C++ Deferred construction of UObject with parameters / initial setup?

Roy Wierer (Seda145)
Tue, 01 Mar 2022 18:32:00 +0000
C++

I know new Actors can be spawned using:
World->SpawnActorDeferred
Which will allow me to set some public properties on them before finalizing the spawn process.

However, I want to do this on UObjects as well and have full access to private properties (if possible) before finalizing the spawn process. Is this possible?
Or am I limited to implementing my own setup method for almost every object I create?

Best,
Seda145

6 posts - 3 participants