# \#clothing

**URL:** https://forums.unrealengine.com/tag/clothing/3657.md

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## [How to fix floating bits not getting skinned properly by parametric outfit asset?](https://forums.unrealengine.com/t/how-to-fix-floating-bits-not-getting-skinned-properly-by-parametric-outfit-asset/2842647)

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**Author:** [@BenVolo](https://forums.unrealengine.com/u/BenVolo)\
**Replies:** 3\
**Last updated:** [October 20, 2026, 4:03pm UTC](https://forums.unrealengine.com/t/how-to-fix-floating-bits-not-getting-skinned-properly-by-parametric-outfit-asset/2842647 "2026-10-20T16:03:06Z")

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This issue seems to happen when there is a relatively small piece that is separate topology from the main mesh. In this particular example, the issue was fixed by merging the gem topology with the rest of the mesh so …

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## [Fully hidden MetaHuman body becomes visible after assembly ](https://forums.unrealengine.com/t/fully-hidden-metahuman-body-becomes-visible-after-assembly/2833124)

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**Author:** [@addieaddy](https://forums.unrealengine.com/u/addieaddy)\
**Replies:** 1\
**Last updated:** [September 24, 2026, 4:30pm UTC](https://forums.unrealengine.com/t/fully-hidden-metahuman-body-becomes-visible-after-assembly/2833124 "2026-09-24T16:30:11Z")

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Summary All-black body hiding masks have no effect on assembled MetaHuman characters, and only work in the MetaHuman creator. Assembled characters end up with a fully visible body. What Type of Bug are you experiencing? …

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## [Metahuman Parametric Wardrobe asset missing cloth simulation 5.8](https://forums.unrealengine.com/t/metahuman-parametric-wardrobe-asset-missing-cloth-simulation-5-8/2736828)

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**Author:** [@Ikkyface](https://forums.unrealengine.com/u/Ikkyface)\
**Replies:** 3\
**Last updated:** [September 15, 2026, 4:29pm UTC](https://forums.unrealengine.com/t/metahuman-parametric-wardrobe-asset-missing-cloth-simulation-5-8/2736828 "2026-09-15T16:29:34Z")

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Hi everyone! Having an issue with the new Parametric system in 5.8. I have several assets functioning correctly and resizing properly through the parametric pipeline. I’m using route C in the documentation for parametri…

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## [Can someone please help me with the clothing?](https://forums.unrealengine.com/t/can-someone-please-help-me-with-the-clothing/2728645)

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**Author:** [@TakutoYamamoto](https://forums.unrealengine.com/u/TakutoYamamoto)\
**Replies:** 0\
**Last updated:** [June 14, 2026, 5:21pm UTC](https://forums.unrealengine.com/t/can-someone-please-help-me-with-the-clothing/2728645 "2026-06-14T17:21:05Z")

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Been trying to get the clothing to auto conform to the character’s body and it won’t. Can someone help or link me to a video that shows how to fix this issue?

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## [Cloth collision bug/problem (spins around like crazy) and cloth falling apart](https://forums.unrealengine.com/t/cloth-collision-bug-problem-spins-around-like-crazy-and-cloth-falling-apart/1302192)

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**Author:** [@Pedrobruce](https://forums.unrealengine.com/u/Pedrobruce)\
**Replies:** 9\
**Last updated:** [May 6, 2026, 7:50pm UTC](https://forums.unrealengine.com/t/cloth-collision-bug-problem-spins-around-like-crazy-and-cloth-falling-apart/1302192 "2026-05-06T19:50:55Z")

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Hello, I’m having an issue where the clothing for Shinbi (a paragon character) goes crazy and starts spinning insanely fast. This error stops when de-activating self collisions, however, I need the cloth to collide with …

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## [Parametric Metahuman Clothing with Simulation?](https://forums.unrealengine.com/t/parametric-metahuman-clothing-with-simulation/2717622)

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**Author:** [@ScrubMcDuck10](https://forums.unrealengine.com/u/ScrubMcDuck10)\
**Replies:** 1\
**Last updated:** [May 4, 2026, 9:41pm UTC](https://forums.unrealengine.com/t/parametric-metahuman-clothing-with-simulation/2717622 "2026-05-04T21:41:20Z")

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Hey all, I’m currently using Marvelous Designer to create my clothing and I want to create Parametric Clothing for Metahumans. I am currently: Exporting from Marvelous as a USD asset Importing into a Clothing asset wi…

