# \#configuration

**URL:** https://forums.unrealengine.com/tag/configuration/970.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Is there any way to create a expload / construct animated product button through using Variant Manager Configurator in unreal engine 5](https://forums.unrealengine.com/t/is-there-any-way-to-create-a-expload-construct-animated-product-button-through-using-variant-manager-configurator-in-unreal-engine-5/2742480)

<div class="topic-metadata">

**Author:** [@Ravi\_3DArtist](https://forums.unrealengine.com/u/Ravi_3DArtist)\
**Replies:** 0\
**Last updated:** [August 10, 2026, 11:38am UTC](https://forums.unrealengine.com/t/is-there-any-way-to-create-a-expload-construct-animated-product-button-through-using-variant-manager-configurator-in-unreal-engine-5/2742480 "2026-08-10T11:38:01Z")

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## [Changing Engine Directory](https://forums.unrealengine.com/t/changing-engine-directory/287396)

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**Author:** [@dolsson\_1](https://forums.unrealengine.com/u/dolsson_1)\
**Replies:** 13\
**Last updated:** [December 12, 2025, 9:36pm UTC](https://forums.unrealengine.com/t/changing-engine-directory/287396 "2025-12-12T21:36:31Z")

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Hi there, I want to ensure this issue is not confused with changing the location for where the content/marketplace items are downloaded. I’m speaking about the actual 4.1, 4.2 directories that contain the engine itself…

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## [Problem Building Dedicated Server](https://forums.unrealengine.com/t/problem-building-dedicated-server/452560)

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**Author:** [@Jinkuu](https://forums.unrealengine.com/u/Jinkuu)\
**Replies:** 9\
**Last updated:** [September 17, 2025, 7:56am UTC](https://forums.unrealengine.com/t/problem-building-dedicated-server/452560 "2025-09-17T07:56:57Z")

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I’m trying to build a dedicated server for my project but when I try to build I get this message 1\>------ Skipped Build: Project: ShaderCompileWorker, Configuration: Invalid x64 ------ 1\>Project not selected to build fo…

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## [Configurações mínimas necessárias ](https://forums.unrealengine.com/t/configuracoes-minimas-necessarias/2461744)

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**Author:** [@Marcosreact](https://forums.unrealengine.com/u/Marcosreact)\
**Replies:** 0\
**Last updated:** [April 17, 2025, 5:05pm UTC](https://forums.unrealengine.com/t/configuracoes-minimas-necessarias/2461744 "2025-04-17T17:05:49Z")

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Qual a mínima Configuração para um PC executar o Twinmotion 2025?

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## [Fixed Camera with Rotating Chair (Product Configurator)](https://forums.unrealengine.com/t/fixed-camera-with-rotating-chair-product-configurator/2306985)

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**Author:** [@EnartsWork](https://forums.unrealengine.com/u/EnartsWork)\
**Replies:** 0\
**Last updated:** [January 28, 2025, 8:56am UTC](https://forums.unrealengine.com/t/fixed-camera-with-rotating-chair-product-configurator/2306985 "2025-01-28T08:56:08Z")

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Hello everyone, I am working on a Product Configurator project with Unreal Engine 5, but I am facing an issue and need your help. In my project, I want users to be able to rotate a chair in 3D to view it from all angle…

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## [Blackmagic Decklink 4k in Unreal Engine 4.24](https://forums.unrealengine.com/t/blackmagic-decklink-4k-in-unreal-engine-4-24/479485)

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**Author:** [@T0niMah0ni101](https://forums.unrealengine.com/u/T0niMah0ni101)\
**Replies:** 1\
**Last updated:** [December 20, 2024, 9:53pm UTC](https://forums.unrealengine.com/t/blackmagic-decklink-4k-in-unreal-engine-4-24/479485 "2024-12-20T21:53:39Z")

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Hello, I recently got into Unreal Engine 4. As I have a Decklink SDI 4k capture card I want to use it to get a Camera input into Unreal. I tried this with UE4.26, however, the Blackmagic Design Media Player plugin only …

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## [How can I enable breakpoints for DebugGame/DevelopmentGame Game?](https://forums.unrealengine.com/t/how-can-i-enable-breakpoints-for-debuggame-developmentgame-game/1917351)

