# \#classes

**URL:** https://forums.unrealengine.com/tag/classes/173.md

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## [Blueprint: Set to simulate physics but Collision Enabled is incompatible](https://forums.unrealengine.com/t/blueprint-set-to-simulate-physics-but-collision-enabled-is-incompatible/335391)

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**Author:** [@anonymous\_user\_c96dc955](https://forums.unrealengine.com/u/anonymous_user_c96dc955)\
**Replies:** 26\
**Last updated:** [September 12, 2025, 4:20pm UTC](https://forums.unrealengine.com/t/blueprint-set-to-simulate-physics-but-collision-enabled-is-incompatible/335391 "2025-09-12T16:20:35Z")

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I have created a blueprint class which is an Actor. Its only component is a skeletal mesh. The skeletal mesh I am using has a physics asset and can be instanced as a skeletal mesh with working physics. However, my bluepr…

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## [Class Selector UI Fails When Same Class is Selected Twice in a Row](https://forums.unrealengine.com/t/class-selector-ui-fails-when-same-class-is-selected-twice-in-a-row/1736625)

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**Author:** [@pham\_BPG](https://forums.unrealengine.com/u/pham_BPG)\
**Replies:** 2\
**Last updated:** [December 18, 2024, 9:57pm UTC](https://forums.unrealengine.com/t/class-selector-ui-fails-when-same-class-is-selected-twice-in-a-row/1736625 "2024-12-18T21:57:07Z")

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Reference ID 78b531ec-47b1-3179-b413-d1bc7c8e76af Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Devices Summary Class selector appears to be failing when sa…

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## [Class Selector UI Displaying Incorrectly and Weapons Not Resetting Between Rounds](https://forums.unrealengine.com/t/class-selector-ui-displaying-incorrectly-and-weapons-not-resetting-between-rounds/2079345)

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**Author:** [@Myhx](https://forums.unrealengine.com/u/Myhx)\
**Replies:** 2\
**Last updated:** [October 21, 2024, 11:37pm UTC](https://forums.unrealengine.com/t/class-selector-ui-displaying-incorrectly-and-weapons-not-resetting-between-rounds/2079345 "2024-10-21T23:37:16Z")

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Issue 1: Class Selector UI Displaying at Incorrect Times Description: The Class Selector UI is appearing at unintended moments. Specifically: When a player is eliminated. During the black loading screen when a new roun…

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## [Class Icons](https://forums.unrealengine.com/t/class-icons/303037)

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**Author:** [@FortuneStudios](https://forums.unrealengine.com/u/FortuneStudios)\
**Replies:** 7\
**Last updated:** [October 14, 2024, 3:41pm UTC](https://forums.unrealengine.com/t/class-icons/303037 "2024-10-14T15:41:48Z")

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Hey, Just wondering if there is a way in C++ to create a thumbnail for my class, so if i were to search for them i can see a thumbnail? Thanks

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## [Class Selector UI device still broken on published islands.](https://forums.unrealengine.com/t/class-selector-ui-device-still-broken-on-published-islands/2024465)

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**Author:** [@DaBros\_Sydney](https://forums.unrealengine.com/u/DaBros_Sydney)\
**Replies:** 0\
**Last updated:** [September 17, 2024, 1:30pm UTC](https://forums.unrealengine.com/t/class-selector-ui-device-still-broken-on-published-islands/2024465 "2024-09-17T13:30:06Z")

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Summary The Class Selector UI round 2 bug is still not fixed. This bug only persists on private and published islands, it does not appear within the live editor. Class Selector UI works fine for the 1st Round. On the sec…

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## [C++ Why are files put in the Intermediate folder?](https://forums.unrealengine.com/t/c-why-are-files-put-in-the-intermediate-folder/275248)

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**Author:** [@ue4-archive](https://forums.unrealengine.com/u/ue4-archive)\
**Replies:** 9\
**Last updated:** [May 11, 2024, 10:36am UTC](https://forums.unrealengine.com/t/c-why-are-files-put-in-the-intermediate-folder/275248 "2024-05-11T10:36:37Z")

