Game mode override not working till i rename the custom game mode

XADIFY
Sun, 21 Aug 2016 09:26:02 +0000
World Creation

Build Type : 4.12.5 from launcher,
Build Version : 4.12.5-3039270,
Build configuration : Development,
Build Date : 6 July 2016,

When opening a new blank project, and we want to override the game mode to a custom one, editor uses the default game mode even when it shows the custom one is selected in current game mode option. With custom game mode selected in the gamemode override option, after renaming the game mode, editor uses the new game mode.

Reproduction process:

1. Create Blank project

2. Create a level.

3. Make a new Game mode and change the classes to a custom pawn with a camera or something or a custom HUD with some health bars etc.

4. Play the game. The editor runs the default game mode(i.e when set to None)

5. Now with that Game mode set in the Game mode override, rename the Game mode we created.

6. Play the Game and now the game mode is overridden.

here is the DxDiag : DxDiag log

Please lemme know about status of this bug … don’t know if it is bug of content browser or core engine or something but content browser should also needs lot of work I guess. Especially when renaming or deleting files. The game mode or levels used by editor are those which are renamed but editor searches for files with older names and gives an error (i.e ‘unable to load game mode/ level xyz’, where xyz file is already renamed to something else).

12 posts - 5 participants