# \#closed

**URL:** https://forums.unrealengine.com/tag/closed/11525.md

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## [Players intermittently get a high-gravity / cannot-move state on a physics-enabled island - persists across matches until Fortnite is restarted](https://forums.unrealengine.com/t/players-intermittently-get-a-high-gravity-cannot-move-state-on-a-physics-enabled-island-persists-across-matches-until-fortnite-is-restarted/2737394)

<div class="topic-metadata">

**Author:** [@Paperly](https://forums.unrealengine.com/u/Paperly)\
**Replies:** 5\
**Last updated:** [November 9, 2026, 2:46pm UTC](https://forums.unrealengine.com/t/players-intermittently-get-a-high-gravity-cannot-move-state-on-a-physics-enabled-island-persists-across-matches-until-fortnite-is-restarted/2737394 "2026-11-09T14:46:01Z")

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Summary On physics-enabled islands, players intermittently end up in a broken movement state: they behave as if under greatly increased gravity, and they cannot move. The important part is that this state is not cleared…

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## [Mouse + Controller Bug on PC – Version 42.10](https://forums.unrealengine.com/t/mouse-controller-bug-on-pc-version-42-10/2776704)

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**Author:** [@veve66](https://forums.unrealengine.com/u/veve66)\
**Replies:** 29\
**Last updated:** [November 4, 2026, 4:01pm UTC](https://forums.unrealengine.com/t/mouse-controller-bug-on-pc-version-42-10/2776704 "2026-11-04T16:01:45Z")

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Summary Hello, I would like to report a bug that appeared with version 42.10 installed yesterday of Fortnite regarding the use of a controller and mouse simultaneously on PC. Since this update, the mouse no longer resp…

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## [Default Spectate Behaviour sometimes fails.](https://forums.unrealengine.com/t/default-spectate-behaviour-sometimes-fails/2728987)

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**Author:** [@FinestCreative](https://forums.unrealengine.com/u/FinestCreative)\
**Replies:** 2\
**Last updated:** [October 28, 2026, 3:24pm UTC](https://forums.unrealengine.com/t/default-spectate-behaviour-sometimes-fails/2728987 "2026-10-28T15:24:59Z")

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Summary I have a fighting map where players often fight in 2 teams of 2 players each. They fight in rounds and each time a team is eliminated I use the verse Respawn function to respawn all players in the map. After rec…

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## [CRASH caused by unsafe C-style subclass cast in UCharacterMovementComponent::CapsuleTouched](https://forums.unrealengine.com/t/crash-caused-by-unsafe-c-style-subclass-cast-in-ucharactermovementcomponent-capsuletouched/2736029)

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**Author:** [@Edenlia](https://forums.unrealengine.com/u/Edenlia)\
**Replies:** 1\
**Last updated:** [October 27, 2026, 9:00pm UTC](https://forums.unrealengine.com/t/crash-caused-by-unsafe-c-style-subclass-cast-in-ucharactermovementcomponent-capsuletouched/2736029 "2026-10-27T21:00:41Z")

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Summary I’m writing my own mesh component with Multiple BodyInstance and hit a crash in UCharacterMovementComponent::CapsuleTouched when enable Overlap for (Character Capsule ↔ my Component) Though Stack I find a very d…

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## [Levels that worked in 5.8.1 now crash in 5.8.2](https://forums.unrealengine.com/t/levels-that-worked-in-5-8-1-now-crash-in-5-8-2/2752414)

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**Author:** [@Devan57](https://forums.unrealengine.com/u/Devan57)\
**Replies:** 1\
**Last updated:** [October 27, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/levels-that-worked-in-5-8-1-now-crash-in-5-8-2/2752414 "2026-10-27T20:00:20Z")

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Summary I was working on a 14k tiled landscape map (scaled up), using world partitions that I was able to work on without issue in 5.8.1, but after the 5.8.2 hotfix, it immediately crashes on load. Even another level wit…

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## [Classified Canyon Bugged Assets UEFN/Creative 1.0](https://forums.unrealengine.com/t/classified-canyon-bugged-assets-uefn-creative-1-0/2743888)

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**Author:** [@I\_Static\_Rust\_I](https://forums.unrealengine.com/u/I_Static_Rust_I)\
**Replies:** 5\
**Last updated:** [October 27, 2026, 3:48am UTC](https://forums.unrealengine.com/t/classified-canyon-bugged-assets-uefn-creative-1-0/2743888 "2026-10-27T03:48:01Z")

