# \#controller

**URL:** https://forums.unrealengine.com/tag/controller/688.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [\[5.8\] Multiple Gamepads Broken on Mac](https://forums.unrealengine.com/t/5-8-multiple-gamepads-broken-on-mac/2832805)

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**Author:** [@MC1RScorpion](https://forums.unrealengine.com/u/MC1RScorpion)\
**Replies:** 5\
**Last updated:** [November 10, 2026, 6:35am UTC](https://forums.unrealengine.com/t/5-8-multiple-gamepads-broken-on-mac/2832805 "2026-11-10T06:35:48Z")

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Summary Connecting a second gamepad to the Mac will cause any input on any gamepad to never release. What Type of Bug are you experiencing? Gameplay Steps to Reproduce Open new project Connect single gamepad Observe …

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## [Controller support - general solution](https://forums.unrealengine.com/t/controller-support-general-solution/2762659)

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**Author:** [@hmaire\_microids](https://forums.unrealengine.com/u/hmaire_microids)\
**Replies:** 3\
**Last updated:** [September 10, 2026, 6:28pm UTC](https://forums.unrealengine.com/t/controller-support-general-solution/2762659 "2026-09-10T18:28:32Z")

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Hi, I was wondering if there was an existing solution that could handle every controller possible or easy to use / build upon for Unreal. One plugin that we used to advise/provide with Unity was Rewired and is there so…

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## [Physics/Drag-Based Doors ](https://forums.unrealengine.com/t/physics-drag-based-doors/2740070)

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**Author:** [@M-Form](https://forums.unrealengine.com/u/M-Form)\
**Replies:** 2\
**Last updated:** [August 3, 2026, 5:55pm UTC](https://forums.unrealengine.com/t/physics-drag-based-doors/2740070 "2026-08-03T17:55:11Z")

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How do you do the dragging door system like in “CAPTURED”? I could guess and use my brain for once, but what’s the fun in that? I just joined the community and need my street cred.

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## [PS3 Rockband Stratocaster Strum Bar not working](https://forums.unrealengine.com/t/ps3-rockband-stratocaster-strum-bar-not-working/2740073)

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**Author:** [@M-Form](https://forums.unrealengine.com/u/M-Form)\
**Replies:** 1\
**Last updated:** [August 2, 2026, 3:51pm UTC](https://forums.unrealengine.com/t/ps3-rockband-stratocaster-strum-bar-not-working/2740073 "2026-08-02T15:51:48Z")

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I am trying to make a rhythm game using my old PS3 RockBand Stratocaster Bluetooth controller, and all the buttons work (Green through orange on both the normal and solo buttons, and start/select), but because the contro…

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## [Buttons unresponsive in replay mode, Xbox Series X](https://forums.unrealengine.com/t/buttons-unresponsive-in-replay-mode-xbox-series-x/2718686)

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**Author:** [@Da\_Coldest\_Bird](https://forums.unrealengine.com/u/Da_Coldest_Bird)\
**Replies:** 1\
**Last updated:** [June 13, 2026, 1:08pm UTC](https://forums.unrealengine.com/t/buttons-unresponsive-in-replay-mode-xbox-series-x/2718686 "2026-06-13T13:08:43Z")

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Summary I play on Xbox series X with a controller. I use Fortnite’s replay mode a lot. For about a month now, when using replay mode, the buttons for increasing and decreasing game speed (up and down on D-pad) have been …

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## [Why do actors bounce/launch eachother?](https://forums.unrealengine.com/t/why-do-actors-bounce-launch-eachother/311309)

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**Author:** [@anonymous\_user\_9b155d6f](https://forums.unrealengine.com/u/anonymous_user_9b155d6f)\
**Replies:** 21\
**Last updated:** [April 21, 2026, 12:18am UTC](https://forums.unrealengine.com/t/why-do-actors-bounce-launch-eachother/311309 "2026-04-21T00:18:15Z")

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I am having an issues where the AI i have created. Every now and then when they walk near each other and get ‘kicked’ or bounce away from another NPC, sometimes being launched halfway across the level or really high in t…

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## [Using a TBS Tango 2 in Unreal ](https://forums.unrealengine.com/t/using-a-tbs-tango-2-in-unreal/2693945)

