How can I handle std::function being different in Unreal plugin and third party library?

MartinNilsson
Mon, 16 Sep 2019 19:07:08 +0000
Plugins

I found Cross-platform library integration in Unreal Engine 4 - Adam Rehn , Using bundled libc++ in ThirdParty - C++ - Unreal Engine Forums and Compiling libraries in Linux - Platform & Builds - Unreal Engine Forums . The solution seems to be to build the third-party library with clang and libc++.

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