# \#collider

**URL:** https://forums.unrealengine.com/tag/collider/1371.md

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## [Clarity on Custom Collision Meshes. Potential UE5 Editor Bug.](https://forums.unrealengine.com/t/clarity-on-custom-collision-meshes-potential-ue5-editor-bug/2693847)

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**Author:** [@DanielOS96](https://forums.unrealengine.com/u/DanielOS96)\
**Replies:** 2\
**Last updated:** [January 21, 2026, 4:10pm UTC](https://forums.unrealengine.com/t/clarity-on-custom-collision-meshes-potential-ue5-editor-bug/2693847 "2026-01-21T16:10:08Z")

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I am trying to add custom collisions to a suitcase. I want to use as the custom collision model a static mesh model I created in the UE5 Modelling tool. I have created the static mesh in the modelling mode and assigned…

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## [Sphere Collider's end overlap event is triggered even if actor still within sphere](https://forums.unrealengine.com/t/sphere-colliders-end-overlap-event-is-triggered-even-if-actor-still-within-sphere/2578964)

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**Author:** [@limbojunkie](https://forums.unrealengine.com/u/limbojunkie)\
**Replies:** 5\
**Last updated:** [June 27, 2025, 8:20am UTC](https://forums.unrealengine.com/t/sphere-colliders-end-overlap-event-is-triggered-even-if-actor-still-within-sphere/2578964 "2025-06-27T08:20:24Z")

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I am using Sphere collider to detect actor’s nearby enemies. When an enemy is within the sphere collider, the “Begin Overlap” event is triggered and when the enemy leaves the collider’s range the “End Overlap” event shou…

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## [Error while converting into apk for oculus quest 3 ](https://forums.unrealengine.com/t/error-while-converting-into-apk-for-oculus-quest-3/2364424)

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**Author:** [@Achu0005](https://forums.unrealengine.com/u/Achu0005)\
**Replies:** 0\
**Last updated:** [February 28, 2025, 2:11pm UTC](https://forums.unrealengine.com/t/error-while-converting-into-apk-for-oculus-quest-3/2364424 "2025-02-28T14:11:03Z")

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We have been building an apk for oculus quest 3 in unreal engine when we connect straight in unreal engine it is working but I if convert apk the collision is not working on stairs we have used simple as complex collide…

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## [How do I stop my character from falling through the floor?](https://forums.unrealengine.com/t/how-do-i-stop-my-character-from-falling-through-the-floor/831270)

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**Author:** [@ttohaver](https://forums.unrealengine.com/u/ttohaver)\
**Replies:** 2\
**Last updated:** [March 29, 2023, 4:11pm UTC](https://forums.unrealengine.com/t/how-do-i-stop-my-character-from-falling-through-the-floor/831270 "2023-03-29T16:11:35Z")

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Hello, Im new to Unreal. I currently have been using the third-person template and have been creating my project within the template. My character has all of a sudden started falling through the floor and I can’t seem to…

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## [Where is the “kinematic collider” (5.4 from GDC)](https://forums.unrealengine.com/t/where-is-the-kinematic-collider-5-4-from-gdc/1770381)

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**Author:** [@virtualfilmer](https://forums.unrealengine.com/u/virtualfilmer)\
**Replies:** 4\
**Last updated:** [May 16, 2024, 12:46pm UTC](https://forums.unrealengine.com/t/where-is-the-kinematic-collider-5-4-from-gdc/1770381 "2024-05-16T12:46:40Z")

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Hi all :slight\_smile: I’m trying to find the “kinematic collider” that the GDC 2024 presentations talked about :slight\_smile: Anyone been able to figure it out? Seems like it’s using a mesh instead of a capsule Vf

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## [How does Auto Weld treat welded colliders?](https://forums.unrealengine.com/t/how-does-auto-weld-treat-welded-colliders/389343)

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**Author:** [@Furinyx](https://forums.unrealengine.com/u/Furinyx)\
**Replies:** 1\
**Last updated:** [May 8, 2024, 9:04pm UTC](https://forums.unrealengine.com/t/how-does-auto-weld-treat-welded-colliders/389343 "2024-05-08T21:04:44Z")

