# \#conversion

**URL:** https://forums.unrealengine.com/tag/conversion/4160.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [\[RELEASE\] Modular Dialogue System Plugin ](https://forums.unrealengine.com/t/release-modular-dialogue-system-plugin/2725015)

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**Author:** [@Game\_Element\_Lab](https://forums.unrealengine.com/u/Game_Element_Lab)\
**Replies:** 0\
**Last updated:** [May 28, 2026, 11:30pm UTC](https://forums.unrealengine.com/t/release-modular-dialogue-system-plugin/2725015 "2026-05-28T23:30:16Z")

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Hey everyone, Modular Dialogue System by Game Elements Lab finally released! The Modular Dialogue System is a high-performance, C++ powered solution designed for Unreal Engine developers who need flexible, complex d…

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## [Problems with my simple inventory system style Hello Neighbor (Attach/Detach)  ](https://forums.unrealengine.com/t/problems-with-my-simple-inventory-system-style-hello-neighbor-attach-detach/2670345)

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**Author:** [@IDROJ345](https://forums.unrealengine.com/u/IDROJ345)\
**Replies:** 1\
**Last updated:** [October 31, 2025, 10:06am UTC](https://forums.unrealengine.com/t/problems-with-my-simple-inventory-system-style-hello-neighbor-attach-detach/2670345 "2025-10-31T10:06:07Z")

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Hello, good afternoon. I’m trying to create a very simple inventory system, similar to the one in “Hello Neighbor”. The idea is that the player can pick up, drop, and swap between objects (without destroying or creatin…

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## [File created in 2025.2 Preview cannot be open in 2025.1.1](https://forums.unrealengine.com/t/file-created-in-2025-2-preview-cannot-be-open-in-2025-1-1/2658254)

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**Author:** [@pr0metheu](https://forums.unrealengine.com/u/pr0metheu)\
**Replies:** 1\
**Last updated:** [October 7, 2025, 10:11am UTC](https://forums.unrealengine.com/t/file-created-in-2025-2-preview-cannot-be-open-in-2025-1-1/2658254 "2025-10-07T10:11:32Z")

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Hello, I’ve created a scene in 2025.2 Preview, all worked fine - exported some renders. It started freezing my pc when i changed the Focal Length of the camera to anything above 20mm, trying to render with Path Tracer. …

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## [Offset in Convert World Location to Screen Location](https://forums.unrealengine.com/t/offset-in-convert-world-location-to-screen-location/301216)

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**Author:** [@UFG\_02](https://forums.unrealengine.com/u/UFG_02)\
**Replies:** 17\
**Last updated:** [July 5, 2025, 4:58am UTC](https://forums.unrealengine.com/t/offset-in-convert-world-location-to-screen-location/301216 "2025-07-05T04:58:40Z")

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There seems to be a strange bug on our designer’s machine (only) that causes the above convert function to report values that are offset up and to the left. We’re using this call to draw some reticle targeting widgets o…

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## [Conversion to World Partition very slowly](https://forums.unrealengine.com/t/conversion-to-world-partition-very-slowly/754234)

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**Author:** [@DragonLiSoftware](https://forums.unrealengine.com/u/DragonLiSoftware)\
**Replies:** 3\
**Last updated:** [June 13, 2025, 9:37pm UTC](https://forums.unrealengine.com/t/conversion-to-world-partition-very-slowly/754234 "2025-06-13T21:37:08Z")

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Hello, I am trying to covert a large map to world partition. My UE is 5.1.0. The map is the demo map (/Content/ModularVictorianCity/WC\_Maps/ModularVictorianCity.umap) of “Next Gen Modular Victorian Neoclassical City (Bu…

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## [Conversion FVector to FString not right](https://forums.unrealengine.com/t/conversion-fvector-to-fstring-not-right/395272)

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**Author:** [@Speckulous](https://forums.unrealengine.com/u/Speckulous)\
**Replies:** 5\
**Last updated:** [January 8, 2025, 2:11pm UTC](https://forums.unrealengine.com/t/conversion-fvector-to-fstring-not-right/395272 "2025-01-08T14:11:29Z")