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I see in my \[GameName\]Classes,h file is reads, do not modify, how to you add your header files to your .cpp files. Looking in ShooterGame, most ,ccp seems to point to ShooterGame.h but some of them follow the C++ convent…

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## [What's the "Professional" way to Initialize Classes?](https://forums.unrealengine.com/t/whats-the-professional-way-to-initialize-classes/1842629)

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**Author:** [@corekid96](https://forums.unrealengine.com/u/corekid96)\
**Replies:** 2\
**Last updated:** [May 6, 2024, 4:31pm UTC](https://forums.unrealengine.com/t/whats-the-professional-way-to-initialize-classes/1842629 "2024-05-06T16:31:11Z")

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The Goal: Make sure that all classes are initialized and ready to be used on startup of a new map. Personal Idea for Class Initialization: Based on a Reddit Post, the order of class init seems to be: Game Instance \> …

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## [Abstract Blueprints Possible?](https://forums.unrealengine.com/t/abstract-blueprints-possible/299147)

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**Author:** [@DesertEagle\_PWN](https://forums.unrealengine.com/u/DesertEagle_PWN)\
**Replies:** 12\
**Last updated:** [January 23, 2024, 1:34pm UTC](https://forums.unrealengine.com/t/abstract-blueprints-possible/299147 "2024-01-23T13:34:30Z")

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Is it possible to have abstract class blueprints? Can’t seem to find much on implementing abstract classes and methods in blueprints. How do I make one (if possible) and how do I got about creating abstract methods in bl…

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## [Class Method](https://forums.unrealengine.com/t/class-method/1540481)

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**Author:** [@GodelianTuring](https://forums.unrealengine.com/u/GodelianTuring)\
**Replies:** 0\
**Last updated:** [December 20, 2023, 1:00pm UTC](https://forums.unrealengine.com/t/class-method/1540481 "2023-12-20T13:00:02Z")

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Does Verse support class methods? I can’t find anything about it on the documentation.

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## [Multiplayer - players armor, weapon, etc. doesn't show up when they join session](https://forums.unrealengine.com/t/multiplayer-players-armor-weapon-etc-doesnt-show-up-when-they-join-session/1232307)

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**Author:** [@drewjohnson71](https://forums.unrealengine.com/u/drewjohnson71)\
**Replies:** 7\
**Last updated:** [July 22, 2023, 6:09am UTC](https://forums.unrealengine.com/t/multiplayer-players-armor-weapon-etc-doesnt-show-up-when-they-join-session/1232307 "2023-07-22T06:09:02Z")

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In the main menu of my game, you can buy different armor sets, helmets and weapons. You can also select a character race and skin color. Your selections then get saved to a player save slot. This all works fine when play…

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## [How does FObjectInitializer work?](https://forums.unrealengine.com/t/how-does-fobjectinitializer-work/362899)

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**Author:** [@Sheeplie](https://forums.unrealengine.com/u/Sheeplie)\
**Replies:** 1\
**Last updated:** [June 15, 2023, 6:12pm UTC](https://forums.unrealengine.com/t/how-does-fobjectinitializer-work/362899 "2023-06-15T18:12:58Z")

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I’ve been reading the documentation about this. UMyObject::UMyObject(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { // Initialize CDO properties here. } I know that this is used so that y…

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## [C++ Class | What am I doing wrong?](https://forums.unrealengine.com/t/c-class-what-am-i-doing-wrong/1198282)

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**Author:** [@nitrogen092](https://forums.unrealengine.com/u/nitrogen092)\
**Replies:** 3\
**Last updated:** [June 13, 2023, 8:19pm UTC](https://forums.unrealengine.com/t/c-class-what-am-i-doing-wrong/1198282 "2023-06-13T20:19:56Z")

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Hello! Visual Studio does not compile my project. Am I incorrectly adding two classes to one CPP file?

