# \#clipping

**URL:** https://forums.unrealengine.com/tag/clipping/361.md

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## [Objects far away are clipping](https://forums.unrealengine.com/t/objects-far-away-are-clipping/2703361)

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**Author:** [@xx\_pooya\_xx](https://forums.unrealengine.com/u/xx_pooya_xx)\
**Replies:** 13\
**Last updated:** [March 8, 2026, 4:43am UTC](https://forums.unrealengine.com/t/objects-far-away-are-clipping/2703361 "2026-03-08T04:43:50Z")

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So to give a background of the issue, in our VR class, our professor asked us to make a game / experience where you can scale yourself 1000X smaller / bigger relative to the environment. Our team is making a game in thi…

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## [Camera Near Clip Plane in VR that is smaller than 1 doesn't work](https://forums.unrealengine.com/t/camera-near-clip-plane-in-vr-that-is-smaller-than-1-doesnt-work/2701072)

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**Author:** [@xx\_pooya\_xx](https://forums.unrealengine.com/u/xx_pooya_xx)\
**Replies:** 2\
**Last updated:** [March 3, 2026, 8:28am UTC](https://forums.unrealengine.com/t/camera-near-clip-plane-in-vr-that-is-smaller-than-1-doesnt-work/2701072 "2026-03-03T08:28:40Z")

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Hello all! I am building a project in VR where you get to scale yourself on a scale of 1:1000. I have set up everything and things are working fine. However, upon scaling the player down using “Set World To Meters” and d…

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## [Is it possible to change the near clipping plane?](https://forums.unrealengine.com/t/is-it-possible-to-change-the-near-clipping-plane/279779)

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**Author:** [@Demonicated](https://forums.unrealengine.com/u/Demonicated)\
**Replies:** 11\
**Last updated:** [October 9, 2025, 11:30am UTC](https://forums.unrealengine.com/t/is-it-possible-to-change-the-near-clipping-plane/279779 "2025-10-09T11:30:02Z")

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I have some small objects that disappear when I get too close to them. Is it possible to adjust the near clip?

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## [Can clip thru walls on game start and after few seconds the walls become solid and character can't go past a certain point north.](https://forums.unrealengine.com/t/can-clip-thru-walls-on-game-start-and-after-few-seconds-the-walls-become-solid-and-character-cant-go-past-a-certain-point-north/2590701)

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**Author:** [@CureDespair](https://forums.unrealengine.com/u/CureDespair)\
**Replies:** 9\
**Last updated:** [July 14, 2025, 2:22pm UTC](https://forums.unrealengine.com/t/can-clip-thru-walls-on-game-start-and-after-few-seconds-the-walls-become-solid-and-character-cant-go-past-a-certain-point-north/2590701 "2025-07-14T14:22:41Z")

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When I start my game it brings me to the start screen. When start is clicked it brings me to a developer checkpoint I setup for debugging. When I move around in this newly built area the character can clip thru wal…

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## [SceneCaptureComponent2D - Orthographic near/far plane settings are not working](https://forums.unrealengine.com/t/scenecapturecomponent2d-orthographic-near-far-plane-settings-are-not-working/2315639)

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**Author:** [@Pandemo](https://forums.unrealengine.com/u/Pandemo)\
**Replies:** 0\
**Last updated:** [February 3, 2025, 8:00am UTC](https://forums.unrealengine.com/t/scenecapturecomponent2d-orthographic-near-far-plane-settings-are-not-working/2315639 "2025-02-03T08:00:25Z")

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Hey everyone, I think this might be a bug but I want to make certain I’m not missing a setting somewhere before reporting it. Tested versions: UE 5.3 & 5.5.2 @Jon.Cain Using the Orthographic camera with a 2.5 (topdow…

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## [Light/Shadows Clip planes](https://forums.unrealengine.com/t/light-shadows-clip-planes/482009)