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Hi, I’m trying to save Location from a LineTrace to a File. World-\>LineTraceSingleByChannel(myResult, start, end, channel ); And when I try to read the Location I get some … well not a Vector UE\_LOG(LogTemp, Warn…

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## [Stat Value to End is not showing when trying to use the Stat to End function](https://forums.unrealengine.com/t/stat-value-to-end-is-not-showing-when-trying-to-use-the-stat-to-end-function/2226961)

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**Author:** [@MoistPost](https://forums.unrealengine.com/u/MoistPost)\
**Replies:** 2\
**Last updated:** [December 18, 2024, 4:35pm UTC](https://forums.unrealengine.com/t/stat-value-to-end-is-not-showing-when-trying-to-use-the-stat-to-end-function/2226961 "2024-12-18T16:35:10Z")

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Summary I was trying to use the stat to end function to set a score value to end the round and the function is just not there. I’ve reloaded into UEFN multiple times and it is not showing up. Please select what you are …

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## [Convert string to Unique Net ID](https://forums.unrealengine.com/t/convert-string-to-unique-net-id/1862401)

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**Author:** [@Revelage](https://forums.unrealengine.com/u/Revelage)\
**Replies:** 3\
**Last updated:** [May 19, 2024, 6:55pm UTC](https://forums.unrealengine.com/t/convert-string-to-unique-net-id/1862401 "2024-05-19T18:55:18Z")

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Hi, is there a way to convert a string to a variable “Unique net ID” ? There’s a way to convert the variable “Unique net id” to string, but i can’t find the opposite. Thanks in advance.

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## [i realized i could transfer my project to UEFN when i converted the project to it, i didnt see anything but the base is](https://forums.unrealengine.com/t/i-realized-i-could-transfer-my-project-to-uefn-when-i-converted-the-project-to-it-i-didnt-see-anything-but-the-base-is/1791445)

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**Author:** [@Sakurenlovs](https://forums.unrealengine.com/u/Sakurenlovs)\
**Replies:** 0\
**Last updated:** [April 6, 2024, 9:06pm UTC](https://forums.unrealengine.com/t/i-realized-i-could-transfer-my-project-to-uefn-when-i-converted-the-project-to-it-i-didnt-see-anything-but-the-base-is/1791445 "2024-04-06T21:06:02Z")

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so i have a project called rebirth, i worked on it for a year on fortnite creative. Then i realized i could transfer it to UEFN when i converted the project to it, i didnt see anything but the base island template (XL g…

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## [TextBox content to integer variable in Level](https://forums.unrealengine.com/t/textbox-content-to-integer-variable-in-level/1716824)

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**Author:** [@R\_smos](https://forums.unrealengine.com/u/R_smos)\
**Replies:** 3\
**Last updated:** [February 28, 2024, 8:02pm UTC](https://forums.unrealengine.com/t/textbox-content-to-integer-variable-in-level/1716824 "2024-02-28T20:02:47Z")

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Good day, all of you! I have a problem with the conversion of the text input by the player to a main menu at the start, then a new level is loaded with the text inputted by the player as a variable. When I run the progr…

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## [Conversion error from 1.0 to UEFN](https://forums.unrealengine.com/t/conversion-error-from-1-0-to-uefn/1648126)

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**Author:** [@RyRyUEFN](https://forums.unrealengine.com/u/RyRyUEFN)\
**Replies:** 1\
**Last updated:** [January 29, 2024, 3:28pm UTC](https://forums.unrealengine.com/t/conversion-error-from-1-0-to-uefn/1648126 "2024-01-29T15:28:31Z")

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Anytime I try to convert my island to from 1.0 to UEFN, I get an error message that reads: “This island template is unsupported and can not be converted.”

