Using control rotation on multiplayer

hq231
Thu, 30 Nov 2017 21:13:31 +0000
Multiplayer & Networking

This is my first attempt at multiplayer and I am making a tank game. I am using the control rotation to rotate the top of the tank and barrel. It is working fine on the server side but on the client side the top of the tank is locked in one direction while the camera is still able to move freely. I have used print string to be sue the values running into the run on server node are changing with the control rotation but still no luck. The tick node that is running this is in the player controller while the rest is inside of the tank BP. The classes themselves are replicated. I am sure I am missing something simple. Thank you in advance!

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