# \#controls

**URL:** https://forums.unrealengine.com/tag/controls/1075.md

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## [5.3 Enhanced Input: Make two opposing inputs cancel each other out when pressed](https://forums.unrealengine.com/t/5-3-enhanced-input-make-two-opposing-inputs-cancel-each-other-out-when-pressed/1479617)

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**Author:** [@Wheatttttt](https://forums.unrealengine.com/u/Wheatttttt)\
**Replies:** 4\
**Last updated:** [July 1, 2026, 2:51pm UTC](https://forums.unrealengine.com/t/5-3-enhanced-input-make-two-opposing-inputs-cancel-each-other-out-when-pressed/1479617 "2026-07-01T14:51:47Z")

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Here is my input mapping: It’s pretty simple. Pressing “A” gives a value of 1.0, and “D” gives a value of -1.0. However, when holding both at the same time, instead of canceling out, “D” takes priority (which makes …

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## [Can not place stairs unless already I'm already in build mode (R Keybind)](https://forums.unrealengine.com/t/can-not-place-stairs-unless-already-im-already-in-build-mode-r-keybind/2658223)

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**Author:** [@B1Tias](https://forums.unrealengine.com/u/B1Tias)\
**Replies:** 26\
**Last updated:** [June 17, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/can-not-place-stairs-unless-already-im-already-in-build-mode-r-keybind/2658223 "2026-06-17T14:49:59Z")

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I can’t place stairs unless I’m in build mode. My Key bind is R, and I have unbinded everything that was R, yet it still won’t work. I saw the fix with disabling DNBOs, however as it is R it still won’t work. Please help…

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## [Alternative Facing Direction option for 'Third Person Controls' device ](https://forums.unrealengine.com/t/alternative-facing-direction-option-for-third-person-controls-device/2687513)

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**Author:** [@Italian\_Rainbot](https://forums.unrealengine.com/u/Italian_Rainbot)\
**Replies:** 2\
**Last updated:** [January 27, 2026, 6:27pm UTC](https://forums.unrealengine.com/t/alternative-facing-direction-option-for-third-person-controls-device/2687513 "2026-01-27T18:27:54Z")

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I’d really like to see an alternative option for the Facing Direction setting in the Third Person Controls device, that makes the character face and shoot in the same horizontal direction as the camera, similar to how it…

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## [Player character posing](https://forums.unrealengine.com/t/player-character-posing/2675111)

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**Author:** [@snakos](https://forums.unrealengine.com/u/snakos)\
**Replies:** 2\
**Last updated:** [November 19, 2025, 12:35pm UTC](https://forums.unrealengine.com/t/player-character-posing/2675111 "2025-11-19T12:35:32Z")

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Hi, I’m a beginner with UEFN and I’d like to know if it’s possible to animate the player character for a cinematic. Is this something that can be done with Verse? I haven’t found any device that allows it so far.

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## [Flying Camera Control with clamping](https://forums.unrealengine.com/t/flying-camera-control-with-clamping/2623018)

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**Author:** [@SaultheMercenary](https://forums.unrealengine.com/u/SaultheMercenary)\
**Replies:** 2\
**Last updated:** [July 31, 2025, 8:34pm UTC](https://forums.unrealengine.com/t/flying-camera-control-with-clamping/2623018 "2025-07-31T20:34:01Z")

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You know how in flying games the camera doesn’t really let you do a full 180 or 360? Essentially, the camera gets clamped to a certain area for yaw and pitch and depending on how far you yaw/pitch, the player follows tha…

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## [Issue controls?](https://forums.unrealengine.com/t/issue-controls/2534855)

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**Author:** [@diego16795](https://forums.unrealengine.com/u/diego16795)\
**Replies:** 1\
**Last updated:** [May 31, 2025, 11:39pm UTC](https://forums.unrealengine.com/t/issue-controls/2534855 "2025-05-31T23:39:26Z")

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Hello everyone!!! I have a mecha robot with a weapons system. Each arm is a child actor attached to the base of the body with a spawn attached. They fire with attached socket names. Left click fires the left arm, righ…