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## [String to int Conversion](https://forums.unrealengine.com/t/string-to-int-conversion/469683)

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**Author:** [@TRI99ER](https://forums.unrealengine.com/u/TRI99ER)\
**Replies:** 8\
**Last updated:** [October 8, 2023, 3:28pm UTC](https://forums.unrealengine.com/t/string-to-int-conversion/469683 "2023-10-08T15:28:44Z")

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Had to work around this and just get resolution I need from the array of fullscreen resolutions. So basically not to use the conversion to numbers if String is converted from Formated Text, because Format Text outputs a…

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## [Engine crashes when creating static mesh from skeletal mesh](https://forums.unrealengine.com/t/engine-crashes-when-creating-static-mesh-from-skeletal-mesh/464151)

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**Author:** [@paradoc](https://forums.unrealengine.com/u/paradoc)\
**Replies:** 3\
**Last updated:** [August 1, 2023, 5:14pm UTC](https://forums.unrealengine.com/t/engine-crashes-when-creating-static-mesh-from-skeletal-mesh/464151 "2023-08-01T17:14:08Z")

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Issue: Engine crashes when attempting to create a static mesh from a skeletal mesh using active LOD \> 0. steps to reproduce: open the skeletal mesh editor using an asset with multiple LOD’s. set minimum LOD = 1 (or ab…

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## [Foliage to Static Mesh](https://forums.unrealengine.com/t/foliage-to-static-mesh/382444)

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**Author:** [@mdeni](https://forums.unrealengine.com/u/mdeni)\
**Replies:** 7\
**Last updated:** [April 20, 2023, 6:01pm UTC](https://forums.unrealengine.com/t/foliage-to-static-mesh/382444 "2023-04-20T18:01:02Z")

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I found a bug with conversion of foliage to static mesh. Create landscape and draw some foliage on it. Right click on any foliage mesh. Select “Convert InstancedFoliageActor to Static Mesh” All objects will b…

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## [Is it possible to convert ue5 early access projects into ue5 preview version?](https://forums.unrealengine.com/t/is-it-possible-to-convert-ue5-early-access-projects-into-ue5-preview-version/501214)

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**Author:** [@GoodGame150](https://forums.unrealengine.com/u/GoodGame150)\
**Replies:** 28\
**Last updated:** [February 27, 2022, 12:58pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-convert-ue5-early-access-projects-into-ue5-preview-version/501214 "2022-02-27T12:58:49Z")

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So is it possible to convert a ue5 early access project into a ue5 preview version without getting problems? I tried converting it the “normal” way but some assets seem to just disappear, for example, the metahuman asset…

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## [Migrating Blueprints from 4.27 to 5.0](https://forums.unrealengine.com/t/migrating-blueprints-from-4-27-to-5-0/491198)

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**Author:** [@neelix64](https://forums.unrealengine.com/u/neelix64)\
**Replies:** 1\
**Last updated:** [February 3, 2022, 11:04am UTC](https://forums.unrealengine.com/t/migrating-blueprints-from-4-27-to-5-0/491198 "2022-02-03T11:04:09Z")

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Is it possible? So far I’ve tried: Copy & convert Convert in place Copy from Windows Explorer to a new 5.0 project Migrate Switch to 4.26 and copy & convert Export .COPY file, tho I’m not sure what am I supposed to d…

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## [How to convert float to bytes](https://forums.unrealengine.com/t/how-to-convert-float-to-bytes/489161)

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**Author:** [@SearithS](https://forums.unrealengine.com/u/SearithS)\
**Replies:** 2\
**Last updated:** [September 25, 2021, 4:05am UTC](https://forums.unrealengine.com/t/how-to-convert-float-to-bytes/489161 "2021-09-25T04:05:45Z")

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Title says it all, I want to convert my float into 4 bytes but I can’t find anything online about how to do it.

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## [UProperty Conversion on Serialize](https://forums.unrealengine.com/t/uproperty-conversion-on-serialize/488753)

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**Author:** [@areddan](https://forums.unrealengine.com/u/areddan)\
**Replies:** 1\
**Last updated:** [September 16, 2021, 1:39pm UTC](https://forums.unrealengine.com/t/uproperty-conversion-on-serialize/488753 "2021-09-16T13:39:38Z")

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Hi there, I’m wondering if it’s possible to serialize a UProperty value different to how its presented to the user in the editor. The simplest example would be DegreesToRadians, allowing the designer to configure in degr…

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## [Convert skeletal mesh component to static mesh](https://forums.unrealengine.com/t/convert-skeletal-mesh-component-to-static-mesh/488519)