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**Author:** [@LinguineAlRagu](https://forums.unrealengine.com/u/LinguineAlRagu)\
**Replies:** 1\
**Last updated:** [January 26, 2025, 2:31pm UTC](https://forums.unrealengine.com/t/light-shadows-clip-planes/482009 "2025-01-26T14:31:45Z")

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Good morning all, I have a simple question which apparently doesn’t have a solution yet on the forum. Is there any control we have on the lights in terms of near/far clip plane? And I would say the same for shadows? I…

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## [leg clipping animation](https://forums.unrealengine.com/t/leg-clipping-animation/1872639)

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**Author:** [@WilliamAlex0](https://forums.unrealengine.com/u/WilliamAlex0)\
**Replies:** 2\
**Last updated:** [May 25, 2024, 5:47pm UTC](https://forums.unrealengine.com/t/leg-clipping-animation/1872639 "2024-05-25T17:47:49Z")

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Hello, what is wrong with his leg? ):

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## [Canvas Panel \`Size To Content\` doesn't work, causing clipping](https://forums.unrealengine.com/t/canvas-panel-size-to-content-doesnt-work-causing-clipping/1780803)

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**Author:** [@coffee2code1234](https://forums.unrealengine.com/u/coffee2code1234)\
**Replies:** 0\
**Last updated:** [March 31, 2024, 8:06pm UTC](https://forums.unrealengine.com/t/canvas-panel-size-to-content-doesnt-work-causing-clipping/1780803 "2024-03-31T20:06:48Z")

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In UE 5.3.2, I have a widget with the following hierarchy: Canvas Panel - Full Screen Scroll Box Canvas Panel - Item 1 Scale Box Size Box Image - Item 1 The (non-default) editor properties are: Scroll…

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## [Cut/clip walls - sims like effect](https://forums.unrealengine.com/t/cut-clip-walls-sims-like-effect/292819)

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**Author:** [@VrPrimeDev](https://forums.unrealengine.com/u/VrPrimeDev)\
**Replies:** 6\
**Last updated:** [February 20, 2024, 11:41pm UTC](https://forums.unrealengine.com/t/cut-clip-walls-sims-like-effect/292819 "2024-02-20T23:41:40Z")

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I’m trying to achieve the same effect used in the sims type games. When the camera gets close to a wall, it “clips” it, showing what’s behind it: http://pad2.whstatic.com/images/thumb/c/cf/Have-a-Successful-Business-on-…

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## [First person mesh clipping problem?](https://forums.unrealengine.com/t/first-person-mesh-clipping-problem/302661)

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**Author:** [@anonymous\_user\_cccde76c](https://forums.unrealengine.com/u/anonymous_user_cccde76c)\
**Replies:** 4\
**Last updated:** [February 19, 2024, 8:53am UTC](https://forums.unrealengine.com/t/first-person-mesh-clipping-problem/302661 "2024-02-19T08:53:47Z")

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My first person mesh is clipping as if it’s too close to the camera. This is happening with a FOV of 90 and persists until the FOV is about 70. Why is this happening?

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## [camera clipping into player model](https://forums.unrealengine.com/t/camera-clipping-into-player-model/354540)

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**Author:** [@anonymous\_user\_a19617c2](https://forums.unrealengine.com/u/anonymous_user_a19617c2)\
**Replies:** 1\
**Last updated:** [December 9, 2023, 3:38am UTC](https://forums.unrealengine.com/t/camera-clipping-into-player-model/354540 "2023-12-09T03:38:45Z")

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i am creating a true first person game but my camera keeps clipping into the model is there any way to fix this?

