# \#Console

**URL:** https://forums.unrealengine.com/tag/console/1068.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Can i run function or change variable from console?](https://forums.unrealengine.com/t/can-i-run-function-or-change-variable-from-console/464928)

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**Author:** [@1987kostya](https://forums.unrealengine.com/u/1987kostya)\
**Replies:** 2\
**Last updated:** [September 28, 2026, 8:38pm UTC](https://forums.unrealengine.com/t/can-i-run-function-or-change-variable-from-console/464928 "2026-09-28T20:38:45Z")

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Can I run a function in a specific object on the map using the console? Or maybe I can change the variable value using console

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## [Are you still writing console commands the old way? then check it out](https://forums.unrealengine.com/t/are-you-still-writing-console-commands-the-old-way-then-check-it-out/2763008)

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**Author:** [@SIX\_FINGER\_GAMES](https://forums.unrealengine.com/u/SIX_FINGER_GAMES)\
**Replies:** 0\
**Last updated:** [September 5, 2026, 5:58pm UTC](https://forums.unrealengine.com/t/are-you-still-writing-console-commands-the-old-way-then-check-it-out/2763008 "2026-09-05T17:58:56Z")

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Hey everyone, :distorted\_face: :grin: If you’ve ever spent twenty minutes hunting for the cvar (Console command) that fixed your viewport last month, this is for you.:backhand\_index\_pointing\_left: :100: Console Blast…

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## [How to remove "PROFILING..." debug text](https://forums.unrealengine.com/t/how-to-remove-profiling-debug-text/292761)

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**Author:** [@skeleton60](https://forums.unrealengine.com/u/skeleton60)\
**Replies:** 10\
**Last updated:** [August 26, 2026, 10:57am UTC](https://forums.unrealengine.com/t/how-to-remove-profiling-debug-text/292761 "2026-08-26T10:57:12Z")

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Hey i probably did a wrong console command but i have now two message in red color each time i test my game from the editor “PROFILING WITH AI LOGGING ON!” and “PROFILING WITH GC VERIFY ON!” is there any command to rem…

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## [How to change 'Remote Control Web Interface bind address' in build for different computers in a local netwrok?](https://forums.unrealengine.com/t/how-to-change-remote-control-web-interface-bind-address-in-build-for-different-computers-in-a-local-netwrok/1338783)

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**Author:** [@exergo.xyz](https://forums.unrealengine.com/u/exergo.xyz)\
**Replies:** 1\
**Last updated:** [February 1, 2026, 3:28pm UTC](https://forums.unrealengine.com/t/how-to-change-remote-control-web-interface-bind-address-in-build-for-different-computers-in-a-local-netwrok/1338783 "2026-02-01T15:28:54Z")

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I’ve build a remote control for my application. The problem I’m facing with ‘Remote Control API’ plugin is that I can’t seem to figure out how to change bind address for each computer that is running build. All computer…

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## [Optional Performance Mode for Next-Gen Consoles](https://forums.unrealengine.com/t/optional-performance-mode-for-next-gen-consoles/2686770)

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**Author:** [@Captain\_Krawz](https://forums.unrealengine.com/u/Captain_Krawz)\
**Replies:** 1\
**Last updated:** [January 27, 2026, 3:55pm UTC](https://forums.unrealengine.com/t/optional-performance-mode-for-next-gen-consoles/2686770 "2026-01-27T15:55:35Z")

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An optional performance mode for PS5 and Xbox Series X|S could reduce visual effects, textures, and build detail to allow higher FPS targets on supported monitors. This would improve competitive fairness with PC while re…

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## [A console-first open-world life simulator concept being developed in Unreal Engine, focused on systemic gameplay and player-driven progression.](https://forums.unrealengine.com/t/a-console-first-open-world-life-simulator-concept-being-developed-in-unreal-engine-focused-on-systemic-gameplay-and-player-driven-progression/2694294)

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**Author:** [@Latenightgamer24](https://forums.unrealengine.com/u/Latenightgamer24)\
**Replies:** 0\
**Last updated:** [January 23, 2026, 7:35am UTC](https://forums.unrealengine.com/t/a-console-first-open-world-life-simulator-concept-being-developed-in-unreal-engine-focused-on-systemic-gameplay-and-player-driven-progression/2694294 "2026-01-23T07:35:02Z")

