# \#color

**URL:** https://forums.unrealengine.com/tag/color/1454.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [3D UMG widget looks washed out](https://forums.unrealengine.com/t/3d-umg-widget-looks-washed-out/362624)

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**Author:** [@plato.manchi](https://forums.unrealengine.com/u/plato.manchi)\
**Replies:** 9\
**Last updated:** [October 23, 2026, 12:39pm UTC](https://forums.unrealengine.com/t/3d-umg-widget-looks-washed-out/362624 "2026-10-23T12:39:07Z")

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I created a 3D widget and placed it on the level. I disabled all the post processing in the editor. Yet the 3D widget’s color looks washed out compared to adding the same widget directly to viewport. This is how it look…

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## [Image color change does not work when dragging.](https://forums.unrealengine.com/t/image-color-change-does-not-work-when-dragging/2833507)

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**Author:** [@SemanticRain619](https://forums.unrealengine.com/u/SemanticRain619)\
**Replies:** 1\
**Last updated:** [September 24, 2026, 5:05pm UTC](https://forums.unrealengine.com/t/image-color-change-does-not-work-when-dragging/2833507 "2026-09-24T17:05:58Z")

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I tried changing the color within the user widget inside OnDragDetected, but it isn’t working. It works when executed from other locations, but not when drag. Even though the changes to the SizeBox are working. Something…

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## [Hex Code (RRGGBBAA) to RGB (Reliable) ](https://forums.unrealengine.com/t/hex-code-rrggbbaa-to-rgb-reliable/2734024)

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**Author:** [@truedpg](https://forums.unrealengine.com/u/truedpg)\
**Replies:** 0\
**Last updated:** [July 7, 2026, 5:00am UTC](https://forums.unrealengine.com/t/hex-code-rrggbbaa-to-rgb-reliable/2734024 "2026-07-07T05:00:33Z")

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Hello, guys. There is a node that converts a color value to a RRGGBBAA hex code and there is no node for turning it back into a color value. I saw a resolved thread with a solution for this issue, but when I used the blu…

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## [Color mismatch / Saturation drop between Viewport and Render/HighRes Screenshot (UE 5.6 & 5.3) ](https://forums.unrealengine.com/t/color-mismatch-saturation-drop-between-viewport-and-render-highres-screenshot-ue-5-6-5-3/2721618)

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**Author:** [@PiotrekVu](https://forums.unrealengine.com/u/PiotrekVu)\
**Replies:** 0\
**Last updated:** [May 12, 2026, 2:57pm UTC](https://forums.unrealengine.com/t/color-mismatch-saturation-drop-between-viewport-and-render-highres-screenshot-ue-5-6-5-3/2721618 "2026-05-12T14:57:26Z")

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Hey, I’m slowly losing my mind over a color management issue and hoping someone here knows the fix. Basically, my viewport colors just won’t match my outputs. I’m currently in UE 5.6 (tested in 5.3 too, exact same thing)…

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## [Being able to export and import color schemes.](https://forums.unrealengine.com/t/being-able-to-export-and-import-color-schemes/2714861)

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**Author:** [@OrangeAedan](https://forums.unrealengine.com/u/OrangeAedan)\
**Replies:** 0\
**Last updated:** [April 12, 2026, 9:01pm UTC](https://forums.unrealengine.com/t/being-able-to-export-and-import-color-schemes/2714861 "2026-04-12T21:01:06Z")

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I created a widget simple color scheme containing 9 colors that I often use. And I use these colors in many projects. Right now, I have to recreate it each time I start a new project. My color schemes also get removed fo…

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## [How to change the color of a billboard?](https://forums.unrealengine.com/t/how-to-change-the-color-of-a-billboard/2660334)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 1\
**Last updated:** [March 23, 2026, 2:44pm UTC](https://forums.unrealengine.com/t/how-to-change-the-color-of-a-billboard/2660334 "2026-03-23T14:44:35Z")