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## [UE 5.7 chaos cloth missing Self collision kinematic inputs](https://forums.unrealengine.com/t/ue-5-7-chaos-cloth-missing-self-collision-kinematic-inputs/2684270)

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**Author:** [@sohan5005](https://forums.unrealengine.com/u/sohan5005)\
**Replies:** 4\
**Last updated:** [March 22, 2026, 12:30pm UTC](https://forums.unrealengine.com/t/ue-5-7-chaos-cloth-missing-self-collision-kinematic-inputs/2684270 "2026-03-22T12:30:50Z")

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UE 5.7 is missing kinematic inputs in SimulationSelfCollisionConfig node in chaos cloth editor. Tried after updating to 5.7.1 as well. The node only has 3 String inputs: It’s missing SelfCollisionEnabledKinematicFace…

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## [Metahuman Clothing assets on mobile are distorted](https://forums.unrealengine.com/t/metahuman-clothing-assets-on-mobile-are-distorted/2694205)

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**Author:** [@engelmanna\_work](https://forums.unrealengine.com/u/engelmanna_work)\
**Replies:** 2\
**Last updated:** [March 6, 2026, 2:18pm UTC](https://forums.unrealengine.com/t/metahuman-clothing-assets-on-mobile-are-distorted/2694205 "2026-03-06T14:18:30Z")

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Summary Metahuman clothing assets in UE 5.7.2 render with severe distortion on Android platforms (and Android Platform preview in editor). I believe the issue may relate to the “Set Leader Pose Component” function in Met…

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## [Metahuman Outfit Smear in Animation ](https://forums.unrealengine.com/t/metahuman-outfit-smear-in-animation/2702030)

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**Author:** [@Kof\_Magiil](https://forums.unrealengine.com/u/Kof_Magiil)\
**Replies:** 1\
**Last updated:** [February 26, 2026, 6:48am UTC](https://forums.unrealengine.com/t/metahuman-outfit-smear-in-animation/2702030 "2026-02-26T06:48:54Z")

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Hi there, I’m kind of desperate and frustrated, hope somebody knows what I’m talking about and can help me. I recently purchased a Metahuman outfit for a soldier, I placed him in the world, created some animations with …

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## [Cloth physics not interacting with world physics objects.](https://forums.unrealengine.com/t/cloth-physics-not-interacting-with-world-physics-objects/2693161)

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**Author:** [@DanielOS96](https://forums.unrealengine.com/u/DanielOS96)\
**Replies:** 5\
**Last updated:** [January 21, 2026, 1:15pm UTC](https://forums.unrealengine.com/t/cloth-physics-not-interacting-with-world-physics-objects/2693161 "2026-01-21T13:15:29Z")

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Hi, I’m trying to create curtains that react to objects being thrown at them or any other physics items touching them such as geometry collections. I have changed the curtains clothing to ‘Collide with Environment’ This…

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## [UE5.4: Error with "USDImport" node in Cloth Asset (Invalid input LOD 0)](https://forums.unrealengine.com/t/ue5-4-error-with-usdimport-node-in-cloth-asset-invalid-input-lod-0/1765424)

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**Author:** [@virtualfilmer](https://forums.unrealengine.com/u/virtualfilmer)\
**Replies:** 31\
**Last updated:** [January 18, 2026, 2:32pm UTC](https://forums.unrealengine.com/t/ue5-4-error-with-usdimport-node-in-cloth-asset-invalid-input-lod-0/1765424 "2026-01-18T14:32:03Z")

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Hi all, When I create a “Cloth Asset” in UE5.4, then import a USD (exported from Marvelous Designer), it displays an error: “ClothAssetTerminal: Invalid input LOD 0. Invalid or empty input LOD for LOD 0. LOD 0 cannot…

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## [Metahuman full body preview mesh for skinning?](https://forums.unrealengine.com/t/metahuman-full-body-preview-mesh-for-skinning/497001)

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**Author:** [@RealtimeGraphX](https://forums.unrealengine.com/u/RealtimeGraphX)\
**Replies:** 5\
**Last updated:** [December 18, 2025, 5:23pm UTC](https://forums.unrealengine.com/t/metahuman-full-body-preview-mesh-for-skinning/497001 "2025-12-18T17:23:02Z")