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**Author:** [@K3Z4](https://forums.unrealengine.com/u/K3Z4)\
**Replies:** 0\
**Last updated:** [September 7, 2021, 5:58pm UTC](https://forums.unrealengine.com/t/convert-skeletal-mesh-component-to-static-mesh/488519 "2021-09-07T17:58:59Z")

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The Editor supports the conversion from actor to static mesh. And possibly from skeletal mesh asset But, I would like to create the static mesh from a skeletal mesh component. This skeletal mesh is a highly configurabl…

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## [Is there a tool to convert Cascade particle perameters to Niagara?](https://forums.unrealengine.com/t/is-there-a-tool-to-convert-cascade-particle-perameters-to-niagara/434901)

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**Author:** [@Corpus\_Incognito](https://forums.unrealengine.com/u/Corpus_Incognito)\
**Replies:** 4\
**Last updated:** [May 7, 2021, 12:28am UTC](https://forums.unrealengine.com/t/is-there-a-tool-to-convert-cascade-particle-perameters-to-niagara/434901 "2021-05-07T00:28:06Z")

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I have a library of (Cascade created) particle effects and would like to convert them to Niagara. Do I have to rebuild them, copying information bit-by-bit from the Cascade particle editor to the Niagara particle editor…

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## [Project Conversion is Broken in 4.26.0?](https://forums.unrealengine.com/t/project-conversion-is-broken-in-4-26-0/475374)

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**Author:** [@DT.Neuburger1](https://forums.unrealengine.com/u/DT.Neuburger1)\
**Replies:** 0\
**Last updated:** [December 3, 2020, 7:19pm UTC](https://forums.unrealengine.com/t/project-conversion-is-broken-in-4-26-0/475374 "2020-12-03T19:19:20Z")

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Hey all, I’m . I’m looking for some input into an issue I’m having with UE 4.26 converting my 4.25 project. Below is the full crash dump, as well as PC specs. Any type of info or help would be fantastic, cheers! LoginId…

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## [Project stops at 96% after conversion](https://forums.unrealengine.com/t/project-stops-at-96-after-conversion/473749)

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**Author:** [@DDemon](https://forums.unrealengine.com/u/DDemon)\
**Replies:** 15\
**Last updated:** [November 1, 2020, 4:43pm UTC](https://forums.unrealengine.com/t/project-stops-at-96-after-conversion/473749 "2020-11-01T16:43:08Z")

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I am trying to convert my project from version 4.22 to 4.25, I fixed many problems but now it just stops at 96% of the loading, here are my logs for the project. Logs I don’t see any weird errors or something like that…

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## [Level Sequence errrors after conversion from matinee](https://forums.unrealengine.com/t/level-sequence-errrors-after-conversion-from-matinee/470086)

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**Author:** [@anonymous\_user\_3ca4c7ff](https://forums.unrealengine.com/u/anonymous_user_3ca4c7ff)\
**Replies:** 0\
**Last updated:** [August 20, 2020, 9:50pm UTC](https://forums.unrealengine.com/t/level-sequence-errrors-after-conversion-from-matinee/470086 "2020-08-20T21:50:06Z")

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I inherited an old project that needs some updating. It was originally built using matinees. Now that the matinee editor is no longer available, I must convert these to level sequences. I followed these instructions: S…

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## [Convert enum/string to object(material) name?](https://forums.unrealengine.com/t/convert-enum-string-to-object-material-name/469765)

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**Author:** [@Twitchy2](https://forums.unrealengine.com/u/Twitchy2)\
**Replies:** 5\
**Last updated:** [August 14, 2020, 6:18pm UTC](https://forums.unrealengine.com/t/convert-enum-string-to-object-material-name/469765 "2020-08-14T18:18:06Z")

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Hello, I am in the process of setting up a change in the material of an actor when my game gets to a certain area. This area is defined by a structure, and when it brings it in from the datatable. The issue that I am h…

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## [How to get from 2 endpoints of a line to xyz location and xyz rotation?](https://forums.unrealengine.com/t/how-to-get-from-2-endpoints-of-a-line-to-xyz-location-and-xyz-rotation/438724)