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I want to use a color-coded billboard to mark the placement of objects in the editor, but I don’t know how to change the color. There was a description that the color can be changed from the material, but the only optio…

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## [Blown out Colors](https://forums.unrealengine.com/t/blown-out-colors/2694262)

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**Author:** [@Bushwookie69](https://forums.unrealengine.com/u/Bushwookie69)\
**Replies:** 1\
**Last updated:** [January 23, 2026, 7:14pm UTC](https://forums.unrealengine.com/t/blown-out-colors/2694262 "2026-01-23T19:14:07Z")

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I have a issue with my lighting in my level. My ninjas smoke should be a dark grey/black fade but its more Light grey/white almost. Then my turrets and barricades have health bars that are green on top but they are so bl…

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## [Does 3PointLevels node always outputs grayscale image?](https://forums.unrealengine.com/t/does-3pointlevels-node-always-outputs-grayscale-image/417403)

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**Author:** [@anonymous\_user\_feaa4697](https://forums.unrealengine.com/u/anonymous_user_feaa4697)\
**Replies:** 1\
**Last updated:** [January 20, 2026, 11:08am UTC](https://forums.unrealengine.com/t/does-3pointlevels-node-always-outputs-grayscale-image/417403 "2026-01-20T11:08:28Z")

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Hi there, I am trying to use the “3PointLevels” node in the material editor to adjust the levels of an RBG 2d texture image, but no matter what I do, it appears the node always converts the image to black and white. I…

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## [\[Request\] Improved Colors and Tone mapper](https://forums.unrealengine.com/t/request-improved-colors-and-tone-mapper/2144918)

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**Author:** [@Ibtesam\_Sadiq](https://forums.unrealengine.com/u/Ibtesam_Sadiq)\
**Replies:** 5\
**Last updated:** [December 23, 2025, 3:38pm UTC](https://forums.unrealengine.com/t/request-improved-colors-and-tone-mapper/2144918 "2025-12-23T15:38:33Z")

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Today, I watched a video about a new tone mapper that outperforms Unreal’s ACES-based tone mapper. The new tone mapper looked significantly better and more realistic. I’m curious why Epic hasn’t considered it yet, or if …

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## [Reading texture color data using UV values](https://forums.unrealengine.com/t/reading-texture-color-data-using-uv-values/465888)

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**Author:** [@thugzook](https://forums.unrealengine.com/u/thugzook)\
**Replies:** 18\
**Last updated:** [December 16, 2025, 11:50am UTC](https://forums.unrealengine.com/t/reading-texture-color-data-using-uv-values/465888 "2025-12-16T11:50:16Z")

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I’ve been searching online for a solution to this, but to no avail. I am trying to read color data from a texture using the UV coordinates. As you can see in the image below, I am successful in acquiring the UV values. …

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## [OkColor Plugin](https://forums.unrealengine.com/t/okcolor-plugin/2678750)

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**Author:** [@Corvusant](https://forums.unrealengine.com/u/Corvusant)\
**Replies:** 0\
**Last updated:** [November 25, 2025, 10:31pm UTC](https://forums.unrealengine.com/t/okcolor-plugin/2678750 "2025-11-25T22:31:24Z")

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With the OkColor plugin you will be able to convert linear RGB colors to the OKLCH color space. Why the OKLCH Space? OKLCH is a perceptually consistent, larger color space. which keeps the brightness of the color the …

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## [how to fix inconsistency lights and colors between pathtracer viewport and render ](https://forums.unrealengine.com/t/how-to-fix-inconsistency-lights-and-colors-between-pathtracer-viewport-and-render/2677912)

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**Author:** [@hydrooise](https://forums.unrealengine.com/u/hydrooise)\
**Replies:** 0\
**Last updated:** [November 23, 2025, 10:02pm UTC](https://forums.unrealengine.com/t/how-to-fix-inconsistency-lights-and-colors-between-pathtracer-viewport-and-render/2677912 "2025-11-23T22:02:30Z")