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I’ve spent about 15 minutes trying to find documentation or a question on this but I don’t seem to be coming up with anything. I am curious as to whether the Auto Weld option for physics collision generates a single mes…

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## [Collider Capsules Go through each other -](https://forums.unrealengine.com/t/collider-capsules-go-through-each-other/1746292)

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**Author:** [@TheRoyalSkies](https://forums.unrealengine.com/u/TheRoyalSkies)\
**Replies:** 0\
**Last updated:** [March 11, 2024, 10:23pm UTC](https://forums.unrealengine.com/t/collider-capsules-go-through-each-other/1746292 "2024-03-11T22:23:16Z")

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Hello! So, I’m trying to apply some ragdoll physics to the hair and scarfs of my character, and I just about got everything working, but I can’t seem to figure out why the simulated physics colliders aren’t interacting …

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## [Is there a way to set up collision priority?](https://forums.unrealengine.com/t/is-there-a-way-to-set-up-collision-priority/1695662)

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**Author:** [@TheoRat3](https://forums.unrealengine.com/u/TheoRat3)\
**Replies:** 3\
**Last updated:** [February 17, 2024, 8:29pm UTC](https://forums.unrealengine.com/t/is-there-a-way-to-set-up-collision-priority/1695662 "2024-02-17T20:29:13Z")

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I’ve spawned target meshes on to my enemy skeletons and I was having issues getting the hits to register, but what I think the issue is that the line traces are hitting the enemy’s capsule collider before the target’s co…

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## [Can I make a collision component generate overlap events with static meshes in my scene?](https://forums.unrealengine.com/t/can-i-make-a-collision-component-generate-overlap-events-with-static-meshes-in-my-scene/467633)

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**Author:** [@aclem011](https://forums.unrealengine.com/u/aclem011)\
**Replies:** 2\
**Last updated:** [November 2, 2023, 11:37am UTC](https://forums.unrealengine.com/t/can-i-make-a-collision-component-generate-overlap-events-with-static-meshes-in-my-scene/467633 "2023-11-02T11:37:04Z")

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I’m trying to implement vehicle damage/health. I’ve set up box collider components around my car’s body. What I WANT to happen is, if my car runs into the static mesh of, say, a tree, an overlap event gets fired and I …

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## [Combining collider and mouse cursor over object](https://forums.unrealengine.com/t/combining-collider-and-mouse-cursor-over-object/348680)

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**Author:** [@jarcykd](https://forums.unrealengine.com/u/jarcykd)\
**Replies:** 2\
**Last updated:** [June 26, 2022, 4:25pm UTC](https://forums.unrealengine.com/t/combining-collider-and-mouse-cursor-over-object/348680 "2022-06-26T16:25:26Z")

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Hi, I’m creating a light switch and I want it to be activated when player enters collider and mouse cursor is on the switch. I’ve managed to get it to work with collider but now I need to meerge these two conditions. AN…

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## [Detecting collisions when resizing collider](https://forums.unrealengine.com/t/detecting-collisions-when-resizing-collider/490191)

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**Author:** [@CallMeYourOnion](https://forums.unrealengine.com/u/CallMeYourOnion)\
**Replies:** 0\
**Last updated:** [October 24, 2021, 9:59am UTC](https://forums.unrealengine.com/t/detecting-collisions-when-resizing-collider/490191 "2021-10-24T09:59:05Z")

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I have some problems when resizing capsule collider of my player character. As i’m resizing player character capsule collider it stops detecting some collisions until character moves again (as the capsule collider grows …

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## [Mesh Collision or Collision Component?](https://forums.unrealengine.com/t/mesh-collision-or-collision-component/395036)

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**Author:** [@marianomdq](https://forums.unrealengine.com/u/marianomdq)\
**Replies:** 2\
**Last updated:** [July 22, 2021, 11:45pm UTC](https://forums.unrealengine.com/t/mesh-collision-or-collision-component/395036 "2021-07-22T23:45:29Z")