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## [Metahuman 5.3: Control Rig Not Showing Up](https://forums.unrealengine.com/t/metahuman-5-3-control-rig-not-showing-up/1517193)

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**Author:** [@UnrealGuru](https://forums.unrealengine.com/u/UnrealGuru)\
**Replies:** 7\
**Last updated:** [March 2, 2025, 6:28pm UTC](https://forums.unrealengine.com/t/metahuman-5-3-control-rig-not-showing-up/1517193 "2025-03-02T18:28:58Z")

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Has anybody run into the issue in 5.3 when dropping your metahuman into the sequencer, control rig doesn’t pop up? I can control the face with individual dropdown menus below the face section in sequencer, however, the y…

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## [\[Control Rig\] "Curve" and "Evalute Curve" Node can‘t set External Curve](https://forums.unrealengine.com/t/control-rig-curve-and-evalute-curve-node-can-t-set-external-curve/1903877)

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**Author:** [@Warlock-Lee](https://forums.unrealengine.com/u/Warlock-Lee)\
**Replies:** 8\
**Last updated:** [February 19, 2025, 2:04am UTC](https://forums.unrealengine.com/t/control-rig-curve-and-evalute-curve-node-can-t-set-external-curve/1903877 "2025-02-19T02:04:38Z")

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I am learning Control Rig. When I tried to use the nodes, I found that the Curve node and the Evaluate Curve node provide an interface for setting the External Curve,but after setting it, the curve will be empty when c…

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## [How do I create a split-screen game?](https://forums.unrealengine.com/t/how-do-i-create-a-split-screen-game/321221)

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**Author:** [@Anaklosmos](https://forums.unrealengine.com/u/Anaklosmos)\
**Replies:** 15\
**Last updated:** [July 14, 2024, 1:12pm UTC](https://forums.unrealengine.com/t/how-do-i-create-a-split-screen-game/321221 "2024-07-14T13:12:52Z")

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I have begun creating a game where I need one player to be controlled by the mouse and keyboard and at least one other player controlled by a gamepad. I can create the second player and enable splitscreen, however I have…

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## [How to disable Numpad+Shift Movement Controls? (5.3.2)](https://forums.unrealengine.com/t/how-to-disable-numpad-shift-movement-controls-5-3-2/1857348)

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**Author:** [@Esmerillion](https://forums.unrealengine.com/u/Esmerillion)\
**Replies:** 0\
**Last updated:** [May 15, 2024, 2:43pm UTC](https://forums.unrealengine.com/t/how-to-disable-numpad-shift-movement-controls-5-3-2/1857348 "2024-05-15T14:43:52Z")

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Hi there, Been trying to spawn in a number of actors (15) using the numpad keys. Unfortunately, the Numpad keys (2,4,6,8) + shift are currently movement controls. I can’t find these keybindings anywhere in the editor …

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## [New Input Event Not Firing](https://forums.unrealengine.com/t/new-input-event-not-firing/1812007)

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**Author:** [@NightmareGames](https://forums.unrealengine.com/u/NightmareGames)\
**Replies:** 3\
**Last updated:** [April 20, 2024, 8:30am UTC](https://forums.unrealengine.com/t/new-input-event-not-firing/1812007 "2024-04-20T08:30:10Z")

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I have a simple input binding in my project settings, and I’ve added an input event in my player controller’s event graph. I’ve double-checked that the controller and pawn are set correctly in the game mode and that the…

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## [enhanced input key assignment error](https://forums.unrealengine.com/t/enhanced-input-key-assignment-error/1739891)

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**Author:** [@KeinEngelZlat](https://forums.unrealengine.com/u/KeinEngelZlat)\
**Replies:** 0\
**Last updated:** [March 9, 2024, 9:08am UTC](https://forums.unrealengine.com/t/enhanced-input-key-assignment-error/1739891 "2024-03-09T09:08:31Z")

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ENG: Good day to all! The problem is as follows: to create a control system using the Enhanced Inputs plugin, I create an Input Mapping Context and 2 inputs for each action, I set both inputs as the 1D Axis (2 pedals are…