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hello, i found myself stuck in incosistent lighting and colors, as tou can see from the images the viewport has brighter highlights than the exr render. for more info: i have a post process with manual exposure settings…

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## [RGB to Hue in material](https://forums.unrealengine.com/t/rgb-to-hue-in-material/314303)

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**Author:** [@Davision](https://forums.unrealengine.com/u/Davision)\
**Replies:** 7\
**Last updated:** [November 14, 2025, 3:25pm UTC](https://forums.unrealengine.com/t/rgb-to-hue-in-material/314303 "2025-11-14T15:25:09Z")

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How could I convert a RGB input to a Hue value inside the material editor? I found this formula but I have no clue how and if it is even possible in the material editor of UE4: The required max and min are especially …

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## [Import point cloud from Python without import dialogue](https://forums.unrealengine.com/t/import-point-cloud-from-python-without-import-dialogue/474147)

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**Author:** [@aliasense](https://forums.unrealengine.com/u/aliasense)\
**Replies:** 1\
**Last updated:** [October 30, 2025, 5:56pm UTC](https://forums.unrealengine.com/t/import-point-cloud-from-python-without-import-dialogue/474147 "2025-10-30T17:56:00Z")

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If importing a lidar point cloud via Python, how can we automatically set the color range, and columns without having to manually fill out the import dialogue each time? import unreal AssetTools = unreal.AssetToolsHelpe…

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## [\[Feedback Wanted\] Just released my new Fortnite map – Looking for playtesters!](https://forums.unrealengine.com/t/feedback-wanted-just-released-my-new-fortnite-map-looking-for-playtesters/2613653)

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**Author:** [@Teggar](https://forums.unrealengine.com/u/Teggar)\
**Replies:** 0\
**Last updated:** [July 22, 2025, 12:20am UTC](https://forums.unrealengine.com/t/feedback-wanted-just-released-my-new-fortnite-map-looking-for-playtesters/2613653 "2025-07-22T00:20:35Z")

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Hey guys! I just launched my brand new UEFN map called “Color Game”, and I’d love to get some feedback from fellow creators and players! :puzzle\_piece: Map Code: 7132-7694-9219 https://www.fortnite.com/@nocide/7132-76…

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## [Change color of editable text in rintime](https://forums.unrealengine.com/t/change-color-of-editable-text-in-rintime/473751)

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**Author:** [@Shedels](https://forums.unrealengine.com/u/Shedels)\
**Replies:** 9\
**Last updated:** [July 5, 2025, 3:31pm UTC](https://forums.unrealengine.com/t/change-color-of-editable-text-in-rintime/473751 "2025-07-05T15:31:23Z")

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I like this idea with Border but i can’t see my text. I repeated the action on the gif, but maybe smth wrong

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## [Monitor calibration](https://forums.unrealengine.com/t/monitor-calibration/2354871)

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**Author:** [@mrboni](https://forums.unrealengine.com/u/mrboni)\
**Replies:** 2\
**Last updated:** [March 4, 2025, 3:03pm UTC](https://forums.unrealengine.com/t/monitor-calibration/2354871 "2025-03-04T15:03:35Z")

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Are UE5 viewports (in Windows) color managed, as in, does it use the ICC profile assigned to a monitor? If not, what solutions are people using to work in UE with their calibrated monitor?

