# \#Code

**URL:** https://forums.unrealengine.com/tag/code/193.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [Request to Reopen Support-A-Creator Program for Turkish Fortnite Creators ](https://forums.unrealengine.com/t/request-to-reopen-support-a-creator-program-for-turkish-fortnite-creators/2726745)

<div class="topic-metadata">

**Author:** [@AnanasSuyuu](https://forums.unrealengine.com/u/AnanasSuyuu)\
**Replies:** 0\
**Last updated:** [June 6, 2026, 1:39pm UTC](https://forums.unrealengine.com/t/request-to-reopen-support-a-creator-program-for-turkish-fortnite-creators/2726745 "2026-06-06T13:39:57Z")

</div>

Hello Epic Games Team, I would like to share feedback on behalf of many Fortnite content creators in Turkiye. Since around 2021, the Support-A-Creator program has effectively been unavailable for new Turkish creators. …

---

## [Hello, I hope you are doing well. About a year ago, my creator code was deactivated. Recently, it appears to have been reactivated, but I am still experiencing some issues. I have already contacted Epic Support, and they suggested that I report my proble](https://forums.unrealengine.com/t/hello-i-hope-you-are-doing-well-about-a-year-ago-my-creator-code-was-deactivated-recently-it-appears-to-have-been-reactivated-but-i-am-still-experiencing-some-issues-i-have-already-contacted-epic-support-and-they-suggested-that-i-report-my-proble/2706721)

<div class="topic-metadata">

**Author:** [@Bero2Win](https://forums.unrealengine.com/u/Bero2Win)\
**Replies:** 0\
**Last updated:** [March 17, 2026, 1:09pm UTC](https://forums.unrealengine.com/t/hello-i-hope-you-are-doing-well-about-a-year-ago-my-creator-code-was-deactivated-recently-it-appears-to-have-been-reactivated-but-i-am-still-experiencing-some-issues-i-have-already-contacted-epic-support-and-they-suggested-that-i-report-my-proble/2706721 "2026-03-17T13:09:50Z")

</div>

creator code not working

---

## [UE5’s AI Programming Integration Is Shockingly Poor – A Critical Pain Point for Devs  UE5 在 AI 编程时代的适配落后，已经严重阻碍开发效率了！ ](https://forums.unrealengine.com/t/ue5-s-ai-programming-integration-is-shockingly-poor-a-critical-pain-point-for-devs-ue5-ai/2697558)

<div class="topic-metadata">

**Author:** [@MaxLiKang](https://forums.unrealengine.com/u/MaxLiKang)\
**Replies:** 0\
**Last updated:** [February 5, 2026, 3:33pm UTC](https://forums.unrealengine.com/t/ue5-s-ai-programming-integration-is-shockingly-poor-a-critical-pain-point-for-devs-ue5-ai/2697558 "2026-02-05T15:33:17Z")

</div>

I’ve got to voice my frustration here as a UE5 developer, especially with how far behind the engine is on AI programming integration in 2025. AI dev tools have been iterating weekly for two full years now, and AI-assist…

---

## [Issue Publishing Map – VerseBuild Error](https://forums.unrealengine.com/t/issue-publishing-map-versebuild-error/2682029)

<div class="topic-metadata">

**Author:** [@GreeNsxGoat](https://forums.unrealengine.com/u/GreeNsxGoat)\
**Replies:** 31\
**Last updated:** [December 18, 2025, 10:20pm UTC](https://forums.unrealengine.com/t/issue-publishing-map-versebuild-error/2682029 "2025-12-18T22:20:17Z")

</div>

Summary I am unable to publish my UEFN map due to a VerseBuild error that appears during the review process. The error message says: “Script error 3643: Missing definition in source package (player\_stats\_table).” My proj…

---

## [Free plugins! Ferrefy](https://forums.unrealengine.com/t/free-plugins-ferrefy/2598787)

<div class="topic-metadata">

**Author:** [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Replies:** 2\
**Last updated:** [November 19, 2025, 5:02pm UTC](https://forums.unrealengine.com/t/free-plugins-ferrefy/2598787 "2025-11-19T17:02:20Z")

</div>

Hello developers I am publishing professional Unreal Engine plugins for free on GitHub: \\ \\ Find more plugins I share more essential tools, features, parts for your project on FAB: https://www.fab.com/sellers/Ferr…