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**Author:** [@wavebird](https://forums.unrealengine.com/u/wavebird)\
**Replies:** 1\
**Last updated:** [August 2, 2024, 2:03pm UTC](https://forums.unrealengine.com/t/how-can-i-enable-breakpoints-for-debuggame-developmentgame-game/1917351 "2024-08-02T14:03:43Z")

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Whenever I compile “DebugGame/Development” configuration with the “Game” target (that is, the editor will not launch, only the game directly), I can only debug the game code partially. I can hit breakpoints on the class…

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## [When emptying an array in a config file, I have several occurrences named "\_\_ClearArray\_\_"](https://forums.unrealengine.com/t/when-emptying-an-array-in-a-config-file-i-have-several-occurrences-named-cleararray/1837991)

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**Author:** [@Ares9323](https://forums.unrealengine.com/u/Ares9323)\
**Replies:** 8\
**Last updated:** [May 6, 2024, 11:21am UTC](https://forums.unrealengine.com/t/when-emptying-an-array-in-a-config-file-i-have-several-occurrences-named-cleararray/1837991 "2024-05-06T11:21:42Z")

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Hi, as the title says, I’m experiencing an issue with a plugin I’m developing. When I remove an item from an array or empty it, I get one or several occurrences of this type: \[/Script/LevelBookmarks.LevelBookmarksDevel…

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## [Island Config dissapeared and its not the fist time i already had to restart 2 times my map and i just noticed when i was ready to publish](https://forums.unrealengine.com/t/island-config-dissapeared-and-its-not-the-fist-time-i-already-had-to-restart-2-times-my-map-and-i-just-noticed-when-i-was-ready-to-publish/1835398)

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**Author:** [@Lkingofdowners](https://forums.unrealengine.com/u/Lkingofdowners)\
**Replies:** 0\
**Last updated:** [May 1, 2024, 8:38pm UTC](https://forums.unrealengine.com/t/island-config-dissapeared-and-its-not-the-fist-time-i-already-had-to-restart-2-times-my-map-and-i-just-noticed-when-i-was-ready-to-publish/1835398 "2024-05-01T20:38:19Z")

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Reference ID 0801a675-487c-190e-3ac0-009290618fb9 Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Island Settings Summary island settings just auto delete and…

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## [Can someone explain how i can use configurations from Solidworks in Twinmotion?](https://forums.unrealengine.com/t/can-someone-explain-how-i-can-use-configurations-from-solidworks-in-twinmotion/1718433)

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**Author:** [@Hminnema](https://forums.unrealengine.com/u/Hminnema)\
**Replies:** 0\
**Last updated:** [February 28, 2024, 3:04pm UTC](https://forums.unrealengine.com/t/can-someone-explain-how-i-can-use-configurations-from-solidworks-in-twinmotion/1718433 "2024-02-28T15:04:03Z")

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I have a model with several variants connected with a direct link(Datasmith - Solidworks). I want to render the variants from the same perspective/texture etc. by selecting the needed variant and then export the image. I…

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## [Can cook read different config files for shipping or development build.](https://forums.unrealengine.com/t/can-cook-read-different-config-files-for-shipping-or-development-build/1625832)

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**Author:** [@Online\_Learner\_LUlmF](https://forums.unrealengine.com/u/Online_Learner_LUlmF)\
**Replies:** 0\
**Last updated:** [January 19, 2024, 9:13am UTC](https://forums.unrealengine.com/t/can-cook-read-different-config-files-for-shipping-or-development-build/1625832 "2024-01-19T09:13:32Z")

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In the cook process of UnrealEngine, UE seems to always use UnrealEditor-Cmd.exe to run cook commandlet, which is build in development. But sometimes, I want to cook different packages between development build and shipp…

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## [Variant Manager Function Blueprint Invalid Class](https://forums.unrealengine.com/t/variant-manager-function-blueprint-invalid-class/482979)

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**Author:** [@Moon\_Patrol\_1](https://forums.unrealengine.com/u/Moon_Patrol_1)\
**Replies:** 4\
**Last updated:** [November 10, 2023, 2:38pm UTC](https://forums.unrealengine.com/t/variant-manager-function-blueprint-invalid-class/482979 "2023-11-10T14:38:19Z")

