# \#combobox

**URL:** https://forums.unrealengine.com/tag/combobox/6453.md

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## [\[UMG\]\[Combobox\] Increasing the spacing/padding between list items?](https://forums.unrealengine.com/t/umg-combobox-increasing-the-spacing-padding-between-list-items/440470)

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**Author:** [@anonymous\_user\_58f5d0fb](https://forums.unrealengine.com/u/anonymous_user_58f5d0fb)\
**Replies:** 5\
**Last updated:** [August 6, 2026, 6:08am UTC](https://forums.unrealengine.com/t/umg-combobox-increasing-the-spacing-padding-between-list-items/440470 "2026-08-06T06:08:00Z")

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Hi all, I’m playing around with styling on a Combobox and I would like to increase the top/bottom padding for the list items so they’re not grouped so tightly together - see the current styling vs what I’d like to achie…

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## [UMG Regression - Combobox displays Menu Border Brush as Grey instead of transparent ](https://forums.unrealengine.com/t/umg-regression-combobox-displays-menu-border-brush-as-grey-instead-of-transparent/2730907)

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**Author:** [@elpuggo](https://forums.unrealengine.com/u/elpuggo)\
**Replies:** 0\
**Last updated:** [June 23, 2026, 8:33pm UTC](https://forums.unrealengine.com/t/umg-regression-combobox-displays-menu-border-brush-as-grey-instead-of-transparent/2730907 "2026-06-23T20:33:05Z")

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Summary The UMG Combobox component seems to be showing a gray background on the “MenuBorderBrush” option instead of being completely transparent. What Type of Bug are you experiencing? UI / Tools Steps to Reproduce Cr…

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## [UE5 ComboBox how to hide background](https://forums.unrealengine.com/t/ue5-combobox-how-to-hide-background/821617)

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**Author:** [@goodriver](https://forums.unrealengine.com/u/goodriver)\
**Replies:** 8\
**Last updated:** [June 8, 2026, 3:21pm UTC](https://forums.unrealengine.com/t/ue5-combobox-how-to-hide-background/821617 "2026-06-08T15:21:06Z")

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How does the ComboBox in the UE5 control behave like UE4, with a transparent background？ UE4： UE5：

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## [ComboBoxString OnChanged Event Args Crash PIE and Editor](https://forums.unrealengine.com/t/comboboxstring-onchanged-event-args-crash-pie-and-editor/2681462)

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**Author:** [@Doctor\_Kannon](https://forums.unrealengine.com/u/Doctor_Kannon)\
**Replies:** 1\
**Last updated:** [December 3, 2025, 1:02pm UTC](https://forums.unrealengine.com/t/comboboxstring-onchanged-event-args-crash-pie-and-editor/2681462 "2025-12-03T13:02:25Z")

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This is occurring again in 5.5.4 I have a UMG Menu with ComboBoxes. The ComboBox options are populated (Add Option) during Event Construct. The ComboBox OnChanged event was simply printing the SelectedItem arg. Howeve…

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## [Change the Size of the scroll bar on a ComboBox](https://forums.unrealengine.com/t/change-the-size-of-the-scroll-bar-on-a-combobox/418374)

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**Author:** [@anonymous\_user\_08787d181](https://forums.unrealengine.com/u/anonymous_user_08787d181)\
**Replies:** 4\
**Last updated:** [August 5, 2025, 4:57pm UTC](https://forums.unrealengine.com/t/change-the-size-of-the-scroll-bar-on-a-combobox/418374 "2025-08-05T16:57:46Z")

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I want to control the size of the scroll bar used in my combo box. I want to make it wider. I already override On Generate Widget to create more spaced out labels. The goal is to create combobox that is easier to use o…

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## [How to change the plain black background of ComboBox dropdown options?](https://forums.unrealengine.com/t/how-to-change-the-plain-black-background-of-combobox-dropdown-options/1667119)

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**Author:** [@AngelKiky](https://forums.unrealengine.com/u/AngelKiky)\
**Replies:** 1\
**Last updated:** [June 10, 2025, 8:16pm UTC](https://forums.unrealengine.com/t/how-to-change-the-plain-black-background-of-combobox-dropdown-options/1667119 "2025-06-10T20:16:58Z")