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**Author:** [@Singthesights1](https://forums.unrealengine.com/u/Singthesights1)\
**Replies:** 0\
**Last updated:** [January 21, 2026, 7:58pm UTC](https://forums.unrealengine.com/t/using-a-tbs-tango-2-in-unreal/2693945 "2026-01-21T19:58:47Z")

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I am trying to configure a TBS Tango 2 (the manual is easily found online) for use in Unreal. I want to set up a test bed to tinker with drone controls without risking actual hardware. I’m having trouble getting Unreal t…

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## [Controller functionality and gameplay  ](https://forums.unrealengine.com/t/controller-functionality-and-gameplay/2689795)

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**Author:** [@AblazePROTOTYPE](https://forums.unrealengine.com/u/AblazePROTOTYPE)\
**Replies:** 0\
**Last updated:** [January 5, 2026, 9:54pm UTC](https://forums.unrealengine.com/t/controller-functionality-and-gameplay/2689795 "2026-01-05T21:54:49Z")

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Summary Bugs on controller for PC Version of the Game and improvements (Xbox one Pro controllers): Menuing is difficult because thumbstick drift and the lack of ability to use thumb pad in menus as well as in-game men…

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## [GAS/Motion Matching - controlling rotation through code?](https://forums.unrealengine.com/t/gas-motion-matching-controlling-rotation-through-code/2184147)

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**Author:** [@matan19](https://forums.unrealengine.com/u/matan19)\
**Replies:** 1\
**Last updated:** [December 16, 2025, 12:06am UTC](https://forums.unrealengine.com/t/gas-motion-matching-controlling-rotation-through-code/2184147 "2025-12-16T00:06:37Z")

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I’ve looked into GAS and motion matching, and I need code that will rotate the character, when the player has no control on it. He should however still have control of the camera. I tried many settings, but I can’t seem…

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## [map pin / squad comms button triggers emote wheel instead](https://forums.unrealengine.com/t/map-pin-squad-comms-button-triggers-emote-wheel-instead/2684327)

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**Author:** [@valleyDweller](https://forums.unrealengine.com/u/valleyDweller)\
**Replies:** 0\
**Last updated:** [December 12, 2025, 1:24am UTC](https://forums.unrealengine.com/t/map-pin-squad-comms-button-triggers-emote-wheel-instead/2684327 "2025-12-12T01:24:00Z")

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Summary Controller dpad-left no longer pings/Squad Comms (at least in Creative). It triggers the emote wheel instead. I checked my bindings, and somehow with the new version, it had me set to Pro Builder, I put it back…

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## [Bug with controller movement in Creative, Running kicks in faster in creative mode.](https://forums.unrealengine.com/t/bug-with-controller-movement-in-creative-running-kicks-in-faster-in-creative-mode/2675960)

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**Author:** [@Chocoww972](https://forums.unrealengine.com/u/Chocoww972)\
**Replies:** 0\
**Last updated:** [November 17, 2025, 7:32pm UTC](https://forums.unrealengine.com/t/bug-with-controller-movement-in-creative-running-kicks-in-faster-in-creative-mode/2675960 "2025-11-17T19:32:20Z")

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Summary When I play in Battle Royale mode, when I move my character, he walks and then starts running when my left joystick reaches around 34 dead zone. When I’m on a Creative content creators map, my character starts ru…

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## [Keybindings: 'Confirm' and 'Crouch' on the same button ](https://forums.unrealengine.com/t/keybindings-confirm-and-crouch-on-the-same-button/2672527)

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**Author:** [@illuta](https://forums.unrealengine.com/u/illuta)\
**Replies:** 0\
**Last updated:** [November 7, 2025, 3:04am UTC](https://forums.unrealengine.com/t/keybindings-confirm-and-crouch-on-the-same-button/2672527 "2025-11-07T03:04:45Z")

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Summary ‘Confirm’ and ‘Crouch’ are both bound to R3. When I confirm and edit, I also crouch or un-crouch. Before the new season update my keybinds worked perfectly. Please select what you are reporting on: Verse What T…

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## [Make controller capture UMG slider](https://forums.unrealengine.com/t/make-controller-capture-umg-slider/448688)

