Playing sequence and dynamic on server/clients

anonymous_user_10f915b7
Wed, 02 Nov 2016 09:54:57 +0000
Cinematics & Media

Hi all,

I have a client/server game set-up. I have multiple sequences (ex matinee) in the level blueprint, firing environment animations and physics destructible meshes.

How can I trigger the animations at the same time across the clients?

Thank you in advance for your help!!

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