# \#compatibility

**URL:** https://forums.unrealengine.com/tag/compatibility/548.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [How do I make sure my project is compatible with the Xbox GDK/SDK?](https://forums.unrealengine.com/t/how-do-i-make-sure-my-project-is-compatible-with-the-xbox-gdk-sdk/1852208)

<div class="topic-metadata">

**Author:** [@dimitrov](https://forums.unrealengine.com/u/dimitrov)\
**Replies:** 1\
**Last updated:** [January 30, 2026, 10:12pm UTC](https://forums.unrealengine.com/t/how-do-i-make-sure-my-project-is-compatible-with-the-xbox-gdk-sdk/1852208 "2026-01-30T22:12:32Z")

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Developers are encouraged to have a working build of their game ready before applying for membership at ID@Xbox and their developer program. I am given no information and no tools, but I have to create a game. How do I …

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## [VDB import UE 5.4 on MacOS](https://forums.unrealengine.com/t/vdb-import-ue-5-4-on-macos/1766486)

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**Author:** [@RomanSFF](https://forums.unrealengine.com/u/RomanSFF)\
**Replies:** 3\
**Last updated:** [June 6, 2025, 11:11am UTC](https://forums.unrealengine.com/t/vdb-import-ue-5-4-on-macos/1766486 "2025-06-06T11:11:46Z")

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Hi! Is it still not possible to get a vdb sequence into Unreal 5.4 on the MacOS side? everything seems to be there :white\_check\_mark: Heterogeneous Volume :white\_check\_mark: Volume Plugin activated but the import fa…

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## [Check if user's PC is Ray Tracing capable?](https://forums.unrealengine.com/t/check-if-users-pc-is-ray-tracing-capable/474503)

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**Author:** [@Miguel1900](https://forums.unrealengine.com/u/Miguel1900)\
**Replies:** 4\
**Last updated:** [January 20, 2025, 3:34pm UTC](https://forums.unrealengine.com/t/check-if-users-pc-is-ray-tracing-capable/474503 "2025-01-20T15:34:24Z")

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Hi all! I have tried asking on forums, with no success, so I’m looking for your help here, please. I would want to know if there is a way to check if the user’s PC is RT capable/compatible, and use it as a boolean. Thi…

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## [Is it safe to upgrade from macos Ventura to Sonoma?](https://forums.unrealengine.com/t/is-it-safe-to-upgrade-from-macos-ventura-to-sonoma/1707301)

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**Author:** [@dzeevg](https://forums.unrealengine.com/u/dzeevg)\
**Replies:** 0\
**Last updated:** [February 23, 2024, 7:41am UTC](https://forums.unrealengine.com/t/is-it-safe-to-upgrade-from-macos-ventura-to-sonoma/1707301 "2024-02-23T07:41:25Z")

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Trying to figure out if it’s safe to upgrade. Will I still be able to run latest UE? Please let me know if it’s working for you!

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## [does ue5 work on my laptop?](https://forums.unrealengine.com/t/does-ue5-work-on-my-laptop/1584910)

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**Author:** [@GrumpsodaOnYt](https://forums.unrealengine.com/u/GrumpsodaOnYt)\
**Replies:** 2\
**Last updated:** [January 3, 2024, 4:55pm UTC](https://forums.unrealengine.com/t/does-ue5-work-on-my-laptop/1584910 "2024-01-03T16:55:57Z")

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does anyone know if ue5 is compatible with my ideapad 5 Pro-14ACN6 Laptop - Type 82L7? i keep getting bluescreens and don’t know if its from ue5, considering it bluescreens when install it or use anything from epic. agai…

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## [UE 4.21 game crashing  \[i7-11700K processor\]](https://forums.unrealengine.com/t/ue-4-21-game-crashing-i7-11700k-processor/682287)

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**Author:** [@Remington\_z1](https://forums.unrealengine.com/u/Remington_z1)\
**Replies:** 0\
**Last updated:** [November 2, 2022, 8:43am UTC](https://forums.unrealengine.com/t/ue-4-21-game-crashing-i7-11700k-processor/682287 "2022-11-02T08:43:31Z")