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I can’t seem to find an option to set the black background to transparent. I tried creating a custom widget to replace the built-in style by changing the generated widget, but there’s still a black background. How can I …

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## [ComboBox Localisation](https://forums.unrealengine.com/t/combobox-localisation/379790)

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**Author:** [@OmicronNEGA](https://forums.unrealengine.com/u/OmicronNEGA)\
**Replies:** 7\
**Last updated:** [March 8, 2025, 5:07am UTC](https://forums.unrealengine.com/t/combobox-localisation/379790 "2025-03-08T05:07:57Z")

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Hello! Currently, I’m trying to localize my project, and the Localisation Dash Panel is very handy. But it won’t work with the options of the ComboBox. So, if I want to localize my ComboBox, what should I do? Thank!

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## [How do I set the font size of the UMG ComboBox (String)?](https://forums.unrealengine.com/t/how-do-i-set-the-font-size-of-the-umg-combobox-string/297864)

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**Author:** [@anonymous\_user\_cd76f6891](https://forums.unrealengine.com/u/anonymous_user_cd76f6891)\
**Replies:** 61\
**Last updated:** [January 23, 2025, 5:04pm UTC](https://forums.unrealengine.com/t/how-do-i-set-the-font-size-of-the-umg-combobox-string/297864 "2025-01-23T17:04:49Z")

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I’ve been playing around the with new UMG ComboBox (String) widget and I haven’t been able to find out how to set the size of the font in the widget, it always comes out really small. What can I do to resolve this? If it…

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## [Localization doesn't work. And there's some weird observations for me to share.](https://forums.unrealengine.com/t/localization-doesnt-work-and-theres-some-weird-observations-for-me-to-share/2022055)

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**Author:** [@bartex\_music](https://forums.unrealengine.com/u/bartex_music)\
**Replies:** 0\
**Last updated:** [September 15, 2024, 5:43pm UTC](https://forums.unrealengine.com/t/localization-doesnt-work-and-theres-some-weird-observations-for-me-to-share/2022055 "2024-09-15T17:43:31Z")

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Hi there, I’m trying to get a Language-switching Combo Box to work, but no matter what, the language doesn’t want to switch. I’ve definitely done everything correctly, making sure that my culture codes are correct, tha…

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## [Get Supported Fullscreen Resolutions in ComboBox](https://forums.unrealengine.com/t/get-supported-fullscreen-resolutions-in-combobox/468113)

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**Author:** [@jplatthastings](https://forums.unrealengine.com/u/jplatthastings)\
**Replies:** 4\
**Last updated:** [September 8, 2024, 11:14pm UTC](https://forums.unrealengine.com/t/get-supported-fullscreen-resolutions-in-combobox/468113 "2024-09-08T23:14:15Z")

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I have followed along multiple tutorials of filling a ComboBox with Supported Resolutions for screens, but it never seems to work. There are no options in the Combo Box. See below for the blueprint and ComboBox. My…

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## [Retainer Box Makes Combobox Buggy](https://forums.unrealengine.com/t/retainer-box-makes-combobox-buggy/488470)

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**Author:** [@TactileVisions](https://forums.unrealengine.com/u/TactileVisions)\
**Replies:** 10\
**Last updated:** [April 8, 2024, 12:18am UTC](https://forums.unrealengine.com/t/retainer-box-makes-combobox-buggy/488470 "2024-04-08T00:18:41Z")

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When the HUD is wrapped in a retainer box, the combo box behaves differently from normal: a scrollbar appears on the side and the menu items have to be clicked several times to be selected. Depending on the clicking spee…

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## [Stop scroll box from scrolling when scrolling a combo box widget](https://forums.unrealengine.com/t/stop-scroll-box-from-scrolling-when-scrolling-a-combo-box-widget/1638475)

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**Author:** [@xexaaron2](https://forums.unrealengine.com/u/xexaaron2)\
**Replies:** 0\
**Last updated:** [January 24, 2024, 5:48am UTC](https://forums.unrealengine.com/t/stop-scroll-box-from-scrolling-when-scrolling-a-combo-box-widget/1638475 "2024-01-24T05:48:17Z")

