intermediate/TurnkeyLog_1.log” -project=“C:/Users/14134/Documents/Unreal Projects/KemAlpha/KemAlpha.uproject” -Device=Win64@DESKTOP-1QI2SKS” -nocompile ]
LogTurnkeySupport: Completed device detection: Code = 0
LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-1QI2SKS: (Name=DESKTOP-1QI2SKS, Status=Valid, Installed=10.0.19045.0, MinAllowed=10.0.18362.0, MaxAllowed=, Flags=“Device_InstallSoftwareValid”)
LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms
LogTurnkeySupport: Project requires temp target (GeometryCollectionPlugin plugin is disabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/Users/14134/Documents/Unreal Projects/KemAlpha/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/14134/Documents/Unreal Projects/KemAlpha/KemAlpha.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=54667 -project=“C:/Users/14134/Documents/Unreal Projects/KemAlpha/KemAlpha.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/14134/Documents/Unreal Projects/KemAlpha/KemAlpha.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.0\Engine\Binar
ies\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -SkipCookingEditorContent -ddc=InstalledDerivedDataBackendGraph -installed -stage -archive -package -build -clean -compressed -iostore -pak -prereqs -archivedirectory=“C:/Users/14134/Desktop/KemEarlyAlpha” -CrashReporter -nodebuginfo” -nocompile ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/14134/Documents/Unreal Projects/KemAlpha/KemAlpha.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=54667 -project=“C:/Users/14134/Documents/Unreal Projects/KemAlpha/KemAlpha.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/14134/Documents/Unreal Projects/KemAlpha/KemAlpha.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -SkipCookingEditorContent -ddc=I
nstalledDerivedDataBackendGraph -installed -stage -archive -package -build -clean -compressed -iostore -pak -prereqs -archivedirectory=C:/Users/14134/Desktop/KemEarlyAlpha -CrashReporter -nodebuginfo -nocompile
UATHelper: Packaging (Windows): Log location: C:\Users\14134\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\Log.txt
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, Installed=10.0.22621.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\14134\Documents\Unreal Projects\KemAlpha\KemAlpha.uproject
UATHelper: Packaging (Windows): KemAlpha.uproject requires a temporary target.cs to be generated (GeometryCollectionPlugin plugin is disabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe KemAlpha Win64 Development -Project=“C:\Users\14134\Documents\Unreal Projects\KemAlpha\KemAlpha.uproject” -Clean -NoHotReload “C:\Users\14134\Documents\Unreal Projects\KemAlpha\KemAlpha.uproject” -NoUBTMakefiles -remoteini=“C:\Users\14134\Documents\Unreal Projects\KemAlpha” -skipdeploy -nobuilduht -log=“C:\Users\14134\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-KemAlpha-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\14134\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-KemAlpha-Win64-Development.txt
UATHelper: Packaging (Windows): Cleaning KemAlpha binaries…
UATHelper: Packaging (Windows): Took 0.7468301s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe KemAlpha Win64 Development -Project=“C:\Users\14134\Documents\Unreal Projects\KemAlpha\KemAlpha.uproject” “C:\Users\14134\Documents\Unreal Projects\KemAlpha\KemAlpha.uproject” -NoUBTMakefiles -remoteini=“C:\Users\14134\Documents\Unreal Projects\KemAlpha” -skipdeploy -Manifest=“C:\Users\14134\Documents\Unreal Projects\KemAlpha\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\14134\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Ep
ic+Games+UE_5.0\UBT-KemAlpha-Win64-Development_2.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\14134\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-KemAlpha-Win64-Development_2.txt
UATHelper: Packaging (Windows): Parsing headers for KemAlpha
UATHelper: Packaging (Windows): Running UnrealHeaderTool “C:\Users\14134\Documents\Unreal Projects\KemAlpha\KemAlpha.uproject” “C:\Users\14134\Documents\Unreal Projects\KemAlpha\Intermediate\Build\Win64\KemAlpha\Development\KemAlpha.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\14134\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UHT-KemAlpha-Win64-Development_2.txt” -installed
UATHelper: Packaging (Windows): Reflection code generated for KemAlpha in 2.5835078 seconds
UATHelper: Packaging (Windows): Writing manifest to C:\Users\14134\Documents\Unreal Projects\KemAlpha\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building KemAlpha…
UATHelper: Packaging (Windows): Using Visual Studio 2019 14.29.30146 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from KemAlpha unity file: KemAlpha.cpp
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (6 physical cores, 6 logical cores)
UATHelper: Packaging (Windows): Executing up to 6 processes, one per physical core
UATHelper: Packaging (Windows): Building 5 actions with 5 processes…
UATHelper: Packaging (Windows): [1/5] Resource Default.rc2
UATHelper: Packaging (Windows): [2/5] Compile SharedPCH.Core.ShadowErrors.cpp
UATHelper: Packaging (Windows): [3/5] Compile KemAlpha.cpp
UATHelper: Packaging (Windows): [4/5] Link KemAlpha.exe
UATHelper: Packaging (Windows): Creating library C:\Users\14134\Documents\Unreal Projects\KemAlpha\Binaries\Win64\KemAlpha.lib and object C:\Users\14134\Documents\Unreal Projects\KemAlpha\Binaries\Win64\KemAlpha.exp
UATHelper: Packaging (Windows): [5/5] WriteMetadata KemAlpha.target
UATHelper: Packaging (Windows): Total time in Parallel executor: 11.42 seconds
UATHelper: Packaging (Windows): Total execution time: 16.08 seconds
UATHelper: Packaging (Windows): Took 16.1726801s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows): ********** BUILD COMMAND COMPLETED **********
UATHelper: Packaging (Windows): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows): Cleaning cooked data.