---

## [How to make multiple islands, pls help!](https://forums.unrealengine.com/t/how-to-make-multiple-islands-pls-help/2663139)

<div class="topic-metadata">

**Author:** [@aleksizz](https://forums.unrealengine.com/u/aleksizz)\
**Replies:** 0\
**Last updated:** [October 7, 2025, 10:07pm UTC](https://forums.unrealengine.com/t/how-to-make-multiple-islands-pls-help/2663139 "2025-10-07T22:07:58Z")

</div>

how to make multiple voxel islands instead of one here is voxel code: and world terrain:

---

## [Classes (Material Instances) deriving from "material" aren't working/display a blank white rectangle with "material\_block" widgets.](https://forums.unrealengine.com/t/classes-material-instances-deriving-from-material-arent-working-display-a-blank-white-rectangle-with-material-block-widgets/2534864)

<div class="topic-metadata">

**Author:** [@RiYAN](https://forums.unrealengine.com/u/RiYAN)\
**Replies:** 6\
**Last updated:** [October 7, 2025, 9:47pm UTC](https://forums.unrealengine.com/t/classes-material-instances-deriving-from-material-arent-working-display-a-blank-white-rectangle-with-material-block-widgets/2534864 "2025-10-07T21:47:53Z")

</div>

Summary Custom material instances (classes deriving from material) which are automatically created, such as this one: M\_UI\_material := class\<final\> (material) { var Texture \<public\> : texture …

---

## [FAB feedback on what should be improved](https://forums.unrealengine.com/t/fab-feedback-on-what-should-be-improved/2468636)

<div class="topic-metadata">

**Author:** [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Replies:** 12\
**Last updated:** [July 17, 2025, 5:40pm UTC](https://forums.unrealengine.com/t/fab-feedback-on-what-should-be-improved/2468636 "2025-07-17T17:40:21Z")

</div>

Support for modular software design should be added to FAB’s build pipeline. I separate my code into plugins which stick to their own function, so that they are incredibly easy to combine and reuse. Currently, you ca…

---

## [Plugin supply / demand. What do you need?](https://forums.unrealengine.com/t/plugin-supply-demand-what-do-you-need/2602707)

<div class="topic-metadata">

**Author:** [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Replies:** 0\
**Last updated:** [July 13, 2025, 2:04pm UTC](https://forums.unrealengine.com/t/plugin-supply-demand-what-do-you-need/2602707 "2025-07-13T14:04:17Z")

</div>

Hi, I’m here! I’m a plugin developer known by the names Ferrefy, Seda145, and of course my real name (Roy Wierer). Every plugin has its own specific functionality, so that they can be combined and reused in larger …

---

## [GENERATED\_BODY() Macro Error with Intellisense](https://forums.unrealengine.com/t/generated-body-macro-error-with-intellisense/879447)

<div class="topic-metadata">

**Author:** [@GrandmaCity](https://forums.unrealengine.com/u/GrandmaCity)\
**Replies:** 6\
**Last updated:** [June 9, 2025, 9:03pm UTC](https://forums.unrealengine.com/t/generated-body-macro-error-with-intellisense/879447 "2025-06-09T21:03:22Z")

</div>

Hey has anyone ever had an issue with Visual Studio Header files where the Generated\_Body() Macro throws an error if you add any extra include statements or spaces to the top of the header file? I was working on a projec…

---

## [https://pastebin.com/5S8AjiTQ ](https://forums.unrealengine.com/t/https-pastebin-com-5s8ajitq/2545297)

<div class="topic-metadata">

**Author:** [@kittyct](https://forums.unrealengine.com/u/kittyct)\
**Replies:** 1\
**Last updated:** [June 7, 2025, 2:20pm UTC](https://forums.unrealengine.com/t/https-pastebin-com-5s8ajitq/2545297 "2025-06-07T14:20:02Z")

</div>

I wanted to add something new to my island which was a ranks system, but it turns out that it only works with version 0. I changed to that version of verse and pushed changes and all and made it to the point of upload…

---

## [Accessing "Detailed Lighting" Data in Code for Gameplay](https://forums.unrealengine.com/t/accessing-detailed-lighting-data-in-code-for-gameplay/2526247)

<div class="topic-metadata">

**Author:** [@X-perto](https://forums.unrealengine.com/u/X-perto)\
**Replies:** 3\
**Last updated:** [May 25, 2025, 1:02pm UTC](https://forums.unrealengine.com/t/accessing-detailed-lighting-data-in-code-for-gameplay/2526247 "2025-05-25T13:02:12Z")

