Set pawn control rotation back to true snaps camera

anonymous_user_8265f85e
Fri, 12 May 2017 12:02:51 +0000
Blueprint

Hi there, how would I stop the pawn control rotation snapping the camera? I have this animation playing where, once triggered I disable movement and the pawn control rotation of the player. Once the animation finishes it sets these back to true but once set back to true, the camera snaps and I think it’s the pawn control rotation being set to true that is doing this, is there anyway to stop it? Thanks!

2 posts - 1 participant