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Summary The Classified Canyon galleries and prefabs contain multiple bugged assets with incorrect textures, colors, and functionality. The affected assets include the terrain, metal doors, computer screens, and gray cab…

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## [\[CRITICAL\] Rotation Reset Bugged for All Movable Objects in Creative 1.0](https://forums.unrealengine.com/t/critical-rotation-reset-bugged-for-all-movable-objects-in-creative-1-0/2841387)

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**Author:** [@I\_Static\_Rust\_I](https://forums.unrealengine.com/u/I_Static_Rust_I)\
**Replies:** 11\
**Last updated:** [October 27, 2026, 3:19am UTC](https://forums.unrealengine.com/t/critical-rotation-reset-bugged-for-all-movable-objects-in-creative-1-0/2841387 "2026-10-27T03:19:14Z")

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Summary The Rotation Reset option in Creative 1.0 is no longer functioning as intended. Instead of restoring an object to its original facing direction, the option resets it to the rotation it had when it was most recent…

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## [BundledPSOs crash in 5.8 when trying to load .spc file](https://forums.unrealengine.com/t/bundledpsos-crash-in-5-8-when-trying-to-load-spc-file/2746430)

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**Author:** [@MattDalpe](https://forums.unrealengine.com/u/MattDalpe)\
**Replies:** 1\
**Last updated:** [October 23, 2026, 3:01pm UTC](https://forums.unrealengine.com/t/bundledpsos-crash-in-5-8-when-trying-to-load-spc-file/2746430 "2026-10-23T15:01:18Z")

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Summary Game packaging crashes at the PSO step. It worked fine in 5.7. I tried everything from deleting the Saved and Intermidiate folder and nothing works What Type of Bug are you experiencing? Other Steps to Reproduc…

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## [Editor crash (unhandled assert) when changing blend mode on a material assigned to a Nanite static mesh](https://forums.unrealengine.com/t/editor-crash-unhandled-assert-when-changing-blend-mode-on-a-material-assigned-to-a-nanite-static-mesh/2764048)

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**Author:** [@Zeto\_Tabori77](https://forums.unrealengine.com/u/Zeto_Tabori77)\
**Replies:** 1\
**Last updated:** [October 23, 2026, 3:01pm UTC](https://forums.unrealengine.com/t/editor-crash-unhandled-assert-when-changing-blend-mode-on-a-material-assigned-to-a-nanite-static-mesh/2764048 "2026-10-23T15:01:13Z")

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Summary Changing a material’s Blend Mode crashes the editor when that material is currently assigned to a Nanite-enabled static mesh (visible in the level or in the Material Editor preview). The engine correctly logs a w…

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## [Fortnite Search Bug – My Island Suddenly Dropped to the Bottom or Disappeared From Search](https://forums.unrealengine.com/t/fortnite-search-bug-my-island-suddenly-dropped-to-the-bottom-or-disappeared-from-search/2839860)

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**Author:** [@silentfn7](https://forums.unrealengine.com/u/silentfn7)\
**Replies:** 3\
**Last updated:** [October 22, 2026, 11:54pm UTC](https://forums.unrealengine.com/t/fortnite-search-bug-my-island-suddenly-dropped-to-the-bottom-or-disappeared-from-search/2839860 "2026-10-22T23:54:32Z")

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Summary My published Fortnite island, Silentfn 1v1 Map (200 Pumps) (8772-5995-5282), suddenly stopped appearing correctly in Fortnite search on October 8, 2026, without any island updates. Searching “silentfn” places my…

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## [Custom Items lose icon and appear as generic weapon after v42.10 (worked fine before)](https://forums.unrealengine.com/t/custom-items-lose-icon-and-appear-as-generic-weapon-after-v42-10-worked-fine-before/2760463)

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**Author:** [@ghost\_v](https://forums.unrealengine.com/u/ghost_v)\
**Replies:** 12\
**Last updated:** [October 22, 2026, 1:58pm UTC](https://forums.unrealengine.com/t/custom-items-lose-icon-and-appear-as-generic-weapon-after-v42-10-worked-fine-before/2760463 "2026-10-22T13:58:05Z")

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Summary After the v42.10 update, Custom Items created with Scene Graph / Custom Items and Inventory no longer display correctly. Items granted via Inventory.AddItemDistribute() show a blank/missing icon in the external H…

