# \#client-replication

**URL:** https://forums.unrealengine.com/tag/client-replication/8904.md

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## [My Client can't shoot for whatever reason.](https://forums.unrealengine.com/t/my-client-cant-shoot-for-whatever-reason/2302733)

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**Author:** [@TheFuriouswc](https://forums.unrealengine.com/u/TheFuriouswc)\
**Replies:** 7\
**Last updated:** [February 5, 2025, 10:02pm UTC](https://forums.unrealengine.com/t/my-client-cant-shoot-for-whatever-reason/2302733 "2025-02-05T22:02:55Z")

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I’m making a multiplayer third-person shooter, and I can’t get my client to shoot for whatever reason. The server seems to work just fine. My BP\_Weaponbase BP\_WeaponBase posted by TheFuriouswc | blueprintUE | PasteBin F…

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## [Client to client replication???](https://forums.unrealengine.com/t/client-to-client-replication/1776529)

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**Author:** [@ruigol](https://forums.unrealengine.com/u/ruigol)\
**Replies:** 9\
**Last updated:** [March 29, 2024, 7:25am UTC](https://forums.unrealengine.com/t/client-to-client-replication/1776529 "2024-03-29T07:25:57Z")

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First off, I know clients can’t communicate to each other, they have to go via the server. But I’m having trouble making it work. For most things I can do it with a RPC, custom event\>run on server\>multicast… but it isn’t…

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## [Multiplayer replication doesn't replicate BP components and variables properly](https://forums.unrealengine.com/t/multiplayer-replication-doesnt-replicate-bp-components-and-variables-properly/1270725)

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**Author:** [@M4tzyy](https://forums.unrealengine.com/u/M4tzyy)\
**Replies:** 1\
**Last updated:** [November 17, 2023, 12:24am UTC](https://forums.unrealengine.com/t/multiplayer-replication-doesnt-replicate-bp-components-and-variables-properly/1270725 "2023-11-17T00:24:25Z")

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Hi, first of all I’m not a professional developer. So I do not know pretty much about coding via CPP and have to program my game with unreal enginge BP. I learned about RPCs and it’s blueprint logic. Although it works t…

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## [Client not seeing item fall to floor but server does?](https://forums.unrealengine.com/t/client-not-seeing-item-fall-to-floor-but-server-does/1177841)

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**Author:** [@Phyrriel](https://forums.unrealengine.com/u/Phyrriel)\
**Replies:** 1\
**Last updated:** [May 25, 2023, 11:10am UTC](https://forums.unrealengine.com/t/client-not-seeing-item-fall-to-floor-but-server-does/1177841 "2023-05-25T11:10:16Z")

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So I’ve been trying to implement picking up items where the players can hold them in their hands and drop the item. However picking up the item works just fine so far for both players but when it comes to dropping the it…

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## [Character Movement & Visibility Replication](https://forums.unrealengine.com/t/character-movement-visibility-replication/773181)

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**Author:** [@christianvi](https://forums.unrealengine.com/u/christianvi)\
**Replies:** 1\
**Last updated:** [February 17, 2023, 10:52pm UTC](https://forums.unrealengine.com/t/character-movement-visibility-replication/773181 "2023-02-17T22:52:26Z")

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Hi, I have a character that hides in a box when pressing ‘E’. I am setting the character’s mesh visibility to ‘Hidden’ and also disabling it’s movement (if inside the box). On server (works perfectly): The character …

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## [Strange Distance issue and replication](https://forums.unrealengine.com/t/strange-distance-issue-and-replication/554444)

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**Author:** [@xXxRelytxXx](https://forums.unrealengine.com/u/xXxRelytxXx)\
**Replies:** 0\
**Last updated:** [May 11, 2022, 9:04am UTC](https://forums.unrealengine.com/t/strange-distance-issue-and-replication/554444 "2022-05-11T09:04:29Z")

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Hey guys, I am working on a multiplayer project, and I have a minimap and a name with level suffix attached to the players head with a widget. I was reading up on the topic, and I am using assets from the marketplace, al…