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## [How do I create a 'clipping plane' effect?](https://forums.unrealengine.com/t/how-do-i-create-a-clipping-plane-effect/284553)

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**Author:** [@anon16640419](https://forums.unrealengine.com/u/anon16640419)\
**Replies:** 9\
**Last updated:** [March 22, 2023, 8:31am UTC](https://forums.unrealengine.com/t/how-do-i-create-a-clipping-plane-effect/284553 "2023-03-22T08:31:28Z")

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Hi, i’m very new to unreal engine, I would like to know if there is a way to create a clipping plane for make a cut effect on object, like if they pass through a stargate or a portal, the game i’m planing highly count on…

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## [Weapon and particle emitter clipping](https://forums.unrealengine.com/t/weapon-and-particle-emitter-clipping/745724)

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**Author:** [@1337Vinci](https://forums.unrealengine.com/u/1337Vinci)\
**Replies:** 0\
**Last updated:** [January 9, 2023, 8:03pm UTC](https://forums.unrealengine.com/t/weapon-and-particle-emitter-clipping/745724 "2023-01-09T20:03:21Z")

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Hello, I’m looking for proper solutions how I can avoid the weapon clipping in FPS game. I found this tutorial link. It’s amazing. It resolves the problem with FOV also but I have some more issues. When I attach Parti…

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## [Pawn clipping through or floating on moving platform](https://forums.unrealengine.com/t/pawn-clipping-through-or-floating-on-moving-platform/465122)

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**Author:** [@vcrestfallen](https://forums.unrealengine.com/u/vcrestfallen)\
**Replies:** 1\
**Last updated:** [January 2, 2023, 2:31am UTC](https://forums.unrealengine.com/t/pawn-clipping-through-or-floating-on-moving-platform/465122 "2023-01-02T02:31:13Z")

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Hi I’m using an elevator blueprint, that I move to the target height with the “Move Component To” Node, however when my character pawn stands on it, it either clips through the top it when going up, or floats above it w…

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## [Camera clipping breaks my line trace RESOLVED](https://forums.unrealengine.com/t/camera-clipping-breaks-my-line-trace-resolved/487471)

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**Author:** [@angelens](https://forums.unrealengine.com/u/angelens)\
**Replies:** 12\
**Last updated:** [January 1, 2023, 8:05pm UTC](https://forums.unrealengine.com/t/camera-clipping-breaks-my-line-trace-resolved/487471 "2023-01-01T20:05:17Z")

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Hey everyone, I set up a projectile with line trace but this breaks when the camera is clipped into an object. I need to change the start position of the line trace based on if it’s clipping but I have no idea on how to …

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## [Angled Near Clipping Plane?](https://forums.unrealengine.com/t/angled-near-clipping-plane/382988)

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**Author:** [@Ian\_Proulx](https://forums.unrealengine.com/u/Ian_Proulx)\
**Replies:** 1\
**Last updated:** [December 29, 2022, 11:52am UTC](https://forums.unrealengine.com/t/angled-near-clipping-plane/382988 "2022-12-29T11:52:55Z")

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I am trying to create a Portal effect and have the modified the engine (SceneCaptureComponent and SceneCaptureRendering.cpp) to expose the nearClippingPlane of captureComponent2ds. This works. However, I need to also be …

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## [r.SetNearclipPlane with Movie Render Queue not working](https://forums.unrealengine.com/t/r-setnearclipplane-with-movie-render-queue-not-working/479595)

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**Author:** [@PabloCo](https://forums.unrealengine.com/u/PabloCo)\
**Replies:** 2\
**Last updated:** [September 26, 2022, 2:11am UTC](https://forums.unrealengine.com/t/r-setnearclipplane-with-movie-render-queue-not-working/479595 "2022-09-26T02:11:51Z")

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Hello guys! So I am rendering an animated camera in a scene, but the space is small so I was intending on using a larger Clipping plane to clip out the wall in front of it, using the r.SetNearClipPlane. It works perfec…

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## [Character moving and cliping through floor when crouched](https://forums.unrealengine.com/t/character-moving-and-cliping-through-floor-when-crouched/329835)

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**Author:** [@AlphaHemi](https://forums.unrealengine.com/u/AlphaHemi)\
**Replies:** 4\
**Last updated:** [March 4, 2022, 4:39am UTC](https://forums.unrealengine.com/t/character-moving-and-cliping-through-floor-when-crouched/329835 "2022-03-04T04:39:20Z")

