# \#click-event

**URL:** https://forums.unrealengine.com/tag/click-event/5534.md

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## [How to disable button hit detection for specific widgets inside a button?](https://forums.unrealengine.com/t/how-to-disable-button-hit-detection-for-specific-widgets-inside-a-button/2764618)

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**Author:** [@SemanticRain619](https://forums.unrealengine.com/u/SemanticRain619)\
**Replies:** 2\
**Last updated:** [September 12, 2026, 1:00am UTC](https://forums.unrealengine.com/t/how-to-disable-button-hit-detection-for-specific-widgets-inside-a-button/2764618 "2026-09-12T01:00:55Z")

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For certain reasons, I needed to include a VerticalBox inside a button. I want to create a nested structure where a button is placed inside another button, but no matter what I do, the parent button registers the interac…

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## [How to trigger a mouse event by long-pressing a widget?](https://forums.unrealengine.com/t/how-to-trigger-a-mouse-event-by-long-pressing-a-widget/2763113)

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**Author:** [@SemanticRain619](https://forums.unrealengine.com/u/SemanticRain619)\
**Replies:** 3\
**Last updated:** [September 11, 2026, 5:22pm UTC](https://forums.unrealengine.com/t/how-to-trigger-a-mouse-event-by-long-pressing-a-widget/2763113 "2026-09-11T17:22:29Z")

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How can I branch an event based on the length of time a click is held on a widget? I want a standard click to display information, while a long press initiates dragging. However, an EventReply is required to initiate th…

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## [Pop Up Dialog Device Custom Menu UI Butten Issue!](https://forums.unrealengine.com/t/pop-up-dialog-device-custom-menu-ui-butten-issue/2739336)

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**Author:** [@yoshili](https://forums.unrealengine.com/u/yoshili)\
**Replies:** 2\
**Last updated:** [August 31, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/pop-up-dialog-device-custom-menu-ui-butten-issue/2739336 "2026-08-31T18:00:29Z")

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Summary I want to make a Custom UI Widget based of ModelDialog. I set all UI’s Up just in case. There is a issue with the button responding instances. All the buttons are binded with the 100% accorat type of responded bu…

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## [Retainer Box breaks On Click events in elements inside a Menu Anchor](https://forums.unrealengine.com/t/retainer-box-breaks-on-click-events-in-elements-inside-a-menu-anchor/2690053)

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**Author:** [@GabaReis](https://forums.unrealengine.com/u/GabaReis)\
**Replies:** 1\
**Last updated:** [January 7, 2026, 3:36pm UTC](https://forums.unrealengine.com/t/retainer-box-breaks-on-click-events-in-elements-inside-a-menu-anchor/2690053 "2026-01-07T15:36:44Z")

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I have a Menu Anchor showing a set of buttons. The menu worked great until I added a Retainer Box somewhere above in the hierarchy. The buttons respond to Hover events and mouse button down but the On Click event is neve…

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## [How to prevent a visible widget from absorbing click input?](https://forums.unrealengine.com/t/how-to-prevent-a-visible-widget-from-absorbing-click-input/464949)

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**Author:** [@EasonZhong](https://forums.unrealengine.com/u/EasonZhong)\
**Replies:** 5\
**Last updated:** [October 23, 2025, 12:05pm UTC](https://forums.unrealengine.com/t/how-to-prevent-a-visible-widget-from-absorbing-click-input/464949 "2025-10-23T12:05:47Z")

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As is shown in the picture, I have a mask widget(visibility is Visible) which has a circular transparent area in the center, while the rest part is translucent(indicates that nothing would happend when clicked). W…

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## [How do I click on a widget below a widget? ](https://forums.unrealengine.com/t/how-do-i-click-on-a-widget-below-a-widget/2564603)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 4\
**Last updated:** [June 21, 2025, 9:22am UTC](https://forums.unrealengine.com/t/how-do-i-click-on-a-widget-below-a-widget/2564603 "2025-06-21T09:22:07Z")

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Sorry for the beginner question. I’m trying to make a visual widget that changes color when the mouse hovers over it, but if I place this widget over a button, the button becomes unclickable. Also if i disable hit testi…