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Good day. I have created a Variant Manager with several variants. For some of my variants I used the “Add function Caller” and created custom functions for them. The functions worked fine for a while and then I starte…

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## [Configuration .ini files for Linux build](https://forums.unrealengine.com/t/configuration-ini-files-for-linux-build/480321)

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**Author:** [@SasMaster](https://forums.unrealengine.com/u/SasMaster)\
**Replies:** 3\
**Last updated:** [July 3, 2023, 8:14pm UTC](https://forums.unrealengine.com/t/configuration-ini-files-for-linux-build/480321 "2023-07-03T20:14:16Z")

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Hi. I am packaging a game to Linux build (from Windows). The packing process is a mess ,but I posted a related question already. Here I would like to ask what happens with .ini files for Linux build? I see that Saved/Con…

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## [Easy packaging of steam and non-steam builds](https://forums.unrealengine.com/t/easy-packaging-of-steam-and-non-steam-builds/463833)

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**Author:** [@anon22837948](https://forums.unrealengine.com/u/anon22837948)\
**Replies:** 2\
**Last updated:** [June 27, 2023, 8:01am UTC](https://forums.unrealengine.com/t/easy-packaging-of-steam-and-non-steam-builds/463833 "2023-06-27T08:01:55Z")

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Hi, we usually build our game for Steam, but one of the stores we sell on requests, quite rightly, that the packaged game we give them is free of the Steam online subsystem. So far the only clear way I’ve seen to bring…

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## [Unable to configure gradle, gradlew, android. Cannot build without configuration](https://forums.unrealengine.com/t/unable-to-configure-gradle-gradlew-android-cannot-build-without-configuration/480447)

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**Author:** [@cyberpwn](https://forums.unrealengine.com/u/cyberpwn)\
**Replies:** 1\
**Last updated:** [February 25, 2023, 6:23pm UTC](https://forums.unrealengine.com/t/unable-to-configure-gradle-gradlew-android-cannot-build-without-configuration/480447 "2023-02-25T18:23:45Z")

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Im starting to notice the Android implementation for Unreal is very poor. I can’t build through the generated batch file which is calling gradlew (not sure why they don’t just execute gradlew). Either way, gradle is usin…

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## [Failed to determine engine directory: Defaulting to ../../../Engine/](https://forums.unrealengine.com/t/failed-to-determine-engine-directory-defaulting-to-engine/460977)

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**Author:** [@mr\_tawan](https://forums.unrealengine.com/u/mr_tawan)\
**Replies:** 4\
**Last updated:** [October 14, 2022, 10:43am UTC](https://forums.unrealengine.com/t/failed-to-determine-engine-directory-defaulting-to-engine/460977 "2022-10-14T10:43:48Z")

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Hi, I has created a new project using UE 4.24. When I tried to debug the C++ code, by choosing debugGame configuration, I’ve got the following warning LogGenericPlatformMisc: Warning: Failed to determine engine director…

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## [How to add levels in variant set manager ? ](https://forums.unrealengine.com/t/how-to-add-levels-in-variant-set-manager/559575)

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**Author:** [@Cypia\_1](https://forums.unrealengine.com/u/Cypia_1)\
**Replies:** 0\
**Last updated:** [May 17, 2022, 6:18pm UTC](https://forums.unrealengine.com/t/how-to-add-levels-in-variant-set-manager/559575 "2022-05-17T18:18:48Z")

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Hi here, For my work and espacially for a huge convention, i need to build a car configurator but i’m just a mechanical designer… I want to add level such as “automotive bridge scene” and “automotive winter scene” to m…

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## [UE4 Configurator Template Customization](https://forums.unrealengine.com/t/ue4-configurator-template-customization/506518)

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**Author:** [@zWes](https://forums.unrealengine.com/u/zWes)\
**Replies:** 0\
**Last updated:** [March 13, 2022, 9:45pm UTC](https://forums.unrealengine.com/t/ue4-configurator-template-customization/506518 "2022-03-13T21:45:49Z")

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Hey Everyone, I am very new to this, I am a 3d generalist and its my first time trying this :slight\_smile: I am trying the configurator template came with ue4, and was wondering how to change or customize the look of t…