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## [C++ Line Trace Debug Color](https://forums.unrealengine.com/t/c-line-trace-debug-color/443795)

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**Author:** [@Geezius](https://forums.unrealengine.com/u/Geezius)\
**Replies:** 6\
**Last updated:** [March 2, 2025, 8:55pm UTC](https://forums.unrealengine.com/t/c-line-trace-debug-color/443795 "2025-03-02T20:55:47Z")

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I have successfully used both Trace Tags and DrawDebugLine to render debug lines, but I have an issue. Is there a function for a C++ debug line that acts like the blueprint version (color features)? Trace Tags seem to o…

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## [Colour picker closing prematurely](https://forums.unrealengine.com/t/colour-picker-closing-prematurely/2341239)

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**Author:** [@Boomer64](https://forums.unrealengine.com/u/Boomer64)\
**Replies:** 0\
**Last updated:** [February 18, 2025, 5:27am UTC](https://forums.unrealengine.com/t/colour-picker-closing-prematurely/2341239 "2025-02-18T05:27:12Z")

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I’m experiencing a peculiar problem. I’m working in UE5.5.3 I have a component that contains an array of UObjects that hold colour data. See here: // The array of sequences this camera has UPROPERTY(EditAnywhere, Inst…

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## [Export AppleProRes 422 HQ in BT2020 Colour Rage ](https://forums.unrealengine.com/t/export-appleprores-422-hq-in-bt2020-colour-rage/2321666)

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**Author:** [@Thk-Design](https://forums.unrealengine.com/u/Thk-Design)\
**Replies:** 0\
**Last updated:** [February 7, 2025, 2:52pm UTC](https://forums.unrealengine.com/t/export-appleprores-422-hq-in-bt2020-colour-rage/2321666 "2025-02-07T14:52:42Z")

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Hello i try to render via Movie Render Queue a Apple Pro Res 422 HQ in BT2020 Colour range. Unfortunally all Settings i try doesn’t change anything. If it is possible, what do I have to set where to make it work? T…

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## [How to use vertex colors in material?](https://forums.unrealengine.com/t/how-to-use-vertex-colors-in-material/1770213)

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**Author:** [@Texn0krat](https://forums.unrealengine.com/u/Texn0krat)\
**Replies:** 1\
**Last updated:** [February 6, 2025, 11:43am UTC](https://forums.unrealengine.com/t/how-to-use-vertex-colors-in-material/1770213 "2025-02-06T11:43:41Z")

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Hello. I have a 6 vertex colors/color attributes in Blender and want to export it in UE5. I know that I can use only one vertex color using vertex color node in unreal, but I’ve baked it to textures and still can’t use i…

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## [OCIO for Media Plate actor ?](https://forums.unrealengine.com/t/ocio-for-media-plate-actor/2295869)

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**Author:** [@Data\_Vision](https://forums.unrealengine.com/u/Data_Vision)\
**Replies:** 0\
**Last updated:** [January 21, 2025, 8:59pm UTC](https://forums.unrealengine.com/t/ocio-for-media-plate-actor/2295869 "2025-01-21T20:59:33Z")

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Hi there, I’m wondering why we don’t have the option to use an OCIO transform in a media plate actor ? With developments like holdout composite it makes sense to enable the option. Use case : playback of log footage

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## [Change color(spread) based on hit location](https://forums.unrealengine.com/t/change-color-spread-based-on-hit-location/444679)

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**Author:** [@pom\_bo](https://forums.unrealengine.com/u/pom_bo)\
**Replies:** 9\
**Last updated:** [December 2, 2024, 8:35pm UTC](https://forums.unrealengine.com/t/change-color-spread-based-on-hit-location/444679 "2024-12-02T20:35:18Z")

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Think of a drop of water falling into a pond. I created a cube that changes its color when the player steps in it. Here are the blueprints I have so far: So with this the whole cube begins changing its color at onc…

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## [Unreal to Davinci Resolve - ACES Color Matching!?](https://forums.unrealengine.com/t/unreal-to-davinci-resolve-aces-color-matching/1597223)

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**Author:** [@KaptenLudvig](https://forums.unrealengine.com/u/KaptenLudvig)\
**Replies:** 3\
**Last updated:** [November 1, 2024, 11:29am UTC](https://forums.unrealengine.com/t/unreal-to-davinci-resolve-aces-color-matching/1597223 "2024-11-01T11:29:00Z")

