# \#config

**URL:** https://forums.unrealengine.com/tag/config/1694.md

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## [Can't read variables from DefaultEngine.ini file. Going crazy!](https://forums.unrealengine.com/t/cant-read-variables-from-defaultengine-ini-file-going-crazy/2038575)

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**Author:** [@QubaXR](https://forums.unrealengine.com/u/QubaXR)\
**Replies:** 37\
**Last updated:** [September 28, 2026, 8:12pm UTC](https://forums.unrealengine.com/t/cant-read-variables-from-defaultengine-ini-file-going-crazy/2038575 "2026-09-28T20:12:18Z")

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Please help, I am losing my mind here. Posting only after reading a ton of docs and forum posts to no avail. I have a generative art project built in UE5.4.4 and would like to feed it certain parameters from a config fi…

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## [How to configure logging in packaged build?](https://forums.unrealengine.com/t/how-to-configure-logging-in-packaged-build/338009)

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**Author:** [@anonymous\_user\_0b19da5d](https://forums.unrealengine.com/u/anonymous_user_0b19da5d)\
**Replies:** 15\
**Last updated:** [May 6, 2026, 7:53pm UTC](https://forums.unrealengine.com/t/how-to-configure-logging-in-packaged-build/338009 "2026-05-06T19:53:58Z")

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To configure logging in ordinal cooked build you specify required log level in \[ProjectName\]/Config/DefaultEngine.ini, \[Core.Log\] section. There’s no such file in packaged build.

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## [UCLASS(Config=MyNewConfigFile) doesn't seems to work for me. ](https://forums.unrealengine.com/t/uclass-config-mynewconfigfile-doesnt-seems-to-work-for-me/2706792)

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**Author:** [@pagi111](https://forums.unrealengine.com/u/pagi111)\
**Replies:** 0\
**Last updated:** [March 17, 2026, 7:46pm UTC](https://forums.unrealengine.com/t/uclass-config-mynewconfigfile-doesnt-seems-to-work-for-me/2706792 "2026-03-17T19:46:31Z")

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Hello, I’ve wasted a few hours today trying to find a solution, reading a lot of resources and topics on the internet about the GameUserSettings, but nothing worked. The main issue is that no matter what I try, I canno…

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## [How to change 'Remote Control Web Interface bind address' in build for different computers in a local netwrok?](https://forums.unrealengine.com/t/how-to-change-remote-control-web-interface-bind-address-in-build-for-different-computers-in-a-local-netwrok/1338783)

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**Author:** [@exergo.xyz](https://forums.unrealengine.com/u/exergo.xyz)\
**Replies:** 1\
**Last updated:** [February 1, 2026, 3:28pm UTC](https://forums.unrealengine.com/t/how-to-change-remote-control-web-interface-bind-address-in-build-for-different-computers-in-a-local-netwrok/1338783 "2026-02-01T15:28:54Z")

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I’ve build a remote control for my application. The problem I’m facing with ‘Remote Control API’ plugin is that I can’t seem to figure out how to change bind address for each computer that is running build. All computer…

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## [How to merge a plugin's ini file with the main module?](https://forums.unrealengine.com/t/how-to-merge-a-plugins-ini-file-with-the-main-module/2665098)

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**Author:** [@Moris0712](https://forums.unrealengine.com/u/Moris0712)\
**Replies:** 0\
**Last updated:** [October 14, 2025, 7:36am UTC](https://forums.unrealengine.com/t/how-to-merge-a-plugins-ini-file-with-the-main-module/2665098 "2025-10-14T07:36:56Z")

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I want to check the Collision Profile set in the plugin in Project Settings - Engine - Collision, but it just won’t show up. Does anyone know how to do this? Setting Profile-\>LoadProfileConfig(true); in StartupModul…

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## [Modifying the DefaultEngine.ini through a utility widget](https://forums.unrealengine.com/t/modifying-the-defaultengine-ini-through-a-utility-widget/482207)

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**Author:** [@Yashinski](https://forums.unrealengine.com/u/Yashinski)\
**Replies:** 4\
**Last updated:** [October 7, 2025, 9:09pm UTC](https://forums.unrealengine.com/t/modifying-the-defaultengine-ini-through-a-utility-widget/482207 "2025-10-07T21:09:29Z")

