# \#controls-mapping

**URL:** https://forums.unrealengine.com/tag/controls-mapping/9634.md

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## [How to Map Remote Controller in 5.3](https://forums.unrealengine.com/t/how-to-map-remote-controller-in-5-3/1566932)

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**Author:** [@hcotto](https://forums.unrealengine.com/u/hcotto)\
**Replies:** 5\
**Last updated:** [February 27, 2025, 12:44pm UTC](https://forums.unrealengine.com/t/how-to-map-remote-controller-in-5-3/1566932 "2025-02-27T12:44:40Z")

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How can I enable my Radiomaster TX12 remote controller, in my project? I have followed several YT tutorials with no success, and even purchased the asset ‘Simple Controller’ from the marketplace, but have no clue how to…

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## [Change Variable with button press (enhanced input) UE 5.51](https://forums.unrealengine.com/t/change-variable-with-button-press-enhanced-input-ue-5-51/2332991)

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**Author:** [@UnknownDinoDev](https://forums.unrealengine.com/u/UnknownDinoDev)\
**Replies:** 3\
**Last updated:** [February 15, 2025, 8:09pm UTC](https://forums.unrealengine.com/t/change-variable-with-button-press-enhanced-input-ue-5-51/2332991 "2025-02-15T20:09:34Z")

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So I am trying to change a float variable to 1 by pressing the space button. I try to print it on a string but there is no feedback. If I use analog stick it works great! Can anyone help? My setup: Input action …

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## [How can I add support for DJI Remote Controller?](https://forums.unrealengine.com/t/how-can-i-add-support-for-dji-remote-controller/2080890)

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**Author:** [@MasterCrafter](https://forums.unrealengine.com/u/MasterCrafter)\
**Replies:** 2\
**Last updated:** [February 11, 2025, 5:15pm UTC](https://forums.unrealengine.com/t/how-can-i-add-support-for-dji-remote-controller/2080890 "2025-02-11T17:15:25Z")

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Hello everyone, im working on a drone project and im having trouble adding support for FPV RCs, in my case the DJI FPV Remote Controller 2. I’ve already tried the way over the RawInput Plugin and I was able to get some u…

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## [How to use WASD for moving into my view?](https://forums.unrealengine.com/t/how-to-use-wasd-for-moving-into-my-view/462103)

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**Author:** [@Songbird](https://forums.unrealengine.com/u/Songbird)\
**Replies:** 5\
**Last updated:** [August 4, 2024, 1:20pm UTC](https://forums.unrealengine.com/t/how-to-use-wasd-for-moving-into-my-view/462103 "2024-08-04T13:20:47Z")

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Hi all! I’m encountering an issue: I cannot move into my view with W, A, D, S. However UP, LEFT, RIGHT, DOWN arrows work. What’s wrong? EDIT: I retagged my post because it’s clearly not a bug, just a “weird” feature.

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## [Why Get AllMappableActionKeyMappings always return empty array?](https://forums.unrealengine.com/t/why-get-allmappableactionkeymappings-always-return-empty-array/1862726)

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**Author:** [@Engelard](https://forums.unrealengine.com/u/Engelard)\
**Replies:** 1\
**Last updated:** [May 19, 2024, 5:45pm UTC](https://forums.unrealengine.com/t/why-get-allmappableactionkeymappings-always-return-empty-array/1862726 "2024-05-19T17:45:09Z")

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I registered my contexts successfully. Simply not able to comprehend why then i am still not able to get ActionKeyMappingsStructures:

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## [Is there a workaround for having to use an extra gamepad, if I want to control one character with the keyboard, and an other with a gamepad?](https://forums.unrealengine.com/t/is-there-a-workaround-for-having-to-use-an-extra-gamepad-if-i-want-to-control-one-character-with-the-keyboard-and-an-other-with-a-gamepad/353893)