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Hello everyone, I’m currently working on NO LIMIT, a console-first open-world life simulator being developed in Unreal Engine, and I wanted to share the concept with the community as I move into early prototyping. …

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## [Keybindings: 'Confirm' and 'Crouch' on the same button ](https://forums.unrealengine.com/t/keybindings-confirm-and-crouch-on-the-same-button/2672527)

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**Author:** [@illuta](https://forums.unrealengine.com/u/illuta)\
**Replies:** 0\
**Last updated:** [November 7, 2025, 3:04am UTC](https://forums.unrealengine.com/t/keybindings-confirm-and-crouch-on-the-same-button/2672527 "2025-11-07T03:04:45Z")

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Summary ‘Confirm’ and ‘Crouch’ are both bound to R3. When I confirm and edit, I also crouch or un-crouch. Before the new season update my keybinds worked perfectly. Please select what you are reporting on: Verse What T…

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## [UI Widgets lose input focus on consoles, causing a player softlock.](https://forums.unrealengine.com/t/ui-widgets-lose-input-focus-on-consoles-causing-a-player-softlock/2608629)

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**Author:** [@Andrino666](https://forums.unrealengine.com/u/Andrino666)\
**Replies:** 8\
**Last updated:** [November 4, 2025, 12:17am UTC](https://forums.unrealengine.com/t/ui-widgets-lose-input-focus-on-consoles-causing-a-player-softlock/2608629 "2025-11-04T00:17:50Z")

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Summary When a UI widget created with the Verse API is displayed on consoles, it intermittently loses input focus. This prevents the player from interacting with the widget or the game, causing a softlock that requires t…

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## [\[FOR HIRE\] Senior C++ Programmer Specialized in Online + AI W/ Shipped Console Titles](https://forums.unrealengine.com/t/for-hire-senior-c-programmer-specialized-in-online-ai-w-shipped-console-titles/2600639)

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**Author:** [@TheRedPixel](https://forums.unrealengine.com/u/TheRedPixel)\
**Replies:** 0\
**Last updated:** [July 11, 2025, 11:55am UTC](https://forums.unrealengine.com/t/for-hire-senior-c-programmer-specialized-in-online-ai-w-shipped-console-titles/2600639 "2025-07-11T11:55:24Z")

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Experience 10+ years of experience in game development (C++, Unreal Engine ) Worked on 5 successful titles released on Switch/Xbox/PS5/Steam (e.g. Deaths Gambit, Dungeon Souls, Fort Solis) Genre experience: Action, Onl…

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## [Can you use Blueprints or Blutility to run console commands within the editor?](https://forums.unrealengine.com/t/can-you-use-blueprints-or-blutility-to-run-console-commands-within-the-editor/411662)

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**Author:** [@ZacD](https://forums.unrealengine.com/u/ZacD)\
**Replies:** 2\
**Last updated:** [July 9, 2025, 5:00pm UTC](https://forums.unrealengine.com/t/can-you-use-blueprints-or-blutility-to-run-console-commands-within-the-editor/411662 "2025-07-09T17:00:33Z")

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I’m trying to execute a console command within the editor. I have a Blutility actor with a Execute Console Command node with stat fps as the command (I’ve tried several different commands, not interesting in any particul…

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## [Request for PlayStation Documentation Access (UE4.27)](https://forums.unrealengine.com/t/request-for-playstation-documentation-access-ue4-27/2572139)

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**Author:** [@Nicknameiop](https://forums.unrealengine.com/u/Nicknameiop)\
**Replies:** 0\
**Last updated:** [June 23, 2025, 1:03pm UTC](https://forums.unrealengine.com/t/request-for-playstation-documentation-access-ue4-27/2572139 "2025-06-23T13:03:47Z")

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I’m an independent developer currently working on a 3D action game using Unreal Engine 4.27. I have successfully passed Sony’s initial PlayStation developer application and have received both the devkit and testkit. I’m…

