Invisible VolumetricCloud in Viewport Optimization

GehtSieGarNixAn
Tue, 05 Jan 2021 19:45:17 +0000
Rendering

In the Youtube video from the Unreal Engine channel on [“Performance Optimization for Environments”][1] the “viewport optimization/Quad Overdraw” is used. It clearly shows the clouds as well. When I do the same with the same volumetric cloud actor as in the video, I don’t see any clouds. I only see the chess pattern in the sky. In fact, not a single optimization viewport works for clouds.

How can I use the optimization viewport for the volumetric clouds?

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