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## [How to Disable Player Movement Entirely](https://forums.unrealengine.com/t/how-to-disable-player-movement-entirely/737221)

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**Author:** [@StardustBlaze](https://forums.unrealengine.com/u/StardustBlaze)\
**Replies:** 2\
**Last updated:** [January 1, 2023, 5:52am UTC](https://forums.unrealengine.com/t/how-to-disable-player-movement-entirely/737221 "2023-01-01T05:52:42Z")

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Hey everyone, I’m a bit new to game development in Unreal Engine 5, and I’m trying to work on a game inspired by the retro Atari games Pong and Breakout, and what I’ve made so far is a reflective black surface with a sim…

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## [What's considered the default Isometric Control Scheme?](https://forums.unrealengine.com/t/whats-considered-the-default-isometric-control-scheme/722500)

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**Author:** [@PX54](https://forums.unrealengine.com/u/PX54)\
**Replies:** 0\
**Last updated:** [December 6, 2022, 10:26am UTC](https://forums.unrealengine.com/t/whats-considered-the-default-isometric-control-scheme/722500 "2022-12-06T10:26:20Z")

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When moving the character forward do they move; vertically up the screen (up is up, down is down, etc, moving diagonally requires diagonal input) diagonally up the screen (usually up and right is considered the way ‘fo…

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## [Making character face directions with WASD](https://forums.unrealengine.com/t/making-character-face-directions-with-wasd/320846)

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**Author:** [@Zefengel](https://forums.unrealengine.com/u/Zefengel)\
**Replies:** 7\
**Last updated:** [October 5, 2022, 2:02am UTC](https://forums.unrealengine.com/t/making-character-face-directions-with-wasd/320846 "2022-10-05T02:02:25Z")

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Hello, I’ve been trying and searching for an answer for 2 days, but I haven’t been able to find one. I’m experimenting by making a top view perspective, I made the most basic move blueprint (the one from the tutorials), …

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## [Zoom to cursor in prespective viewport](https://forums.unrealengine.com/t/zoom-to-cursor-in-prespective-viewport/384662)

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**Author:** [@lemmy31](https://forums.unrealengine.com/u/lemmy31)\
**Replies:** 4\
**Last updated:** [September 30, 2022, 1:38am UTC](https://forums.unrealengine.com/t/zoom-to-cursor-in-prespective-viewport/384662 "2022-09-30T01:38:35Z")

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hi guys, i realy need to Zoom to cursor in prespective viewport. Zooming to center of screen is not the optimize solution. Is there an answer to that?

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## [Switch between Keyboard and Touch Controls](https://forums.unrealengine.com/t/switch-between-keyboard-and-touch-controls/476369)

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**Author:** [@Deygus](https://forums.unrealengine.com/u/Deygus)\
**Replies:** 1\
**Last updated:** [July 11, 2022, 7:39am UTC](https://forums.unrealengine.com/t/switch-between-keyboard-and-touch-controls/476369 "2022-07-11T07:39:05Z")

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Anyone happen to have any ideas on how I could toggle or detect and switch between Keyboard + Mouse and Mobile Touch Screen Controls? I am trying to figure out a simple way to do this so I don’t have to go in and switch …

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## [How to create "Tank Controls" in blueprint?](https://forums.unrealengine.com/t/how-to-create-tank-controls-in-blueprint/318962)

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**Author:** [@Montanari](https://forums.unrealengine.com/u/Montanari)\
**Replies:** 7\
**Last updated:** [March 15, 2022, 8:19am UTC](https://forums.unrealengine.com/t/how-to-create-tank-controls-in-blueprint/318962 "2022-03-15T08:19:22Z")

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Hello! Is there any way to create tank controls, as Grim Fandango, in the blueprint? Something like could independently change the rotation of the character and its changes according to its rotation. (Example: Grim Fanda…

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## [Player 0 always control all player screen in Splitscreen](https://forums.unrealengine.com/t/player-0-always-control-all-player-screen-in-splitscreen/459445)