UATHelper: Packaging (Windows): Running UnrealEditor Cook for project C:\Users\14134\Documents\Unreal Projects\KemAlpha\KemAlpha.uproject
UATHelper: Packaging (Windows): Commandlet log file is C:\Program Files\Epic Games\UE_5.0\Engine\Programs\AutomationTool\Saved\Cook-2023.06.19-08.07.04.txt
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe “C:\Users\14134\Documents\Unreal Projects\KemAlpha\KemAlpha.uproject” -run=Cook -TargetPlatform=Windows -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -skipeditorcontent -abslog=“C:\Program Files\Epic Games\UE_5.0\Engine\Programs\AutomationTool\Saved\Cook-2023.06.19-08.07.04.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
UATHelper: Packaging (Windows): LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
UATHelper: Packaging (Windows): LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
UATHelper: Packaging (Windows): LogInit: Display: Running engine for game: KemAlpha
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : platform=“Windows”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : config=“Development”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.0-CL-19764885”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : engineversion=“5.0.1-19764885+++UE5+Release-5.0”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : commandline=“” “C:\Users\14134\Documents\Unreal Projects\KemAlpha\KemAlpha.uproject” -run=Cook -TargetPlatform=Windows -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -skipeditorcontent -abslog=“C:\Program Files\Epic Games\UE_5.0\Engine\Programs\AutomationTool\Saved\Cook-2023.06.19-08.07.04.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) "
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : cpu=“GenuineIntel|Intel(R) Core™ i5-9400F CPU @ 2.90GHz”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : loginid=“a8ee47cf4c18d7bdde4c63a338d63084”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : llm=“0”
UATHelper: Packaging (Windows): LogConfig: Display: Loading HoloLens ini files took 0.02 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Android ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading IOS ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Mac ini files took 0.02 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Linux ini files took 0.04 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading TVOS ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Unix ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Windows ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’
UATHelper: Packaging (Windows): LogHAL: Display: Platform has ~ 56 GB [60062248960 / 68719476736 / 56], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
UATHelper: Packaging (Windows): LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLens’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLensClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Building Assets For Windows
UATHelper: Packaging (Windows): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/Users/14134/Documents/Unreal Projects/KemAlpha/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/Users/14134/Documents/Unreal Projects/KemAlpha/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1092 MiB)
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: Performance to C:/Users/14134/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=797.26MBs, RandomWriteSpeed=1.85MBs. Assigned SpeedClass ‘Local’
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Using Local Shader Compiler with 3 workers.
UATHelper: Packaging (Windows): LogEditorDomain: Display: EditorDomain is Disabled
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
UATHelper: Packaging (Windows): LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
UATHelper: Packaging (Windows): LogCook: Display: Mobile HDR setting 1
UATHelper: Packaging (Windows): LogCook: Display: Creating asset registry
UATHelper: Packaging (Windows): LogCook: Display: Discovering localized assets for cultures: en
UATHelper: Packaging (Windows): LogCook: Display: Unable to read previous cook inisettings for platform Windows invalidating cook
UATHelper: Packaging (Windows): LogCook: Display: Clearing all cooked content for platform Windows
UATHelper: Packaging (Windows): LogCook: Display: Sandbox cleanup took 0.062 seconds for platforms Windows
UATHelper: Packaging (Windows): LogCook: Display: Checking global shaders for platform Windows
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 2867.20 MB (2.80 GB) budget. Usage: 0.00%
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 0
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library ‘Global’ (PCD3D_SM5) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 298 (29800.00%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 3610, Unique Shaders: 3597 (99.64%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 9.89mb, Unique Shaders Size: 9.88mb (99.96%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 3
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 369
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: 4, 2, 2, 2, 2, 2, 2, 2, 2, 2
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/…/Users/14134/Documents/Unreal Projects/KemAlpha/Saved/Shaders/PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5/Dump.txt’
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 0 Packages Remain 410 Total 410
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=170, VirtualMemory=767MiB
UATHelper: Packaging (Windows): LogTexture: Display: Texture Encode Speed: Final (cook).
UATHelper: Packaging (Windows): LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 65 Packages Remain 1604 Total 1669
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/_GENERATED/14134/Box_BE7A5D35) …
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 134 Packages Remain 1535 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 205 Packages Remain 1464 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 221 Packages Remain 1448 Total 1669
LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/HorrorEngine/HorrorEngine.HorrorEngine
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 241 Packages Remain 1428 Total 1669
LogSlate: Took 0.000184 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf’ (158K)
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 253 Packages Remain 1416 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 378 Packages Remain 1291 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 405 Packages Remain 1264 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 427 Packages Remain 1242 Total 1669
LogLinker: Warning: Failed to load ‘/Game/HorrorEngine/Textures/HUD/YouDied’: Can’t find file.
LogLinker: Warning: Failed to load ‘/Game/HorrorEngine/Textures/HUD/YouDied’: Can’t find file.
LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/HorrorEngine/Textures/HUD/YouDied.YouDied’
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 489 Packages Remain 1180 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 599 Packages Remain 1070 Total 1669
LogSlate: Window ‘HorrorEngine’ being destroyed
LogSlate: Window ‘HorrorEngine’ being destroyed
LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 629 Packages Remain 1040 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 646 Packages Remain 1023 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 676 Packages Remain 993 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 692 Packages Remain 977 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 709 Packages Remain 960 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=794, VirtualMemory=923MiB
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 727 Packages Remain 942 Total 1669
LogDerivedDataCache: C:/Users/14134/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:02.894 and deleted 0 file(s) with total size 0 MiB.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 753 Packages Remain 916 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 789 Packages Remain 880 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 803 Packages Remain 866 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 821 Packages Remain 848 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 835 Packages Remain 834 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 860 Packages Remain 809 Total 1669
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/low-poly-keyboard/source/keyboard/keyboard_Cube_045) …
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1081 Packages Remain 600 Total 1681
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1091 Packages Remain 578 Total 1669
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/ControlRig/Controls/ControlRig_Square_3mm) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/ControlRig/Controls/ControlRig_Circle_solid) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/HorrorEngine/Meshes/OldTvButton) …
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1358 Packages Remain 311 Total 1669
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModernHouse/Meshes/SM_Laptop) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModernHouse/Meshes/SM_Childrens_Room_Decor_1) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModernHouse/Meshes/SM_Sofa_2) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModernHouse/Meshes/SM_Bed) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModernHouse/Meshes/SM_Dining_Set_Table) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/_GENERATED/14134/Boolean_B11C248F) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/HorrorEngine/Meshes/LighterFluid) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/HorrorEngine/Meshes/Valve) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/HorrorEngine/Meshes/Battery) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/HorrorEngine/Meshes/Camera) …
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1555 Packages Remain 135 Total 1690
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/HorrorEngine/HorrorEngine.HorrorEngine_C:HorrorEngineSettings’. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/HorrorEngine/HorrorEngine.HorrorEngine_C:HorrorEngineSettings’. Unknown structure.