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**Author:** [@anonymous\_user\_ceea95b1](https://forums.unrealengine.com/u/anonymous_user_ceea95b1)\
**Replies:** 1\
**Last updated:** [December 16, 2023, 11:43pm UTC](https://forums.unrealengine.com/t/is-there-a-workaround-for-having-to-use-an-extra-gamepad-if-i-want-to-control-one-character-with-the-keyboard-and-an-other-with-a-gamepad/353893 "2023-12-16T23:43:50Z")

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I am aware of the problem that UE links the keyboard and the first gamepad to player index 0 . How do I make that gamepad control the second player/ character ? I do not (want to) have a second gamepad My game uses a s…

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## [Add mapping context block doesn't exist ?](https://forums.unrealengine.com/t/add-mapping-context-block-doesnt-exist/1358956)

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**Author:** [@xWl](https://forums.unrealengine.com/u/xWl)\
**Replies:** 2\
**Last updated:** [November 3, 2023, 10:35pm UTC](https://forums.unrealengine.com/t/add-mapping-context-block-doesnt-exist/1358956 "2023-11-03T22:35:17Z")

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Hiya, quick question. The add mapping context block doesn’t seem to exist for me ? I’m using a paper character blueprint, is this maybe a limitation of that or am I missing something ? I’m using unreal engine 5.3.1 Tha…

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## [Use more than one LightMass Importance Volume?](https://forums.unrealengine.com/t/use-more-than-one-lightmass-importance-volume/337384)

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**Author:** [@SoraJr](https://forums.unrealengine.com/u/SoraJr)\
**Replies:** 2\
**Last updated:** [November 11, 2021, 3:08pm UTC](https://forums.unrealengine.com/t/use-more-than-one-lightmass-importance-volume/337384 "2021-11-11T15:08:22Z")

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Is it possible for me to use more than one LightMass Importance Volume, or is it a bad idea? I’m asking because I know it’s important to cover only the areas that are being used. I figured using more than one, like two o…

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## [Switching from touch controls to vr](https://forums.unrealengine.com/t/switching-from-touch-controls-to-vr/487547)

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**Author:** [@VictorAA1985](https://forums.unrealengine.com/u/VictorAA1985)\
**Replies:** 0\
**Last updated:** [August 17, 2021, 7:05am UTC](https://forums.unrealengine.com/t/switching-from-touch-controls-to-vr/487547 "2021-08-17T07:05:42Z")

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I found a virtual camera for free in the Epic marketplace that’s perfect for my project, but it’s touchscreen only! I’d prefer VR controls or even gamepad. At the moment I’m having a hard time finding the blueprints for …

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## [How might I use hotkeys to adjust actor properties for virtual production?](https://forums.unrealengine.com/t/how-might-i-use-hotkeys-to-adjust-actor-properties-for-virtual-production/486347)

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**Author:** [@Leerafel](https://forums.unrealengine.com/u/Leerafel)\
**Replies:** 0\
**Last updated:** [July 19, 2021, 6:13am UTC](https://forums.unrealengine.com/t/how-might-i-use-hotkeys-to-adjust-actor-properties-for-virtual-production/486347 "2021-07-19T06:13:04Z")

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I see that there are options for using both MIDI and DMX controllers to adjust actor/mesh properties in UE4, but I’m struggling to find a method of assigning some simple controls via standard keyboard input. Full disclo…

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## [How can I rotate camera around player using right virtual joystick?](https://forums.unrealengine.com/t/how-can-i-rotate-camera-around-player-using-right-virtual-joystick/342812)

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**Author:** [@Anaklosmos](https://forums.unrealengine.com/u/Anaklosmos)\
**Replies:** 10\
**Last updated:** [February 6, 2021, 3:23pm UTC](https://forums.unrealengine.com/t/how-can-i-rotate-camera-around-player-using-right-virtual-joystick/342812 "2021-02-06T15:23:14Z")

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I am attempting to get player control with left virtual joystick and I would like to be able to spin camera around player with right joystick. This is all being done in ball rolling example map. How would I go about cont…

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## [Adding Gamepad Inputs to Widget by BP](https://forums.unrealengine.com/t/adding-gamepad-inputs-to-widget-by-bp/461307)

