Downloaded cloud library won't be recognized after re-launchig Twinmotion 2025.2

mondodimotori
Wed, 05 Nov 2025 15:59:21 +0000
Feedback & Requests

After downloading 100+ GB of cloud library and re-launching the software, the library is gone inside Twinmotion, asking me to download it again. All the files are still on my drive, in the same custom path I told Twinmotion to install them.

I can’t use a render engine without materials, and I can’t download 100+ GB of content every time I open it.

Currently trying to revert back to 2025.1.1 to see if the issue is not present in that version.

Please fix this issue!

EDIT: Reverted to 2025.1.1

Almost the same thing happens, every new project needs to download the cloud library every time at the beginning. At least the most important assets are always installed (like materials), and donwloaded assets gets saved once added to a project, meaning you only need to download them the first time, and only those you actually need.

A bit inconvenient, since I have more than enough space to spare on my D drive for the full 100+ GB library, and I would be able to use that offline too, since I sometimes work on my laptop, outside (not a smart idea to download tons of assets with mobile data)

Can something be done about this in the next version?

2 posts - 2 participants