Expose C++ UProperty to sequencer?

skweetis_
Sun, 15 Jul 2018 21:29:26 +0000
Cinematics & Media

I can’t find any information on how to expose a Blueprint UProperty defined in C++ to a sequence so that you can add a track for it. I assume there is a metadata property, parallel to ExposeOnSpawn, that would implement the same functionality as the Expose To Cinematic checkbox in the Blueprint editor. I have searched a bunch and had no luck, so any help is appreciated.

6 posts - 5 participants