Spawning a DMX Light from Actor Class

anonymous_user_1055a557
Tue, 23 Aug 2022 17:15:43 +0000
Blueprint

I have built an extensive DMX based rave game and everything is working fine when I have placed DMX lights in a scene and control them from a blueprint and UMG I built. In the game, I have the ability for club owners to place static meshes in a scene like stages, speakers, furniture, etc to customize their clubs. I do that by dynamically spawning static meshes based on players selecting from a UMG inventory menu system. I decided that I wanted to also have them be able to select DMX lights that I have built into their clubs as well and place them. So, I dynamically spawned a class that is my blueprint that controls my DMX light and the whole application blows up with this type of warning.

[2022.08.23-16.27.13:411][ 0]LogUObjectGlobals: Warning: Failed to load ‘/Script/DMXFixtures’: Can’t find file.
[2022.08.23-16.27.13:412][ 0]LogLinker: Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/DMX/LightFixtures/BP_MovingHeadMojo.BP_MovingHeadMojo_C
[2022.08.23-16.27.13:413][ 0]LogLinker: Warning: Unable to load Default__BP_MovingHeadMojo_C with outer Package /Game/DMX/LightFixtures/BP_MovingHeadMojo because its class does not exist

Any ideas? I realize this a very niche issue. Anyone have any suggestions on who I might contact at Epic and Unreal who might be responsible for DMX lights?

2 posts - 2 participants