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**Author:** [@XynanXDB](https://forums.unrealengine.com/u/XynanXDB)\
**Replies:** 2\
**Last updated:** [February 13, 2022, 3:27pm UTC](https://forums.unrealengine.com/t/player-0-always-control-all-player-screen-in-splitscreen/459445 "2022-02-13T15:27:20Z")

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Hi, I’m testing solution for Splitscreen “Press A to Join Game” where I have a gamemode that spawn other players like below Then the player controller would spawn its own widget like so However, when I’m getting …

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## [How to control the specified wheel steering？](https://forums.unrealengine.com/t/how-to-control-the-specified-wheel-steering/490925)

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**Author:** [@LittleTimeWxk](https://forums.unrealengine.com/u/LittleTimeWxk)\
**Replies:** 1\
**Last updated:** [November 19, 2021, 8:20am UTC](https://forums.unrealengine.com/t/how-to-control-the-specified-wheel-steering/490925 "2021-11-19T08:20:42Z")

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I have created a car that has four wheels, and I want to achieve a function that I can control the special wheel to steer. For example: I input a steer value, the front wheel turn left, the rear wheel turn right. Or I i…

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## [How do I set up an object to rotate by keyboard?](https://forums.unrealengine.com/t/how-do-i-set-up-an-object-to-rotate-by-keyboard/424962)

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**Author:** [@anonymous\_user\_b1408bf1](https://forums.unrealengine.com/u/anonymous_user_b1408bf1)\
**Replies:** 6\
**Last updated:** [August 16, 2021, 4:25pm UTC](https://forums.unrealengine.com/t/how-do-i-set-up-an-object-to-rotate-by-keyboard/424962 "2021-08-16T16:25:27Z")

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Hallo! I’m having trouble in blueprint in getting my “Gun” object to rotate by keyboard. I want to control it by pressing Num 4 and Num 6 to smooth rotation in both sides, but i dont know how to use it in my blueprint. …

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## [R Click held + Z control it as pawn... "target dive" fragment of tech that Arc seeks to aquire to construct the Eye portal into Cyber Space](https://forums.unrealengine.com/t/r-click-held-z-control-it-as-pawn-target-dive-fragment-of-tech-that-arc-seeks-to-aquire-to-construct-the-eye-portal-into-cyber-space/484906)

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**Author:** [@PsiArc](https://forums.unrealengine.com/u/PsiArc)\
**Replies:** 0\
**Last updated:** [June 15, 2021, 12:55am UTC](https://forums.unrealengine.com/t/r-click-held-z-control-it-as-pawn-target-dive-fragment-of-tech-that-arc-seeks-to-aquire-to-construct-the-eye-portal-into-cyber-space/484906 "2021-06-15T00:55:44Z")

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ID: Psi Arc Project: Unreal Universe Thread: 2 Tech Feature: “target dive” Description: fragment of tech that Arc seeks to aquire to construct the Eye, portal into Cyber Space Inquiry; input event will charge like s…

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## [How to use Blendspace with tank controls?](https://forums.unrealengine.com/t/how-to-use-blendspace-with-tank-controls/480249)

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**Author:** [@arbaros](https://forums.unrealengine.com/u/arbaros)\
**Replies:** 0\
**Last updated:** [March 14, 2021, 2:05am UTC](https://forums.unrealengine.com/t/how-to-use-blendspace-with-tank-controls/480249 "2021-03-14T02:05:41Z")

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I followed the basic Blendspace 3d tutorial to place animations like this: However, I noticed that aside from walking into running, the character players none of the other animations. Direction 90 and -90 animations …

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## [How did I get this to work? Control Scheme](https://forums.unrealengine.com/t/how-did-i-get-this-to-work-control-scheme/479811)

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**Author:** [@Bullseye8841](https://forums.unrealengine.com/u/Bullseye8841)\
**Replies:** 0\
**Last updated:** [March 5, 2021, 9:19pm UTC](https://forums.unrealengine.com/t/how-did-i-get-this-to-work-control-scheme/479811 "2021-03-05T21:19:13Z")

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Hello, I know this might be too broad, but I could really use the help understanding it. I’m working on a survival horror tank control scheme, and it’s working. The problem is, I don’t know how! I started this months a…

