Request: Node for Attaching AI Control Rotation to a Component

Don.te
Sun, 12 Jan 2025 14:39:18 +0000
AI

Dear Epic Games Team,

I hope this message finds you well. I would like to suggest a feature for Unreal Engine that would greatly simplify the workflow for developers working with AI systems.

Currently, implementing a setup where an AI’s control rotation is automatically attached and aligned to a specific component, such as a head bone or another socket, requires manual scripting in C++. To streamline this process, a Blueprint Node or built-in solution would be incredibly helpful.

Suggested Features :

A node that allows AI’s control rotation to be dynamically attached to a specified component.

Support for smooth transitions (e.g., with interpolation).

This feature could significantly enhance AI behavior creation in games, especially for developers focusing on complex animations and detailed character setups.

Thank you for considering this suggestion. Unreal Engine has been an incredible tool, and I believe this addition would make it even more powerful.

Looking forward to your response.

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