HUD synchronization problem between client and server

ReyalS
Sat, 10 Oct 2015 18:14:21 +0000
UI

I’ve got a game mode that populate a widget which is my basic HUD :

AddHud is set in “Reliable” and “Multicast”. Ref_Hud is set in "Replicate.

My widget contains 2 butons :

And when you click on “Host server”, you reach an other level with the listen value to be a “Listen Server” :

When I launch the game, my HUD is displayed on my server but not on my client.

If I click on my “Host server” button, my server changes level, and my HUD is displayed on my client. And I don’t know why :

Do you know why ?

If you can explain this to me, that would be awesome.

Thx

2 posts - 1 participant