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## [Live Edit session drops ~5 minutes after launch, client never joins the island](https://forums.unrealengine.com/t/live-edit-session-drops-5-minutes-after-launch-client-never-joins-the-island/2841968)

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**Author:** [@Wertandrew](https://forums.unrealengine.com/u/Wertandrew)\
**Replies:** 1\
**Last updated:** [October 21, 2026, 4:00pm UTC](https://forums.unrealengine.com/t/live-edit-session-drops-5-minutes-after-launch-client-never-joins-the-island/2841968 "2026-10-21T16:00:29Z")

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Summary Launch Session (Live Edit) starts normally: the project validates, uploads, and a Fortnite client opens. The game server comes up and reaches PreGame. The client, however, stays in the Fortnite front-end menu a…

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## [(Major) Players joining from other modes cant queue for playtest codes](https://forums.unrealengine.com/t/major-players-joining-from-other-modes-cant-queue-for-playtest-codes/2703698)

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**Author:** [@Wertandrew](https://forums.unrealengine.com/u/Wertandrew)\
**Replies:** 1\
**Last updated:** [October 21, 2026, 3:01pm UTC](https://forums.unrealengine.com/t/major-players-joining-from-other-modes-cant-queue-for-playtest-codes/2703698 "2026-10-21T15:01:07Z")

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Summary This is an issue that our QA runs every time. So they create a party to test a map code and since some of our playtesters join after playing another mode, we get Matchmaking error #2 even though everyone has perm…

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## [Select tool and phone tool issues](https://forums.unrealengine.com/t/select-tool-and-phone-tool-issues/2838385)

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**Author:** [@Void\_Reaper145](https://forums.unrealengine.com/u/Void_Reaper145)\
**Replies:** 1\
**Last updated:** [October 20, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/select-tool-and-phone-tool-issues/2838385 "2026-10-20T17:00:25Z")

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Summary When selecting and copying a bunch of props and pasting them in a different area sometimes or often they will be invisible when reloading back into creative mode They will appear if edited again they will turn in…

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## [Third Person Controls device causes ~1s game stall](https://forums.unrealengine.com/t/third-person-controls-device-causes-1s-game-stall/2841550)

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**Author:** [@OVTSIDERZ](https://forums.unrealengine.com/u/OVTSIDERZ)\
**Replies:** 1\
**Last updated:** [October 19, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/third-person-controls-device-causes-1s-game-stall/2841550 "2026-10-19T17:00:38Z")

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Summary The Third Person Controls device causes a noticeable game freeze or hitch lasting approximately one second whenever it is disabled or removed from a player. Please select what you are reporting on: Unreal Editor…

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## [Custom Item & Inventory - Dual Slot Items](https://forums.unrealengine.com/t/custom-item-inventory-dual-slot-items/2779649)

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**Author:** [@ToasterMRVL](https://forums.unrealengine.com/u/ToasterMRVL)\
**Replies:** 1\
**Last updated:** [October 19, 2026, 3:00pm UTC](https://forums.unrealengine.com/t/custom-item-inventory-dual-slot-items/2779649 "2026-10-19T15:00:42Z")

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Summary If you pick up an item such as the Lawless Slap Canon or Chug Canon which takes up 2 inventory slots on the player HUD - the item is not recognized as taking up 2 slots. While the HUD has the item cover 2 slots, …

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## [UEFN Scene Graph – Custom Weapon Entity Prefabs Ghosting in Published Islands](https://forums.unrealengine.com/t/uefn-scene-graph-custom-weapon-entity-prefabs-ghosting-in-published-islands/2840356)

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**Author:** [@Erwan022](https://forums.unrealengine.com/u/Erwan022)\
**Replies:** 3\
**Last updated:** [October 19, 2026, 2:00pm UTC](https://forums.unrealengine.com/t/uefn-scene-graph-custom-weapon-entity-prefabs-ghosting-in-published-islands/2840356 "2026-10-19T14:00:45Z")

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Summary Scene Graph custom weapon Entity Prefabs suffer from severe visual ghosting during ADS in published private/public islands, but work correctly in UEFN edit sessions. Reproducible with untouched official weapon te…

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## [After adding Island Transactions I'm forced to get new IARC rating each time when updating](https://forums.unrealengine.com/t/after-adding-island-transactions-im-forced-to-get-new-iarc-rating-each-time-when-updating/2722181)