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**Author:** [@Foobar\_II](https://forums.unrealengine.com/u/Foobar_II)\
**Replies:** 9\
**Last updated:** [October 27, 2025, 10:46am UTC](https://forums.unrealengine.com/t/make-controller-capture-umg-slider/448688 "2025-10-27T10:46:03Z")

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I have an UMG menu with some sliders. The sliders can be focused with the controller just like buttons. However, in order to modify the value, by default Unreal makes that after you focus a slider, you need to press A to…

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## [Best way to simulate split screen for one player controlling two characters (performance vs stability) ](https://forums.unrealengine.com/t/best-way-to-simulate-split-screen-for-one-player-controlling-two-characters-performance-vs-stability/2661418)

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**Author:** [@al11b](https://forums.unrealengine.com/u/al11b)\
**Replies:** 1\
**Last updated:** [October 1, 2025, 2:40pm UTC](https://forums.unrealengine.com/t/best-way-to-simulate-split-screen-for-one-player-controlling-two-characters-performance-vs-stability/2661418 "2025-10-01T14:40:17Z")

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Hi everyone, We’re in production on a game that features two playable characters. The game can be played in local co-op mode (each player controls one character), or in single-player mode, where the player can switch be…

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## [Debugging Gamepad Inputs on MacOS](https://forums.unrealengine.com/t/debugging-gamepad-inputs-on-macos/466804)

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**Author:** [@Asterdahl](https://forums.unrealengine.com/u/Asterdahl)\
**Replies:** 10\
**Last updated:** [September 22, 2025, 7:55pm UTC](https://forums.unrealengine.com/t/debugging-gamepad-inputs-on-macos/466804 "2025-09-22T19:55:03Z")

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I installed the third person 3D demo as a C++ project and have been building from XCode on MacOS. I cannot seem to get any response from any controller (PS3, PS4, Xbox 360, Xbox One, or Switch Pro) either over bluetooth …

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## [Control slots in a widget with the keyboard. ](https://forums.unrealengine.com/t/control-slots-in-a-widget-with-the-keyboard/2655869)

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**Author:** [@EvyQuartz](https://forums.unrealengine.com/u/EvyQuartz)\
**Replies:** 0\
**Last updated:** [September 12, 2025, 1:07am UTC](https://forums.unrealengine.com/t/control-slots-in-a-widget-with-the-keyboard/2655869 "2025-09-12T01:07:03Z")

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So I created this “Decoration Mode” for my game. It is created in the character blueprint, and when it is on, it creates a widget that has the invetory linked to it, and shows the player what itens they can use to decora…

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## [Get GenericUSBController to work](https://forums.unrealengine.com/t/get-genericusbcontroller-to-work/2593627)

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**Author:** [@Akut\_Luna](https://forums.unrealengine.com/u/Akut_Luna)\
**Replies:** 2\
**Last updated:** [July 7, 2025, 8:19am UTC](https://forums.unrealengine.com/t/get-genericusbcontroller-to-work/2593627 "2025-07-07T08:19:34Z")

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I use the windows RawInput plugin to creat a custom USB controller. I have made my own controller with an arduino and it gets recognised by windows as a HID and a game controller. But I even thoug I set vendor ID and pro…

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## [Opposite of ignore movement](https://forums.unrealengine.com/t/opposite-of-ignore-movement/2541313)

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**Author:** [@nejcfilipic](https://forums.unrealengine.com/u/nejcfilipic)\
**Replies:** 3\
**Last updated:** [June 4, 2025, 10:07pm UTC](https://forums.unrealengine.com/t/opposite-of-ignore-movement/2541313 "2025-06-04T22:07:58Z")

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HI, i am trying to make Main Menu of Settings when I press “H”. Here is image: Here is blueprint: Then I want to press button "Resume’ to go back into game (Widget Blueprint): It all works just when i press r…

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## [Problem with character rotation snapping back to 0,0,0](https://forums.unrealengine.com/t/problem-with-character-rotation-snapping-back-to-0-0-0/487162)

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**Author:** [@T0mpkinz](https://forums.unrealengine.com/u/T0mpkinz)\
**Replies:** 2\
**Last updated:** [June 1, 2025, 1:24am UTC](https://forums.unrealengine.com/t/problem-with-character-rotation-snapping-back-to-0-0-0/487162 "2025-06-01T01:24:57Z")