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## [How to fix the errorr:OodleDecode: compressed buffer starts with zero byte; invalid or corrupt compressed stream.](https://forums.unrealengine.com/t/how-to-fix-the-errorr-compressed-buffer-starts-with-zero-byte-invalid-or-corrupt-compressed-stream/794035)

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**Author:** [@Delicialin](https://forums.unrealengine.com/u/Delicialin)\
**Replies:** 11\
**Last updated:** [June 5, 2025, 8:46pm UTC](https://forums.unrealengine.com/t/how-to-fix-the-errorr-compressed-buffer-starts-with-zero-byte-invalid-or-corrupt-compressed-stream/794035 "2025-06-05T20:46:10Z")

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As the picture shows, “OodleDataCompression: Error: OodleDecode: compressed buffer starts with zero byte; invalid or corrupt compressed stream.” error always shows in the console. How to fix it?

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## [TIMEOUT Error on Last-Gen consoles](https://forums.unrealengine.com/t/timeout-error-on-last-gen-consoles/2398303)

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**Author:** [@NicoNieto](https://forums.unrealengine.com/u/NicoNieto)\
**Replies:** 1\
**Last updated:** [May 7, 2025, 1:48pm UTC](https://forums.unrealengine.com/t/timeout-error-on-last-gen-consoles/2398303 "2025-05-07T13:48:44Z")

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Summary Hi Everyone ! I’m here 'cause we need a little help from you. Currently, I have an island working on PC as intended, but the big problem we have is: old-gen consoles (PS4, Switch, XB1). Right now, for those con…

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## [Save console command as default?](https://forums.unrealengine.com/t/save-console-command-as-default/390045)

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**Author:** [@Juice-Tin](https://forums.unrealengine.com/u/Juice-Tin)\
**Replies:** 2\
**Last updated:** [February 21, 2025, 1:39am UTC](https://forums.unrealengine.com/t/save-console-command-as-default/390045 "2025-02-21T01:39:46Z")

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Hello, I can’t seem to find this anywhere, How would I save a console command as default, so it’s always set when I run the editor or when packaging the game? I’m trying to save “r.TonemapperFilm 0” as it breaks the ca…

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## [Incomplete Installation and Missing Files Specific to My Epic Creator Account Preventing Proper Use of Fortnite and UEFN Since October 2023](https://forums.unrealengine.com/t/incomplete-installation-and-missing-files-specific-to-my-epic-creator-account-preventing-proper-use-of-fortnite-and-uefn-since-october-2023/2260100)

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**Author:** [@PledgedRanger](https://forums.unrealengine.com/u/PledgedRanger)\
**Replies:** 9\
**Last updated:** [February 6, 2025, 6:49pm UTC](https://forums.unrealengine.com/t/incomplete-installation-and-missing-files-specific-to-my-epic-creator-account-preventing-proper-use-of-fortnite-and-uefn-since-october-2023/2260100 "2025-02-06T18:49:39Z")

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Summary Install Epic Games Launcher, Fortnite, and Unreal Editor for Fortnite (UEFN) on a clean, updated Windows installation. Launch UEFN and attempt to load or create a project. Observe persistent errors related to m…

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## [How can I increase the rendering of the reflection distance?](https://forums.unrealengine.com/t/how-can-i-increase-the-rendering-of-the-reflection-distance/2276645)

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**Author:** [@zpghost](https://forums.unrealengine.com/u/zpghost)\
**Replies:** 3\
**Last updated:** [January 14, 2025, 3:41pm UTC](https://forums.unrealengine.com/t/how-can-i-increase-the-rendering-of-the-reflection-distance/2276645 "2025-01-14T15:41:08Z")

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Please suggest a console command to increase the distance of reflection rendering in lumen.