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**Author:** [@locutus](https://forums.unrealengine.com/u/locutus)\
**Replies:** 9\
**Last updated:** [October 19, 2026, 11:40am UTC](https://forums.unrealengine.com/t/after-adding-island-transactions-im-forced-to-get-new-iarc-rating-each-time-when-updating/2722181 "2026-10-19T11:40:25Z")

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Summary Since I added Island Transactions in one of my map (7121-1251-3865), I have made 2 more updates of it and each time I have to fill out IARC questionnaire again because I get this message: “Your IARC rating is mis…

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## [Private Match Players Forced Into Public Matches](https://forums.unrealengine.com/t/private-match-players-forced-into-public-matches/2763445)

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**Author:** [@Ridan1](https://forums.unrealengine.com/u/Ridan1)\
**Replies:** 2\
**Last updated:** [October 15, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/private-match-players-forced-into-public-matches/2763445 "2026-10-15T18:00:35Z")

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Summary When a player selects a Private Match, they may suddenly be placed with players from a Public Match. Sometimes, other players also join the Private Match unexpectedly. This can cause the server to get stuck and p…

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## [\[Physics\] Physics island's Fort\_Character's GetViewRotation() and GetViewLocation() have inconsistent behavior compared to normal islands](https://forums.unrealengine.com/t/physics-physics-islands-fort-characters-getviewrotation-and-getviewlocation-have-inconsistent-behavior-compared-to-normal-islands/2823746)

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**Author:** [@JohnNinjaFlame](https://forums.unrealengine.com/u/JohnNinjaFlame)\
**Replies:** 3\
**Last updated:** [October 15, 2026, 3:01pm UTC](https://forums.unrealengine.com/t/physics-physics-islands-fort-characters-getviewrotation-and-getviewlocation-have-inconsistent-behavior-compared-to-normal-islands/2823746 "2026-10-15T15:01:11Z")

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Summary Physics islands have inconsistent GetViewLocation and GetViewRotation compared to normal islands. Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Islan…

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## [Where's B.R.U.T.E. ?](https://forums.unrealengine.com/t/wheres-b-r-u-t-e/2840703)

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**Author:** [@Seismologos](https://forums.unrealengine.com/u/Seismologos)\
**Replies:** 2\
**Last updated:** [October 15, 2026, 9:00am UTC](https://forums.unrealengine.com/t/wheres-b-r-u-t-e/2840703 "2026-10-15T09:00:38Z")

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Summary Season X OG is present for over 1,5 months and the B.R.U.T.E. despite its fixes still not available in creative mode Please select what you are reporting on: Creative What Type of Bug are you experiencing? Asse…

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## [Using GetFocusInterface & Maintain Focus on Guards, Guards no longer shoot.](https://forums.unrealengine.com/t/using-getfocusinterface-maintain-focus-on-guards-guards-no-longer-shoot/2626611)

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**Author:** [@RichyToons](https://forums.unrealengine.com/u/RichyToons)\
**Replies:** 2\
**Last updated:** [October 14, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/using-getfocusinterface-maintain-focus-on-guards-guards-no-longer-shoot/2626611 "2026-10-14T17:00:26Z")

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Summary When using GetFocusInterface & trying to maintain focus on agent or location the guard no longer shoots at the maintain focus target. It use to work a couple months ago but I noticed recently guard just do the ma…

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## [DBNO device not sending signal for players respawned using .Respawn()](https://forums.unrealengine.com/t/dbno-device-not-sending-signal-for-players-respawned-using-respawn/2764862)

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**Author:** [@Rubique](https://forums.unrealengine.com/u/Rubique)\
**Replies:** 2\
**Last updated:** [October 14, 2026, 3:01pm UTC](https://forums.unrealengine.com/t/dbno-device-not-sending-signal-for-players-respawned-using-respawn/2764862 "2026-10-14T15:01:30Z")

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Summary When a Player is respawned from specating using .respawn, the Down But Not Out device no longer sends the “On Player Downed” event when the player is downed. Please select what you are reporting on: Unreal Edito…

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## [Modifying a single Scene Graph Entity locks all Entities and the Level for collaborators](https://forums.unrealengine.com/t/modifying-a-single-scene-graph-entity-locks-all-entities-and-the-level-for-collaborators/2835681)

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**Author:** [@Uaitt](https://forums.unrealengine.com/u/Uaitt)\
**Replies:** 1\
**Last updated:** [October 14, 2026, 8:01am UTC](https://forums.unrealengine.com/t/modifying-a-single-scene-graph-entity-locks-all-entities-and-the-level-for-collaborators/2835681 "2026-10-14T08:01:00Z")