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I am wondering, why the full body preview mesh has been discarded with the last update of Metahuman creator…? Especially for creating clothes for these characters, copying vertex weights from the preview mesh made thing…

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## [Blend Chaos Cloth Sim with  Skletal Animation  ](https://forums.unrealengine.com/t/blend-chaos-cloth-sim-with-skletal-animation/2667995)

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**Author:** [@AuthurMorgan2](https://forums.unrealengine.com/u/AuthurMorgan2)\
**Replies:** 0\
**Last updated:** [October 23, 2025, 2:27pm UTC](https://forums.unrealengine.com/t/blend-chaos-cloth-sim-with-skletal-animation/2667995 "2025-10-23T14:27:56Z")

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I have animation on a character and cloth which is skinned to cloth bones. The new node based chaos cloth system is amazing but I cant seem to blend the two together. I must use some custom cloth animation on bones for …

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## [Custom Clothes Popping Issue](https://forums.unrealengine.com/t/custom-clothes-popping-issue/2636684)

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**Author:** [@towelpen](https://forums.unrealengine.com/u/towelpen)\
**Replies:** 0\
**Last updated:** [August 10, 2025, 11:24am UTC](https://forums.unrealengine.com/t/custom-clothes-popping-issue/2636684 "2025-08-10T11:24:46Z")

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Hey guys, was wondering if anyone know what caused this, i created custom metahuman clothing, but during PIE session the clothes seemed to be lagging not moving with the animation. searched on forums but there’s no conc…

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## [Editing metahuman construction script to attach clothing skeletal meshes in 5.6](https://forums.unrealengine.com/t/editing-metahuman-construction-script-to-attach-clothing-skeletal-meshes-in-5-6/2582744)

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**Author:** [@s.c.r.a.f.f](https://forums.unrealengine.com/u/s.c.r.a.f.f)\
**Replies:** 7\
**Last updated:** [August 1, 2025, 10:33am UTC](https://forums.unrealengine.com/t/editing-metahuman-construction-script-to-attach-clothing-skeletal-meshes-in-5-6/2582744 "2025-08-01T10:33:07Z")

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I am having a problem correctly editing the construction script of my metahuman to attach a clothing skeletal mesh in 5.6. Currently, once an animation is added, the clothing no longer stays attached to the character. I…

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## [trouble retargeting clothes to metahuman (also to do with weight painting)](https://forums.unrealengine.com/t/trouble-retargeting-clothes-to-metahuman-also-to-do-with-weight-painting/1216481)

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**Author:** [@VentarTheBard](https://forums.unrealengine.com/u/VentarTheBard)\
**Replies:** 1\
**Last updated:** [July 10, 2025, 5:42pm UTC](https://forums.unrealengine.com/t/trouble-retargeting-clothes-to-metahuman-also-to-do-with-weight-painting/1216481 "2025-07-10T17:42:16Z")

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So I’ve built some custom clothes for metahumans, but the weight painting is driving me crazy. Most people transfer weights from the metahuman to their clothes in blender, but I took one look at how horrific of a job it…

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## [New "Outfit Asset" for metahumans in Unreal 5.6](https://forums.unrealengine.com/t/new-outfit-asset-for-metahumans-in-unreal-5-6/2520056)

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**Author:** [@virtualfilmer](https://forums.unrealengine.com/u/virtualfilmer)\
**Replies:** 5\
**Last updated:** [June 15, 2025, 10:49pm UTC](https://forums.unrealengine.com/t/new-outfit-asset-for-metahumans-in-unreal-5-6/2520056 "2025-06-15T22:49:55Z")

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Hi all, Has anyone been able to edit the new “Outfit Asset” that is in Unreal Engine 5.6? It seems that these outfits are part of the new Parametric Body system for MetaHumans, and they are able to “Auto-Resize” to dif…

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## [How to handle cloth collisions for modular character?](https://forums.unrealengine.com/t/how-to-handle-cloth-collisions-for-modular-character/2514439)

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**Author:** [@evanallred123](https://forums.unrealengine.com/u/evanallred123)\
**Replies:** 0\
**Last updated:** [May 17, 2025, 2:04am UTC](https://forums.unrealengine.com/t/how-to-handle-cloth-collisions-for-modular-character/2514439 "2025-05-17T02:04:56Z")

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Hello! I’m making a game with an equipment system where armor the player equips is visible on their character, and some of the armor has cloth. There are four armor slots: head, torso, arms, and legs. The way I had plann…