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**Author:** [@anonymous\_user\_33991355](https://forums.unrealengine.com/u/anonymous_user_33991355)\
**Replies:** 0\
**Last updated:** [December 2, 2018, 9:25pm UTC](https://forums.unrealengine.com/t/how-to-get-from-2-endpoints-of-a-line-to-xyz-location-and-xyz-rotation/438724 "2018-12-02T21:25:42Z")

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I have the end points of a line (x1;y1;z1) and (x2;y2;z2). How do I calculate the x-y-z-rotation (of thin cylinders) so Unreal gives me this line, starting at one point and pointing in the right direction (and ending in …

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## [How to 3D Array to 1D Array -\> index conversion?](https://forums.unrealengine.com/t/how-to-3d-array-to-1d-array-index-conversion/349211)

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**Author:** [@StreakyCat](https://forums.unrealengine.com/u/StreakyCat)\
**Replies:** 1\
**Last updated:** [September 22, 2018, 11:45pm UTC](https://forums.unrealengine.com/t/how-to-3d-array-to-1d-array-index-conversion/349211 "2018-09-22T23:45:20Z")

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I need a conversion of 3D\<-\>1D index of an array\[x\]\[y\]\[z\] into array2\[i\]. I checked this thread at stackoverflow: and grabbed their solution for i = x + y\*xMax + z\*yMax\*xMax But i stumbled uppon the following proble…

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## [I cannot convert project to newer version](https://forums.unrealengine.com/t/i-cannot-convert-project-to-newer-version/433728)

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**Author:** [@WWM](https://forums.unrealengine.com/u/WWM)\
**Replies:** 0\
**Last updated:** [September 13, 2018, 5:26pm UTC](https://forums.unrealengine.com/t/i-cannot-convert-project-to-newer-version/433728 "2018-09-13T17:26:05Z")

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This is the error I get when trying to convert my older project to the new version. The project was made with one of the 4.18 versions I think. The problem is I am not one of the devs that worked on it so I do not know …

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## [Mesh Generation: ProceduralMeshComponent to StaticMesh / StaticMeshActor at run-time](https://forums.unrealengine.com/t/mesh-generation-proceduralmeshcomponent-to-staticmesh-staticmeshactor-at-run-time/404632)

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**Author:** [@anonymous\_user\_d16faefe](https://forums.unrealengine.com/u/anonymous_user_d16faefe)\
**Replies:** 2\
**Last updated:** [July 10, 2018, 10:29am UTC](https://forums.unrealengine.com/t/mesh-generation-proceduralmeshcomponent-to-staticmesh-staticmeshactor-at-run-time/404632 "2018-07-10T10:29:02Z")

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I’m currently using Blueprint scripting to generate meshes from a list of vertices using the ProceduralMeshComponent. The algorithm is working as intended. However, I am looking to convert the ProceduralMeshComponent …

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## [Convert widget location to world space issue](https://forums.unrealengine.com/t/convert-widget-location-to-world-space-issue/420860)

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**Author:** [@nELsOn](https://forums.unrealengine.com/u/nELsOn)\
**Replies:** 0\
**Last updated:** [March 25, 2018, 8:18pm UTC](https://forums.unrealengine.com/t/convert-widget-location-to-world-space-issue/420860 "2018-03-25T20:18:15Z")

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For my current project I would like to move certain world elements to a location on screen that’s defined by the position of a widget. The widget is visible here and its anchor is in the top left corner: To convert …

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## [Convert voice recordings to Wav](https://forums.unrealengine.com/t/convert-voice-recordings-to-wav/419806)

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**Author:** [@baloo887](https://forums.unrealengine.com/u/baloo887)\
**Replies:** 2\
**Last updated:** [March 14, 2018, 5:58pm UTC](https://forums.unrealengine.com/t/convert-voice-recordings-to-wav/419806 "2018-03-14T17:58:35Z")

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Hi everybody, I want to know if it’s possible to convert voice data recorded from microphone to an actual audio file, like a .wav. Starting from this thread: https://answers.unrealengine.com/questions/347976/basic-mic…

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