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## [Replication troubles](https://forums.unrealengine.com/t/replication-troubles/506374)

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**Author:** [@anonymous\_user\_b3bc4d7a](https://forums.unrealengine.com/u/anonymous_user_b3bc4d7a)\
**Replies:** 2\
**Last updated:** [March 13, 2022, 9:01pm UTC](https://forums.unrealengine.com/t/replication-troubles/506374 "2022-03-13T21:01:19Z")

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Hello, I’m making a project, and in said online multiplayer project, I have a character that can set down runes. Problem is, when my client sets a rune down, it affects the server appropriately, but nothing happens to th…

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## [Show Widget for specific clients](https://forums.unrealengine.com/t/show-widget-for-specific-clients/488122)

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**Author:** [@anonymous\_user\_9b2734b2](https://forums.unrealengine.com/u/anonymous_user_9b2734b2)\
**Replies:** 4\
**Last updated:** [August 29, 2021, 4:00pm UTC](https://forums.unrealengine.com/t/show-widget-for-specific-clients/488122 "2021-08-29T16:00:28Z")

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I’ve got a simply widget that shows player level and name (both stored in a save file), when starting up it sets it to hidden through a begin play (simply setting it to hidden on the details panel didnt work) and then, w…

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## [Component Replication with Simulated Physics \[bug\]](https://forums.unrealengine.com/t/component-replication-with-simulated-physics-bug/317293)

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**Author:** [@Trachinusdragon](https://forums.unrealengine.com/u/Trachinusdragon)\
**Replies:** 23\
**Last updated:** [June 30, 2021, 8:55pm UTC](https://forums.unrealengine.com/t/component-replication-with-simulated-physics-bug/317293 "2021-06-30T20:55:38Z")

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Component replication bug after Set Simulated Physics to true. Steps to reproduce: Create new blueprint actor (1st image), set Replicates true. Add one scene component (I’ve tryed few other types, same result) as root…

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## [Why is the cube/head not replicating its position?](https://forums.unrealengine.com/t/why-is-the-cube-head-not-replicating-its-position/485447)

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**Author:** [@sandermann](https://forums.unrealengine.com/u/sandermann)\
**Replies:** 0\
**Last updated:** [June 27, 2021, 7:12pm UTC](https://forums.unrealengine.com/t/why-is-the-cube-head-not-replicating-its-position/485447 "2021-06-27T19:12:28Z")

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Hi, I have an antilatency setup where I use the “BP\_AltSimplePawn” from the plugin content. Antilatency is a tracking system simelar to the vive tracking system. The “BP\_AltSimplePawn” is just a Pawn class which has an …

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## [Is passing values from client to server safe?](https://forums.unrealengine.com/t/is-passing-values-from-client-to-server-safe/482061)

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**Author:** [@Unix\_9](https://forums.unrealengine.com/u/Unix_9)\
**Replies:** 4\
**Last updated:** [April 18, 2021, 1:06am UTC](https://forums.unrealengine.com/t/is-passing-values-from-client-to-server-safe/482061 "2021-04-18T01:06:26Z")

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Is this safe to do because I have read that passing values from the client to server is bad due to cheating but I have seen a few people also doing it, so I don’t know to avoid it or not. Thanks :slight\_smile:

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## [How can one improve the multiplayer workflow?](https://forums.unrealengine.com/t/how-can-one-improve-the-multiplayer-workflow/481943)

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**Author:** [@S\_PHIR\_H](https://forums.unrealengine.com/u/S_PHIR_H)\
**Replies:** 0\
**Last updated:** [April 14, 2021, 9:49pm UTC](https://forums.unrealengine.com/t/how-can-one-improve-the-multiplayer-workflow/481943 "2021-04-14T21:49:49Z")

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Hello everyone, Replication options for blueprints are not too great. You have very limited controls, regarding client side replication, buffering of actions etc… This is from a plugin from unity, and it provides mos…

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## [Client is absorbing remote function because RemoteRole is ROLE\_None](https://forums.unrealengine.com/t/client-is-absorbing-remote-function-because-remoterole-is-role-none/476816)