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## [Why is this Chaos Cloth not animating with the character?](https://forums.unrealengine.com/t/why-is-this-chaos-cloth-not-animating-with-the-character/2470500)

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**Author:** [@DavidTveraas](https://forums.unrealengine.com/u/DavidTveraas)\
**Replies:** 1\
**Last updated:** [April 23, 2025, 12:41am UTC](https://forums.unrealengine.com/t/why-is-this-chaos-cloth-not-animating-with-the-character/2470500 "2025-04-23T00:41:18Z")

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Suddenly, all of my Chaos Cloth assets stopped animating with the characters. I’ve assigned Physics bodies, and the physics bodies look fine. Any idea what broke? Did I change a setting? I’m using MetaHuman character,…

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## [Cloth Simulation Normals do not Respect Scale](https://forums.unrealengine.com/t/cloth-simulation-normals-do-not-respect-scale/481058)

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**Author:** [@KuroKairaku](https://forums.unrealengine.com/u/KuroKairaku)\
**Replies:** 3\
**Last updated:** [April 12, 2025, 10:02pm UTC](https://forums.unrealengine.com/t/cloth-simulation-normals-do-not-respect-scale/481058 "2025-04-12T22:02:49Z")

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Hi, this has been asked time and time again but with no real solution. I wanted to push myself out there yet agian in hopes some kind soul could grace me with a solution. My meshes and animations all work within centime…

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## [Am I doing something wrong when importing custom clothing for my Metahuman?](https://forums.unrealengine.com/t/am-i-doing-something-wrong-when-importing-custom-clothing-for-my-metahuman/2406340)

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**Author:** [@mike\_isdope](https://forums.unrealengine.com/u/mike_isdope)\
**Replies:** 0\
**Last updated:** [March 21, 2025, 11:48pm UTC](https://forums.unrealengine.com/t/am-i-doing-something-wrong-when-importing-custom-clothing-for-my-metahuman/2406340 "2025-03-21T23:48:49Z")

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I bought a custom outfit from an artist on Artstation for my metahuman and I’m wondering if I messed something up when importing. Here is what i bought. (He said he could customize it to make the sleeve gold instead of …

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## [Marvelous Designer Clothes Workflow To Unreal](https://forums.unrealengine.com/t/marvelous-designer-clothes-workflow-to-unreal/2135843)

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**Author:** [@designora](https://forums.unrealengine.com/u/designora)\
**Replies:** 4\
**Last updated:** [March 1, 2025, 4:13pm UTC](https://forums.unrealengine.com/t/marvelous-designer-clothes-workflow-to-unreal/2135843 "2025-03-01T16:13:56Z")

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Hi! I know this subject has been talked about before. Because I am now trying to find the best workflow to keep the fabric properties intact in Unreal, I found this tutorial that markets a plugin that they are selling V…

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## [Alembic Clothes Geometric Cache Animation Flicker Problem](https://forums.unrealengine.com/t/alembic-clothes-geometric-cache-animation-flicker-problem/1374169)

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**Author:** [@Colonelx](https://forums.unrealengine.com/u/Colonelx)\
**Replies:** 3\
**Last updated:** [January 7, 2025, 2:10am UTC](https://forums.unrealengine.com/t/alembic-clothes-geometric-cache-animation-flicker-problem/1374169 "2025-01-07T02:10:31Z")

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Hello, I’ve been stuck on this project for a while due to a persistent issue. I’m working on a MetaHuman animation using Alembic clothes exported from Marvelous Designer. I’ve exported the clothes as Alembic and imported…

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## [Distorted Garment In Chaos Cloth](https://forums.unrealengine.com/t/distorted-garment-in-chaos-cloth/2173873)

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**Author:** [@designora](https://forums.unrealengine.com/u/designora)\
**Replies:** 1\
**Last updated:** [December 10, 2024, 2:45am UTC](https://forums.unrealengine.com/t/distorted-garment-in-chaos-cloth/2173873 "2024-12-10T02:45:07Z")

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Hi! I am making the first import test from Marvelous Designer to Chaos Cloth. I managed to go through the whole process, but the cloth simulation is severely distorted. I don’t think it has anything to do with the physi…

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## [Issue: Cloth Simulation Stops After Re-Equipping Items – Works Only When Manually Tweaking Parameters](https://forums.unrealengine.com/t/issue-cloth-simulation-stops-after-re-equipping-items-works-only-when-manually-tweaking-parameters/2173687)