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I’ve wrote a crouch BP and made a crouch idle/walk blendspace that works perfect with the UE4 character but when I try to set up Art Activated’s new SciFi Male Character from the marketplace the character is actually mov…

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## [Is it possible for a door to push the player instead of clipping through them?](https://forums.unrealengine.com/t/is-it-possible-for-a-door-to-push-the-player-instead-of-clipping-through-them/491257)

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**Author:** [@TheHammerSV](https://forums.unrealengine.com/u/TheHammerSV)\
**Replies:** 0\
**Last updated:** [November 24, 2021, 6:30am UTC](https://forums.unrealengine.com/t/is-it-possible-for-a-door-to-push-the-player-instead-of-clipping-through-them/491257 "2021-11-24T06:30:30Z")

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I am working on a multiplayer project with doors that are opened by clicking and dragging. Right now, the door just clips through a player if they are in the way, causing them to jump the next time they move, but I would…

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## [Crouch Clipping In The Floor](https://forums.unrealengine.com/t/crouch-clipping-in-the-floor/490557)

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**Author:** [@algudo](https://forums.unrealengine.com/u/algudo)\
**Replies:** 0\
**Last updated:** [November 3, 2021, 5:05pm UTC](https://forums.unrealengine.com/t/crouch-clipping-in-the-floor/490557 "2021-11-03T17:05:21Z")

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When my character crouches, it starts clipping the floor and I don’t know how to fix it. It happens with every character actor. Here are some images, and don’t mind about the head, I will fix it later.

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## [Render text on top?](https://forums.unrealengine.com/t/render-text-on-top/369165)

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**Author:** [@anonymous\_user\_8c784a6b](https://forums.unrealengine.com/u/anonymous_user_8c784a6b)\
**Replies:** 2\
**Last updated:** [October 13, 2021, 3:15am UTC](https://forums.unrealengine.com/t/render-text-on-top/369165 "2021-10-13T03:15:58Z")

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So I’m using a TextRender component to display some static messages in my scene, but the text often gets clipped by the scene geometry: I’m wondering if there’s a way to use render layering or else fiddle with the de…

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## [have a clipped bullet](https://forums.unrealengine.com/t/have-a-clipped-bullet/487607)

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**Author:** [@julkwondo](https://forums.unrealengine.com/u/julkwondo)\
**Replies:** 7\
**Last updated:** [August 19, 2021, 1:24pm UTC](https://forums.unrealengine.com/t/have-a-clipped-bullet/487607 "2021-08-19T13:24:42Z")

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I have a clipped bullet. Alalt textthough in the 3D editor it is displayed correctly and the normals are turned out correctly. 346637- \]\[1\]\]\[1\]

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## [How do i line trace from the sides of the player](https://forums.unrealengine.com/t/how-do-i-line-trace-from-the-sides-of-the-player/486926)

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**Author:** [@Ryangames00](https://forums.unrealengine.com/u/Ryangames00)\
**Replies:** 2\
**Last updated:** [August 2, 2021, 5:29pm UTC](https://forums.unrealengine.com/t/how-do-i-line-trace-from-the-sides-of-the-player/486926 "2021-08-02T17:29:25Z")

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hello everyone. i am making a game with a leaning mechanic. the leaning mechanic works with a timeline and lerping the intended location of the camera and the default location of the camera. The problem is is that when i…

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## [Character clipping through wall during death animation](https://forums.unrealengine.com/t/character-clipping-through-wall-during-death-animation/464306)

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**Author:** [@Marcis](https://forums.unrealengine.com/u/Marcis)\
**Replies:** 12\
**Last updated:** [July 28, 2021, 3:31pm UTC](https://forums.unrealengine.com/t/character-clipping-through-wall-during-death-animation/464306 "2021-07-28T15:31:41Z")

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Hi, Any suggestions on how to deal with character clipping through walls and other actors during death animation playback? I tried blending between animation and physics but the outcome is even worse!