UATHelper: Packaging (Windows): LogClass: Warning: Property HorrorEngineSettings of HorrorEngineSettings has a struct type mismatch (tag STRUCT_REINST_HorrorEngineSettings_1 != prop FallbackStruct) in package: /Game/HorrorEngine/HorrorEngine. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property HorrorEngineSettings of HorrorEngineSettings has a struct type mismatch (tag STRUCT_REINST_HorrorEngineSettings_1 != prop FallbackStruct) in package: /Game/HorrorEngine/HorrorEngine. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property HorrorEngineSettings of HorrorEngineSettings has a struct type mismatch (tag FallbackStruct != prop HorrorEngineSettings) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property HorrorEngineSettings of HorrorEngineSettings has a struct type mismatch (tag FallbackStruct != prop HorrorEngineSettings) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix’: Can’t find file.
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix’: Can’t find file.
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix.HorrorEventFix’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix’: Can’t find file.
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix’: Can’t find file.
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix.HorrorEventsMasterFix’
PackagingResults: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix’: Can’t find file.
PackagingResults: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix’: Can’t find file.
PackagingResults: Warning: Failed to find object ‘Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix.HorrorEventFix’
PackagingResults: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix’: Can’t find file.
PackagingResults: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix’: Can’t find file.
PackagingResults: Warning: Failed to find object ‘Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix.HorrorEventsMasterFix’
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1558 Packages Remain 132 Total 1690
UATHelper: Packaging (Windows): LogText: Warning: Saving FText “” which has been initialized from FString at cook time resave of source package /Game/HorrorEngine/Blueprints/Structures/SaveStructures/AssetsSave may fix issue.
UATHelper: Packaging (Windows): LogText: Warning: Saving FText “” which has been initialized from FString at cook time resave of source package /Game/HorrorEngine/Blueprints/Structures/SaveStructures/AssetsSave may fix issue.
UATHelper: Packaging (Windows): LogText: Warning: Saving FText “” which has been initialized from FString at cook time resave of source package /Game/HorrorEngine/Blueprints/Structures/SaveStructures/AssetsSave may fix issue.
PackagingResults: Warning: Saving FText “” which has been initialized from FString at cook time resave of source package /Game/HorrorEngine/Blueprints/Structures/SaveStructures/AssetsSave may fix issue.
PackagingResults: Warning: Saving FText “” which has been initialized from FString at cook time resave of source package /Game/HorrorEngine/Blueprints/Structures/SaveStructures/AssetsSave may fix issue.
PackagingResults: Warning: Saving FText “” which has been initialized from FString at cook time resave of source package /Game/HorrorEngine/Blueprints/Structures/SaveStructures/AssetsSave may fix issue.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1587 Packages Remain 122 Total 1709
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1635 Packages Remain 76 Total 1711
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Axe_ueqgcaifa/S_Axe_ueqgcaifa_lod0_Var1’: Can’t find file.
UATHelper: Packaging (Windows): LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Axe_ueqgcaifa/S_Axe_ueqgcaifa_lod0_Var1’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Blacksmith_Tongs_udmjddsqx/S_Blacksmith_Tongs_udmjddsqx_lod0’: Can’t find file.
UATHelper: Packaging (Windows): LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Blacksmith_Tongs_udmjddsqx/S_Blacksmith_Tongs_udmjddsqx_lod0’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Chisel_Tool_tl1jdfova/S_Chisel_Tool_tl1jdfova_lod0’: Can’t find file.
UATHelper: Packaging (Windows): LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Chisel_Tool_tl1jdfova/S_Chisel_Tool_tl1jdfova_lod0’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Mossy_Embankment_tjcxdh3da/S_Mossy_Embankment_tjcxdh3da_lod0’: Can’t find file.
UATHelper: Packaging (Windows): LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Mossy_Embankment_tjcxdh3da/S_Mossy_Embankment_tjcxdh3da_lod0’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Old_Gravestone_wjuvdfcqx/S_Old_Gravestone_wjuvdfcqx_lod0_Var1’: Can’t find file.
UATHelper: Packaging (Windows): LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Old_Gravestone_wjuvdfcqx/S_Old_Gravestone_wjuvdfcqx_lod0_Var1’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Pile_Of_Chains_uc1ufamhx/S_Pile_Of_Chains_uc1ufamhx_lod0’: Can’t find file.
UATHelper: Packaging (Windows): LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Pile_Of_Chains_uc1ufamhx/S_Pile_Of_Chains_uc1ufamhx_lod0’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Rusty_Metal_Shelf_vhtmaifaw/S_Rusty_Metal_Shelf_vhtmaifaw_lod0_Var1’: Can’t find file.
UATHelper: Packaging (Windows): LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Rusty_Metal_Shelf_vhtmaifaw/S_Rusty_Metal_Shelf_vhtmaifaw_lod0_Var1’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Rusty_Sheep_Scissors_udggahcqx/S_Rusty_Sheep_Scissors_udggahcqx_lod0’: Can’t find file.
UATHelper: Packaging (Windows): LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Rusty_Sheep_Scissors_udggahcqx/S_Rusty_Sheep_Scissors_udggahcqx_lod0’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Rusty_Wrench_tlnmadciw/S_Rusty_Wrench_tlnmadciw_lod0’: Can’t find file.