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Hello everyone, I’m new to Unreal and after some digging can’t find any examples of my issue online. Some backing information, I’m attempting to make a fps point and click character. (I’m not sure if I am using the righ…

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## [Common UI - Why doesn't my PS4 controller work when I open a menu?](https://forums.unrealengine.com/t/common-ui-why-doesnt-my-ps4-controller-work-when-i-open-a-menu/1746629)

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**Author:** [@SolidSmyth1](https://forums.unrealengine.com/u/SolidSmyth1)\
**Replies:** 1\
**Last updated:** [May 3, 2025, 12:59am UTC](https://forums.unrealengine.com/t/common-ui-why-doesnt-my-ps4-controller-work-when-i-open-a-menu/1746629 "2025-05-03T00:59:45Z")

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Title is basically it. I’m using a PS4 controller to test my game in Unreal. I set everything up using Raw Input and the Windows dualshock plugin. All of my in-game inputs work (I’m using Enhanced Input) for the controll…

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## [I'm thinking of Custom VR control scheme specific for ArchViz ](https://forums.unrealengine.com/t/im-thinking-of-custom-vr-control-scheme-specific-for-archviz/2487222)

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**Author:** [@royeiror1](https://forums.unrealengine.com/u/royeiror1)\
**Replies:** 0\
**Last updated:** [May 2, 2025, 5:05pm UTC](https://forums.unrealengine.com/t/im-thinking-of-custom-vr-control-scheme-specific-for-archviz/2487222 "2025-05-02T17:05:43Z")

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TL;DR: I’d like to create a control scheme that’s a mix of the standard layout for a drone and a FPS like Minecraft in creator mode. But I’m a newb. Hello everyone, I’ve finally gotten Unreal Engine 5.5.4 to build the A…

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## [Rafael Valoto - DualSense Overlay Widget for Unreal Engine 5.2 ~ 5.5](https://forums.unrealengine.com/t/rafael-valoto-dualsense-overlay-widget-for-unreal-engine-5-2-5-5/2444866)

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**Author:** [@PHninha09](https://forums.unrealengine.com/u/PHninha09)\
**Replies:** 0\
**Last updated:** [April 7, 2025, 3:05pm UTC](https://forums.unrealengine.com/t/rafael-valoto-dualsense-overlay-widget-for-unreal-engine-5-2-5-5/2444866 "2025-04-07T15:05:05Z")

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DualSense Overlay Widget for Unreal EngineEasily add a visual overlay of the DualSense PS5 controller to your Unreal Engine projects, compatible with versions5.4, and 5.5 on Windows platforms. This plugin is designed to …

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## [Controller Vibration PS5 Force Feedback supported?](https://forums.unrealengine.com/t/controller-vibration-ps5-force-feedback-supported/483313)

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**Author:** [@anonymous\_user\_3892a3b7](https://forums.unrealengine.com/u/anonymous_user_3892a3b7)\
**Replies:** 4\
**Last updated:** [April 3, 2025, 2:38pm UTC](https://forums.unrealengine.com/t/controller-vibration-ps5-force-feedback-supported/483313 "2025-04-03T14:38:49Z")

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Im using a mac and currently on 4.26 and i use a PS5 Controller. My question is why does my Controller recieves no vibration feedbacks. I added the controller to the Blueprint aswell as the “Dynamic Forcefeedback”… Not …

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## [Set View Target not use Pawn Control Rotation](https://forums.unrealengine.com/t/set-view-target-not-use-pawn-control-rotation/395840)

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**Author:** [@Reaver47](https://forums.unrealengine.com/u/Reaver47)\
**Replies:** 3\
**Last updated:** [March 27, 2025, 6:08pm UTC](https://forums.unrealengine.com/t/set-view-target-not-use-pawn-control-rotation/395840 "2025-03-27T18:08:13Z")

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Hi all, I’m having a problem with the Set View Target With Blend method, the problem is that my players camera uses the Use Pawn Control Rotation variable set to true and when changing the camera with Set View Target Wi…