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Summary When working collaboratively in UEFN with Unreal Revision Control, modifying a single Scene Graph Entity causes all Entities in the project, as well as the Level, to become locked for the other collaborator. Som…

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## [tag\_view still requires instance of tag class](https://forums.unrealengine.com/t/tag-view-still-requires-instance-of-tag-class/2707489)

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**Author:** [@flyingpigbaby](https://forums.unrealengine.com/u/flyingpigbaby)\
**Replies:** 1\
**Last updated:** [October 13, 2026, 11:00am UTC](https://forums.unrealengine.com/t/tag-view-still-requires-instance-of-tag-class/2707489 "2026-10-13T11:00:09Z")

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Summary FindCreativeObjectsWithTag(Tag:tag) has been deprecated and replaced with FindCreativeObjectsWithTag(tag\_type:castable\_subtype(tag), however tag\_view still requires a tag instance rather than the type being passe…

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## [Weapon pickup doesn't work with Custom Weapons](https://forums.unrealengine.com/t/weapon-pickup-doesnt-work-with-custom-weapons/2838339)

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**Author:** [@OllyZeroBuild](https://forums.unrealengine.com/u/OllyZeroBuild)\
**Replies:** 1\
**Last updated:** [October 12, 2026, 9:00pm UTC](https://forums.unrealengine.com/t/weapon-pickup-doesnt-work-with-custom-weapons/2838339 "2026-10-12T21:00:11Z")

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Summary When a player has a custom weapon in their inventory they are unable to interact with item placers and weapons they pickup off the ground disappear. Please select what you are reporting on: Unreal Editor for For…

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## [Shadow Bombs Leave Player Permanently Invisible When Respawn While Active](https://forums.unrealengine.com/t/shadow-bombs-leave-player-permanently-invisible-when-respawn-while-active/2065458)

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**Author:** [@OohWowow](https://forums.unrealengine.com/u/OohWowow)\
**Replies:** 4\
**Last updated:** [October 12, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/shadow-bombs-leave-player-permanently-invisible-when-respawn-while-active/2065458 "2026-10-12T18:00:27Z")

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Summary When a player uses Shadow Bombs, and then respawns, they are left permanently invisible. They can still use items, and eliminate other players while in this state. Shadow floppers are not affected in the same wa…

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## [Creative Prop (Blueprints) Set to Ignore Pawn Collision Still Collide with Pawns](https://forums.unrealengine.com/t/creative-prop-blueprints-set-to-ignore-pawn-collision-still-collide-with-pawns/2361658)

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**Author:** [@OohWowow](https://forums.unrealengine.com/u/OohWowow)\
**Replies:** 4\
**Last updated:** [October 12, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/creative-prop-blueprints-set-to-ignore-pawn-collision-still-collide-with-pawns/2361658 "2026-10-12T18:00:27Z")

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Summary If you make a blueprint building prop, and set its mesh to a Static Mesh with collision, it will always collide with players. It doesn’t matter if you check “No Pawn Collision” in the top-level blueprint compone…

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## [Errors/crashes after latest update](https://forums.unrealengine.com/t/errors-crashes-after-latest-update/2763715)

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**Author:** [@Hasmatix](https://forums.unrealengine.com/u/Hasmatix)\
**Replies:** 1\
**Last updated:** [October 9, 2026, 9:00pm UTC](https://forums.unrealengine.com/t/errors-crashes-after-latest-update/2763715 "2026-10-09T21:00:44Z")

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Summary Since the latest fortnite update i keep getting this error/crash almost few times a day. Before the update i never had this. Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug…

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## [Sequencer bug when unloading and activating Data Layers.](https://forums.unrealengine.com/t/sequencer-bug-when-unloading-and-activating-data-layers/2744786)

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**Author:** [@Hexye\_no\_mammoth](https://forums.unrealengine.com/u/Hexye_no_mammoth)\
**Replies:** 1\
**Last updated:** [October 9, 2026, 4:00am UTC](https://forums.unrealengine.com/t/sequencer-bug-when-unloading-and-activating-data-layers/2744786 "2026-10-09T04:00:17Z")

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Summary Unable to Activate/Unload/Re-Activate Data Layers this seems to still happen as of now, is there any workaround and eta to when this can be fixed? Please select what you are reporting on: Unreal Editor for Fortn…

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