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Hi. Well, I was just wondering this: What are the benefits and drawbacks of using a Mesh for collision versus a Sphere/Box/Capsule Collision Component separated from the Mesh? Example:

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## [Character Capsule Bouncing/Walking Over Each Other](https://forums.unrealengine.com/t/character-capsule-bouncing-walking-over-each-other/315353)

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**Author:** [@Pixeldamage](https://forums.unrealengine.com/u/Pixeldamage)\
**Replies:** 5\
**Last updated:** [May 17, 2021, 12:42am UTC](https://forums.unrealengine.com/t/character-capsule-bouncing-walking-over-each-other/315353 "2021-05-17T00:42:12Z")

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I have my AI pathfinding and doing basic seek/attack patterns but when they walk into one another they sometimes act oddly. You’ll see the odd character jump above the others. Have searched the forums but haven’t seen an…

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## [End Component Overlap happens when changing variables in Simulation mode](https://forums.unrealengine.com/t/end-component-overlap-happens-when-changing-variables-in-simulation-mode/479722)

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**Author:** [@RealCoder](https://forums.unrealengine.com/u/RealCoder)\
**Replies:** 0\
**Last updated:** [March 3, 2021, 8:34pm UTC](https://forums.unrealengine.com/t/end-component-overlap-happens-when-changing-variables-in-simulation-mode/479722 "2021-03-03T20:34:07Z")

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Hi! I’ve found very strange behavior of End Component Overlap event. Steps to reproduce: Create empty project. Create a simple blueprint with a cube mesh and a sphere collider. Add print functions to begin overlap and…

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## [Need Some Help](https://forums.unrealengine.com/t/need-some-help/476668)

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**Author:** [@Kingzzz-Of-Gold\_1](https://forums.unrealengine.com/u/Kingzzz-Of-Gold_1)\
**Replies:** 3\
**Last updated:** [January 2, 2021, 3:51pm UTC](https://forums.unrealengine.com/t/need-some-help/476668 "2021-01-02T15:51:52Z")

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Hello I Have A Question, Maybe Its Simple But I Really Dont Know. I Want To Have , Okay Lets Say A “Cube”, I want To Let My Character “STAND” Inside This Cube And When The Cube Is Moving The Character Goes With IT Any…

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## [Array of collisions will only detect half of my mesh?](https://forums.unrealengine.com/t/array-of-collisions-will-only-detect-half-of-my-mesh/473337)

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**Author:** [@AndyHitch](https://forums.unrealengine.com/u/AndyHitch)\
**Replies:** 5\
**Last updated:** [October 23, 2020, 3:06am UTC](https://forums.unrealengine.com/t/array-of-collisions-will-only-detect-half-of-my-mesh/473337 "2020-10-23T03:06:59Z")

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I have a grid of planes and I’m trying to get a static mesh to collide with all of them under it but it will only pick up a certain amount of them. It only picks up about half the collisions no matter how long I make th…

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## [How to disable physics interaction between two colliders](https://forums.unrealengine.com/t/how-to-disable-physics-interaction-between-two-colliders/469642)

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**Author:** [@CicadaKim](https://forums.unrealengine.com/u/CicadaKim)\
**Replies:** 0\
**Last updated:** [August 12, 2020, 1:53pm UTC](https://forums.unrealengine.com/t/how-to-disable-physics-interaction-between-two-colliders/469642 "2020-08-12T13:53:47Z")

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Hello. Thanks to read this. I have two characters and I wanna disable physical interaction between them. I don’t want their collider ignore each other. They should block each other. But I just wanna they don’t make im…

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## [Move Component when play enters](https://forums.unrealengine.com/t/move-component-when-play-enters/459301)

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**Author:** [@LunarShadow](https://forums.unrealengine.com/u/LunarShadow)\
**Replies:** 1\
**Last updated:** [December 9, 2019, 9:50pm UTC](https://forums.unrealengine.com/t/move-component-when-play-enters/459301 "2019-12-09T21:50:16Z")

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Hi LunarShadow, your branch is always set to True (Condition has a tick). To can drag and drop your bool in and use it as a get node and hook it up with the branch Condition Pin.