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Hello, I’m trying to save some time updating my project’s version through an editor utility widget . Currently I manually set the version through the editor’s project settings window and type whatever version I want in…

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## [How to increase MaxUObjects for Android?](https://forums.unrealengine.com/t/how-to-increase-maxuobjects-for-android/2655354)

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**Author:** [@JulianPW](https://forums.unrealengine.com/u/JulianPW)\
**Replies:** 1\
**Last updated:** [September 11, 2025, 12:01pm UTC](https://forums.unrealengine.com/t/how-to-increase-maxuobjects-for-android/2655354 "2025-09-11T12:01:48Z")

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Working with UE 5.3.2 I want to increase the MaxUObjectsInGame for an Android device. I already added a Project/Config/Android/DefaultAndroidEngine.ini where I set gc.MaxObjectsInGame and gc.MaxObjectsInProgram. I also…

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## [BlueprintPro | Ultimate Blueprint Extension Toolkit](https://forums.unrealengine.com/t/blueprintpro-ultimate-blueprint-extension-toolkit/2531540)

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**Author:** [@xusjtuer](https://forums.unrealengine.com/u/xusjtuer)\
**Replies:** 0\
**Last updated:** [May 28, 2025, 2:42pm UTC](https://forums.unrealengine.com/t/blueprintpro-ultimate-blueprint-extension-toolkit/2531540 "2025-05-28T14:42:00Z")

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BlueprintPro | Fab BlueprintPro is a high-efficiency Blueprint enhancement plugin designed for Unreal Engine 5, aiming to greatly extend the Blueprint system’s capabilities and improve development efficiency. The plugin…

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## [How to use config (.ini) file in packaged game](https://forums.unrealengine.com/t/how-to-use-config-ini-file-in-packaged-game/467825)

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**Author:** [@anonymous\_user\_431c19b1](https://forums.unrealengine.com/u/anonymous_user_431c19b1)\
**Replies:** 5\
**Last updated:** [June 5, 2025, 8:45pm UTC](https://forums.unrealengine.com/t/how-to-use-config-ini-file-in-packaged-game/467825 "2025-06-05T20:45:31Z")

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I’m trying to use a config file for my game. I have in my game instance file: UCLASS(Config=CustomConfig) class TEMP\_API UMyGameInstance : public UGameInstance { GENERATED\_BODY() protected: UPROPERTY(Config, Blueprin…

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## [Error STEAM: \[AppId: 0\] Game Server API initialized 0](https://forums.unrealengine.com/t/error-steam-appid-0-game-server-api-initialized-0/426296)

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**Author:** [@Kanteh](https://forums.unrealengine.com/u/Kanteh)\
**Replies:** 6\
**Last updated:** [April 6, 2025, 3:26pm UTC](https://forums.unrealengine.com/t/error-steam-appid-0-game-server-api-initialized-0/426296 "2025-04-06T15:26:29Z")

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Hello, im trying to get my dedicated server running. I have compiled the engine and added steamworks. the modules etc should be fine. I think it might be a problem with the config files. When i try to launch the dedica…

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## [\[SectionsToSave\] how to insert it inside Config with C++?](https://forums.unrealengine.com/t/sectionstosave-how-to-insert-it-inside-config-with-c/2360612)

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**Author:** [@Engelard](https://forums.unrealengine.com/u/Engelard)\
**Replies:** 0\
**Last updated:** [February 26, 2025, 7:06pm UTC](https://forums.unrealengine.com/t/sectionstosave-how-to-insert-it-inside-config-with-c/2360612 "2025-02-26T19:06:50Z")

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My goal is simple here, I need to read/save few of my values in one of these: I am developing the plugin, in order it to work, user’s Project must have \[SectionsToSave\] specified in one of the Project\\Config\\DefaultS…

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## [Any good guide for creating/handling Config(.ini) with C++?](https://forums.unrealengine.com/t/any-good-guide-for-creating-handling-config-ini-with-c/2355359)

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**Author:** [@Engelard](https://forums.unrealengine.com/u/Engelard)\
**Replies:** 4\
**Last updated:** [February 25, 2025, 4:16pm UTC](https://forums.unrealengine.com/t/any-good-guide-for-creating-handling-config-ini-with-c/2355359 "2025-02-25T16:16:49Z")