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## [On Client Listenserver the AI is Clipping](https://forums.unrealengine.com/t/on-client-listenserver-the-ai-is-clipping/484239)

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**Author:** [@V\_VILLAIN](https://forums.unrealengine.com/u/V_VILLAIN)\
**Replies:** 0\
**Last updated:** [June 1, 2021, 11:45am UTC](https://forums.unrealengine.com/t/on-client-listenserver-the-ai-is-clipping/484239 "2021-06-01T11:45:37Z")

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Hi Guys I have a weird problem with my Setup. On CLientside via Lisitenserver the AI moves into the Ground several times… Would be great to get help. Here is a Video: - YouTube It appears only happens on the deformed LA…

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## [clipping child with sizebox](https://forums.unrealengine.com/t/clipping-child-with-sizebox/483975)

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**Author:** [@FrankVanSummeren](https://forums.unrealengine.com/u/FrankVanSummeren)\
**Replies:** 0\
**Last updated:** [May 31, 2021, 10:31pm UTC](https://forums.unrealengine.com/t/clipping-child-with-sizebox/483975 "2021-05-31T22:31:48Z")

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I’m trying to make a sort of map with bounds so what I have right now is a widget with a size box with an background image. I also have a widget with the hexagons tiles in it (the game will be made out of hexagons). The …

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## [Clipping into objects at LOW speeds? (Unreal Engine 4.26)](https://forums.unrealengine.com/t/clipping-into-objects-at-low-speeds-unreal-engine-4-26/483899)

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**Author:** [@KlingonClown](https://forums.unrealengine.com/u/KlingonClown)\
**Replies:** 0\
**Last updated:** [May 25, 2021, 9:23pm UTC](https://forums.unrealengine.com/t/clipping-into-objects-at-low-speeds-unreal-engine-4-26/483899 "2021-05-25T21:23:58Z")

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I seem to be having some issues with my ship clipping through objects (not all the way) - even at low speeds. I’ve made sure ‘sweep’ was checked when setting values for ‘AddActorLocalOffset’, and that collisions for the …

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## [Third Person Character is stuck through floor and then falling on Spawn](https://forums.unrealengine.com/t/third-person-character-is-stuck-through-floor-and-then-falling-on-spawn/483319)

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**Author:** [@Andre\_Weber](https://forums.unrealengine.com/u/Andre_Weber)\
**Replies:** 12\
**Last updated:** [May 14, 2021, 9:43pm UTC](https://forums.unrealengine.com/t/third-person-character-is-stuck-through-floor-and-then-falling-on-spawn/483319 "2021-05-14T21:43:27Z")

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So the problem I have is, my character is getting stuck in the middle of the floor, the player start is higher enough than the floor but as soon as it spawns, it falls quickly until it gets stuck. The floor I’m using is …

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## [4.26 move water plane outer boundaries from origin](https://forums.unrealengine.com/t/4-26-move-water-plane-outer-boundaries-from-origin/479875)

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**Author:** [@ziocleto](https://forums.unrealengine.com/u/ziocleto)\
**Replies:** 1\
**Last updated:** [March 7, 2021, 1:33pm UTC](https://forums.unrealengine.com/t/4-26-move-water-plane-outer-boundaries-from-origin/479875 "2021-03-07T13:33:13Z")

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If I remember correctly form one of the videos introducing this its a know current constraint that they are working on.

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## [Mesh Decal Limitations or Bug?](https://forums.unrealengine.com/t/mesh-decal-limitations-or-bug/369899)

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**Author:** [@akaChrisV](https://forums.unrealengine.com/u/akaChrisV)\
**Replies:** 11\
**Last updated:** [October 26, 2020, 2:59am UTC](https://forums.unrealengine.com/t/mesh-decal-limitations-or-bug/369899 "2020-10-26T02:59:43Z")

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UPDATE2: found another bug: mesh decals clip through geometry in front of it. if you create a plane with a mesh decal in front of it (approx 0.1cm distance and another plane on top at about 10-30cm distance (distanc…

[Next page](https://forums.unrealengine.com/tag/clipping/361.md?match_all_tags=true&page=1&tags%5B%5D=clipping)