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## [How to kow if buildconfiguration.xml is loaded?](https://forums.unrealengine.com/t/how-to-kow-if-buildconfiguration-xml-is-loaded/491545)

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**Author:** [@Guiges](https://forums.unrealengine.com/u/Guiges)\
**Replies:** 0\
**Last updated:** [December 2, 2021, 1:30pm UTC](https://forums.unrealengine.com/t/how-to-kow-if-buildconfiguration-xml-is-loaded/491545 "2021-12-02T13:30:15Z")

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Hello, I’ve followed this UE documentation about buildconfiguration.xml and modified the file in “AppData/Roaming/Unreal Engine/UnrealBuildTool” to be \<?xml version="1.0" encoding="utf-8" ?\> \<Configuration xmlns="https…

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## [How can i change character speed immediately?](https://forums.unrealengine.com/t/how-can-i-change-character-speed-immediately/490911)

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**Author:** [@Neeck\_Kola](https://forums.unrealengine.com/u/Neeck_Kola)\
**Replies:** 4\
**Last updated:** [November 15, 2021, 11:44am UTC](https://forums.unrealengine.com/t/how-can-i-change-character-speed-immediately/490911 "2021-11-15T11:44:54Z")

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Hello guys, in my game i need to change character speed immediately instead of smooth set of speed, how i must configure character movement component to do this? thanks in advance

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## [Setting in C++ class wizard menu](https://forums.unrealengine.com/t/setting-in-c-class-wizard-menu/490308)

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**Author:** [@SirTainly](https://forums.unrealengine.com/u/SirTainly)\
**Replies:** 0\
**Last updated:** [October 27, 2021, 3:30pm UTC](https://forums.unrealengine.com/t/setting-in-c-class-wizard-menu/490308 "2021-10-27T15:30:57Z")

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Hi, I work a lot in C++ and mostly seem to use classes in the extended view and it’s a bit annoying to keep ticking this tickbox… eeevery time… I have looked in some of the config files for a setting to make this permane…

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## [Not found file SharedPCH.Engine.ShadowErrors.h.timing.timing.bin](https://forums.unrealengine.com/t/not-found-file-sharedpch-engine-shadowerrors-h-timing-timing-bin/490150)

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**Author:** [@zln007](https://forums.unrealengine.com/u/zln007)\
**Replies:** 0\
**Last updated:** [October 23, 2021, 2:10am UTC](https://forums.unrealengine.com/t/not-found-file-sharedpch-engine-shadowerrors-h-timing-timing-bin/490150 "2021-10-23T02:10:08Z")

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When I use the bParseTimingInfoForTracing and bCompilerTrace configuration options in BuildConfiguration.xml, there will be \>EXEC: error: Unhandled exception: System.IO.FileNotFoundException: not found file SharedPCH.Eng…

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## [How to use two ue4 cameras (left/right) as direct output for nDisplay stereo rendering ?](https://forums.unrealengine.com/t/how-to-use-two-ue4-cameras-left-right-as-direct-output-for-ndisplay-stereo-rendering/486125)

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**Author:** [@Alexis.Harnois](https://forums.unrealengine.com/u/Alexis.Harnois)\
**Replies:** 0\
**Last updated:** [July 13, 2021, 2:29pm UTC](https://forums.unrealengine.com/t/how-to-use-two-ue4-cameras-left-right-as-direct-output-for-ndisplay-stereo-rendering/486125 "2021-07-13T14:29:04Z")

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I am using nDisplay for the stereoscopic rendering. In my level, I have two cameras close to each others that represent the left and right eyes. I wish to to output the view of my left camera to the left channel and to …

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## [How to make static mesh object collide when attached to character blueprints with in game objects?](https://forums.unrealengine.com/t/how-to-make-static-mesh-object-collide-when-attached-to-character-blueprints-with-in-game-objects/486076)

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**Author:** [@PastelRavenGurl](https://forums.unrealengine.com/u/PastelRavenGurl)\
**Replies:** 4\
**Last updated:** [July 12, 2021, 3:03pm UTC](https://forums.unrealengine.com/t/how-to-make-static-mesh-object-collide-when-attached-to-character-blueprints-with-in-game-objects/486076 "2021-07-12T15:03:09Z")