UATHelper: Packaging (Windows): LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Rusty_Wrench_tlnmadciw/S_Rusty_Wrench_tlnmadciw_lod0’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Splitting_Maul_ueqjee3fa/S_Splitting_Maul_ueqjee3fa_lod0_Var1’: Can’t find file.
PackagingResults: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Axe_ueqgcaifa/S_Axe_ueqgcaifa_lod0_Var1’: Can’t find file.
PackagingResults: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Axe_ueqgcaifa/S_Axe_ueqgcaifa_lod0_Var1’
PackagingResults: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Blacksmith_Tongs_udmjddsqx/S_Blacksmith_Tongs_udmjddsqx_lod0’: Can’t find file.
PackagingResults: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Blacksmith_Tongs_udmjddsqx/S_Blacksmith_Tongs_udmjddsqx_lod0’
PackagingResults: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Chisel_Tool_tl1jdfova/S_Chisel_Tool_tl1jdfova_lod0’: Can’t find file.
PackagingResults: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Chisel_Tool_tl1jdfova/S_Chisel_Tool_tl1jdfova_lod0’
PackagingResults: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Mossy_Embankment_tjcxdh3da/S_Mossy_Embankment_tjcxdh3da_lod0’: Can’t find file.
PackagingResults: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Mossy_Embankment_tjcxdh3da/S_Mossy_Embankment_tjcxdh3da_lod0’
PackagingResults: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Old_Gravestone_wjuvdfcqx/S_Old_Gravestone_wjuvdfcqx_lod0_Var1’: Can’t find file.
PackagingResults: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Old_Gravestone_wjuvdfcqx/S_Old_Gravestone_wjuvdfcqx_lod0_Var1’
PackagingResults: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Pile_Of_Chains_uc1ufamhx/S_Pile_Of_Chains_uc1ufamhx_lod0’: Can’t find file.
PackagingResults: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Pile_Of_Chains_uc1ufamhx/S_Pile_Of_Chains_uc1ufamhx_lod0’
PackagingResults: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Rusty_Metal_Shelf_vhtmaifaw/S_Rusty_Metal_Shelf_vhtmaifaw_lod0_Var1’: Can’t find file.
PackagingResults: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Rusty_Metal_Shelf_vhtmaifaw/S_Rusty_Metal_Shelf_vhtmaifaw_lod0_Var1’
PackagingResults: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Rusty_Sheep_Scissors_udggahcqx/S_Rusty_Sheep_Scissors_udggahcqx_lod0’: Can’t find file.
PackagingResults: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Rusty_Sheep_Scissors_udggahcqx/S_Rusty_Sheep_Scissors_udggahcqx_lod0’
PackagingResults: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Rusty_Wrench_tlnmadciw/S_Rusty_Wrench_tlnmadciw_lod0’: Can’t find file.
PackagingResults: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Rusty_Wrench_tlnmadciw/S_Rusty_Wrench_tlnmadciw_lod0’
PackagingResults: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Splitting_Maul_ueqjee3fa/S_Splitting_Maul_ueqjee3fa_lod0_Var1’: Can’t find file.
UATHelper: Packaging (Windows): LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Splitting_Maul_ueqjee3fa/S_Splitting_Maul_ueqjee3fa_lod0_Var1’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Toy_Block_ue1idewhw/S_Toy_Block_ue1idewhw_lod0_Var1’: Can’t find file.
UATHelper: Packaging (Windows): LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Toy_Block_ue1idewhw/S_Toy_Block_ue1idewhw_lod0_Var1’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Wooden_Chair_uknkaffaw/S_Wooden_Chair_uknkaffaw_lod0_Var1’: Can’t find file.
UATHelper: Packaging (Windows): LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Wooden_Chair_uknkaffaw/S_Wooden_Chair_uknkaffaw_lod0_Var1’
PackagingResults: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Splitting_Maul_ueqjee3fa/S_Splitting_Maul_ueqjee3fa_lod0_Var1’
PackagingResults: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Toy_Block_ue1idewhw/S_Toy_Block_ue1idewhw_lod0_Var1’: Can’t find file.
PackagingResults: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Toy_Block_ue1idewhw/S_Toy_Block_ue1idewhw_lod0_Var1’
PackagingResults: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Wooden_Chair_uknkaffaw/S_Wooden_Chair_uknkaffaw_lod0_Var1’: Can’t find file.
PackagingResults: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Wooden_Chair_uknkaffaw/S_Wooden_Chair_uknkaffaw_lod0_Var1’
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1663 Packages Remain 8 Total 1671
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=1674, VirtualMemory=1459MiB
UATHelper: Packaging (Windows): LogScript: Warning: Accessed None trying to read property CallFunc_Array_Get_Item
UATHelper: Packaging (Windows): Drawer_C /Game/Kem_Chapter1.Kem_Chapter1:PersistentLevel.Drawer_C_7
UATHelper: Packaging (Windows): Function /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/Drawer.Drawer_C:UserConstructionScript:06D5
UATHelper: Packaging (Windows): LogScript: Warning: Script call stack:
UATHelper: Packaging (Windows): Function /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/Drawer.Drawer_C:UserConstructionScript
PackagingResults: Warning: Accessed None trying to read property CallFunc_Array_Get_Item
PackagingResults: Warning: Script call stack:
UATHelper: Packaging (Windows): LogScript: Warning: Accessed None trying to read property CallFunc_Array_Get_Item
UATHelper: Packaging (Windows): Drawer_C /Game/Kem_Chapter1.Kem_Chapter1:PersistentLevel.Drawer_C_7
UATHelper: Packaging (Windows): Function /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/Drawer.Drawer_C:UserConstructionScript:06D5
UATHelper: Packaging (Windows): LogScript: Warning: Script call stack:
UATHelper: Packaging (Windows): Function /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/Drawer.Drawer_C:UserConstructionScript
PackagingResults: Warning: Accessed None trying to read property CallFunc_Array_Get_Item
PackagingResults: Warning: Script call stack:
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1670 Packages Remain 1 Total 1671
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1670 Packages Remain 2 Total 1672
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1672 Packages Remain 0 Total 1672
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=1675, VirtualMemory=1507MiB
UATHelper: Packaging (Windows): LogCook: Display: Finishing up…
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Saving asset registry v12.
