Is there anyway to restrict iOS compatibility to the A9 and up processors in a blueprint only project?

Talon_Katana
Tue, 21 Aug 2018 08:56:34 +0000
Blueprint

The mobile game I am currently working on is unable to load on any iOS devices lower than an iPhone 6s.
I am wondering if there is any way to restrict the device compatibility when packaging a Blueprint project.

When uploading to Testflight the builds state it is compatible with iPhone 5s and up which isn’t the case, the game opens but loading any map goes to a black screen and crashes the game.

Any direction or help would be greatly appreciated.

3 posts - 1 participant