Server not detecting component collision

MAL_Ware
Mon, 13 Apr 2015 01:32:14 +0000
Blueprint

I created a player class that uses a knife as one of its weapon. The knife is a component of the player class. When the knife overlaps another player it destroys that player. However when one player is the server and the other is a client, the server is able to destroy any player like it’s suppose to but the client destroys itself when it hit another player. I tried messing with multicasting, but it still didn’t work. I used a print string node to see what the player is detecting, the server detects the other players but the clients only detect themselves.

Here’s the code from the player class that handles the knife collision:

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