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated development asset registry C:/Users/14134/Documents/Unreal Projects/KemAlpha/Saved/Cooked/Windows/KemAlpha/Metadata/DevelopmentAssetRegistry.bin num assets 1783, size is 1008.44kb
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated asset registry num assets 1724, size is 519.91kb
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.1 seconds.
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library ‘KemAlpha’ (PCD3D_SM5) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 243, Unique Shadermaps: 143 (58.85%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 3904, Unique Shaders: 3112 (79.71%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 9.27mb, Unique Shaders Size: 7.76mb (83.73%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 3
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 18
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 649
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: 84, 53, 53, 36, 17, 17, 16, 16, 12, 12
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/…/Users/14134/Documents/Unreal Projects/KemAlpha/Saved/Shaders/PCD3D_SM5/ShaderDebug-KemAlpha-PCD3D_SM5/Dump.txt’
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogCook: Display: Finalize package store(s)…
UATHelper: Packaging (Windows): LogCook: Display: Done finalizing package store(s)
UATHelper: Packaging (Windows): LogCook: Display: Cook by the book total time in tick 23.055244s total time 69.930725
UATHelper: Packaging (Windows): LogCook: Display: Peak Used virtual 1770 MiB Peak Used physical 1787 MiB
UATHelper: Packaging (Windows): LogCook: Display: Packages Cooked: 1619, Packages Iteratively Skipped: 0, Total Packages: 1672
UATHelper: Packaging (Windows): LogCook: Display: Hierarchy Timer Information:
UATHelper: Packaging (Windows): LogCook: Display: Root: 0.000s (0)
UATHelper: Packaging (Windows): LogCook: Display: CleanSandbox: 0.062s (1)
UATHelper: Packaging (Windows): LogCook: Display: CollectFilesToCook: 0.009s (1)
UATHelper: Packaging (Windows): LogCook: Display: CookModificationDelegate: 0.000s (1)
UATHelper: Packaging (Windows): LogCook: Display: PostLoadPackageFixup: 0.002s (1)
UATHelper: Packaging (Windows): LogCook: Display: GenerateLongPackageName: 0.000s (1)
UATHelper: Packaging (Windows): LogCook: Display: TickCookOnTheSide: 22.865s (1657313)
UATHelper: Packaging (Windows): LogCook: Display: PostLoadPackageFixup: 0.355s (1659534)
UATHelper: Packaging (Windows): LogCook: Display: LoadPackageForCooking: 11.404s (1672)
UATHelper: Packaging (Windows): LogCook: Display: SavingPackages: 9.991s (200)
UATHelper: Packaging (Windows): LogCook: Display: BeginPrepareSave: 0.253s (663)
UATHelper: Packaging (Windows): LogCook: Display: PrecachePlatformDataForNextPackage: 4.074s (1647)
UATHelper: Packaging (Windows): LogCook: Display: BeginPrepareSave: 4.072s (1095)
UATHelper: Packaging (Windows): LogCook: Display: SaveCookedPackage: 5.123s (1672)
UATHelper: Packaging (Windows): LogCook: Display: GEditorSavePackage: 4.999s (1619)
UATHelper: Packaging (Windows): LogCook: Display: VerifyCanCookPackage: 0.011s (1614)
UATHelper: Packaging (Windows): LogCook: Display: TargetDomainDependencies: 0.002s (1619)
UATHelper: Packaging (Windows): LogCook: Display: ClearAllCachedCookedPlatformData: 0.241s (1672)
UATHelper: Packaging (Windows): LogCook: Display: SavingCurrentIniSettings: 0.014s (1)
UATHelper: Packaging (Windows): LogCook: Display: ProcessingAccessedStrings: 0.002s (1)
UATHelper: Packaging (Windows): LogCook: Display: SavingAssetRegistry: 0.255s (1)
UATHelper: Packaging (Windows): LogCook: Display: BuildChunkManifest: 0.045s (1)
UATHelper: Packaging (Windows): LogCook: Display: SaveManifests: 0.000s (1)
UATHelper: Packaging (Windows): LogCook: Display: SaveRealAssetRegistry: 0.060s (1)
UATHelper: Packaging (Windows): LogCook: Display: WriteCookerOpenOrder: 0.084s (1)
UATHelper: Packaging (Windows): LogCook: Display: FinalizePackageStore: 0.023s (1)
UATHelper: Packaging (Windows): LogCook: Display: Done!
UATHelper: Packaging (Windows): LogSavePackage: Warning: /Game/HorrorEngine/Materials/He_VhsBlankScreenGlow imported Serialize:/Engine/EditorMaterials/TargetIcon.TargetIcon, but it was never saved as an export.
UATHelper: Packaging (Windows): LogSavePackage: Warning: /Game/HorrorEngine/Materials/He_NoiseGlow imported Serialize:/Engine/EditorMaterials/TargetIcon.TargetIcon, but it was never saved as an export.
UATHelper: Packaging (Windows): LogSavePackage: Warning: /Game/HorrorEngine/Materials/He_VhsBlankScreenGlow imported Serialize:/Engine/EditorMaterials/TargetIcon, but it was never saved as an export.
UATHelper: Packaging (Windows): LogSavePackage: Warning: /Game/HorrorEngine/Materials/He_NoiseGlow imported Serialize:/Engine/EditorMaterials/TargetIcon, but it was never saved as an export.
UATHelper: Packaging (Windows): LogSavePackage: Warning: /Game/Kem_Chapter1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer.DataLayer, but it was never saved as an export.