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## [Sounds regulator pressed and released events work but regulator does not move](https://forums.unrealengine.com/t/sounds-regulator-pressed-and-released-events-work-but-regulator-does-not-move/490124)

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**Author:** [@Etyuhibosecyu](https://forums.unrealengine.com/u/Etyuhibosecyu)\
**Replies:** 5\
**Last updated:** [April 17, 2025, 12:34pm UTC](https://forums.unrealengine.com/t/sounds-regulator-pressed-and-released-events-work-but-regulator-does-not-move/490124 "2025-04-17T12:34:01Z")

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I have a sounds regulator. I want the user to be able to press the regulator and release it in other place, and I want the regulator to move after cursor but only along the X-axis and clamped to min and max locations tha…

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## [Why my mouse is clicking with an offset at certain distance?](https://forums.unrealengine.com/t/why-my-mouse-is-clicking-with-an-offset-at-certain-distance/483251)

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**Author:** [@Guigfd](https://forums.unrealengine.com/u/Guigfd)\
**Replies:** 12\
**Last updated:** [April 9, 2025, 1:18pm UTC](https://forums.unrealengine.com/t/why-my-mouse-is-clicking-with-an-offset-at-certain-distance/483251 "2025-04-09T13:18:47Z")

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Hello there! I’m making a game where I need the player to use the mouse click to solve some puzzles, but every level I create in my project the mouse click behaves oddly. It seems that after certain distance the click o…

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## [click event not working properly - mouse offset ?](https://forums.unrealengine.com/t/click-event-not-working-properly-mouse-offset/2434378)

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**Author:** [@zoomvp.at](https://forums.unrealengine.com/u/zoomvp.at)\
**Replies:** 8\
**Last updated:** [April 2, 2025, 1:41pm UTC](https://forums.unrealengine.com/t/click-event-not-working-properly-mouse-offset/2434378 "2025-04-02T13:41:31Z")

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Hi, I’m starting fresh as a newbie with a new game and trying to get a few basic things up and running. I enabled click events in the level BP. I created a BP actor with a static mesh and an on-click event, using a pr…

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## [Call a button's Click event in blueprints](https://forums.unrealengine.com/t/call-a-buttons-click-event-in-blueprints/373238)

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**Author:** [@Wufasa](https://forums.unrealengine.com/u/Wufasa)\
**Replies:** 11\
**Last updated:** [December 6, 2024, 3:03pm UTC](https://forums.unrealengine.com/t/call-a-buttons-click-event-in-blueprints/373238 "2024-12-06T15:03:50Z")

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Suppose I have a 5 custom UMG widgets, all of which has a Button component with their own OnClick event that does something special. Now I have a reference to a Button component belonging to one of these 5 custom widget…

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## [How to make "Click to Move" for Multiplayer?](https://forums.unrealengine.com/t/how-to-make-click-to-move-for-multiplayer/2150394)

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**Author:** [@RAT\_Official](https://forums.unrealengine.com/u/RAT_Official)\
**Replies:** 0\
**Last updated:** [November 25, 2024, 3:55pm UTC](https://forums.unrealengine.com/t/how-to-make-click-to-move-for-multiplayer/2150394 "2024-11-25T15:55:25Z")

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Problem : if Played as “Play as Listen Server” only Server moves and Client doesn’t move Tried making it Server-Side movement to move player if made this way, only moves server not the client is it perhaps “List…

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## ["Enhanced" Input Action is there a simple way......like wtf why](https://forums.unrealengine.com/t/enhanced-input-action-is-there-a-simple-way-like-wtf-why/2131970)

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**Author:** [@ZanHeart](https://forums.unrealengine.com/u/ZanHeart)\
**Replies:** 1\
**Last updated:** [November 18, 2024, 5:34am UTC](https://forums.unrealengine.com/t/enhanced-input-action-is-there-a-simple-way-like-wtf-why/2131970 "2024-11-18T05:34:43Z")

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So far this “enhanced” input action is being a real pain in the ■■■ that ive just started to use the keyboard events rather than messing with the “”“enhanced”“” version. A way to learn how it works would be still a pain …