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hey there, I’m trying to run an UE 4.21 game\[Hello Guest Prototype, pretty stable build\] with the setup: i7-11700K ; GTX 1660Ti ; 16 GB RAM. it crashes on start, no window pops up at all. runs on elder pc/laptop, it’s n…

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## [How to maintain save game compatibility with newer game versions?](https://forums.unrealengine.com/t/how-to-maintain-save-game-compatibility-with-newer-game-versions/380619)

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**Author:** [@CyberblastSoft](https://forums.unrealengine.com/u/CyberblastSoft)\
**Replies:** 2\
**Last updated:** [August 17, 2022, 6:02am UTC](https://forums.unrealengine.com/t/how-to-maintain-save-game-compatibility-with-newer-game-versions/380619 "2022-08-17T06:02:11Z")

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Hey Guys! I was wondering if there is a “proper” way to make sure that old save files are able to be read by newer game versions. I know that whether you are using custom binary save or SaveGame classes, if you completel…

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## [Support status of Intel Iris Xe](https://forums.unrealengine.com/t/support-status-of-intel-iris-xe/481132)

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**Author:** [@SlayerGoury](https://forums.unrealengine.com/u/SlayerGoury)\
**Replies:** 1\
**Last updated:** [July 12, 2022, 8:21pm UTC](https://forums.unrealengine.com/t/support-status-of-intel-iris-xe/481132 "2022-07-12T20:21:17Z")

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I am planning my hardware stuff and couldn’t find an answer on this subject: Is iris xe supported currently? What are the plans regarding it’s future support?

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## [Will there be games for chromebook?](https://forums.unrealengine.com/t/will-there-be-games-for-chromebook/485181)

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**Author:** [@iamdes1](https://forums.unrealengine.com/u/iamdes1)\
**Replies:** 2\
**Last updated:** [June 22, 2021, 3:26pm UTC](https://forums.unrealengine.com/t/will-there-be-games-for-chromebook/485181 "2021-06-22T15:26:49Z")

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Hi. As an avid chromebook user I wanted to know would it ever be possible for games such as the sims or the new game on steam that hasn’t been released yet, alterlife to be rendered to work on chromebook? Chromebook has …

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## [If my team creates the game with Windows will it work with Mac?](https://forums.unrealengine.com/t/if-my-team-creates-the-game-with-windows-will-it-work-with-mac/452904)

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**Author:** [@Maximusmith529](https://forums.unrealengine.com/u/Maximusmith529)\
**Replies:** 3\
**Last updated:** [January 3, 2021, 10:46am UTC](https://forums.unrealengine.com/t/if-my-team-creates-the-game-with-windows-will-it-work-with-mac/452904 "2021-01-03T10:46:59Z")

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My team is working on an MMO RPG game and we were concerned that if we make the game using windows computers that are running the windows editors of UE4 it will be incompatible with Mac OS.

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## [When will UE4 work on M1 ARM Chips](https://forums.unrealengine.com/t/when-will-ue4-work-on-m1-arm-chips/476158)

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**Author:** [@Kurtish20](https://forums.unrealengine.com/u/Kurtish20)\
**Replies:** 2\
**Last updated:** [December 24, 2020, 8:04pm UTC](https://forums.unrealengine.com/t/when-will-ue4-work-on-m1-arm-chips/476158 "2020-12-24T20:04:22Z")

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When can we expect the engine to be compatible with apples new M1 chips

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## [how to use my double button press with an axis event movement.](https://forums.unrealengine.com/t/how-to-use-my-double-button-press-with-an-axis-event-movement/466222)

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**Author:** [@anonymous\_user\_7e6055c71](https://forums.unrealengine.com/u/anonymous_user_7e6055c71)\
**Replies:** 8\
**Last updated:** [June 5, 2020, 4:00pm UTC](https://forums.unrealengine.com/t/how-to-use-my-double-button-press-with-an-axis-event-movement/466222 "2020-06-05T16:00:50Z")

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hello everyone, im new here. im not a programmer but ive played with this a lot before asking for help. problem: implemented double-tap/click does not work with axis mapping. this is a problem because i want the playe…