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## [Can't open console in packaged build](https://forums.unrealengine.com/t/cant-open-console-in-packaged-build/490063)

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**Author:** [@anonymous\_user\_5ee465ba1](https://forums.unrealengine.com/u/anonymous_user_5ee465ba1)\
**Replies:** 4\
**Last updated:** [November 13, 2024, 10:18pm UTC](https://forums.unrealengine.com/t/cant-open-console-in-packaged-build/490063 "2024-11-13T22:18:41Z")

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I sent a build to an other person to test a multiplayer feature and he can’t open the console with the \` key in the packaged build. It’s a development build for Win64. I don’t have a problem with opening the console on…

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## [Disable console in shipping package](https://forums.unrealengine.com/t/disable-console-in-shipping-package/784466)

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**Author:** [@Zen.Dev](https://forums.unrealengine.com/u/Zen.Dev)\
**Replies:** 4\
**Last updated:** [September 18, 2024, 8:16pm UTC](https://forums.unrealengine.com/t/disable-console-in-shipping-package/784466 "2024-09-18T20:16:58Z")

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Hey everyone! For some magical reason, in shipping package of my game - there is a possibility to open default unreal engine console. I’ve triple checked, if I am building in shipping config, and yes, I do. Any ideas how…

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## [UE 5.4.2 console commands dump](https://forums.unrealengine.com/t/ue-5-4-2-console-commands-dump/1917417)

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**Author:** [@acccaca](https://forums.unrealengine.com/u/acccaca)\
**Replies:** 2\
**Last updated:** [June 26, 2024, 7:04pm UTC](https://forums.unrealengine.com/t/ue-5-4-2-console-commands-dump/1917417 "2024-06-26T19:04:29Z")

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I published this file on Google Drive. ConsoleHelp.html - Google Drive

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## [Feature request: add nth as option to selectImage command](https://forums.unrealengine.com/t/feature-request-add-nth-as-option-to-selectimage-command/1882319)

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**Author:** [@Oleg\_Postoev](https://forums.unrealengine.com/u/Oleg_Postoev)\
**Replies:** 3\
**Last updated:** [June 2, 2024, 1:14pm UTC](https://forums.unrealengine.com/t/feature-request-add-nth-as-option-to-selectimage-command/1882319 "2024-06-02T13:14:52Z")

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Add the nth to this command: selectImage imagePath|regexp For example, I want to select every 4th input. Do it manually in the project with 20k inputs is to horrify =(

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## [UE5 equivalent of "pxvis collision"?](https://forums.unrealengine.com/t/ue5-equivalent-of-pxvis-collision/1788086)

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**Author:** [@DentonJC](https://forums.unrealengine.com/u/DentonJC)\
**Replies:** 1\
**Last updated:** [May 23, 2024, 6:20pm UTC](https://forums.unrealengine.com/t/ue5-equivalent-of-pxvis-collision/1788086 "2024-05-23T18:20:36Z")

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When we had Physx, we had a very useful command that showed you the collision shapes of all objects including those that use per poly collision. Is there an equivalent console command now in Chaos?

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## [Failed to open descriptor file on PS5](https://forums.unrealengine.com/t/failed-to-open-descriptor-file-on-ps5/644853)

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**Author:** [@anonymous\_user\_375e9c08](https://forums.unrealengine.com/u/anonymous_user_375e9c08)\
**Replies:** 2\
**Last updated:** [March 16, 2024, 12:43am UTC](https://forums.unrealengine.com/t/failed-to-open-descriptor-file-on-ps5/644853 "2024-03-16T00:43:36Z")

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We moved our game from UE4 to UE5 recently and now I have an issue when starting a game from Visual Studio on PS5. After several seconds an error dialog appears and it says: Failed to open descriptor file …/…/…/GameName…

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## [How do you save console commands](https://forums.unrealengine.com/t/how-do-you-save-console-commands/425854)

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**Author:** [@Cheraine](https://forums.unrealengine.com/u/Cheraine)\
**Replies:** 6\
**Last updated:** [February 26, 2024, 2:50am UTC](https://forums.unrealengine.com/t/how-do-you-save-console-commands/425854 "2024-02-26T02:50:51Z")

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Quick question and hopefully, for you (and me), quick to answer as well: I have used console commands and variables for determining the quality of the render and to save those settings for the next times I enter “the pr…

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## [unreal engine 5 in app purchases dont work](https://forums.unrealengine.com/t/unreal-engine-5-in-app-purchases-dont-work/724315)

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**Author:** [@anonymous\_user\_ef00af7a](https://forums.unrealengine.com/u/anonymous_user_ef00af7a)\
**Replies:** 3\
**Last updated:** [January 9, 2024, 7:27pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-in-app-purchases-dont-work/724315 "2024-01-09T19:27:20Z")

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hello everyone, I want to add in-app purchases to my game, but whatever I did, it didn’t work, does anyone have an idea, I wonder if it will work after it’s installed on google play.