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## [Can we get the ability to create new classes for model classification?](https://forums.unrealengine.com/t/can-we-get-the-ability-to-create-new-classes-for-model-classification/1184002)

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**Author:** [@UAV\_Data\_Capt](https://forums.unrealengine.com/u/UAV_Data_Capt)\
**Replies:** 1\
**Last updated:** [May 31, 2023, 6:26am UTC](https://forums.unrealengine.com/t/can-we-get-the-ability-to-create-new-classes-for-model-classification/1184002 "2023-05-31T06:26:47Z")

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The AI Classify tool is good and the ability to override the class is even better, but if we could gain the ability to create new classes such as: Vegetation Building Road Surface Water It would be significantly fanta…

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## [Creating classes in visual studio](https://forums.unrealengine.com/t/creating-classes-in-visual-studio/282386)

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**Author:** [@AaronPaulina](https://forums.unrealengine.com/u/AaronPaulina)\
**Replies:** 9\
**Last updated:** [March 21, 2023, 11:03pm UTC](https://forums.unrealengine.com/t/creating-classes-in-visual-studio/282386 "2023-03-21T23:03:20Z")

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Anyone have a small tutorial on adding classes to your game in visual studio instead of adding them through unreal editor? It never seems to work for me.

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## [FactoryNew is not working for custom asset type](https://forums.unrealengine.com/t/factorynew-is-not-working-for-custom-asset-type/786834)

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**Author:** [@Beyond\_edge](https://forums.unrealengine.com/u/Beyond_edge)\
**Replies:** 0\
**Last updated:** [March 9, 2023, 3:34am UTC](https://forums.unrealengine.com/t/factorynew-is-not-working-for-custom-asset-type/786834 "2023-03-09T03:34:54Z")

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Hi I’ve been trying to create a custom asset type but no matter what I do I can’t get the custom asset to appear in misc category. I tried looking it up but none of the resources seem to work my code will be below. Any h…

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## [How to move classes and change project architecture?](https://forums.unrealengine.com/t/how-to-move-classes-and-change-project-architecture/775633)

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**Author:** [@Kokapuk](https://forums.unrealengine.com/u/Kokapuk)\
**Replies:** 1\
**Last updated:** [February 22, 2023, 1:31am UTC](https://forums.unrealengine.com/t/how-to-move-classes-and-change-project-architecture/775633 "2023-02-22T01:31:56Z")

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Im working on my game and i just realised i need to move my c++ calsses to separate folders, but i already have child c++ classes from classes of mine and child blueprint classes, so i need to move everything without bre…

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## [Access member function of another C++ component](https://forums.unrealengine.com/t/access-member-function-of-another-c-component/770024)

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**Author:** [@Olivetum](https://forums.unrealengine.com/u/Olivetum)\
**Replies:** 3\
**Last updated:** [February 14, 2023, 6:14pm UTC](https://forums.unrealengine.com/t/access-member-function-of-another-c-component/770024 "2023-02-14T18:14:19Z")

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Hi. I am learning C++ development in Unreal and wanted to exercise a bit with programming patterns but I am stuck with a seemingly simple problem. I have a Grabber Scene Component that I use to grab an object. My goal w…

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## [Classes not showing up in content browser](https://forums.unrealengine.com/t/classes-not-showing-up-in-content-browser/392472)

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**Author:** [@Saint\_Diam](https://forums.unrealengine.com/u/Saint_Diam)\
**Replies:** 3\
**Last updated:** [November 12, 2022, 2:28am UTC](https://forums.unrealengine.com/t/classes-not-showing-up-in-content-browser/392472 "2022-11-12T02:28:45Z")

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I can’t get any classes to show up in the content browser, and I can’t seem to make new ones. I’ve restarted the whole project 15 times, each time with a different name, using different settings for the initial setup (wi…