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**Author:** [@ahkai\_1](https://forums.unrealengine.com/u/ahkai_1)\
**Replies:** 0\
**Last updated:** [December 5, 2024, 1:43pm UTC](https://forums.unrealengine.com/t/issue-cloth-simulation-stops-after-re-equipping-items-works-only-when-manually-tweaking-parameters/2173687 "2024-12-05T13:43:08Z")

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Hi everyone, I’m working on inventory system where I can equip and unequip items like pants or armor. The setup uses cloth simulation on all the skeletal meshes, which works perfectly when the items are initially equipp…

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## [How to bring my shoes back](https://forums.unrealengine.com/t/how-to-bring-my-shoes-back/2164363)

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**Author:** [@ahkai\_1](https://forums.unrealengine.com/u/ahkai_1)\
**Replies:** 0\
**Last updated:** [December 2, 2024, 1:05pm UTC](https://forums.unrealengine.com/t/how-to-bring-my-shoes-back/2164363 "2024-12-02T13:05:18Z")

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t I transformed the bones of the character as if they are wearing high heels and now when I put on the high heels skeleton mesh they get rotated and deformed also but they need to stay in place tho. What do you guys s…

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## [Cloth paint stops working in Unreal 5.1](https://forums.unrealengine.com/t/cloth-paint-stops-working-in-unreal-5-1/746256)

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**Author:** [@eobet](https://forums.unrealengine.com/u/eobet)\
**Replies:** 6\
**Last updated:** [November 21, 2024, 3:52pm UTC](https://forums.unrealengine.com/t/cloth-paint-stops-working-in-unreal-5-1/746256 "2024-11-21T15:52:46Z")

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Anyone experienced this? It’s stopped working in both a new skeletal mesh and in a previously painted one… Clicks in the mesh just rotate the camera, and double click and drag seems to move the brush and not the came…

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## [Separate clothing from character imported from blender](https://forums.unrealengine.com/t/separate-clothing-from-character-imported-from-blender/2105795)

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**Author:** [@Elgatee](https://forums.unrealengine.com/u/Elgatee)\
**Replies:** 1\
**Last updated:** [November 6, 2024, 10:20am UTC](https://forums.unrealengine.com/t/separate-clothing-from-character-imported-from-blender/2105795 "2024-11-06T10:20:47Z")

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Greetings, I have a character in blender with a dress. I have three variation of said dress. VKS pose 1~3. Once I imported it in UE5 though, I have 2 issues. The first is that all the dress are merged into one. I cann…

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## [Cloth sim driven by proxy mesh doesn't work on player character?](https://forums.unrealengine.com/t/cloth-sim-driven-by-proxy-mesh-doesnt-work-on-player-character/2099491)

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**Author:** [@VladDimitrov](https://forums.unrealengine.com/u/VladDimitrov)\
**Replies:** 2\
**Last updated:** [November 4, 2024, 6:04am UTC](https://forums.unrealengine.com/t/cloth-sim-driven-by-proxy-mesh-doesnt-work-on-player-character/2099491 "2024-11-04T06:04:24Z")

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Hey guys, I’m having an issue with simulating cloth on an asset for my character. It works when the clothing data is created from the actual mesh itself (a necktie), but when using clothing data created from a proxy geom…

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## [StaticMeshImport in Chaos Panel Cloth gives "Failed to generate skinning data, found coincident vertices in triangle" but it must be a bug](https://forums.unrealengine.com/t/staticmeshimport-in-chaos-panel-cloth-gives-failed-to-generate-skinning-data-found-coincident-vertices-in-triangle-but-it-must-be-a-bug/2052540)

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**Author:** [@BreakMaker](https://forums.unrealengine.com/u/BreakMaker)\
**Replies:** 3\
**Last updated:** [October 15, 2024, 11:59am UTC](https://forums.unrealengine.com/t/staticmeshimport-in-chaos-panel-cloth-gives-failed-to-generate-skinning-data-found-coincident-vertices-in-triangle-but-it-must-be-a-bug/2052540 "2024-10-15T11:59:54Z")

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Hi, I have been developing some clothing assets for Metahumans and thought I would try the new Panel Cloth approach. For all assets I merged inside the editor (using the Merge Tool or Merge in Modeling mode) I got the …

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