Missing precompiled manifest for 'libpas' (GenerateClangDatabase for intellisense)

greg700000
Sun, 16 Nov 2025 05:28:24 +0000
Programming & Scripting

(Unreal 5.6)
My clang works for most of my files (If I understand correctly my intellisense in VSCode is basically working because of it).

However, the analysis is not done for a file. I don’t know why.

I attempted to run

UnrealBuildTool.exe MyProject Win64 Development -Project=“E:/…/MyProject.uproject” -Mode=GenerateClangDatabase to refresh clang

but I get:

Missing precompiled manifest for ‘libpas’, 'E:\epic\UE_5.6\UE_5.6\Engine\Intermediate\Build\Win64\UnrealGame\Development\libpas\libpas.precompiled. This module can not be referenced in a monolithic precompiled build, remove this reference or migrate to a fully compiled source build.
This module was most likely not flagged during a release for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in libpas.Build.cs to override.
Dependent modules ‘Core’
Missing precompiled manifest for ‘libpas’, 'E:\epic\UE_5.6\UE_5.6\Engine\Intermediate\Build\Win64\UnrealGame\Development\libpas\libpas.precompiled

I can’t do the suggestion as it is a read only file and I am not finding anything using libpas.

Can someone help me with that?

5 posts - 2 participants