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## [Take Function to another class](https://forums.unrealengine.com/t/take-function-to-another-class/490047)

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**Author:** [@MongeRastafari](https://forums.unrealengine.com/u/MongeRastafari)\
**Replies:** 4\
**Last updated:** [October 22, 2021, 11:11am UTC](https://forums.unrealengine.com/t/take-function-to-another-class/490047 "2021-10-22T11:11:02Z")

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hello guys, how can I call this restartplayer in another class? .h virtual void RestartPlayer(class AController\* NewPlayer) override; .cpp void ASCoopGameMode::RestartPlayer(class AController\* NewPlayer) { if (!bSp…

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## [How it all works really](https://forums.unrealengine.com/t/how-it-all-works-really/485640)

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**Author:** [@Anonymous\_52e19147521006f32a8814011728e02b](https://forums.unrealengine.com/u/Anonymous_52e19147521006f32a8814011728e02b)\
**Replies:** 1\
**Last updated:** [July 2, 2021, 3:55pm UTC](https://forums.unrealengine.com/t/how-it-all-works-really/485640 "2021-07-02T15:55:37Z")

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This is a wide sorta question (more than one topic really) but I’m struggling a bit knowing what to do when creating C++ classes and what can access what in the classes like say I created a trigger volume… if I wanted th…

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## [\[Feature Request\] Get parent class of a class](https://forums.unrealengine.com/t/feature-request-get-parent-class-of-a-class/482294)

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**Author:** [@Nostrildumbass](https://forums.unrealengine.com/u/Nostrildumbass)\
**Replies:** 2\
**Last updated:** [April 23, 2021, 5:50pm UTC](https://forums.unrealengine.com/t/feature-request-get-parent-class-of-a-class/482294 "2021-04-23T17:50:43Z")

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I’ve come across a scenario where I was surprised UE does not have a blueprint node for getting the parent class of a given class. There is a check for “Class is Child Of” which returns a boolean, but I’m hoping to provi…

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## [Chaos: Clusterbone/ClusterLevel variable?](https://forums.unrealengine.com/t/chaos-clusterbone-clusterlevel-variable/468191)

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**Author:** [@Cmonsta6](https://forums.unrealengine.com/u/Cmonsta6)\
**Replies:** 2\
**Last updated:** [February 6, 2021, 2:54pm UTC](https://forums.unrealengine.com/t/chaos-clusterbone-clusterlevel-variable/468191 "2021-02-06T14:54:57Z")

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Hello all, I have 4.25 source build (may 24th) of UE4 and I was briefly checking out Chaos’ features. I was curious of anyone knows whether there is a node for the Fracture Level(s) in a Geometry Collection? Seems unlike…

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## [Sharing blueprint function between actor/Pawn/Character classes](https://forums.unrealengine.com/t/sharing-blueprint-function-between-actor-pawn-character-classes/442646)

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**Author:** [@Mohsen.Mousavi](https://forums.unrealengine.com/u/Mohsen.Mousavi)\
**Replies:** 13\
**Last updated:** [August 14, 2019, 5:43am UTC](https://forums.unrealengine.com/t/sharing-blueprint-function-between-actor-pawn-character-classes/442646 "2019-08-14T05:43:26Z")

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How would you add same function to all of your actors/pawns/characters without reimplementing them on all of them from scratch ? Is there any blueprint friendly way to do this ?

