Having to recreate blueprints on C++ constructor changes?

anonymous_user_dc33b914
Sat, 05 Mar 2016 09:52:52 +0000
Blueprint

Hello,

I’m not sure if this has been answered before, sorry if it has - I couldn’t find any threads with this question!

I have been having an issue where any constructor changes to various parent actors in C++ are not updated in already created blueprint actors. I have to recreate the blueprints for the constructor changes to take affect which is a bit of a hassle!

Is there a way to force the changes through the blueprint, or is this a limitation on the Unreal editor?

Thanks!

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