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## [UE4Editor-Cmd.exe python script with spaces in path](https://forums.unrealengine.com/t/ue4editor-cmd-exe-python-script-with-spaces-in-path/527233)

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**Author:** [@MaximeSainlot](https://forums.unrealengine.com/u/MaximeSainlot)\
**Replies:** 1\
**Last updated:** [December 14, 2023, 7:27am UTC](https://forums.unrealengine.com/t/ue4editor-cmd-exe-python-script-with-spaces-in-path/527233 "2023-12-14T07:27:51Z")

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There is a space in the path to my python script. I feel like I’ve tried everything for escaping these spaces (Linux and Windows style escapes using backslashes, ^, and all sorts of quotes and quote escapes). The command…

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## [How print and how open the console?](https://forums.unrealengine.com/t/how-print-and-how-open-the-console/413494)

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**Author:** [@anonymous\_user\_4b5aaaa9](https://forums.unrealengine.com/u/anonymous_user_4b5aaaa9)\
**Replies:** 6\
**Last updated:** [October 31, 2023, 8:17pm UTC](https://forums.unrealengine.com/t/how-print-and-how-open-the-console/413494 "2023-10-31T20:17:26Z")

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I want to say “hello world” in the console and also how open the console in the game

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## [How to use console command that takes struct as parameter?](https://forums.unrealengine.com/t/how-to-use-console-command-that-takes-struct-as-parameter/1329861)

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**Author:** [@dzemzmcdonalda](https://forums.unrealengine.com/u/dzemzmcdonalda)\
**Replies:** 2\
**Last updated:** [October 12, 2023, 10:37am UTC](https://forums.unrealengine.com/t/how-to-use-console-command-that-takes-struct-as-parameter/1329861 "2023-10-12T10:37:26Z")

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Hello, I’m trying to call a function on an Actor via console command. This works fine whenever I call a function that takes int, float, bool, string or void e.g. ke someactorname SetActorHiddenInGame 1 but I’m strug…

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## [How to get access to xbox packaging?](https://forums.unrealengine.com/t/how-to-get-access-to-xbox-packaging/1300518)

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**Author:** [@TxE\_Gladiator](https://forums.unrealengine.com/u/TxE_Gladiator)\
**Replies:** 0\
**Last updated:** [September 17, 2023, 5:30pm UTC](https://forums.unrealengine.com/t/how-to-get-access-to-xbox-packaging/1300518 "2023-09-17T17:30:42Z")

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Yesterday I created a Windows Developer account (so I can develop games for Xbox). Now I wanted to ask how I get access to packaging games for Xbox or is that only possible with ID@XBOX? How can I contact the Microsoft a…

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## [PS Console Documentation for UE5](https://forums.unrealengine.com/t/ps-console-documentation-for-ue5/1203856)

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**Author:** [@cubedotsindia](https://forums.unrealengine.com/u/cubedotsindia)\
**Replies:** 0\
**Last updated:** [June 19, 2023, 8:52am UTC](https://forums.unrealengine.com/t/ps-console-documentation-for-ue5/1203856 "2023-06-19T08:52:22Z")

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Hello, why can’t I find any PS console documentation in UE5? Could someone please tell me where I may get further information? Thanks in advance

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## [\[Suggestion\] Same lighting on all consoles/pc](https://forums.unrealengine.com/t/suggestion-same-lighting-on-all-consoles-pc/1159380)

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**Author:** [@Tevtongermany](https://forums.unrealengine.com/u/Tevtongermany)\
**Replies:** 3\
**Last updated:** [May 17, 2023, 10:52pm UTC](https://forums.unrealengine.com/t/suggestion-same-lighting-on-all-consoles-pc/1159380 "2023-05-17T22:52:56Z")

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Hello, I am having a problem with the lighting I don’t own a next gen console, only my dusty PS4, and I like to build with my friends in uefn. But what I have noticed is that the lighting looks different on my friend’s …

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