UATHelper: Packaging (Windows): LogSavePackage: Warning: /Game/Chase imported Serialize:/Engine/EditorLandscapeResources/DataLayer.DataLayer, but it was never saved as an export.
UATHelper: Packaging (Windows): LogSavePackage: Warning: /Game/End1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer.DataLayer, but it was never saved as an export.
UATHelper: Packaging (Windows): LogSavePackage: Warning: /Game/Kem_Chapter1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer, but it was never saved as an export.
UATHelper: Packaging (Windows): LogSavePackage: Warning: /Game/Chase imported Serialize:/Engine/EditorLandscapeResources/DataLayer, but it was never saved as an export.
UATHelper: Packaging (Windows): LogSavePackage: Warning: /Game/End1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer, but it was never saved as an export.
LogPackageName: Warning: TryConvertFilenameToLongPackageName was passed an ObjectPath (/Game/HorrorEngine/Materials/He_VhsBlankScreenGlow imported Serialize:/Engine/EditorMaterials/TargetIcon.TargetIcon, but it was never saved as an export.) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryConvertFilenameToLongPackageName will fail on ObjectPaths.
PackagingResults: Warning: /Game/HorrorEngine/Materials/He_VhsBlankScreenGlow imported Serialize:/Engine/EditorMaterials/TargetIcon.TargetIcon, but it was never saved as an export.
LogPackageName: Warning: TryConvertFilenameToLongPackageName was passed an ObjectPath (/Game/HorrorEngine/Materials/He_NoiseGlow imported Serialize:/Engine/EditorMaterials/TargetIcon.TargetIcon, but it was never saved as an export.) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryConvertFilenameToLongPackageName will fail on ObjectPaths.
PackagingResults: Warning: /Game/HorrorEngine/Materials/He_NoiseGlow imported Serialize:/Engine/EditorMaterials/TargetIcon.TargetIcon, but it was never saved as an export.
LogPackageName: Warning: TryConvertFilenameToLongPackageName was passed an ObjectPath (/Game/HorrorEngine/Materials/He_VhsBlankScreenGlow imported Serialize:/Engine/EditorMaterials/TargetIcon, but it was never saved as an export.) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryConvertFilenameToLongPackageName will fail on ObjectPaths.
PackagingResults: Warning: /Game/HorrorEngine/Materials/He_VhsBlankScreenGlow imported Serialize:/Engine/EditorMaterials/TargetIcon, but it was never saved as an export.
LogPackageName: Warning: TryConvertFilenameToLongPackageName was passed an ObjectPath (/Game/HorrorEngine/Materials/He_NoiseGlow imported Serialize:/Engine/EditorMaterials/TargetIcon, but it was never saved as an export.) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryConvertFilenameToLongPackageName will fail on ObjectPaths.
PackagingResults: Warning: /Game/HorrorEngine/Materials/He_NoiseGlow imported Serialize:/Engine/EditorMaterials/TargetIcon, but it was never saved as an export.
LogPackageName: Warning: TryConvertFilenameToLongPackageName was passed an ObjectPath (/Game/Kem_Chapter1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer.DataLayer, but it was never saved as an export.) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryConvertFilenameToLongPackageName will fail on ObjectPaths.
PackagingResults: Warning: /Game/Kem_Chapter1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer.DataLayer, but it was never saved as an export.
LogPackageName: Warning: TryConvertFilenameToLongPackageName was passed an ObjectPath (/Game/Chase imported Serialize:/Engine/EditorLandscapeResources/DataLayer.DataLayer, but it was never saved as an export.) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryConvertFilenameToLongPackageName will fail on ObjectPaths.
PackagingResults: Warning: /Game/Chase imported Serialize:/Engine/EditorLandscapeResources/DataLayer.DataLayer, but it was never saved as an export.
LogPackageName: Warning: TryConvertFilenameToLongPackageName was passed an ObjectPath (/Game/End1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer.DataLayer, but it was never saved as an export.) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryConvertFilenameToLongPackageName will fail on ObjectPaths.
PackagingResults: Warning: /Game/End1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer.DataLayer, but it was never saved as an export.
LogPackageName: Warning: TryConvertFilenameToLongPackageName was passed an ObjectPath (/Game/Kem_Chapter1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer, but it was never saved as an export.) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryConvertFilenameToLongPackageName will fail on ObjectPaths.
PackagingResults: Warning: /Game/Kem_Chapter1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer, but it was never saved as an export.
LogPackageName: Warning: TryConvertFilenameToLongPackageName was passed an ObjectPath (/Game/Chase imported Serialize:/Engine/EditorLandscapeResources/DataLayer, but it was never saved as an export.) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryConvertFilenameToLongPackageName will fail on ObjectPaths.
PackagingResults: Warning: /Game/Chase imported Serialize:/Engine/EditorLandscapeResources/DataLayer, but it was never saved as an export.
LogPackageName: Warning: TryConvertFilenameToLongPackageName was passed an ObjectPath (/Game/End1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer, but it was never saved as an export.) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryConvertFilenameToLongPackageName will fail on ObjectPaths.
PackagingResults: Warning: /Game/End1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer, but it was never saved as an export.
UATHelper: Packaging (Windows): LogSavePackage: Display: Took 0.010571s to verify the EDL loading graph.