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## [Mouse click on button in widget component works in PIE but not in standalone](https://forums.unrealengine.com/t/mouse-click-on-button-in-widget-component-works-in-pie-but-not-in-standalone/459659)

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**Author:** [@BigAl0326](https://forums.unrealengine.com/u/BigAl0326)\
**Replies:** 3\
**Last updated:** [October 12, 2024, 1:24pm UTC](https://forums.unrealengine.com/t/mouse-click-on-button-in-widget-component-works-in-pie-but-not-in-standalone/459659 "2024-10-12T13:24:38Z")

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For my main menu I have a 3d widget component acting as the menu which contains buttons that do different action, like get to the game. This whole setup works in PIE but when I play it in standalone or package the game i…

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## [Can't toggle between two different blueprints](https://forums.unrealengine.com/t/cant-toggle-between-two-different-blueprints/1996509)

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**Author:** [@zelda28764876](https://forums.unrealengine.com/u/zelda28764876)\
**Replies:** 0\
**Last updated:** [August 29, 2024, 8:59am UTC](https://forums.unrealengine.com/t/cant-toggle-between-two-different-blueprints/1996509 "2024-08-29T08:59:23Z")

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I am posting this question again because I deleted the last post by accident. I made a project that fetches API data with the VaRest plugin, returns an ID that fetches a data table row and places everything in the scene…

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## [How to have a right click event on a HUD button?](https://forums.unrealengine.com/t/how-to-have-a-right-click-event-on-a-hud-button/460360)

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**Author:** [@PerCat](https://forums.unrealengine.com/u/PerCat)\
**Replies:** 13\
**Last updated:** [June 26, 2024, 7:53pm UTC](https://forums.unrealengine.com/t/how-to-have-a-right-click-event-on-a-hud-button/460360 "2024-06-26T19:53:13Z")

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Hey all working on some inventory stuff and I want the player to be able to right click on items in the inventory to see options of what they can do with it. I can do it fine with left click but I want left click to be …

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## [Detect Drag and onClicked conflict](https://forums.unrealengine.com/t/detect-drag-and-onclicked-conflict/476579)

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**Author:** [@anonymous\_user\_1dedd871](https://forums.unrealengine.com/u/anonymous_user_1dedd871)\
**Replies:** 5\
**Last updated:** [June 25, 2024, 6:53am UTC](https://forums.unrealengine.com/t/detect-drag-and-onclicked-conflict/476579 "2024-06-25T06:53:43Z")

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Hello! I’m trying to implement Drag and Drop system in my Inventory, but i’ve encountered a problem - when i override OnPreviewMouseButton event and put “Detect Drag if pressed” node in there, event onClicked stops work…

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## [No hover events for GUI widgets during button press?](https://forums.unrealengine.com/t/no-hover-events-for-gui-widgets-during-button-press/434602)

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**Author:** [@MaxPower42](https://forums.unrealengine.com/u/MaxPower42)\
**Replies:** 3\
**Last updated:** [June 22, 2024, 8:18am UTC](https://forums.unrealengine.com/t/no-hover-events-for-gui-widgets-during-button-press/434602 "2024-06-22T08:18:54Z")

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I need to get hover events for my widgets all the time, even when a mouse button is being held down. My PlayerController class’ InputMode is set for Game&GUI. I am working on a system that allows universal input operatio…

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## [Multiple click events not working](https://forums.unrealengine.com/t/multiple-click-events-not-working/1905483)

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**Author:** [@lucrecioxose](https://forums.unrealengine.com/u/lucrecioxose)\
**Replies:** 0\
**Last updated:** [June 16, 2024, 7:27pm UTC](https://forums.unrealengine.com/t/multiple-click-events-not-working/1905483 "2024-06-16T19:27:13Z")

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It’s my first time using Unreal so I apologize if this is a stupid problem, but I’m going insane and kind figure out a way to solve this. I have three actors created with a sprite, each one of them with their own click …