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**Author:** [@The\_Alpha\_Maiestro](https://forums.unrealengine.com/u/The_Alpha_Maiestro)\
**Replies:** 5\
**Last updated:** [February 5, 2020, 7:18pm UTC](https://forums.unrealengine.com/t/adding-gamepad-inputs-to-widget-by-bp/461307 "2020-02-05T19:18:49Z")

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Currently stuck trying to figure out a way to get the gamepad inputs in the project file and add them to this widget. Currently whenever the player switches to keyboard and mouse it detects it and changes the settings me…

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## [Rebind keys on Camera Change](https://forums.unrealengine.com/t/rebind-keys-on-camera-change/445200)

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**Author:** [@Donalf](https://forums.unrealengine.com/u/Donalf)\
**Replies:** 2\
**Last updated:** [March 12, 2019, 11:15pm UTC](https://forums.unrealengine.com/t/rebind-keys-on-camera-change/445200 "2019-03-12T23:15:55Z")

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I want to rebind the controls so they suit switching from top down to first person cameras - the player doesn’t need access. For top down camera W and S move character up and down, A and D move left and right. When I swi…

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## [What is the best approach to in-game game-mode switch?](https://forums.unrealengine.com/t/what-is-the-best-approach-to-in-game-game-mode-switch/429346)

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**Author:** [@3Digit](https://forums.unrealengine.com/u/3Digit)\
**Replies:** 3\
**Last updated:** [July 17, 2018, 7:59am UTC](https://forums.unrealengine.com/t/what-is-the-best-approach-to-in-game-game-mode-switch/429346 "2018-07-17T07:59:12Z")

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Disclaimer: i am a beginner (Please mercy) Hi all. I am trying to learn UE while setting a playable archeological reconstruction. The player should be able to wander either within and outside a building, experiencing h…

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## [UMG focus navigation key remapping](https://forums.unrealengine.com/t/umg-focus-navigation-key-remapping/411617)

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**Author:** [@anonymous\_user\_e41a0b2a](https://forums.unrealengine.com/u/anonymous_user_e41a0b2a)\
**Replies:** 1\
**Last updated:** [July 8, 2018, 9:50am UTC](https://forums.unrealengine.com/t/umg-focus-navigation-key-remapping/411617 "2018-07-08T09:50:51Z")

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Is there any way to rebind default up/down/left/right keys of UMG gamepad\\keyboard focus navigation by using something like Project settings\>engine\>input or blueprints instead of using c++? And if it’s impossible,how t…

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## [Two-button controls (passive ability)](https://forums.unrealengine.com/t/two-button-controls-passive-ability/421404)

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**Author:** [@Grey27](https://forums.unrealengine.com/u/Grey27)\
**Replies:** 5\
**Last updated:** [March 31, 2018, 10:16pm UTC](https://forums.unrealengine.com/t/two-button-controls-passive-ability/421404 "2018-03-31T22:16:36Z")

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Hello, before I begin, please do bear with me if I seem a little hard to understand. I have a few collisions that I enable at a press of a button in my game (Screenshots will be provided) However, I would two inputs to…

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## [Buttons 1-9 don't work in any UE4 game](https://forums.unrealengine.com/t/buttons-1-9-dont-work-in-any-ue4-game/396025)

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**Author:** [@anonymous\_user\_7fe6f44d1](https://forums.unrealengine.com/u/anonymous_user_7fe6f44d1)\
**Replies:** 0\
**Last updated:** [June 11, 2017, 6:14pm UTC](https://forums.unrealengine.com/t/buttons-1-9-dont-work-in-any-ue4-game/396025 "2017-06-11T18:14:40Z")

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Hello, I tried to ask on a lot of places, but nobody ever knew the answer, so I am going to try here I hope it’s the right place. So bascialy the problem I am having on my PC is that in any UE4 game buttons 1-9 don’t wo…

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## [Controls mobile](https://forums.unrealengine.com/t/controls-mobile/398510)