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Misc Cook Stats
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ===============
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NiagaraShader.Misc
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ShaderCompiler
UATHelper: Packaging (Windows): LogCookCommandlet: Display: BlockingTimeSec=0.000055
UATHelper: Packaging (Windows): LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.661354
UATHelper: Packaging (Windows): LogCookCommandlet: Display: GlobalShader.Misc
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: MeshMaterial.Misc
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: MaterialShader.Misc
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: MaterialInstance
UATHelper: Packaging (Windows): LogCookCommandlet: Display: UpdateCachedExpressionDataSec=0.002499
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Material
UATHelper: Packaging (Windows): LogCookCommandlet: Display: UpdateCachedExpressionDataSec=0.028342
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.Load
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumInlineLoads=79
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumPreloadedDependencies=1426
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumPackagesLoaded=1547
UATHelper: Packaging (Windows): LogCookCommandlet: Display: LoadPackageTimeSec=11.934892
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.Save
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumPackagesIterativelySkipped=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumPackagesSaved=1619
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SavePackageTimeSec=3.342238
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TagPackageExportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ResetLoadersTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SerializeExportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SerializeBulkDataTimeSec=0.576678
UATHelper: Packaging (Windows): LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: MBWritten=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: CookOnTheFlyServer
UATHelper: Packaging (Windows): LogCookCommandlet: Display: PeakRequestQueueSize=1669
UATHelper: Packaging (Windows): LogCookCommandlet: Display: PeakLoadQueueSize=1530
UATHelper: Packaging (Windows): LogCookCommandlet: Display: PeakSaveQueueSize=111
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.DiffTotal
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumberOfDifferentPackages=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumberOfDifferencesInPackages=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: UnversionedProperties
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SavedStructs=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SavedMB=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: EquivalentTaggedMB=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: CompressionRatio=-nan(ind)
UATHelper: Packaging (Windows): LogCookCommandlet: Display: BitfieldWasteKB=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display:
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Cook Profile
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ============
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0.CookWallTimeSec=79.000089
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=9.048279
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=69.947767
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=1.854199
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000019
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=23.755508
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=11.405237
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=5.123409
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPrepareSaveTimeSec=4.325482
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPrepareSaveTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=7.184508
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.981128
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=1.108581
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.190808
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=25.164609
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 8.TargetPlatforms=Windows
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 9.CookProject=KemAlpha
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 10.CookCultures=
UATHelper: Packaging (Windows): LogCookCommandlet: Display:
UATHelper: Packaging (Windows): LogCookCommandlet: Display: DDC Summary Stats
UATHelper: Packaging (Windows): LogCookCommandlet: Display: =================
UATHelper: Packaging (Windows): LogCookCommandlet: Display: BackEnd =InstalledDerivedDataBackendGraph
UATHelper: Packaging (Windows): LogCookCommandlet: Display: HasLocalCache = true
UATHelper: Packaging (Windows): LogCookCommandlet: Display: HasSharedCache = false
UATHelper: Packaging (Windows): LogCookCommandlet: Display: HasCloudCache = false
UATHelper: Packaging (Windows): LogCookCommandlet: Display: HasZenCache = false
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalGetHits = 6137
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalGets = 6137
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalGetHitPct = 1.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: LocalGetHitPct = 0.858237
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SharedGetHitPct = 0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: CloudGetHitPct = 0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: OtherGetHitPct = 0.141763
UATHelper: Packaging (Windows): LogCookCommandlet: Display: GetMissPct = 0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalPutHits = 0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalPuts = 0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalPutHitPct = 0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: PutMissPct = 0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display:
UATHelper: Packaging (Windows): LogCookCommandlet: Display: DDC Resource Stats
UATHelper: Packaging (Windows): LogCookCommandlet: Display: =======================================================================================================
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
UATHelper: Packaging (Windows): LogCookCommandlet: Display: MaterialShader 2.38 2.38 0 19.87
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Texture (Streaming) 1.84 0.00 0 1520.53
UATHelper: Packaging (Windows): LogCookCommandlet: Display: PhysX (BodySetup) 0.67 0.21 0 87.12
UATHelper: Packaging (Windows): LogCookCommandlet: Display: StaticMesh 0.50 0.00 0 52.24
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NavCollision 0.38 0.00 0 23.14
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Audio (Streaming) 0.28 0.00 0 3.53
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Audio (Inline) 0.22 0.22 0 0.18
UATHelper: Packaging (Windows): LogCookCommandlet: Display: CardRepresentation 0.14 0.00 0 0.13
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SoundWave 0.10 0.10 0 3.53
UATHelper: Packaging (Windows): LogCookCommandlet: Display: DistanceField 0.06 0.01 0 7.04
UATHelper: Packaging (Windows): LogCookCommandlet: Display: LandscapeCollision (Heightfield) 0.03 0.03 0 1.74
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SkeletalMesh 0.03 0.00 0 2.01
UATHelper: Packaging (Windows): LogCookCommandlet: Display: GlobalShader 0.01 0.01 0 11.89
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Texture (Inline) 0.01 0.01 0 463.53
UATHelper: Packaging (Windows): LogCookCommandlet: Display: AnimSequence 0.01 0.01 0 2.99
UATHelper: Packaging (Windows): LogCookCommandlet: Display: StaticMeshConvert 0.00 0.00 0 0.35
UATHelper: Packaging (Windows): LogPackageBuildDependencyTracker: Display: Package Accesses (872 referencing packages with a total of 10661 unique accesses)
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows): LogInit: Display: -----------------------------------
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/HorrorEngine/HorrorEngine.HorrorEngine_C:HorrorEngineSettings’. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property HorrorEngineSettings of HorrorEngineSettings has a struct type mismatch (tag STRUCT_REINST_HorrorEngineSettings_1 != prop FallbackStruct) in package: /Game/HorrorEngine/HorrorEngine. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property HorrorEngineSettings of HorrorEngineSettings has a struct type mismatch (tag FallbackStruct != prop HorrorEngineSettings) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix.HorrorEventFix’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix.HorrorEventsMasterFix’
UATHelper: Packaging (Windows): LogInit: Display: LogText: Warning: Saving FText “” which has been initialized from FString at cook time resave of source package /Game/HorrorEngine/Blueprints/Structures/SaveStructures/AssetsSave may fix issue.
