Is there a way to make a plane of fog or clouds without using volumetrics?

Gozadachi
Wed, 04 Mar 2020 14:32:07 +0000
Rendering

Greetings!

This is my first question I have posted so ere’ it goes

Preface: I am working on a project in which the majority of gameplay takes place ‘above the clouds’ targeted for VR. In my research particle effects and volumetric lighting are expensive. As the player traverses the map I visualized a rolling sheet of clouds for the bottom of the level/map. I have played with some ideas but in lieu of time I thought it better to just ask the community directly.

Question: Is there an efficient way to illustrate a mostly opaque sheet of clouds to mark the bottom bounds of the level?

4 posts - 1 participant