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## [Why do some phones say device not compatible?](https://forums.unrealengine.com/t/why-do-some-phones-say-device-not-compatible/459759)

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**Author:** [@anonymous\_user\_c0fe2914](https://forums.unrealengine.com/u/anonymous_user_c0fe2914)\
**Replies:** 1\
**Last updated:** [December 20, 2019, 7:56pm UTC](https://forums.unrealengine.com/t/why-do-some-phones-say-device-not-compatible/459759 "2019-12-20T19:56:31Z")

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I tried installing my game on a few different phones, it works fine on 3 of them but phones like Huawei Y6 and Huawei P9 lite mini say device not compatible. What setting do I need to change to make them compatible. My p…

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## [How to define the iOS app compatibility listed on App Store](https://forums.unrealengine.com/t/how-to-define-the-ios-app-compatibility-listed-on-app-store/458788)

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**Author:** [@anonymous\_user\_c6224d6f1](https://forums.unrealengine.com/u/anonymous_user_c6224d6f1)\
**Replies:** 0\
**Last updated:** [November 24, 2019, 11:29pm UTC](https://forums.unrealengine.com/t/how-to-define-the-ios-app-compatibility-listed-on-app-store/458788 "2019-11-24T23:29:40Z")

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How can I specify that my app is only compatible with iPhone X or newer? When I upload it to the app store it has a long list of devices ( see image below ) I’m using my macbook with Unreal Engine 4.23 to build for iOS. …

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## [How can I handle std::function being different in Unreal plugin and third party library?](https://forums.unrealengine.com/t/how-can-i-handle-std-function-being-different-in-unreal-plugin-and-third-party-library/455421)

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**Author:** [@MartinNilsson](https://forums.unrealengine.com/u/MartinNilsson)\
**Replies:** 1\
**Last updated:** [September 16, 2019, 7:07pm UTC](https://forums.unrealengine.com/t/how-can-i-handle-std-function-being-different-in-unreal-plugin-and-third-party-library/455421 "2019-09-16T19:07:08Z")

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Hi, I’m trying to use a third party library in UE4 but I’m getting garbage data and crashes. I have determined that the cause of the problem is that the size and alignment requirement of std::function differ between cod…

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## [Is there a list of all VR headsets compatible with UE4?](https://forums.unrealengine.com/t/is-there-a-list-of-all-vr-headsets-compatible-with-ue4/365022)

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**Author:** [@spbrooks4](https://forums.unrealengine.com/u/spbrooks4)\
**Replies:** 6\
**Last updated:** [June 26, 2019, 7:46pm UTC](https://forums.unrealengine.com/t/is-there-a-list-of-all-vr-headsets-compatible-with-ue4/365022 "2019-06-26T19:46:36Z")

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I am interested in vr game creation but am on a tight budget so not many headsets are available to me. I was wondering if there was a list of headsets compatible with ue4 so I can see if the inexpensive ones are on there…

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## [Html webapp doesn't run on chrome on iPad](https://forums.unrealengine.com/t/html-webapp-doesnt-run-on-chrome-on-ipad/449686)

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**Author:** [@Wolfraph](https://forums.unrealengine.com/u/Wolfraph)\
**Replies:** 0\
**Last updated:** [May 27, 2019, 8:14pm UTC](https://forums.unrealengine.com/t/html-webapp-doesnt-run-on-chrome-on-ipad/449686 "2019-05-27T20:14:23Z")

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Hi. I’m creating a web app for an event and It would be awesome to use it on a tablet.or smartphone, instead of a computer. On PC’s web browser it works heavenly. On an android smartphone it works, but finger movement …

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## [Version 4.21.2 for mac?](https://forums.unrealengine.com/t/version-4-21-2-for-mac/442196)

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**Author:** [@anonymous\_user\_5b65fd17](https://forums.unrealengine.com/u/anonymous_user_5b65fd17)\
**Replies:** 1\
**Last updated:** [March 26, 2019, 4:43am UTC](https://forums.unrealengine.com/t/version-4-21-2-for-mac/442196 "2019-03-26T04:43:57Z")