</div>

Hey everyone, I’m trying to figure out how to capture something like Unreal’s “Detailed Lighting” view mode and write it into a render target so I can use it during gameplay. The idea is to isolate just the lighting (l…

---

## [Verse Prebuilt codes errors](https://forums.unrealengine.com/t/verse-prebuilt-codes-errors/2489746)

<div class="topic-metadata">

**Author:** [@AHAD\_I](https://forums.unrealengine.com/u/AHAD_I)\
**Replies:** 0\
**Last updated:** [May 4, 2025, 10:44am UTC](https://forums.unrealengine.com/t/verse-prebuilt-codes-errors/2489746 "2025-05-04T10:44:30Z")

</div>

Summary I have provided all the information in this drive as i t was too long to write here: Please select what you are reporting on: Creative What Type of Bug are you experiencing? Assets Steps to Reproduce The prob…

---

## [Game Logs System (GLS): View and Filter Logs in Shipping Builds](https://forums.unrealengine.com/t/game-logs-system-gls-view-and-filter-logs-in-shipping-builds/2304118)

<div class="topic-metadata">

**Author:** [@FergiusTerro](https://forums.unrealengine.com/u/FergiusTerro)\
**Replies:** 0\
**Last updated:** [January 26, 2025, 1:58pm UTC](https://forums.unrealengine.com/t/game-logs-system-gls-view-and-filter-logs-in-shipping-builds/2304118 "2025-01-26T13:58:24Z")

</div>

Discover how the Game Logs System (GLS) plugin makes runtime log viewing possible in shipping builds. Features include advanced log filtering by classes and objects, a customizable game overlay, and seamless integration …

---

## [Issue With Progress Bar, The Hud Only Updates Text At Start Of Game!](https://forums.unrealengine.com/t/issue-with-progress-bar-the-hud-only-updates-text-at-start-of-game/2261896)

<div class="topic-metadata">

**Author:** [@pinkskyee](https://forums.unrealengine.com/u/pinkskyee)\
**Replies:** 0\
**Last updated:** [January 6, 2025, 3:09am UTC](https://forums.unrealengine.com/t/issue-with-progress-bar-the-hud-only-updates-text-at-start-of-game/2261896 "2025-01-06T03:09:43Z")

</div>

using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } LevelClass := class { AgentOB : agent HUD : hud\_message\_device CSD : cinematic\_sequence\_devic…

---

## [Code confidentiel](https://forums.unrealengine.com/t/code-confidentiel/2250936)

<div class="topic-metadata">

**Author:** [@LAS\_Silvanas](https://forums.unrealengine.com/u/LAS_Silvanas)\
**Replies:** 0\
**Last updated:** [December 30, 2024, 6:51pm UTC](https://forums.unrealengine.com/t/code-confidentiel/2250936 "2024-12-30T18:51:04Z")

</div>

Bonjour, J’aurais besoin de savoir comment mettre un code confidentiel à chiffre pour accéder à une salle particulière. Le code peut-être à 4 chiffres ou +, l’idée est qu’il ne soit pas visible par tous mais seulement …

---

## [\[PAID\] / FULL TIME - C++ Developers (Software Engineers to Architects) - Robotics/Vision Engineering](https://forums.unrealengine.com/t/paid-full-time-c-developers-software-engineers-to-architects-robotics-vision-engineering/2243776)

<div class="topic-metadata">

**Author:** [@HR\_CynLr](https://forums.unrealengine.com/u/HR_CynLr)\
**Replies:** 0\
**Last updated:** [December 26, 2024, 2:43pm UTC](https://forums.unrealengine.com/t/paid-full-time-c-developers-software-engineers-to-architects-robotics-vision-engineering/2243776 "2024-12-26T14:43:21Z")

</div>

CynLr is a research firm building the “ Visual Intelligence” for the robots to “intuitively” handle unseen objects like a baby that needs no training - a 40 year old unsolved problem, also touted as the holy grail of rob…

---

## [How to bind to OnScalabilitySettingsChanged event](https://forums.unrealengine.com/t/how-to-bind-to-onscalabilitysettingschanged-event/511145)