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## [Complex collision on skeletal mesh](https://forums.unrealengine.com/t/complex-collision-on-skeletal-mesh/437797)

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**Author:** [@matt3353](https://forums.unrealengine.com/u/matt3353)\
**Replies:** 2\
**Last updated:** [June 5, 2019, 6:51am UTC](https://forums.unrealengine.com/t/complex-collision-on-skeletal-mesh/437797 "2019-06-05T06:51:57Z")

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Is it possible to get a complex collision (as on the static meshes) but on a skeletal mesh? A deforming collision basically. Not with capsules/spheres, but with a deforming geometry doing the collision. Thanks!

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## [How to setup a 3rd Person Character BP with a box collider?](https://forums.unrealengine.com/t/how-to-setup-a-3rd-person-character-bp-with-a-box-collider/448648)

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**Author:** [@ngerbens](https://forums.unrealengine.com/u/ngerbens)\
**Replies:** 5\
**Last updated:** [May 9, 2019, 7:18pm UTC](https://forums.unrealengine.com/t/how-to-setup-a-3rd-person-character-bp-with-a-box-collider/448648 "2019-05-09T19:18:41Z")

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Hi, Coming from Unity (yeah I’m a newbie with BP), my ‘problem’ seems quite simple: ‘I have a cube/box as a player, when I want it to move, I move it by a script and add a collider that suits my shape separately; in th…

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## [How to disallow player passing through cable component](https://forums.unrealengine.com/t/how-to-disallow-player-passing-through-cable-component/440674)

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**Author:** [@aclem011](https://forums.unrealengine.com/u/aclem011)\
**Replies:** 2\
**Last updated:** [January 5, 2019, 4:16pm UTC](https://forums.unrealengine.com/t/how-to-disallow-player-passing-through-cable-component/440674 "2019-01-05T16:16:06Z")

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Hi everyone! I’m creating a museum level in my game, and I want to use cable components for those velvet rope barriers that keep guests away from exhibits (I want to use cable components because I’d like to have the abi…

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## [How do I create a Frustum Collider](https://forums.unrealengine.com/t/how-do-i-create-a-frustum-collider/406964)

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**Author:** [@anonymous\_user\_4fc21c6f](https://forums.unrealengine.com/u/anonymous_user_4fc21c6f)\
**Replies:** 3\
**Last updated:** [November 26, 2018, 6:16pm UTC](https://forums.unrealengine.com/t/how-do-i-create-a-frustum-collider/406964 "2018-11-26T18:16:31Z")

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Hi, I am migrating from Unity. I have 5 years industry experience. I am very new to Unreal and am learning through implementing a project (or trying to). I have researched this question but have only found results re…

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## [Invalid Lightmap Settings? (Also issues with colliders)](https://forums.unrealengine.com/t/invalid-lightmap-settings-also-issues-with-colliders/437419)

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**Author:** [@anonymous\_user\_5fb025c4](https://forums.unrealengine.com/u/anonymous_user_5fb025c4)\
**Replies:** 0\
**Last updated:** [November 11, 2018, 1:16am UTC](https://forums.unrealengine.com/t/invalid-lightmap-settings-also-issues-with-colliders/437419 "2018-11-11T01:16:27Z")

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Hi, I’m having two issues you can clearly see in this image. First is the invalid lightmap thing. I couldn’t find a way to fix that issue. And secondly my character prism really shouldn’t be floating. There must be some …

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## [AI character stuct by AI character's equipment collider](https://forums.unrealengine.com/t/ai-character-stuct-by-ai-characters-equipment-collider/429759)

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**Author:** [@TigerFish89](https://forums.unrealengine.com/u/TigerFish89)\
**Replies:** 1\
**Last updated:** [August 14, 2018, 6:58am UTC](https://forums.unrealengine.com/t/ai-character-stuct-by-ai-characters-equipment-collider/429759 "2018-08-14T06:58:16Z")

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Hi. I made AI character and I attached weapon and shield to that. But when I star game, AI character couldn’t move and editor show below log. But I made shield collider all ignore and enemy capsule made capsule ignore …

