Best approach to stable Pixel Streaming

crb596
Fri, 03 Nov 2023 16:56:08 +0000
Platform & Builds

Hi all,

Looking for thoughts about Pixel Streaming. I am starting up a new project where I want users to be able to access via mobile. Currently thinking the best approach may be Unreal and Pixel Streaming. That being said, while I know it is theoretically possible, I have some serious hesitations based on demos and even production level use cases with Pixel Streaming. I figure the closest use case I could base off of would be automotive configurators. It appears McLaren uses Unreal Pixel Streaming and it is absolutely stunning. Their 750 configurator loads quick, doesn’t really drop frames, even on mediocre wifi, and is very smooth. I believe Ferrari may use Unreal as well? Their example seems pretty stable. That being said I also know Lotus and Pagani use Unreal pixel streaming and both appear to be train wrecks. On wifi with 20mbs down they struggle to load and even move the camera around the car. Looking at services for Pixel Streaming hosting, such as Arcane Mirage’s and TensorWork’s ScalableStreaming the same pitfalls appear with their Audi car configurator scenes being pretty unusable on wifi with 20mb down.

How does one end up with a product more like Ferrari or McLaren’s that is very smooth and stable, vs an application where static screenshots would be better for a user? Any specific services to utilize, design constraints, etc?

Thanks and look forward to your thoughts!

4 posts - 3 participants