<div class="topic-metadata">

**Author:** [@AHGS\_Jens](https://forums.unrealengine.com/u/AHGS_Jens)\
**Replies:** 1\
**Last updated:** [December 23, 2024, 5:53pm UTC](https://forums.unrealengine.com/t/how-to-bind-to-onscalabilitysettingschanged-event/511145 "2024-12-23T17:53:29Z")

</div>

I want to do additional operations when texture quality is changed and have been trying to bind to the Scalability::OnScalabilitySettingsChanged event as a way to trigger the code, but after adding my function to the eve…

---

## [IDetailLayoutBuilder.GetProperty() does not work when the path refers to members of a class](https://forums.unrealengine.com/t/idetaillayoutbuilder-getproperty-does-not-work-when-the-path-refers-to-members-of-a-class/503448)

<div class="topic-metadata">

**Author:** [@Ais\_kamat](https://forums.unrealengine.com/u/Ais_kamat)\
**Replies:** 1\
**Last updated:** [December 6, 2024, 11:19am UTC](https://forums.unrealengine.com/t/idetaillayoutbuilder-getproperty-does-not-work-when-the-path-refers-to-members-of-a-class/503448 "2024-12-06T11:19:11Z")

</div>

I want to customise how a class is shown in the details panel. Access members of the class using GetProperty() always returns invalid handle. UCLASS() class UMyClass : public UObject { GENERATED\_BODY () public: UPR…

---

## [How do I reuse C++ scripts between projects?](https://forums.unrealengine.com/t/how-do-i-reuse-c-scripts-between-projects/442198)

<div class="topic-metadata">

**Author:** [@JansenSensei](https://forums.unrealengine.com/u/JansenSensei)\
**Replies:** 5\
**Last updated:** [November 16, 2024, 10:49am UTC](https://forums.unrealengine.com/t/how-do-i-reuse-c-scripts-between-projects/442198 "2024-11-16T10:49:16Z")

</div>

Coming from a decade in Unity I am finding this the most confusing thing of all so far. If I write a C++ class in ProjectA then it seems that code can only ever be used in ProjectA. What am I missing here? UE4 has no “I…

---

## [Feature request: Verse access to more device attributes](https://forums.unrealengine.com/t/feature-request-verse-access-to-more-device-attributes/2111155)

<div class="topic-metadata">

**Author:** [@onycro](https://forums.unrealengine.com/u/onycro)\
**Replies:** 1\
**Last updated:** [November 14, 2024, 2:36pm UTC](https://forums.unrealengine.com/t/feature-request-verse-access-to-more-device-attributes/2111155 "2024-11-14T14:36:22Z")

</div>

Hi folks, this is a feature request, which is the result of this discussion. I am requesting a new helper function for this class (VFX Powerup device) or this class (Collectible object device). The function should be a…

---

## [2D grappling Hook?](https://forums.unrealengine.com/t/2d-grappling-hook/346226)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_1346d491](https://forums.unrealengine.com/u/anonymous_user_1346d491)\
**Replies:** 6\
**Last updated:** [October 25, 2024, 1:05pm UTC](https://forums.unrealengine.com/t/2d-grappling-hook/346226 "2024-10-25T13:05:29Z")

</div>

So I’ve been playing around in 2D trying to get a grappling hook working and trying to apply 3D tutorials that exist to a 2D setting but the movements really janky and off, is there anyone who has a clue where I would st…

---

## [Lost all saved islands](https://forums.unrealengine.com/t/lost-all-saved-islands/2077131)

<div class="topic-metadata">

**Author:** [@OGZeus](https://forums.unrealengine.com/u/OGZeus)\
**Replies:** 6\
**Last updated:** [October 25, 2024, 9:10am UTC](https://forums.unrealengine.com/t/lost-all-saved-islands/2077131 "2024-10-25T09:10:34Z")

</div>

Summary I had to reset my pc due to a Windows Critical Error caused by an update. Due to this i lost all my maps that i didn’t uploaded into my account. can i recover them, or at least use the old island codes? Please s…

---

## [Verse compiler mistreats ToString(:logic) as ToString(:\[\]char)](https://forums.unrealengine.com/t/verse-compiler-mistreats-tostring-logic-as-tostring-char/2013450)

<div class="topic-metadata">

**Author:** [@Mephistia](https://forums.unrealengine.com/u/Mephistia)\
**Replies:** 1\
**Last updated:** [September 9, 2024, 6:38pm UTC](https://forums.unrealengine.com/t/verse-compiler-mistreats-tostring-logic-as-tostring-char/2013450 "2024-09-09T18:38:17Z")