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## [.cpp file missing in editor](https://forums.unrealengine.com/t/cpp-file-missing-in-editor/401969)

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**Author:** [@shotty46290](https://forums.unrealengine.com/u/shotty46290)\
**Replies:** 3\
**Last updated:** [June 5, 2019, 11:47am UTC](https://forums.unrealengine.com/t/cpp-file-missing-in-editor/401969 "2019-06-05T11:47:39Z")

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I tried that and it didn’t work. they were created inside the engine itself and the engine said there was an error in generating the files, but in VS they are there, and have the basic generated code of #includes and eve…

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## [Reparenting Blueprint class to C++ parent does not show details for inherited components](https://forums.unrealengine.com/t/reparenting-blueprint-class-to-c-parent-does-not-show-details-for-inherited-components/446935)

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**Author:** [@GrimlessBBS](https://forums.unrealengine.com/u/GrimlessBBS)\
**Replies:** 2\
**Last updated:** [April 10, 2019, 2:07pm UTC](https://forums.unrealengine.com/t/reparenting-blueprint-class-to-c-parent-does-not-show-details-for-inherited-components/446935 "2019-04-10T14:07:07Z")

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I started my project with a Blueprint-heavy inheritance hierarchy and eventually moved many of the base classes to C++. However, when reparenting the Blueprint classes to the C+±backed classes, the inherited components d…

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## [Create a custom SceneCapture2D](https://forums.unrealengine.com/t/create-a-custom-scenecapture2d/445231)

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**Author:** [@Mantau\_MUC](https://forums.unrealengine.com/u/Mantau_MUC)\
**Replies:** 0\
**Last updated:** [March 13, 2019, 10:12pm UTC](https://forums.unrealengine.com/t/create-a-custom-scenecapture2d/445231 "2019-03-13T22:12:40Z")

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I wanted to create a custom class which can be used in the Editor and then create an image stream which can be used somewhere else. From the editor itself, I can use a SceneCapture2D, and stream to a TextureRenderTarget…

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## [Changing behavior of ingame character](https://forums.unrealengine.com/t/changing-behavior-of-ingame-character/442175)

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**Author:** [@mistercokes](https://forums.unrealengine.com/u/mistercokes)\
**Replies:** 0\
**Last updated:** [January 27, 2019, 4:57pm UTC](https://forums.unrealengine.com/t/changing-behavior-of-ingame-character/442175 "2019-01-27T16:57:24Z")

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I am currently building a strategy game in which a single person shall be able to change its job during the game. The difficulity with this is that I will have about 20 jobs, which will of course all need to interact wi…

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## [Best way to make items for inventories?](https://forums.unrealengine.com/t/best-way-to-make-items-for-inventories/436542)

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**Author:** [@Steferich](https://forums.unrealengine.com/u/Steferich)\
**Replies:** 3\
**Last updated:** [October 29, 2018, 1:59pm UTC](https://forums.unrealengine.com/t/best-way-to-make-items-for-inventories/436542 "2018-10-29T13:59:23Z")

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Hello, I want to make an item for an inventory system but I don’t know where to start… First of all, I was wondering what is the best way to create an item? I do for an instance need a couple fixed variables to apply fo…

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## [How can I export class file to another project?](https://forums.unrealengine.com/t/how-can-i-export-class-file-to-another-project/314006)

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**Author:** [@anonymous\_user\_7629d931](https://forums.unrealengine.com/u/anonymous_user_7629d931)\
**Replies:** 4\
**Last updated:** [August 14, 2018, 8:11am UTC](https://forums.unrealengine.com/t/how-can-i-export-class-file-to-another-project/314006 "2018-08-14T08:11:24Z")

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I have a my c++ class in a project. I would like to import that class to any other project. How can I do this? Thanks

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## [How can I set up multiple modules so that they can interact?](https://forums.unrealengine.com/t/how-can-i-set-up-multiple-modules-so-that-they-can-interact/282603)

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**Author:** [@TheAggie](https://forums.unrealengine.com/u/TheAggie)\
**Replies:** 3\
**Last updated:** [July 9, 2018, 6:06pm UTC](https://forums.unrealengine.com/t/how-can-i-set-up-multiple-modules-so-that-they-can-interact/282603 "2018-07-09T18:06:03Z")

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I’m creating a plugin that has at least two modules. One will be responsible for managing data and the other will be responsible for the editor interface. Here is where I’m running into issues. I can’t quite wrap my head…

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