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Currently, I have a shield attached to my character’s blueprints which is a static mesh object. When I go in-game my shield goes through collidable objects. However, my character collides without any issues. Attached you…

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## [Advice for interactions between a character model and floating sword model](https://forums.unrealengine.com/t/advice-for-interactions-between-a-character-model-and-floating-sword-model/485626)

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**Author:** [@PastelRavenGurl](https://forums.unrealengine.com/u/PastelRavenGurl)\
**Replies:** 2\
**Last updated:** [July 2, 2021, 4:28pm UTC](https://forums.unrealengine.com/t/advice-for-interactions-between-a-character-model-and-floating-sword-model/485626 "2021-07-02T16:28:00Z")

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I am looking for advice on how I should go about setting up, configuring, programming for this idea I’m trying to accomplish. There are two separate models, one being my character model and another model being a model o…

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## [nDisplay configuration viewer's edit config button not working?](https://forums.unrealengine.com/t/ndisplay-configuration-viewers-edit-config-button-not-working/483551)

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**Author:** [@anonymous\_user\_9f003c31](https://forums.unrealengine.com/u/anonymous_user_9f003c31)\
**Replies:** 3\
**Last updated:** [May 26, 2021, 6:26am UTC](https://forums.unrealengine.com/t/ndisplay-configuration-viewers-edit-config-button-not-working/483551 "2021-05-26T06:26:05Z")

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I’m trying to follow the nDisplay configuration document to create/configure a config file to fit my setup, but the edit config button on the window doesn’t seems to work as neither text editor nor error message pops up.…

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## [Visual Studio 2019 with Cmake](https://forums.unrealengine.com/t/visual-studio-2019-with-cmake/465459)

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**Author:** [@calembendell](https://forums.unrealengine.com/u/calembendell)\
**Replies:** 2\
**Last updated:** [April 29, 2021, 9:52pm UTC](https://forums.unrealengine.com/t/visual-studio-2019-with-cmake/465459 "2021-04-29T21:52:48Z")

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You can create a cmake project for Unreal Engine if you configure Unreal to prepare the codebase for CLion. Will this create any potential issues in the future if using this configuration with Visual Studio 2019? I’d l…

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## [Tutorial Configuration Files for engine.ini](https://forums.unrealengine.com/t/tutorial-configuration-files-for-engine-ini/478351)

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**Author:** [@WF00100](https://forums.unrealengine.com/u/WF00100)\
**Replies:** 0\
**Last updated:** [February 6, 2021, 8:32pm UTC](https://forums.unrealengine.com/t/tutorial-configuration-files-for-engine-ini/478351 "2021-02-06T20:32:36Z")

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Hi all, I host my own server for Insurgency: Sandstorm and just wondering if there are any tutorial posts or videos for the configuration of the DDoS class in the engine.ini? I was looking at these two pieces of docume…

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## [How do i allow end users to toggle Landscape Tessellation?](https://forums.unrealengine.com/t/how-do-i-allow-end-users-to-toggle-landscape-tessellation/477815)

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**Author:** [@Hunanbean](https://forums.unrealengine.com/u/Hunanbean)\
**Replies:** 7\
**Last updated:** [February 2, 2021, 8:28pm UTC](https://forums.unrealengine.com/t/how-do-i-allow-end-users-to-toggle-landscape-tessellation/477815 "2021-02-02T20:28:33Z")

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How do i give my end users an option to toggle Landscape Tessellation? I do not mind if it requires a full restart of the game. Looking for Any methods as i cannot find any way to do this, despite substantial time and r…

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## [Game.ini always empty after package](https://forums.unrealengine.com/t/game-ini-always-empty-after-package/477371)

<div class="topic-metadata">

**Author:** [@Revelage](https://forums.unrealengine.com/u/Revelage)\
**Replies:** 0\
**Last updated:** [January 17, 2021, 2:10pm UTC](https://forums.unrealengine.com/t/game-ini-always-empty-after-package/477371 "2021-01-17T14:10:30Z")

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why after i package the game, the file game.ini is always empty in the folder? how can i make the same value of my game.ini file that i’ve use for my project?

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