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## [Local Multiplayer With Multiple PS4 Controllers.](https://forums.unrealengine.com/t/local-multiplayer-with-multiple-ps4-controllers/426919)

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**Author:** [@zer0chi](https://forums.unrealengine.com/u/zer0chi)\
**Replies:** 1\
**Last updated:** [March 7, 2025, 11:42pm UTC](https://forums.unrealengine.com/t/local-multiplayer-with-multiple-ps4-controllers/426919 "2025-03-07T23:42:52Z")

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Hello, I have recently started working on a fighting game. Currently, I am trying to figure out how versus mode will work out. The first problem I am facing is actually connecting multiple controllers, detecting it as P…

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## [How can I add support for DJI Remote Controller?](https://forums.unrealengine.com/t/how-can-i-add-support-for-dji-remote-controller/2080890)

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**Author:** [@MasterCrafter](https://forums.unrealengine.com/u/MasterCrafter)\
**Replies:** 2\
**Last updated:** [February 11, 2025, 5:15pm UTC](https://forums.unrealengine.com/t/how-can-i-add-support-for-dji-remote-controller/2080890 "2025-02-11T17:15:25Z")

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Hello everyone, im working on a drone project and im having trouble adding support for FPV RCs, in my case the DJI FPV Remote Controller 2. I’ve already tried the way over the RawInput Plugin and I was able to get some u…

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## [Create a new local player/ new player controller on unassigned gamepad button press](https://forums.unrealengine.com/t/create-a-new-local-player-new-player-controller-on-unassigned-gamepad-button-press/2323642)

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**Author:** [@Edorion\_tlg](https://forums.unrealengine.com/u/Edorion_tlg)\
**Replies:** 1\
**Last updated:** [February 11, 2025, 4:33am UTC](https://forums.unrealengine.com/t/create-a-new-local-player-new-player-controller-on-unassigned-gamepad-button-press/2323642 "2025-02-11T04:33:58Z")

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Hi, I am trying to give a way for my players to join the lobby in a local multiplayer game (non splitscreen) with the press of a button. The end goal is to have a menu like smash bros (for example). However I cannot find…

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## [Controllers 3 and 4 assigned to players 1 and 2 in local multiplayer (Xbox)](https://forums.unrealengine.com/t/controllers-3-and-4-assigned-to-players-1-and-2-in-local-multiplayer-xbox/2035979)

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**Author:** [@m5m](https://forums.unrealengine.com/u/m5m)\
**Replies:** 6\
**Last updated:** [February 2, 2025, 5:48pm UTC](https://forums.unrealengine.com/t/controllers-3-and-4-assigned-to-players-1-and-2-in-local-multiplayer-xbox/2035979 "2025-02-02T17:48:38Z")

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Note: Although this issue seems to be exclusive of Xbox, my organization has yet to be granted access to the Xbox section of the forums, hence why I’m posting the question here. Once we gain access to the subforum, I wil…

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## [How to delete / remove un-possessed AI Controllers?](https://forums.unrealengine.com/t/how-to-delete-remove-un-possessed-ai-controllers/286209)

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**Author:** [@DrunkCompiler](https://forums.unrealengine.com/u/DrunkCompiler)\
**Replies:** 5\
**Last updated:** [January 12, 2025, 6:01pm UTC](https://forums.unrealengine.com/t/how-to-delete-remove-un-possessed-ai-controllers/286209 "2025-01-12T18:01:22Z")

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I’m only using blueprints for the following. I have 5 different characters, from a single base class (which inherits from CharacterClass). I’ve made a custom player controller that can posses the different characters. Al…

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## [Gamepad/Controller not working with steam online subsystem](https://forums.unrealengine.com/t/gamepad-controller-not-working-with-steam-online-subsystem/2249968)

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**Author:** [@NitroCourt](https://forums.unrealengine.com/u/NitroCourt)\
**Replies:** 0\
**Last updated:** [December 30, 2024, 6:07am UTC](https://forums.unrealengine.com/t/gamepad-controller-not-working-with-steam-online-subsystem/2249968 "2024-12-30T06:07:30Z")

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I am facing an issue where I am able to use the gamepad in the editor but it’s not working in the packaged build. After that I have figured out that it’s working if the steam is not opened and steam overlay isn’t there. …

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