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Axe_ueqgcaifa/S_Axe_ueqgcaifa_lod0_Var1’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Axe_ueqgcaifa/S_Axe_ueqgcaifa_lod0_Var1’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Blacksmith_Tongs_udmjddsqx/S_Blacksmith_Tongs_udmjddsqx_lod0’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Blacksmith_Tongs_udmjddsqx/S_Blacksmith_Tongs_udmjddsqx_lod0’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Chisel_Tool_tl1jdfova/S_Chisel_Tool_tl1jdfova_lod0’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Chisel_Tool_tl1jdfova/S_Chisel_Tool_tl1jdfova_lod0’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Mossy_Embankment_tjcxdh3da/S_Mossy_Embankment_tjcxdh3da_lod0’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Mossy_Embankment_tjcxdh3da/S_Mossy_Embankment_tjcxdh3da_lod0’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Old_Gravestone_wjuvdfcqx/S_Old_Gravestone_wjuvdfcqx_lod0_Var1’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Old_Gravestone_wjuvdfcqx/S_Old_Gravestone_wjuvdfcqx_lod0_Var1’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Pile_Of_Chains_uc1ufamhx/S_Pile_Of_Chains_uc1ufamhx_lod0’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Pile_Of_Chains_uc1ufamhx/S_Pile_Of_Chains_uc1ufamhx_lod0’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Rusty_Metal_Shelf_vhtmaifaw/S_Rusty_Metal_Shelf_vhtmaifaw_lod0_Var1’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Rusty_Metal_Shelf_vhtmaifaw/S_Rusty_Metal_Shelf_vhtmaifaw_lod0_Var1’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Rusty_Sheep_Scissors_udggahcqx/S_Rusty_Sheep_Scissors_udggahcqx_lod0’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Rusty_Sheep_Scissors_udggahcqx/S_Rusty_Sheep_Scissors_udggahcqx_lod0’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Rusty_Wrench_tlnmadciw/S_Rusty_Wrench_tlnmadciw_lod0’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Rusty_Wrench_tlnmadciw/S_Rusty_Wrench_tlnmadciw_lod0’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Splitting_Maul_ueqjee3fa/S_Splitting_Maul_ueqjee3fa_lod0_Var1’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Splitting_Maul_ueqjee3fa/S_Splitting_Maul_ueqjee3fa_lod0_Var1’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Toy_Block_ue1idewhw/S_Toy_Block_ue1idewhw_lod0_Var1’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Toy_Block_ue1idewhw/S_Toy_Block_ue1idewhw_lod0_Var1’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Wooden_Chair_uknkaffaw/S_Wooden_Chair_uknkaffaw_lod0_Var1’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Wooden_Chair_uknkaffaw/S_Wooden_Chair_uknkaffaw_lod0_Var1’
UATHelper: Packaging (Windows): LogInit: Display: LogScript: Warning: Accessed None trying to read property CallFunc_Array_Get_Item
UATHelper: Packaging (Windows): Drawer_C /Game/Kem_Chapter1.Kem_Chapter1:PersistentLevel.Drawer_C_7
UATHelper: Packaging (Windows): Function /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/Drawer.Drawer_C:UserConstructionScript:06D5
UATHelper: Packaging (Windows): LogInit: Display: LogScript: Warning: Script call stack:
UATHelper: Packaging (Windows): Function /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/Drawer.Drawer_C:UserConstructionScript
UATHelper: Packaging (Windows): LogInit: Display: LogSavePackage: Warning: /Game/HorrorEngine/Materials/He_VhsBlankScreenGlow imported Serialize:/Engine/EditorMaterials/TargetIcon.TargetIcon, but it was never saved as an export.
UATHelper: Packaging (Windows): LogInit: Display: LogSavePackage: Warning: /Game/HorrorEngine/Materials/He_NoiseGlow imported Serialize:/Engine/EditorMaterials/TargetIcon.TargetIcon, but it was never saved as an export.
UATHelper: Packaging (Windows): LogInit: Display: LogSavePackage: Warning: /Game/HorrorEngine/Materials/He_VhsBlankScreenGlow imported Serialize:/Engine/EditorMaterials/TargetIcon, but it was never saved as an export.
UATHelper: Packaging (Windows): LogInit: Display: LogSavePackage: Warning: /Game/HorrorEngine/Materials/He_NoiseGlow imported Serialize:/Engine/EditorMaterials/TargetIcon, but it was never saved as an export.
UATHelper: Packaging (Windows): LogInit: Display: LogSavePackage: Warning: /Game/Kem_Chapter1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer.DataLayer, but it was never saved as an export.
UATHelper: Packaging (Windows): LogInit: Display: LogSavePackage: Warning: /Game/Chase imported Serialize:/Engine/EditorLandscapeResources/DataLayer.DataLayer, but it was never saved as an export.
UATHelper: Packaging (Windows): LogInit: Display: LogSavePackage: Warning: /Game/End1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer.DataLayer, but it was never saved as an export.
UATHelper: Packaging (Windows): LogInit: Display: LogSavePackage: Warning: /Game/Kem_Chapter1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer, but it was never saved as an export.
UATHelper: Packaging (Windows): LogInit: Display: LogSavePackage: Warning: /Game/Chase imported Serialize:/Engine/EditorLandscapeResources/DataLayer, but it was never saved as an export.
UATHelper: Packaging (Windows): LogInit: Display: LogSavePackage: Warning: /Game/End1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer, but it was never saved as an export.
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Failure - 1 error(s), 49 warning(s)
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): Execution of commandlet took: 69.99 seconds
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 2867.20 MB (2.80 GB) budget. Usage: 0.00%
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 0
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): Took 80.9931905s to run UnrealEditor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows): ERROR: Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\14134\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 1m 42s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): Updating environment variables set by a Turnkey sub-process
UATHelper: Packaging (Windows): The system cannot find the path specified.
UATHelper: Packaging (Windows): The system cannot find the path specified.
LogWindows: LaunchFileInExternalEditor C:/Users/14134/Documents/Unreal Projects/KemAlpha/Saved/Logs/KemAlpha.log
LogWindows: Launch application code for C:/Users/14134/Documents/Unreal Projects/KemAlpha/Saved/Logs/KemAlpha.log : 42 Also I used Horror Engine as a template because I am still learning, so that is why you see it a lot.

9 posts - 4 participants