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**Author:** [@welyson205](https://forums.unrealengine.com/u/welyson205)\
**Replies:** 0\
**Last updated:** [June 9, 2017, 12:02am UTC](https://forums.unrealengine.com/t/controls-mobile/398510 "2017-06-09T00:02:40Z")

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I’m kind of lost in the car controls in the android version could someone please tell me an explanation about

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## [Character not moving with WASD](https://forums.unrealengine.com/t/character-not-moving-with-wasd/394449)

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**Author:** [@SuperDJD](https://forums.unrealengine.com/u/SuperDJD)\
**Replies:** 0\
**Last updated:** [May 24, 2017, 8:47am UTC](https://forums.unrealengine.com/t/character-not-moving-with-wasd/394449 "2017-05-24T08:47:33Z")

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So I bought a animated m4a1 of the marketplace, it came with controls, and arms for FPS shooter. It uses “Stick input” in the blueprint- does this mean gamepad controls. So, the player worked fine, until recently it just…

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## [2P Gamepad + Keyboard Setups](https://forums.unrealengine.com/t/2p-gamepad-keyboard-setups/350913)

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**Author:** [@anonymous\_user\_fbe5155f](https://forums.unrealengine.com/u/anonymous_user_fbe5155f)\
**Replies:** 7\
**Last updated:** [October 13, 2016, 12:54am UTC](https://forums.unrealengine.com/t/2p-gamepad-keyboard-setups/350913 "2016-10-13T00:54:42Z")

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In a local multi-player shared screen game, is there a way to hook up the player controllers so that P1 gets the mouse and keyboard and P2 gets the Gamepad? At the moment, P1 gets both mouse and keyboard + gamepad 1. T…

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## [How to rotate a camera around a pawn?](https://forums.unrealengine.com/t/how-to-rotate-a-camera-around-a-pawn/339260)

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**Author:** [@MarcinW](https://forums.unrealengine.com/u/MarcinW)\
**Replies:** 1\
**Last updated:** [April 8, 2016, 4:16pm UTC](https://forums.unrealengine.com/t/how-to-rotate-a-camera-around-a-pawn/339260 "2016-04-08T16:16:21Z")

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See the blueprint below. Basically what I want to do is to make my camera fly around a pawn (for now: just vertically). I have my camera switched correctly to the one inside a pawn, value that “Add Controller Pitch Inp…

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## [Right click cycle flow control](https://forums.unrealengine.com/t/right-click-cycle-flow-control/339689)

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**Author:** [@Rokku117](https://forums.unrealengine.com/u/Rokku117)\
**Replies:** 2\
**Last updated:** [January 25, 2016, 12:26am UTC](https://forums.unrealengine.com/t/right-click-cycle-flow-control/339689 "2016-01-25T00:26:30Z")

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Hey guys im trying to implement a blueprint script where flow control changes every time i right click. Think about old school fallout and how you’d right click through several different icons that did several different …

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## [How to use a player controller to control a pawn?](https://forums.unrealengine.com/t/how-to-use-a-player-controller-to-control-a-pawn/344120)

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**Author:** [@mcmatze](https://forums.unrealengine.com/u/mcmatze)\
**Replies:** 6\
**Last updated:** [January 17, 2016, 4:14am UTC](https://forums.unrealengine.com/t/how-to-use-a-player-controller-to-control-a-pawn/344120 "2016-01-17T04:14:09Z")

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Hi, Currently I am using default player controllers. I posses every controller to a pawn, it’s working. The problem is that the first controller is always controlling keyboard and gamepad. I want to change that by creat…

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## [Argh! Separate camera and player controls](https://forums.unrealengine.com/t/argh-separate-camera-and-player-controls/343805)

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**Author:** [@anon68109364](https://forums.unrealengine.com/u/anon68109364)\
**Replies:** 4\
**Last updated:** [January 12, 2016, 8:42pm UTC](https://forums.unrealengine.com/t/argh-separate-camera-and-player-controls/343805 "2016-01-12T20:42:01Z")