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## [Mobile Controls Help?](https://forums.unrealengine.com/t/mobile-controls-help/478709)

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**Author:** [@anonymous\_user\_135021be](https://forums.unrealengine.com/u/anonymous_user_135021be)\
**Replies:** 0\
**Last updated:** [February 13, 2021, 3:58am UTC](https://forums.unrealengine.com/t/mobile-controls-help/478709 "2021-02-13T03:58:16Z")

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I am on Android Mobile. I have a left virtual joystick which stinks for controlling movement and a right touch UMG that updates too slow unless you drag your finger slowly. I’m using both a virtual joystick and a touch U…

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## [Weapon (as child actor) not taking input events](https://forums.unrealengine.com/t/weapon-as-child-actor-not-taking-input-events/477709)

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**Author:** [@anonymous\_user\_13fad42b](https://forums.unrealengine.com/u/anonymous_user_13fad42b)\
**Replies:** 4\
**Last updated:** [January 25, 2021, 7:04pm UTC](https://forums.unrealengine.com/t/weapon-as-child-actor-not-taking-input-events/477709 "2021-01-25T19:04:39Z")

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Hi there, I started playing around with UE about a week ago so please bare with me in case I’m just missing something obvious. So here’s the thing. I’m using the Third Person example project to create a simple Third/Fi…

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## [My controls that are on pc dont work for mobile](https://forums.unrealengine.com/t/my-controls-that-are-on-pc-dont-work-for-mobile/476776)

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**Author:** [@anonymous\_user\_4532c5c9](https://forums.unrealengine.com/u/anonymous_user_4532c5c9)\
**Replies:** 0\
**Last updated:** [January 4, 2021, 6:21pm UTC](https://forums.unrealengine.com/t/my-controls-that-are-on-pc-dont-work-for-mobile/476776 "2021-01-04T18:21:32Z")

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So recently i have created a 3d person obstical game that i made for mobile and i have been previewing it on pc and everything has been working.So i went and tryed it on mobile and everything was perfect to however two c…

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## [Vive controls no longer bind properly \[BUG\]](https://forums.unrealengine.com/t/vive-controls-no-longer-bind-properly-bug/476041)

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**Author:** [@AliceHalley](https://forums.unrealengine.com/u/AliceHalley)\
**Replies:** 0\
**Last updated:** [December 17, 2020, 11:19am UTC](https://forums.unrealengine.com/t/vive-controls-no-longer-bind-properly-bug/476041 "2020-12-17T11:19:38Z")

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Vive controls no longer bind properly when bound inside the Project Settings \> Input screen. Particularly, controls on the left hand controller would not bind and would not fire. However, they do fire if they are hard c…

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## [Vive Controls Partially Broken in 4.25 Builds?](https://forums.unrealengine.com/t/vive-controls-partially-broken-in-4-25-builds/474208)

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**Author:** [@AliceHalley](https://forums.unrealengine.com/u/AliceHalley)\
**Replies:** 1\
**Last updated:** [November 9, 2020, 4:51pm UTC](https://forums.unrealengine.com/t/vive-controls-partially-broken-in-4-25-builds/474208 "2020-11-09T16:51:51Z")

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This is a really strange issue, which I can only assume is some sort of Bug. I have bound all types of VR controller to my game’s inputs in the Project Settings. E.G: Grab-L = Vive Grip L, Oculus Grip L, Index Grip L, e…

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## [Touch Screen Breakout Paddle](https://forums.unrealengine.com/t/touch-screen-breakout-paddle/468171)

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**Author:** [@Witherbrine98](https://forums.unrealengine.com/u/Witherbrine98)\
**Replies:** 1\
**Last updated:** [July 23, 2020, 7:15pm UTC](https://forums.unrealengine.com/t/touch-screen-breakout-paddle/468171 "2020-07-23T19:15:29Z")

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So I’ve done some programming before, but I haven’t been doing this in a while and I got a little rusty. I’m trying to make a Breakout phone game, but I can’t properly program the paddle right. It goes nuts when touchin…

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