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**Author:** [@byalexeykh](https://forums.unrealengine.com/u/byalexeykh)\
**Replies:** 1\
**Last updated:** [January 5, 2021, 3:37pm UTC](https://forums.unrealengine.com/t/client-is-absorbing-remote-function-because-remoterole-is-role-none/476816 "2021-01-05T15:37:00Z")

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The client does not start the server function due to the error: LogNet: Warning: Client is absorbing remote function ServerFire on actor M4\_0 because RemoteRole is ROLE\_None As I understand it, i need to assign a role …

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## [Listen Server sees client movement as jittery/stuttering](https://forums.unrealengine.com/t/listen-server-sees-client-movement-as-jittery-stuttering/476520)

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**Author:** [@Koldmilk](https://forums.unrealengine.com/u/Koldmilk)\
**Replies:** 4\
**Last updated:** [January 2, 2021, 8:05am UTC](https://forums.unrealengine.com/t/listen-server-sees-client-movement-as-jittery-stuttering/476520 "2021-01-02T08:05:46Z")

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Hello, I’ve been going crazy trying to resolve this issue. I can’t seem to figure out why the listen server sees the clients animations jittering and stuttering while clients can see the server and other clients animati…

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## [Jerky projectile movement on clients](https://forums.unrealengine.com/t/jerky-projectile-movement-on-clients/327064)

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**Author:** [@RussEarwaker](https://forums.unrealengine.com/u/RussEarwaker)\
**Replies:** 12\
**Last updated:** [December 17, 2020, 4:35pm UTC](https://forums.unrealengine.com/t/jerky-projectile-movement-on-clients/327064 "2020-12-17T16:35:51Z")

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As discussed here: Client projectiles were moving jerkily, whereas server projectiles worked fine. Specifically happened more often when more projectiles were in scene, or when they bounced. Had to implement this bl…

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## [Client incorrectly spawns projectile](https://forums.unrealengine.com/t/client-incorrectly-spawns-projectile/467929)

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**Author:** [@dr\_nyt](https://forums.unrealengine.com/u/dr_nyt)\
**Replies:** 0\
**Last updated:** [July 9, 2020, 8:21pm UTC](https://forums.unrealengine.com/t/client-incorrectly-spawns-projectile/467929 "2020-07-09T20:21:33Z")

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When the client shoots, sometimes the bullets are only shot in the horizontal direction the character is aiming, the pitch / vertical aim is ignored. After a little time, it starts working perfectly, shooting exactly whe…

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## [Why is client behaviour different on dedicated server than on listen server](https://forums.unrealengine.com/t/why-is-client-behaviour-different-on-dedicated-server-than-on-listen-server/467501)

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**Author:** [@shark0151](https://forums.unrealengine.com/u/shark0151)\
**Replies:** 1\
**Last updated:** [July 1, 2020, 11:18am UTC](https://forums.unrealengine.com/t/why-is-client-behaviour-different-on-dedicated-server-than-on-listen-server/467501 "2020-07-01T11:18:48Z")

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I’m at a loss here. I have a fire function that uses the weapon’s muzzle location to spawn and line trace a projectile. Using a listen server, it works as it should; client-to-client, server-to-client and client-to-ser…

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## [How to replicate pawn?](https://forums.unrealengine.com/t/how-to-replicate-pawn/458058)

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**Author:** [@Abdul\_Hasan\_Ali](https://forums.unrealengine.com/u/Abdul_Hasan_Ali)\
**Replies:** 2\
**Last updated:** [November 6, 2019, 12:29pm UTC](https://forums.unrealengine.com/t/how-to-replicate-pawn/458058 "2019-11-06T12:29:02Z")

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I just started looking at setting up a dedicated server and client. Those work but i’m not quite understanding the replication stuff. I have a pawn mesh UPROPERTY(EditAnywhere, Replicated) UStaticMeshComponent\* birdMe…