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## [Can I have multiple physics assets on one skeletal mesh component?](https://forums.unrealengine.com/t/can-i-have-multiple-physics-assets-on-one-skeletal-mesh-component/429105)

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**Author:** [@anonymous\_user\_bc29b170](https://forums.unrealengine.com/u/anonymous_user_bc29b170)\
**Replies:** 2\
**Last updated:** [July 12, 2018, 11:41pm UTC](https://forums.unrealengine.com/t/can-i-have-multiple-physics-assets-on-one-skeletal-mesh-component/429105 "2018-07-12T23:41:25Z")

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I have a character that needs to generate seperate overlap events for the arms and for the torso. Is there a way to do this?

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## [Can I have multiple physics assets on one skeletal mesh component?](https://forums.unrealengine.com/t/can-i-have-multiple-physics-assets-on-one-skeletal-mesh-component/429104)

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**Author:** [@anonymous\_user\_bc29b170](https://forums.unrealengine.com/u/anonymous_user_bc29b170)\
**Replies:** 0\
**Last updated:** [July 10, 2018, 3:26pm UTC](https://forums.unrealengine.com/t/can-i-have-multiple-physics-assets-on-one-skeletal-mesh-component/429104 "2018-07-10T15:26:05Z")

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I have a character that needs to generate seperate overlap events for the arms and for the torso. Is there a way to do this?

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## [Collider problem](https://forums.unrealengine.com/t/collider-problem/415015)

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**Author:** [@Popy\_Project](https://forums.unrealengine.com/u/Popy_Project)\
**Replies:** 1\
**Last updated:** [January 20, 2018, 3:50pm UTC](https://forums.unrealengine.com/t/collider-problem/415015 "2018-01-20T15:50:33Z")

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Hi, first I would like to apologize for my English. Second, I do not know why but i can’t write a new topic to “Content Creation” forum so I’m sorry if this will be little off-topic. So, my problem starts when I expo…

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## [Keep sphere collision the same size when actor's scale changes](https://forums.unrealengine.com/t/keep-sphere-collision-the-same-size-when-actors-scale-changes/410766)

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**Author:** [@Hemlock](https://forums.unrealengine.com/u/Hemlock)\
**Replies:** 2\
**Last updated:** [November 28, 2017, 2:55pm UTC](https://forums.unrealengine.com/t/keep-sphere-collision-the-same-size-when-actors-scale-changes/410766 "2017-11-28T14:55:48Z")

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How do I make the sphere collision on an actor stay the same when the actor’s scale changes? Every time an event happens in my blueprint, the actor’s size increases by 20%. I want a collider around that triggers the even…

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## [Collider has to have 'CollisionEnabled' set to 'Query and Physics' warning - possible bug?](https://forums.unrealengine.com/t/collider-has-to-have-collisionenabled-set-to-query-and-physics-warning-possible-bug/386775)

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**Author:** [@jamiewhitephd](https://forums.unrealengine.com/u/jamiewhitephd)\
**Replies:** 8\
**Last updated:** [November 21, 2017, 8:57pm UTC](https://forums.unrealengine.com/t/collider-has-to-have-collisionenabled-set-to-query-and-physics-warning-possible-bug/386775 "2017-11-21T20:57:40Z")

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Every so often in my project, I have a warning that tells me to ensure that my Blueprint’s sphere collider collision setting is set to either ‘Query and Physics’ or ‘Physics Only’. However, the problem I have, as illust…

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## [Pawn with two colliders?](https://forums.unrealengine.com/t/pawn-with-two-colliders/409994)

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**Author:** [@David.Borrego](https://forums.unrealengine.com/u/David.Borrego)\
**Replies:** 0\
**Last updated:** [November 19, 2017, 12:02am UTC](https://forums.unrealengine.com/t/pawn-with-two-colliders/409994 "2017-11-19T00:02:21Z")

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Hi, I have tested put two different colliders into a pawn, but only works with the collider root, is there any form to put two or more colliders in a pawn?? If not, what is the solution to put two colliders in the same a…

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