What is the logic for NOT having a Master Content Library accessible to all my projects?

BrianG61
Fri, 12 Mar 2021 19:56:43 +0000
Community & Industry Discussion

Hello. I’ve just started working with Unreal as an alternative to e-on Software’s Vue, so I’m a total Newb. I’m not a game designer. I just want to create cinematic scenes. The first frustrating thing I’ve noticed is there is no Master Content Library to pull from as there is in Vue. It seems the only solution is to migrate whatever assets I need from a previous project into a new project. This seems totally inefficient to me. It requires me to remember which projects a certain asset may have been used in. If I wanted to create a scene with trees and rocks, I have to go around and collect all the trees and rocks from previous projects. Or download from the Marketplace some scene with similar content from the and delete all the assets not needed. This is insane. In my searches, I’ve found this question goes back a number of years, but nothing has changed, but no clear reason for why such a thing doesn’t exist. What is the logic for this?

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