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## [Emitter not visible on client](https://forums.unrealengine.com/t/emitter-not-visible-on-client/321002)

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**Author:** [@inse](https://forums.unrealengine.com/u/inse)\
**Replies:** 1\
**Last updated:** [March 17, 2019, 9:52am UTC](https://forums.unrealengine.com/t/emitter-not-visible-on-client/321002 "2019-03-17T09:52:52Z")

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I’ve seen tons of questions like mine, but none of the solutions works for me :expressionless: I do a simple line trace and i want to spawn an explosion when it hits. Clients see their own explosions and explosions made…

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## [4.20 ClientAuthorativePosition bug](https://forums.unrealengine.com/t/4-20-clientauthorativeposition-bug/433357)

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**Author:** [@KillerPenguin](https://forums.unrealengine.com/u/KillerPenguin)\
**Replies:** 8\
**Last updated:** [November 1, 2018, 5:57pm UTC](https://forums.unrealengine.com/t/4-20-clientauthorativeposition-bug/433357 "2018-11-01T17:57:47Z")

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Just upgraded to 4.20.2, and when ClientAuthorativePosition is set to true, CharacterMovement get velocity always return zero on replicated actor. (Used to work fine in 4.19.2) This is a serious bug, for all those who u…

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## [My projectile duplicates on my client, and the Health variable gets subtracted twice, but when shot on server the projectile works fine](https://forums.unrealengine.com/t/my-projectile-duplicates-on-my-client-and-the-health-variable-gets-subtracted-twice-but-when-shot-on-server-the-projectile-works-fine/431974)

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**Author:** [@CheesyBro](https://forums.unrealengine.com/u/CheesyBro)\
**Replies:** 8\
**Last updated:** [August 20, 2018, 9:54am UTC](https://forums.unrealengine.com/t/my-projectile-duplicates-on-my-client-and-the-health-variable-gets-subtracted-twice-but-when-shot-on-server-the-projectile-works-fine/431974 "2018-08-20T09:54:05Z")

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I have a projectiles that gets shot from the character, and every character has a health value. When the server fires the projectile it works fine, but when the client does the hit actor’s health value gets subtracted tw…

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## [Client Interact with another client?](https://forums.unrealengine.com/t/client-interact-with-another-client/412398)

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**Author:** [@RyzonPT](https://forums.unrealengine.com/u/RyzonPT)\
**Replies:** 0\
**Last updated:** [December 16, 2017, 1:54pm UTC](https://forums.unrealengine.com/t/client-interact-with-another-client/412398 "2017-12-16T13:54:51Z")

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hello every1 Well im trying to make a “Trade system” between 2 clients. what im doing is : when client 1 press the trade button it it should send the message (widget) to the client 2 form him to accpet or ignore. Feels…

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## [Client pawn not getting possessed locally// begin play's not being fired](https://forums.unrealengine.com/t/client-pawn-not-getting-possessed-locally-begin-plays-not-being-fired/402745)

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**Author:** [@Vejgaard](https://forums.unrealengine.com/u/Vejgaard)\
**Replies:** 2\
**Last updated:** [December 5, 2017, 2:09pm UTC](https://forums.unrealengine.com/t/client-pawn-not-getting-possessed-locally-begin-plays-not-being-fired/402745 "2017-12-05T14:09:12Z")

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We have a multiplayer bug which only happens in shipping builds : When a client has connected, only the server version of it’s pawn and controller fires beginplay and it seem like the client pawn isn’t possessed correct…

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## [Client not initializing correctly (looping ServerVerifyViewTarget)](https://forums.unrealengine.com/t/client-not-initializing-correctly-looping-serververifyviewtarget/406545)

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**Author:** [@Vejgaard](https://forums.unrealengine.com/u/Vejgaard)\
**Replies:** 0\
**Last updated:** [October 9, 2017, 8:53am UTC](https://forums.unrealengine.com/t/client-not-initializing-correctly-looping-serververifyviewtarget/406545 "2017-10-09T08:53:27Z")