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I am trying to get in to UE Config field, make my own config files, add/edit stuff in default UE Configs like Engine, Game and so on. Aim to get better understanding of how it all working. But spent entire day already a…

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## [Set DefaultEngin Config in cpp failed](https://forums.unrealengine.com/t/set-defaultengin-config-in-cpp-failed/2349132)

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**Author:** [@Toothless\_0V0](https://forums.unrealengine.com/u/Toothless_0V0)\
**Replies:** 0\
**Last updated:** [February 21, 2025, 6:52pm UTC](https://forums.unrealengine.com/t/set-defaultengin-config-in-cpp-failed/2349132 "2025-02-21T18:52:51Z")

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I want to set the rendering configuration in the cpp of the plugin. After opening the project, the log shows that it has been set, but after closing the project, the Default. ini file has not changed, and the settings ha…

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## [Save console command as default?](https://forums.unrealengine.com/t/save-console-command-as-default/390045)

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**Author:** [@Juice-Tin](https://forums.unrealengine.com/u/Juice-Tin)\
**Replies:** 2\
**Last updated:** [February 21, 2025, 1:39am UTC](https://forums.unrealengine.com/t/save-console-command-as-default/390045 "2025-02-21T01:39:46Z")

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Hello, I can’t seem to find this anywhere, How would I save a console command as default, so it’s always set when I run the editor or when packaging the game? I’m trying to save “r.TonemapperFilm 0” as it breaks the ca…

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## [What's the correct way to handle EOS server credentials?](https://forums.unrealengine.com/t/whats-the-correct-way-to-handle-eos-server-credentials/1233304)

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**Author:** [@AA-morganh](https://forums.unrealengine.com/u/AA-morganh)\
**Replies:** 3\
**Last updated:** [February 11, 2025, 6:49pm UTC](https://forums.unrealengine.com/t/whats-the-correct-way-to-handle-eos-server-credentials/1233304 "2025-02-11T18:49:21Z")

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Hi, I’m working on getting my dedicated server integrated with EOS to broadcast session data, following along with the blog post and sample here: EOS’s subsystem and the tutorial put the credentials in artifacts in th…

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## [Cannot see UPROPERTY variables unless I run Unreal Editor from Visual Studio](https://forums.unrealengine.com/t/cannot-see-uproperty-variables-unless-i-run-unreal-editor-from-visual-studio/2166199)

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**Author:** [@pavlajak](https://forums.unrealengine.com/u/pavlajak)\
**Replies:** 5\
**Last updated:** [December 3, 2024, 5:43am UTC](https://forums.unrealengine.com/t/cannot-see-uproperty-variables-unless-i-run-unreal-editor-from-visual-studio/2166199 "2024-12-03T05:43:03Z")

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While trying to combine C++ and Blueprints (I feel like I need to optimize one actor’s Tick) and ran into an issue where I couldn’t see the variables marked by the UPROPERTY macro. The tutorial I was following had them s…

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## [What are the full set of "platform" names in terms of config files?](https://forums.unrealengine.com/t/what-are-the-full-set-of-platform-names-in-terms-of-config-files/2099952)

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**Author:** [@heyx3](https://forums.unrealengine.com/u/heyx3)\
**Replies:** 0\
**Last updated:** [November 2, 2024, 12:15am UTC](https://forums.unrealengine.com/t/what-are-the-full-set-of-platform-names-in-terms-of-config-files/2099952 "2024-11-02T00:15:54Z")

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According to the documentation on config .ini files, you can provide them per-platform. The docs give a specific example of “WindowsGame.ini”. However it doesn’t say what the other platform names are, and it also doesn’t…

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## [Why is GConfig-\>SetInt method creating duplicates?](https://forums.unrealengine.com/t/why-is-gconfig-setint-method-creating-duplicates/2071292)

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**Author:** [@OneNot](https://forums.unrealengine.com/u/OneNot)\
**Replies:** 1\
**Last updated:** [October 16, 2024, 3:08pm UTC](https://forums.unrealengine.com/t/why-is-gconfig-setint-method-creating-duplicates/2071292 "2024-10-16T15:08:11Z")

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I can’t quite figure out why this is happening, but whenever I call GConfig-\>SetInt (presumably also an issue with other similar methods), it writes a duplicate line in the file, and not even in the right place. Here is…

