Camera Tracking Focus BUG For animated mesh and blueprints ?!

Araz rajabi
Mon, 26 Sep 2022 12:21:46 +0000
Cinematics & Media

https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/e/c/dec8552f800adb1139a380fa65e99fab0cfb7e10.mp4

Hi
I’m using camera “tracking focus” and I have selected this metahuman to be Tracked(image number 1 and 2).

also I have applied an animation to metahuman in level sequence , but camera is tracking the root of metahuman blueprint(image number 3) which doesn’t move(in image number 3 I have showed that it doesn’t move ).

I know that the body of metahuman moves( I have Showed that it moves in image number 4), so If I select the body to be tracked, it will work. but I can’t select body or other part of metahuman to be tracked.

One other way is attaching an actor(for example a cube) to a part of metahuman and then select that actor to be tracked. but I cant attach the actor to metahuman or one part of It

can I attach that cube to a bone of metahuman? I think it will work but I don’t know how to that.

I have the same problem with other things like an animated Spiderman skeletal mesh.

3 posts - 3 participants