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I have noticed the latest version of Unreal Engine for Windows is 4.21.2. However, when I download Epic Game Launcher for Mac, I only see 4.21.1. Because of that or for some other reasons, if I save a project on Mac, I…

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## [Substance plugin installation/compatibility osx](https://forums.unrealengine.com/t/substance-plugin-installation-compatibility-osx/440959)

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**Author:** [@anonymous\_user\_19378fc0](https://forums.unrealengine.com/u/anonymous_user_19378fc0)\
**Replies:** 4\
**Last updated:** [January 19, 2019, 2:32pm UTC](https://forums.unrealengine.com/t/substance-plugin-installation-compatibility-osx/440959 "2019-01-19T14:32:42Z")

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Hello, I’m trying to work with Substance materials, but am having an installation or compatibility issue. The Epic Games Launcher claims the Substance plugin is installed, but it does not show up in the Unreal Editor. I…

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## [Getting a specific version of UE4?](https://forums.unrealengine.com/t/getting-a-specific-version-of-ue4/441030)

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**Author:** [@Rmx117](https://forums.unrealengine.com/u/Rmx117)\
**Replies:** 2\
**Last updated:** [January 10, 2019, 3:43pm UTC](https://forums.unrealengine.com/t/getting-a-specific-version-of-ue4/441030 "2019-01-10T15:43:06Z")

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At my university they tend to only update to the latest installations of software about once a year in the summer. I currently am taking a level design course in which we are using UE4. The issue is that the latest versi…

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## [Scene Capture Cube - does it work on html5?](https://forums.unrealengine.com/t/scene-capture-cube-does-it-work-on-html5/440724)

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**Author:** [@smooth.criminal](https://forums.unrealengine.com/u/smooth.criminal)\
**Replies:** 4\
**Last updated:** [January 10, 2019, 9:19am UTC](https://forums.unrealengine.com/t/scene-capture-cube-does-it-work-on-html5/440724 "2019-01-10T09:19:49Z")

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I have Scene Capture cube in my scene and it works perfectly in pc preview mode , but when i package it for HTML5 it appears green. is there a way to fix this ? thanks on pc on browser HTML5 version

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## [Is there anyway to restrict iOS compatibility to the A9 and up processors in a blueprint only project?](https://forums.unrealengine.com/t/is-there-anyway-to-restrict-ios-compatibility-to-the-a9-and-up-processors-in-a-blueprint-only-project/432104)

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**Author:** [@Talon\_Katana](https://forums.unrealengine.com/u/Talon_Katana)\
**Replies:** 2\
**Last updated:** [August 22, 2018, 11:31am UTC](https://forums.unrealengine.com/t/is-there-anyway-to-restrict-ios-compatibility-to-the-a9-and-up-processors-in-a-blueprint-only-project/432104 "2018-08-22T11:31:18Z")

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The mobile game I am currently working on is unable to load on any iOS devices lower than an iPhone 6s. I am wondering if there is any way to restrict the device compatibility when packaging a Blueprint project. When u…

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## [How to make my custom build pretend to be the official version](https://forums.unrealengine.com/t/how-to-make-my-custom-build-pretend-to-be-the-official-version/415225)

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**Author:** [@Kyeongho\_Park](https://forums.unrealengine.com/u/Kyeongho_Park)\
**Replies:** 2\
**Last updated:** [June 12, 2018, 3:15am UTC](https://forums.unrealengine.com/t/how-to-make-my-custom-build-pretend-to-be-the-official-version/415225 "2018-06-12T03:15:06Z")

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My current status is like this: I’ve built UE4.18.3 by myself with the source codes from GitHub. I didn’t modify any line of UE source code. It’s just for building a standalone dedicated server(BTW, I can’t understan…

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## [How to make my blueprint asset compatible with Mac?](https://forums.unrealengine.com/t/how-to-make-my-blueprint-asset-compatible-with-mac/394029)

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**Author:** [@Slavq](https://forums.unrealengine.com/u/Slavq)\
**Replies:** 2\
**Last updated:** [May 19, 2017, 2:19pm UTC](https://forums.unrealengine.com/t/how-to-make-my-blueprint-asset-compatible-with-mac/394029 "2017-05-19T14:19:10Z")

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blueprints are cross platform, they should work fine on Mac.