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I have setup a ScrollBox widget inside my SettingsMenu widget and i have a few containers inside the scrollbox that contain another widget which contains a combobox. When scrolling these combo boxes on smaller window siz…

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## [How can i open combobox by touch?](https://forums.unrealengine.com/t/how-can-i-open-combobox-by-touch/473865)

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**Author:** [@user\_5a6bfd32b1a7349a5f1413349459e191f21a52a9f5b6c819e33abd](https://forums.unrealengine.com/u/user_5a6bfd32b1a7349a5f1413349459e191f21a52a9f5b6c819e33abd)\
**Replies:** 3\
**Last updated:** [September 28, 2023, 7:10am UTC](https://forums.unrealengine.com/t/how-can-i-open-combobox-by-touch/473865 "2023-09-28T07:10:40Z")

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Hi Guys! I am making umg with touch monitor. When i clicked combobox by mouse button, combobox was opened normally. But when i clicked combobox by touch, combobox was opened and closed when untouch immediately. How c…

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## [Combo Box (String) not working](https://forums.unrealengine.com/t/combo-box-string-not-working/1277586)

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**Author:** [@The\_untextured](https://forums.unrealengine.com/u/The_untextured)\
**Replies:** 2\
**Last updated:** [September 10, 2023, 11:42pm UTC](https://forums.unrealengine.com/t/combo-box-string-not-working/1277586 "2023-09-10T23:42:15Z")

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Hi all! I have a problem where the combo box does not drop down when I click on it. As seen below, it is populated. I also bound an event to “On Opening”, as shown here: and the text does get printed when I click …

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## [Combo box (string) not working when game is paused](https://forums.unrealengine.com/t/combo-box-string-not-working-when-game-is-paused/1277694)

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**Author:** [@The\_untextured](https://forums.unrealengine.com/u/The_untextured)\
**Replies:** 1\
**Last updated:** [August 31, 2023, 8:07am UTC](https://forums.unrealengine.com/t/combo-box-string-not-working-when-game-is-paused/1277694 "2023-08-31T08:07:13Z")

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I am having a problem with combo boxes, where they will only work if the game is not paused. This is quite a nuisance since I am using them in my pause menu. Is there anything I can do about it to fix it?

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## [What is "Selection Type" from Combo Box OnSelectionChanged node?](https://forums.unrealengine.com/t/what-is-selection-type-from-combo-box-onselectionchanged-node/345853)

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**Author:** [@Zeustiak](https://forums.unrealengine.com/u/Zeustiak)\
**Replies:** 9\
**Last updated:** [November 24, 2022, 6:13am UTC](https://forums.unrealengine.com/t/what-is-selection-type-from-combo-box-onselectionchanged-node/345853 "2022-11-24T06:13:58Z")

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Made a combo box that is almost functional, but I am not seeing the output I expected from the “Selection Type” output on the OnSelectionChanged node. It is giving me 2 every time. even with a drop down that only has 2 …

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## [ComboBoxString OnSelectionChanged syntax](https://forums.unrealengine.com/t/comboboxstring-onselectionchanged-syntax/368329)

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**Author:** [@BigaCubensis](https://forums.unrealengine.com/u/BigaCubensis)\
**Replies:** 2\
**Last updated:** [July 19, 2022, 12:13am UTC](https://forums.unrealengine.com/t/comboboxstring-onselectionchanged-syntax/368329 "2022-07-19T00:13:43Z")

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Hi, I have trouble with specifying OnSelectionChanged of ComboBoxString event in C++. The standard way with AddDynamic seems doesnt work. pTerritorySelector-\>OnSelectionChanged.AddDynamic(this, &UEditorScreen::OnSelec…

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## [Setting combo box using Enum](https://forums.unrealengine.com/t/setting-combo-box-using-enum/400617)

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**Author:** [@Koaku](https://forums.unrealengine.com/u/Koaku)\
**Replies:** 4\
**Last updated:** [July 12, 2022, 1:18pm UTC](https://forums.unrealengine.com/t/setting-combo-box-using-enum/400617 "2022-07-12T13:18:13Z")

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Hi Koaku, if you right click in the graph and search for your desired enum, a ForEach \[yourEnum\] option should appear under Utilities \> Enum.