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We are having a problem in packaged build (development and Shipping), where the client initialization process gets stuck and Constuction/BeginPlay of some classes PlayerPawn, PlayerState and GameState are never called. T…

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## [Network movement replication choppy on server](https://forums.unrealengine.com/t/network-movement-replication-choppy-on-server/404792)

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**Author:** [@Tsanas](https://forums.unrealengine.com/u/Tsanas)\
**Replies:** 2\
**Last updated:** [September 17, 2017, 2:46pm UTC](https://forums.unrealengine.com/t/network-movement-replication-choppy-on-server/404792 "2017-09-17T14:46:43Z")

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I am networking a simple movable character, but the replication of the client’s movement, is choppy on the server. I have recorded the behaviour for both my own project, but also the standard FPS project. The server is…

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## [Multiplayer, server shoots correctly, but the client calls authority not remote?](https://forums.unrealengine.com/t/multiplayer-server-shoots-correctly-but-the-client-calls-authority-not-remote/399961)

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**Author:** [@BeatMeatPopsicle](https://forums.unrealengine.com/u/BeatMeatPopsicle)\
**Replies:** 13\
**Last updated:** [July 18, 2017, 2:29pm UTC](https://forums.unrealengine.com/t/multiplayer-server-shoots-correctly-but-the-client-calls-authority-not-remote/399961 "2017-07-18T14:29:59Z")

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I think that’s what I’m supposed to call there at the remote since the client needs to tell the server that it wants to shoot. If I just call start fire my game crashes with an infinite loop detected and that’s when my c…

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## [Server cannot see Client movement (Android HMD)](https://forums.unrealengine.com/t/server-cannot-see-client-movement-android-hmd/370315)

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**Author:** [@kornel.l.varga](https://forums.unrealengine.com/u/kornel.l.varga)\
**Replies:** 0\
**Last updated:** [September 13, 2016, 1:51pm UTC](https://forums.unrealengine.com/t/server-cannot-see-client-movement-android-hmd/370315 "2016-09-13T13:51:09Z")

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Hy all, I have for testing purposes a brand new Pawn set to replicate. HMD turned on. So this way the rotation of the object should replicate. I only see the the Server head movement from the Client, not the other wa…

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## [Ai Perception Component - Clients only logic](https://forums.unrealengine.com/t/ai-perception-component-clients-only-logic/360498)

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**Author:** [@lab-one](https://forums.unrealengine.com/u/lab-one)\
**Replies:** 1\
**Last updated:** [June 22, 2016, 7:39pm UTC](https://forums.unrealengine.com/t/ai-perception-component-clients-only-logic/360498 "2016-06-22T19:39:48Z")

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Hi all. I am trying to implement client only vision system to get notification on Autonomous\_proxy about current visible enemies. So I’ve implement AI perception component from this tutorial And it works as expected …

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## [Replicating to everyone but owner](https://forums.unrealengine.com/t/replicating-to-everyone-but-owner/317956)

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**Author:** [@jestersheepy](https://forums.unrealengine.com/u/jestersheepy)\
**Replies:** 3\
**Last updated:** [June 16, 2016, 10:14pm UTC](https://forums.unrealengine.com/t/replicating-to-everyone-but-owner/317956 "2016-06-16T22:14:02Z")

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So you have, run on server, multicast and run on owning client. How would you replicate to everyone apart from the owning client? I am setting transforms of physics objects from the client to the server and I am trying…

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## [Actor doesn't replicate on Client](https://forums.unrealengine.com/t/actor-doesnt-replicate-on-client/359155)

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**Author:** [@anonymous\_user\_49b5d823](https://forums.unrealengine.com/u/anonymous_user_49b5d823)\
**Replies:** 6\
**Last updated:** [May 31, 2016, 11:07pm UTC](https://forums.unrealengine.com/t/actor-doesnt-replicate-on-client/359155 "2016-05-31T23:07:08Z")

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Hey guys, in the first person character blueprint, I create an actor when the user presses the left button. I set all the variables to “Replicated” but still, the actor doesnt’t spawn in Client. I also set the Actor i…

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