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## [Blueprints modified in 4.15 becomes unusable in 4.14](https://forums.unrealengine.com/t/blueprints-modified-in-4-15-becomes-unusable-in-4-14/388041)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_24cff47d](https://forums.unrealengine.com/u/anonymous_user_24cff47d)\
**Replies:** 1\
**Last updated:** [March 16, 2017, 9:24pm UTC](https://forums.unrealengine.com/t/blueprints-modified-in-4-15-becomes-unusable-in-4-14/388041 "2017-03-16T21:24:41Z")

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We are developing open source Unreal plugin and we wish to support 4.14 as well as 4.15 users. Our plugin project upgrade from 4.14 to 4.15 went fine with few hassles however major issue came when we realized that any BP…

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## [Profile GPU under macOS?](https://forums.unrealengine.com/t/profile-gpu-under-macos/385820)

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**Author:** [@s.mancuso95](https://forums.unrealengine.com/u/s.mancuso95)\
**Replies:** 0\
**Last updated:** [February 22, 2017, 3:30pm UTC](https://forums.unrealengine.com/t/profile-gpu-under-macos/385820 "2017-02-22T15:30:40Z")

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I tried the console command “r.ProfileGPU.ShowUI” but nothing happens, I press enter and the console vanishes without showing the profiler. Any suggestions? I am running UE 4.15 under macOS Sierra 10.12.3 on a MacBook P…

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## [Should I make blueprint content compatible with older versions?](https://forums.unrealengine.com/t/should-i-make-blueprint-content-compatible-with-older-versions/345649)

<div class="topic-metadata">

**Author:** [@Nicat](https://forums.unrealengine.com/u/Nicat)\
**Replies:** 4\
**Last updated:** [November 28, 2016, 7:06pm UTC](https://forums.unrealengine.com/t/should-i-make-blueprint-content-compatible-with-older-versions/345649 "2016-11-28T19:06:11Z")

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Hey. I have made blueprint for marketplace using UE4 10.1 and thinking about to make it compatible with older versions before sending it. Do you think I should go through manually creating whole blueprint again using old…

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## [Possible To Have 2D & 3D Content](https://forums.unrealengine.com/t/possible-to-have-2d-3d-content/376690)

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**Author:** [@anonymous\_user\_68347bbf](https://forums.unrealengine.com/u/anonymous_user_68347bbf)\
**Replies:** 3\
**Last updated:** [November 18, 2016, 1:33pm UTC](https://forums.unrealengine.com/t/possible-to-have-2d-3d-content/376690 "2016-11-18T13:33:11Z")

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Here’s another simple, yet impossible question for everyone! :wink: If I used the the side-scroller platform for a 2D game segment and created a 3D segment would it be possible to implement both segments into a single g…

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## [UE4 2D Map Capability](https://forums.unrealengine.com/t/ue4-2d-map-capability/376554)

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**Author:** [@anonymous\_user\_68347bbf](https://forums.unrealengine.com/u/anonymous_user_68347bbf)\
**Replies:** 3\
**Last updated:** [November 18, 2016, 4:24am UTC](https://forums.unrealengine.com/t/ue4-2d-map-capability/376554 "2016-11-18T04:24:08Z")

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I’ve been looking all over the web and can’t get an answer to what I’m looking for. On the 2D side-scroller platform can you give your game the ability to scroll vertically and horizontally (E.g. Undertale) through blu…

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## [Is the Blueprint system cross-platform?](https://forums.unrealengine.com/t/is-the-blueprint-system-cross-platform/374206)

<div class="topic-metadata">

**Author:** [@Kelros12](https://forums.unrealengine.com/u/Kelros12)\
**Replies:** 1\
**Last updated:** [October 23, 2016, 8:21am UTC](https://forums.unrealengine.com/t/is-the-blueprint-system-cross-platform/374206 "2016-10-23T08:21:16Z")

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Yes, it’s cross-platform.No, there is no extra work involved.

[Next page](https://forums.unrealengine.com/tag/compatibility/548.md?match_all_tags=true&page=1&tags%5B%5D=compatibility)