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## [How to use translation localization on combobox string ?](https://forums.unrealengine.com/t/how-to-use-translation-localization-on-combobox-string/491337)

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**Author:** [@Pimeine](https://forums.unrealengine.com/u/Pimeine)\
**Replies:** 0\
**Last updated:** [November 26, 2021, 8:09am UTC](https://forums.unrealengine.com/t/how-to-use-translation-localization-on-combobox-string/491337 "2021-11-26T08:09:54Z")

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Hello, I’m a big begginner of blueprint in Unreal Engine, and I’m comming here after hours of research. I translated my menu widget using the translation localization but it cannot translate the strings of my combobox. …

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## [How do you feed information from a Widget to a Character NOT on Tick](https://forums.unrealengine.com/t/how-do-you-feed-information-from-a-widget-to-a-character-not-on-tick/489939)

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**Author:** [@Ad\_Oculos](https://forums.unrealengine.com/u/Ad_Oculos)\
**Replies:** 1\
**Last updated:** [October 17, 2021, 8:00am UTC](https://forums.unrealengine.com/t/how-do-you-feed-information-from-a-widget-to-a-character-not-on-tick/489939 "2021-10-17T08:00:05Z")

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I’m building a character customization menu. I’m using a combo box that allows you to select what type of player the character is supposed to be. Based on your selection the character will hold or wear different items. …

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## [Font and Menu styles for ComboBox](https://forums.unrealengine.com/t/font-and-menu-styles-for-combobox/315628)

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**Author:** [@Stormrage256](https://forums.unrealengine.com/u/Stormrage256)\
**Replies:** 2\
**Last updated:** [May 25, 2021, 6:12pm UTC](https://forums.unrealengine.com/t/font-and-menu-styles-for-combobox/315628 "2021-05-25T18:12:36Z")

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Hi, I’m working on a prototype UMG Menu and I’ve been using Scrollbox with custom buttons for choosing my visual settings. Today, I just tried out ComboBox since I got a suggestion that it’s easier to work with. However …

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## [Widget ComboBox item style doesn't work](https://forums.unrealengine.com/t/widget-combobox-item-style-doesnt-work/437918)

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**Author:** [@Hustlan](https://forums.unrealengine.com/u/Hustlan)\
**Replies:** 4\
**Last updated:** [March 16, 2021, 9:48am UTC](https://forums.unrealengine.com/t/widget-combobox-item-style-doesnt-work/437918 "2021-03-16T09:48:48Z")

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Hello, guys. For some reason brushes for inactive items in ComboBox do not paint the items. Active and active hovered brushes work as expected However, inactive and inactive hovered brushes seem to do nothing. Am…

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## [\[4.16\] Navigating ComboBox using keyboard/gamepad is not working](https://forums.unrealengine.com/t/4-16-navigating-combobox-using-keyboard-gamepad-is-not-working/394534)

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**Author:** [@Hassunami](https://forums.unrealengine.com/u/Hassunami)\
**Replies:** 9\
**Last updated:** [January 14, 2021, 2:57am UTC](https://forums.unrealengine.com/t/4-16-navigating-combobox-using-keyboard-gamepad-is-not-working/394534 "2021-01-14T02:57:52Z")

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Hello when creating a ComboBox in UMG, opening the and selection the options works fine when using the mouse. However, trying to do the same in keyboard/gamepad (using Xbox 360 controller) is not working. The selectio…

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## [3D Widget ComboBox not Working](https://forums.unrealengine.com/t/3d-widget-combobox-not-working/315268)

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**Author:** [@anonymous\_user\_82740e9e](https://forums.unrealengine.com/u/anonymous_user_82740e9e)\
**Replies:** 9\
**Last updated:** [November 22, 2020, 11:06pm UTC](https://forums.unrealengine.com/t/3d-widget-combobox-not-working/315268 "2020-11-22T23:06:37Z")

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Currently I have a Widget with a ComboBox which works when added to Viewport. However when I use Blueprint with the Widget added as a 3D instance. The ComboBox does not drop down and the game lags for a few seconds. Sinc…