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## [How can I configure UE when making new c++ classes instead of "MyFoo" to use "\[ProjectName\]Foo"?](https://forums.unrealengine.com/t/how-can-i-configure-ue-when-making-new-c-classes-instead-of-myfoo-to-use-projectname-foo/1853135)

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**Author:** [@Aquila\_Sagitta](https://forums.unrealengine.com/u/Aquila_Sagitta)\
**Replies:** 1\
**Last updated:** [May 24, 2024, 11:24pm UTC](https://forums.unrealengine.com/t/how-can-i-configure-ue-when-making-new-c-classes-instead-of-myfoo-to-use-projectname-foo/1853135 "2024-05-24T23:24:06Z")

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I found this thread from 2015. Has there been any improvements since then?

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## [How do I query project engine settings config from python?](https://forums.unrealengine.com/t/how-do-i-query-project-engine-settings-config-from-python/1145757)

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**Author:** [@Bungnoid](https://forums.unrealengine.com/u/Bungnoid)\
**Replies:** 5\
**Last updated:** [May 17, 2024, 4:30pm UTC](https://forums.unrealengine.com/t/how-do-i-query-project-engine-settings-config-from-python/1145757 "2024-05-17T16:30:37Z")

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Greetings all. I’m quite new to Python in Unreal, but am very comfortable with python in general. I’m trying to use python to find the project level DefaultEngine.ini config file and query specific values from it. I wou…

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## [When emptying an array in a config file, I have several occurrences named "\_\_ClearArray\_\_"](https://forums.unrealengine.com/t/when-emptying-an-array-in-a-config-file-i-have-several-occurrences-named-cleararray/1837991)

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**Author:** [@Ares9323](https://forums.unrealengine.com/u/Ares9323)\
**Replies:** 8\
**Last updated:** [May 6, 2024, 11:21am UTC](https://forums.unrealengine.com/t/when-emptying-an-array-in-a-config-file-i-have-several-occurrences-named-cleararray/1837991 "2024-05-06T11:21:42Z")

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Hi, as the title says, I’m experiencing an issue with a plugin I’m developing. When I remove an item from an array or empty it, I get one or several occurrences of this type: \[/Script/LevelBookmarks.LevelBookmarksDevel…

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## [Island Config dissapeared and its not the fist time i already had to restart 2 times my map and i just noticed when i was ready to publish](https://forums.unrealengine.com/t/island-config-dissapeared-and-its-not-the-fist-time-i-already-had-to-restart-2-times-my-map-and-i-just-noticed-when-i-was-ready-to-publish/1835398)

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**Author:** [@Lkingofdowners](https://forums.unrealengine.com/u/Lkingofdowners)\
**Replies:** 0\
**Last updated:** [May 1, 2024, 8:38pm UTC](https://forums.unrealengine.com/t/island-config-dissapeared-and-its-not-the-fist-time-i-already-had-to-restart-2-times-my-map-and-i-just-noticed-when-i-was-ready-to-publish/1835398 "2024-05-01T20:38:19Z")

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Reference ID 0801a675-487c-190e-3ac0-009290618fb9 Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Island Settings Summary island settings just auto delete and…

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## [Exposing config files in shipping package](https://forums.unrealengine.com/t/exposing-config-files-in-shipping-package/413136)

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**Author:** [@WeiLiang](https://forums.unrealengine.com/u/WeiLiang)\
**Replies:** 6\
**Last updated:** [April 19, 2024, 3:09am UTC](https://forums.unrealengine.com/t/exposing-config-files-in-shipping-package/413136 "2024-04-19T03:09:39Z")

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From my understanding, config files for a packaged game belongs to the Saved folder. I have packaged in development and shipping mode and the Saved folder appears for development mode (not sure about debug mode). I will …

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## [Having trouble loading data table from config reference (UE4.27)](https://forums.unrealengine.com/t/having-trouble-loading-data-table-from-config-reference-ue4-27/1602779)

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**Author:** [@Hairy\_Cabbage](https://forums.unrealengine.com/u/Hairy_Cabbage)\
**Replies:** 5\
**Last updated:** [January 18, 2024, 4:21am UTC](https://forums.unrealengine.com/t/having-trouble-loading-data-table-from-config-reference-ue4-27/1602779 "2024-01-18T04:21:21Z")

