How can I inspect baked lightmaps?

anonymous_user_389e656c
Wed, 28 May 2014 10:12:56 +0000
Rendering

How can I inspect baked lightmaps texture? I’m trying to understand the source of some artifacts and viewing the baked textures would be helpful.
From other questions and comments I got that

They are stored in the map package (umap). You can see them in the content browser if you enable the filter that allows map assets, which is off by default. They are stored in an encoded SH format so they won’t appear as regular rgb textures.

I couldn’t find the filter I need to enable for map assets, what is the exact name?
In which folder are they supposed to be?
How can I inspect those files in UE4Editor?

8 posts - 7 participants