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## [SlateUI - SMenuAnchor Dropdown Menu Flickering](https://forums.unrealengine.com/t/slateui-smenuanchor-dropdown-menu-flickering/465104)

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**Author:** [@icroiant](https://forums.unrealengine.com/u/icroiant)\
**Replies:** 4\
**Last updated:** [November 16, 2020, 1:51am UTC](https://forums.unrealengine.com/t/slateui-smenuanchor-dropdown-menu-flickering/465104 "2020-11-16T01:51:05Z")

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Hi there, I’ve encountered a problem with slate combo menus: Menus opened with EPopupMethod::CreateNewWindow flickers when it tries to move to a new position after opening, for example when the parent window is dragged…

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## [Combo box without duplicating the selected option](https://forums.unrealengine.com/t/combo-box-without-duplicating-the-selected-option/464316)

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**Author:** [@tommybazar](https://forums.unrealengine.com/u/tommybazar)\
**Replies:** 0\
**Last updated:** [April 27, 2020, 8:07am UTC](https://forums.unrealengine.com/t/combo-box-without-duplicating-the-selected-option/464316 "2020-04-27T08:07:46Z")

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Hey guys, got a problem that I feel should be super simple to solve, but couldn’t find any solutions on the forums or here. I’ve got a combobox to switch between two menus, now, whatever option is selected is displayed …

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## [Making UMG to filter through actors containing specific "Gameplay Tags"](https://forums.unrealengine.com/t/making-umg-to-filter-through-actors-containing-specific-gameplay-tags/458486)

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**Author:** [@Nobel](https://forums.unrealengine.com/u/Nobel)\
**Replies:** 1\
**Last updated:** [November 16, 2019, 6:27am UTC](https://forums.unrealengine.com/t/making-umg-to-filter-through-actors-containing-specific-gameplay-tags/458486 "2019-11-16T06:27:23Z")

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Hello Everyone, I’m trying to build a UMG Filtration system through Comboboxes that build with a hierarchical system (Region\>\>City\>\>Dynasty\>\>Building Type\>\>Building Component\>\> Building Element) which means when a user…

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## [\[UMG\] Open ComboBox from BP](https://forums.unrealengine.com/t/umg-open-combobox-from-bp/328837)

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**Author:** [@anonymous\_user\_8eaddccb](https://forums.unrealengine.com/u/anonymous_user_8eaddccb)\
**Replies:** 1\
**Last updated:** [October 17, 2019, 7:38pm UTC](https://forums.unrealengine.com/t/umg-open-combobox-from-bp/328837 "2019-10-17T19:38:00Z")

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Hi Guys, Long story short, I’m creating a menu system that will allow for use with mouse, keyboard and GamePad input. I have most of the simple stuff down. Buttons and checkboxes take all 3 inputs fine. What my major is…

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## [How to get combobox reference OnGenerateWidget?](https://forums.unrealengine.com/t/how-to-get-combobox-reference-ongeneratewidget/456181)

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**Author:** [@Fairlightish](https://forums.unrealengine.com/u/Fairlightish)\
**Replies:** 0\
**Last updated:** [September 29, 2019, 1:11pm UTC](https://forums.unrealengine.com/t/how-to-get-combobox-reference-ongeneratewidget/456181 "2019-09-29T13:11:14Z")

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Hello, I need to use OnGenerateWidget for Combobox to replace it with my solution so I am able to detect if cursor is hovering on selections. However I couldn’t find a way to get a reference which combobox has called On…

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## [Make combo string box hit a check box](https://forums.unrealengine.com/t/make-combo-string-box-hit-a-check-box/456094)

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**Author:** [@Jsoul89](https://forums.unrealengine.com/u/Jsoul89)\
**Replies:** 1\
**Last updated:** [September 28, 2019, 6:50pm UTC](https://forums.unrealengine.com/t/make-combo-string-box-hit-a-check-box/456094 "2019-09-28T18:50:04Z")

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ok so basically what im trying to achieve is a way for a check box to be checked if the right name is attached too it… I.E. i have two sets of tables, table 1 and table 2, i want the check boxes i have 4 of them to auto…

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