</div>

Summary I have a simple function ToString(Val:logic) : string = if (Val?). "true" else "false" that I’d like to use to cast a logic value to a string (since Verse doesn’t do it by itself), but the compiler throws the fol…

---

## [Code Plugin can't be packaged if TConstStructView is used. TInstancedStruct is fine.](https://forums.unrealengine.com/t/code-plugin-cant-be-packaged-if-tconststructview-is-used-tinstancedstruct-is-fine/1995351)

<div class="topic-metadata">

**Author:** [@RemRemRemRe](https://forums.unrealengine.com/u/RemRemRemRe)\
**Replies:** 0\
**Last updated:** [August 28, 2024, 2:17pm UTC](https://forums.unrealengine.com/t/code-plugin-cant-be-packaged-if-tconststructview-is-used-tinstancedstruct-is-fine/1995351 "2024-08-28T14:17:42Z")

</div>

About one or two months ago, I encountered this problem. I might re-verify it later, and update the information here.

---

## [Aborting import process; Why?](https://forums.unrealengine.com/t/aborting-import-process-why/778818)

<div class="topic-metadata">

**Author:** [@TijerinArtStudio](https://forums.unrealengine.com/u/TijerinArtStudio)\
**Replies:** 3\
**Last updated:** [July 24, 2024, 7:05am UTC](https://forums.unrealengine.com/t/aborting-import-process-why/778818 "2024-07-24T07:05:25Z")

</div>

Hello, first of all forgive me if I don’t use the right technical words as I’m quite new to this. Until a few days ago I have been importing c++ projects from “Articy Draft 3” using its plug-in (although the fact that …

---

## [GetAgents function from FortTeamCollection bugged](https://forums.unrealengine.com/t/getagents-function-from-fortteamcollection-bugged/1212138)

<div class="topic-metadata">

**Author:** [@nachetoncio](https://forums.unrealengine.com/u/nachetoncio)\
**Replies:** 11\
**Last updated:** [June 30, 2024, 10:46am UTC](https://forums.unrealengine.com/t/getagents-function-from-fortteamcollection-bugged/1212138 "2024-06-30T10:46:47Z")

</div>

Hello, I might have found a bug with the GetAgents(InTeam:team) function of the fort\_team\_collection interface. The case is the following: We started with 4 members at the same team in a uefn session, and the GetAgents…

---

## [Plugin-related nodes break each time I recompile](https://forums.unrealengine.com/t/plugin-related-nodes-break-each-time-i-recompile/1884411)

<div class="topic-metadata">

**Author:** [@electrowaaat](https://forums.unrealengine.com/u/electrowaaat)\
**Replies:** 0\
**Last updated:** [June 1, 2024, 6:57pm UTC](https://forums.unrealengine.com/t/plugin-related-nodes-break-each-time-i-recompile/1884411 "2024-06-01T18:57:27Z")

</div>

I’m trying to use a plugin I found on git. I downloaded it and placed in the Plugins folder of my project. After adding some include here and there, I got it to work and I’m able use its C++ functions as well as its Blue…

---

## [How can i get input settings in c++?](https://forums.unrealengine.com/t/how-can-i-get-input-settings-in-c/1864790)

<div class="topic-metadata">

**Author:** [@sa1lim.RAM](https://forums.unrealengine.com/u/sa1lim.RAM)\
**Replies:** 1\
**Last updated:** [May 21, 2024, 9:55am UTC](https://forums.unrealengine.com/t/how-can-i-get-input-settings-in-c/1864790 "2024-05-21T09:55:18Z")

</div>

In BP there is such useful node named “GetInputSettings”. Rn i need use it in C++. How?

---

## [How to implement higher jumping every second](https://forums.unrealengine.com/t/how-to-implement-higher-jumping-every-second/1827077)

<div class="topic-metadata">

**Author:** [@parge\_biKes3](https://forums.unrealengine.com/u/parge_biKes3)\
**Replies:** 3\
**Last updated:** [May 16, 2024, 8:46pm UTC](https://forums.unrealengine.com/t/how-to-implement-higher-jumping-every-second/1827077 "2024-05-16T20:46:18Z")

</div>

Hi, does anyone know how to implement an function where the Player can jump higher after every second? Kind regards

[Next page](https://forums.unrealengine.com/tag/code/193.md?match_all_tags=true&page=1&tags%5B%5D=Code)