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## [What is the difference between Custom Events and Event Dispatchers?](https://forums.unrealengine.com/t/what-is-the-difference-between-custom-events-and-event-dispatchers/466241)

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**Author:** [@KeyC0de](https://forums.unrealengine.com/u/KeyC0de)\
**Replies:** 10\
**Last updated:** [June 4, 2024, 11:25pm UTC](https://forums.unrealengine.com/t/what-is-the-difference-between-custom-events-and-event-dispatchers/466241 "2024-06-04T23:25:43Z")

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First off, what kind of events are these? Are they custom events, event dispatchers or something else? I know what ue4 event dispatchers are. They are an implementation of the Observer (or Signal-Slot) design pattern…

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## [Widget button hover works but not click](https://forums.unrealengine.com/t/widget-button-hover-works-but-not-click/473663)

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**Author:** [@TheOneBobby](https://forums.unrealengine.com/u/TheOneBobby)\
**Replies:** 10\
**Last updated:** [April 29, 2024, 12:04pm UTC](https://forums.unrealengine.com/t/widget-button-hover-works-but-not-click/473663 "2024-04-29T12:04:26Z")

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This is my first time making a widget and I’m trying to make a super simple one, just a button. However, when I attach the widget to an actor and try to press it, it doesn’t register any click events but it does register…

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## [Touch input fires click event twice on Windows 10](https://forums.unrealengine.com/t/touch-input-fires-click-event-twice-on-windows-10/388662)

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**Author:** [@AlekseyIlin](https://forums.unrealengine.com/u/AlekseyIlin)\
**Replies:** 33\
**Last updated:** [January 31, 2024, 6:10pm UTC](https://forums.unrealengine.com/t/touch-input-fires-click-event-twice-on-windows-10/388662 "2024-01-31T18:10:24Z")

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Build Type: Unreal Launcher and from Github Version: 4.15.1-3348071+++UE4+Release-4.15 For some reason on windows devices when button is touched it fires two click events instead of one. It also calls SButton::OnMouseB…

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## [How to fire two events using one input event in two different blueprints?](https://forums.unrealengine.com/t/how-to-fire-two-events-using-one-input-event-in-two-different-blueprints/459770)

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**Author:** [@BeeQuietGamingYT](https://forums.unrealengine.com/u/BeeQuietGamingYT)\
**Replies:** 3\
**Last updated:** [January 24, 2024, 8:05pm UTC](https://forums.unrealengine.com/t/how-to-fire-two-events-using-one-input-event-in-two-different-blueprints/459770 "2024-01-24T20:05:21Z")

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I want to to fire two different events in two different blueprints using one input event. I have set the both blueprint player profile to profile 0 but, only one event event is firing in one blueprint but, when when I co…

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## [Best Practices for Passing Button On Click Event to Player Pawn (Event Dispatcher or Object Reference?)](https://forums.unrealengine.com/t/best-practices-for-passing-button-on-click-event-to-player-pawn-event-dispatcher-or-object-reference/1590734)

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**Author:** [@ThePDub](https://forums.unrealengine.com/u/ThePDub)\
**Replies:** 5\
**Last updated:** [January 6, 2024, 11:33am UTC](https://forums.unrealengine.com/t/best-practices-for-passing-button-on-click-event-to-player-pawn-event-dispatcher-or-object-reference/1590734 "2024-01-06T11:33:32Z")

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Hi all! I am making a small management-style game where you place buildings. I want a menu to initiate the ability to place buildings, so I want to pass a button click event from my HUD (which I created and overrode in …

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## [ListView with button items OnClick not firing](https://forums.unrealengine.com/t/listview-with-button-items-onclick-not-firing/472193)

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**Author:** [@ergin](https://forums.unrealengine.com/u/ergin)\
**Replies:** 1\
**Last updated:** [December 6, 2023, 8:43am UTC](https://forums.unrealengine.com/t/listview-with-button-items-onclick-not-firing/472193 "2023-12-06T08:43:19Z")

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I have a simple listview with buttons as items. But my ItemClicked event not firing even though onhovered event firing. Any ideas why ? Not : Using 4.25 Here is the graph:

