Camera forward vector differs between Client and Server

Karol Gaida
Thu, 08 Sep 2016 15:54:57 +0000
Cinematics & Media

I have an Actor Component in which I use a Camera of the Owner to calculate Trace. The problem is, when I run it in Client - Server mode, I am getting two different forward vectors from the same Camera. Both values are changing when my Character rotates, but they are not the same. Why is that so? Should I replicate this Camera to Clients?

3 posts - 3 participants