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So my goal was to set up a system where I could quickly change up level sets for my various game modes in project settings during testing. I made this class to store 3 composite tables in project settings: UCLASS(Confi…

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## [Crash reporter customization](https://forums.unrealengine.com/t/crash-reporter-customization/481164)

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**Author:** [@jojothebandit](https://forums.unrealengine.com/u/jojothebandit)\
**Replies:** 2\
**Last updated:** [January 11, 2024, 6:37pm UTC](https://forums.unrealengine.com/t/crash-reporter-customization/481164 "2024-01-11T18:37:02Z")

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Hello, I have a few questions about the crash report and how to make it more useful in my project. I have a plugin, that people use, and sometimes it crashes. The plugin is mainly used from the editor, not a shipped pr…

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## [How to change r.Streaming.PoolSize in packaged build](https://forums.unrealengine.com/t/how-to-change-r-streaming-poolsize-in-packaged-build/405145)

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**Author:** [@SeanJD](https://forums.unrealengine.com/u/SeanJD)\
**Replies:** 5\
**Last updated:** [November 26, 2023, 3:26pm UTC](https://forums.unrealengine.com/t/how-to-change-r-streaming-poolsize-in-packaged-build/405145 "2023-11-26T15:26:31Z")

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Might be worth checking the config docs to see how settings are grabbed if you have configs lower in the heirachy. You should be able to set your cvar in one of the DefaultXXXXX.ini files - Try created a DefaultScalab…

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## [Additional plist data](https://forums.unrealengine.com/t/additional-plist-data/338713)

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**Author:** [@Neros](https://forums.unrealengine.com/u/Neros)\
**Replies:** 7\
**Last updated:** [October 31, 2023, 4:19am UTC](https://forums.unrealengine.com/t/additional-plist-data/338713 "2023-10-31T04:19:00Z")

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I have a plist file generated by google analytics that i need to add to my project. plist looks like this (real numbers replaced with dummy text): \<?xml version="1.0" encoding="UTF-8"?\> \<!DOCTYPE plist PUBLIC "-//Apple…

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## [Setting TSubclassOf\<\> property in config](https://forums.unrealengine.com/t/setting-tsubclassof-property-in-config/315930)

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**Author:** [@anonymous\_user\_eed5b8341](https://forums.unrealengine.com/u/anonymous_user_eed5b8341)\
**Replies:** 3\
**Last updated:** [August 7, 2023, 11:57am UTC](https://forums.unrealengine.com/t/setting-tsubclassof-property-in-config/315930 "2023-08-07T11:57:14Z")

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Hi, I’ve extended the UAISense\_Sight by deriving from it by a UAISense\_SightNew class. Now the UAISenseConfig\_Sight has a property TSubclassOf\< UAISense\_Sight \> Implementation; where the default value of this property i…

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## [GlobalAttributeSetDefaultsTableNames - Table wont load in packaged game](https://forums.unrealengine.com/t/globalattributesetdefaultstablenames-table-wont-load-in-packaged-game/1241086)

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**Author:** [@walldiv](https://forums.unrealengine.com/u/walldiv)\
**Replies:** 0\
**Last updated:** [July 26, 2023, 10:11pm UTC](https://forums.unrealengine.com/t/globalattributesetdefaultstablenames-table-wont-load-in-packaged-game/1241086 "2023-07-26T22:11:57Z")

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When declaring the section below in DefaultGame.ini - the curvetable AttrLevels is not loading on a packaged game. This is supposed to be inherent behavior - not needed to be overriden - in the struct function FAttribut…

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## [Custom INI parameters](https://forums.unrealengine.com/t/custom-ini-parameters/1227854)

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**Author:** [@nitrogen092](https://forums.unrealengine.com/u/nitrogen092)\
**Replies:** 6\
**Last updated:** [July 13, 2023, 4:05pm UTC](https://forums.unrealengine.com/t/custom-ini-parameters/1227854 "2023-07-13T16:05:10Z")

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Hello everyone Please tell me how to add a custom parameter to the “Game User Settings.ini” file? For example: … ResolutionSizeX=1920 ResolutionSizeY=1080 bUseVSync=False … Music Volume = 0.75 // Custom param And …

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