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Hi all, excuse the frustrations, I have been looking and playing with various solutions all day so think I should turn to the experts. I am using the c++ side scroller template. This provides me with a player controller…

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## [\[Bug\] Editor crashes when deleting Axis Mapping](https://forums.unrealengine.com/t/bug-editor-crashes-when-deleting-axis-mapping/343721)

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**Author:** [@Steve\_T](https://forums.unrealengine.com/u/Steve_T)\
**Replies:** 1\
**Last updated:** [January 11, 2016, 3:43pm UTC](https://forums.unrealengine.com/t/bug-editor-crashes-when-deleting-axis-mapping/343721 "2016-01-11T15:43:40Z")

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editor crashes when I try to remove an empty axis mapping from a group in Input window. Haven’t tried if it happens with filled in axis mappings as well or even action mappings. I was able to repeat this bug multiple …

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## [iOS control creating help](https://forums.unrealengine.com/t/ios-control-creating-help/342945)

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**Author:** [@anonymous\_user\_33a9ed43](https://forums.unrealengine.com/u/anonymous_user_33a9ed43)\
**Replies:** 0\
**Last updated:** [January 3, 2016, 2:14am UTC](https://forums.unrealengine.com/t/ios-control-creating-help/342945 "2016-01-03T02:14:54Z")

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I am building an IOS 2D side scroller game, and I require help to program simple controls. Press left side of screen = move left Press right side of screen = move right That’s all!

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## [Configurable keyboard/joystick inputs with blueprints](https://forums.unrealengine.com/t/configurable-keyboard-joystick-inputs-with-blueprints/342643)

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**Author:** [@gustavorios2](https://forums.unrealengine.com/u/gustavorios2)\
**Replies:** 2\
**Last updated:** [December 30, 2015, 2:22pm UTC](https://forums.unrealengine.com/t/configurable-keyboard-joystick-inputs-with-blueprints/342643 "2015-12-30T14:22:30Z")

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Is there a way to make controls configurable to the players using blueprints? I’m very worried with that because I can’t find any information about this anywhere. Example:

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## [How do i stop the input of other directional keys?](https://forums.unrealengine.com/t/how-do-i-stop-the-input-of-other-directional-keys/342068)

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**Author:** [@F0RM4TION](https://forums.unrealengine.com/u/F0RM4TION)\
**Replies:** 4\
**Last updated:** [December 21, 2015, 3:55pm UTC](https://forums.unrealengine.com/t/how-do-i-stop-the-input-of-other-directional-keys/342068 "2015-12-21T15:55:25Z")

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There are a lot of problem i am not sure you are aware of , making this . But here is , you just put a variable, like my direction. You check if the direction still 0 when you press, then put it the right value. Any k…

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## [How do i stop the input of other directional keys?](https://forums.unrealengine.com/t/how-do-i-stop-the-input-of-other-directional-keys/342069)

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**Author:** [@F0RM4TION](https://forums.unrealengine.com/u/F0RM4TION)\
**Replies:** 0\
**Last updated:** [December 21, 2015, 2:09pm UTC](https://forums.unrealengine.com/t/how-do-i-stop-the-input-of-other-directional-keys/342069 "2015-12-21T14:09:14Z")

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I’ve set up a capsule on my character that moves to the direction of where the character is facing, but if i press more than one key at a time, my character flies off the map. i need to set up something that either overr…

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## [2 Gamepads for the same Pawn](https://forums.unrealengine.com/t/2-gamepads-for-the-same-pawn/341854)

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**Author:** [@alexformosoc](https://forums.unrealengine.com/u/alexformosoc)\
**Replies:** 0\
**Last updated:** [December 18, 2015, 6:49pm UTC](https://forums.unrealengine.com/t/2-gamepads-for-the-same-pawn/341854 "2015-12-18T18:49:11Z")

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I have this situation where i want Player 1 with his gamepad to control the movement of a pawn and player 2 with his second gamepad to make that pawn jump/crouch. Think of it as Cho’gal from Heroes of the storm where 2 p…

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