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## [How to create a clickable Actor?](https://forums.unrealengine.com/t/how-to-create-a-clickable-actor/1367079)

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**Author:** [@Tbunreal](https://forums.unrealengine.com/u/Tbunreal)\
**Replies:** 4\
**Last updated:** [November 6, 2023, 3:03am UTC](https://forums.unrealengine.com/t/how-to-create-a-clickable-actor/1367079 "2023-11-06T03:03:18Z")

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Hi, I’m trying to learn how to do things in c++. I have a blueprint that holds a static mesh of a minable rock. For now I just want to create a simple message when the rock is clicked so I know I can get it working. So …

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## [Help! How to get the player who clicked and the one who is gettting clicked](https://forums.unrealengine.com/t/help-how-to-get-the-player-who-clicked-and-the-one-who-is-gettting-clicked/1246705)

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**Author:** [@Devilondetails](https://forums.unrealengine.com/u/Devilondetails)\
**Replies:** 0\
**Last updated:** [August 1, 2023, 6:07am UTC](https://forums.unrealengine.com/t/help-how-to-get-the-player-who-clicked-and-the-one-who-is-gettting-clicked/1246705 "2023-08-01T06:07:38Z")

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So, I am making a multiplayer game where I want it so that when a player1 who is playing the game sees the avatar of player 2 he can click on that avatar and a widget get’s created showing profile of the Player 2, also t…

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## [Horror Engine (Spawn Actor Event) AI issue](https://forums.unrealengine.com/t/horror-engine-spawn-actor-event-ai-issue/481952)

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**Author:** [@Firstgamerable](https://forums.unrealengine.com/u/Firstgamerable)\
**Replies:** 1\
**Last updated:** [June 11, 2023, 4:35pm UTC](https://forums.unrealengine.com/t/horror-engine-spawn-actor-event-ai-issue/481952 "2023-06-11T16:35:13Z")

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I wanted to report this directly to the Horror Engine dev, but unfortunately, he isn’t replying anymore. Anyways, the AI moves and is working perfectly fine with animations when I spawn it on the map through the editor. …

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## [Finding a way to get player controller reference from game state](https://forums.unrealengine.com/t/finding-a-way-to-get-player-controller-reference-from-game-state/428172)

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**Author:** [@TuXsOrDs](https://forums.unrealengine.com/u/TuXsOrDs)\
**Replies:** 10\
**Last updated:** [May 18, 2023, 2:13pm UTC](https://forums.unrealengine.com/t/finding-a-way-to-get-player-controller-reference-from-game-state/428172 "2023-05-18T14:13:14Z")

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Plugin: Advanced Sessions I was making a multiplayer lobby. and I have a list of players. the list contains of buttons with the user’s name on the button. I populate the list by getting the game state and then getting t…

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## [How to do an OnClicked event on an actor in C++](https://forums.unrealengine.com/t/how-to-do-an-onclicked-event-on-an-actor-in-c/488523)

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**Author:** [@DigitalCyan](https://forums.unrealengine.com/u/DigitalCyan)\
**Replies:** 2\
**Last updated:** [August 19, 2022, 1:32pm UTC](https://forums.unrealengine.com/t/how-to-do-an-onclicked-event-on-an-actor-in-c/488523 "2022-08-19T13:32:23Z")

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How would one raise an event on a clicked actor? I had an idea of raycasting to the character from a camera and checking if its an instance of Interactive then activate its public func but that seems botchy now when I kn…

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## [Make mesh unclickable just for player who can't see it](https://forums.unrealengine.com/t/make-mesh-unclickable-just-for-player-who-cant-see-it/493579)

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**Author:** [@LowField1](https://forums.unrealengine.com/u/LowField1)\
**Replies:** 0\
**Last updated:** [February 3, 2022, 12:49am UTC](https://forums.unrealengine.com/t/make-mesh-unclickable-just-for-player-who-cant-see-it/493579 "2022-02-03T00:49:50Z")

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Hi, i’m having trouble with click events and visiblity: in my multiplayer card game i have in the same position 2 cards, the one seen by the player (visible only by him) and the one seen just by enemy. I want the last on…

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