How to improve Cine Camera DoF quality?

AleDev
Tue, 27 Jul 2021 19:10:38 +0000
Cinematics & Media

I’m using a cine camera in a sequencer and I want the effect of a macro shot (long focal length and narrow DoF).
I achieved the effect I wanted except the DoF looks bad. The edges of objects out of focus look really bad, with ghosting (sort of a halo around borders of objects), flickering and sometimes jagginess.
I’m wondering if there is a way to improve the quality of the DoF. Even if it means a bad impact on performance (I don’t need actual real time, my goal is to render out a movie, not a game). I saw a tip to use “r.TemporalAA.Upsampling 0” command in console, but it didn’t really change anything, I think it was already set to 0 by default.

Would appreciate any tips and tricks regarding DoF in Cine Camera. Thanks!

8 posts - 3 participants