Why is GetControlRotation returning zero?

ToxicEboLa_
Fri, 01 Nov 2019 08:51:27 +0000
Blueprint

Hi,
I’ve been working on a game for over month and I’m trying to implement the head rotation using control rotation and bone transform. However the get control rotation doesn’t seem to read my mouse movement and returns zero no matter what. I tried manipulating all the settings in MovementComponent but still the node doesn’t output any valid data other than zeros.

Screenshot below shows the value when I run the above nodes in a tick function.

Please help out.

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