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Hello! So, after spending nearly 2 months and surely more than 40 hours of effective work trying to figure this out, I now turn to our dear community for help :slight\_smile: THE ISSUE When rendering EXR in ACES - ACESc…

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## [HSL Color Picker Support](https://forums.unrealengine.com/t/hsl-color-picker-support/2083032)

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**Author:** [@abhi.26.09](https://forums.unrealengine.com/u/abhi.26.09)\
**Replies:** 0\
**Last updated:** [October 23, 2024, 2:49pm UTC](https://forums.unrealengine.com/t/hsl-color-picker-support/2083032 "2024-10-23T14:49:03Z")

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HSL breaks down color in a way that’s easier for us to understand. “Hue” refers to the type of color (like red, blue, green), “Saturation” controls how intense or faded the color is, and “Lightness” adjusts how bright or…

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## [Virtual textures blured or one color](https://forums.unrealengine.com/t/virtual-textures-blured-or-one-color/815812)

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**Author:** [@MisterYoda13](https://forums.unrealengine.com/u/MisterYoda13)\
**Replies:** 5\
**Last updated:** [October 22, 2024, 2:26pm UTC](https://forums.unrealengine.com/t/virtual-textures-blured-or-one-color/815812 "2024-10-22T14:26:02Z")

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Hello, I have a really big scene with a lot of high resolution textures. I’m trying to optimize the scene by converting the textures to Virtual Textures. It worked just fine from the beginning. I had some textures that …

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## [UE 5.3 Light Grey theme](https://forums.unrealengine.com/t/ue-5-3-light-grey-theme/1300177)

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**Author:** [@Proigr3](https://forums.unrealengine.com/u/Proigr3)\
**Replies:** 5\
**Last updated:** [October 4, 2024, 3:46am UTC](https://forums.unrealengine.com/t/ue-5-3-light-grey-theme/1300177 "2024-10-04T03:46:39Z")

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Hey all. I just created this Light Grey theme for UE 5.3. I’ll make it available for download. Light Grey.json (4.7 KB)

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## [\[UMG\] Editable Text - change text color](https://forums.unrealengine.com/t/umg-editable-text-change-text-color/362807)

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**Author:** [@JaroMast](https://forums.unrealengine.com/u/JaroMast)\
**Replies:** 7\
**Last updated:** [September 19, 2024, 4:36am UTC](https://forums.unrealengine.com/t/umg-editable-text-change-text-color/362807 "2024-09-19T04:36:14Z")

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Hello, is it possible to change color of Editable Text in UMG?

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## [Why does 'Print String' color not show in output log?](https://forums.unrealengine.com/t/why-does-print-string-color-not-show-in-output-log/300896)

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**Author:** [@Erdrik](https://forums.unrealengine.com/u/Erdrik)\
**Replies:** 6\
**Last updated:** [August 19, 2024, 2:25pm UTC](https://forums.unrealengine.com/t/why-does-print-string-color-not-show-in-output-log/300896 "2024-08-19T14:25:59Z")

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I have recently discovered the wonders of ‘Print String’ as used to place text in the output log! (behind the times, yes I know, anyway…) But no matter what linear color I input into the command it always comes out gre…

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## [Update spline color in package ](https://forums.unrealengine.com/t/update-spline-color-in-package/1880877)

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**Author:** [@YongManTing](https://forums.unrealengine.com/u/YongManTing)\
**Replies:** 0\
**Last updated:** [May 30, 2024, 2:14pm UTC](https://forums.unrealengine.com/t/update-spline-color-in-package/1880877 "2024-05-30T14:14:12Z")

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Hi there, I am currently working display MRT lines in Unreal. I managed to get the color and update spline in the editor mode, it works perfectly fine. However, when I package it out, the spline appears grey (Color not …

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