# \#child

**URL:** https://forums.unrealengine.com/tag/child/2610.md

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## [UserWidget added as Child: always wrong size](https://forums.unrealengine.com/t/userwidget-added-as-child-always-wrong-size/344962)

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**Author:** [@djchase](https://forums.unrealengine.com/u/djchase)\
**Replies:** 4\
**Last updated:** [November 1, 2025, 7:23pm UTC](https://forums.unrealengine.com/t/userwidget-added-as-child-always-wrong-size/344962 "2025-11-01T19:23:03Z")

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Hi, I have programmed a minimap-widget which is derived from UUserWidget. All actors in the world should be represented on the minimap by an own derived actor-UserWidget, which changes its behavior itself. For example…

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## [Parent scale does not account for child rotation](https://forums.unrealengine.com/t/parent-scale-does-not-account-for-child-rotation/293436)

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**Author:** [@OhiraKyou](https://forums.unrealengine.com/u/OhiraKyou)\
**Replies:** 25\
**Last updated:** [August 11, 2025, 7:06am UTC](https://forums.unrealengine.com/t/parent-scale-does-not-account-for-child-rotation/293436 "2025-08-11T07:06:04Z")

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Illustration: I have added a QuadPyramid mesh that comes with starter content to a BP as a child of a scene component. If I rotate pyramid 45 degrees and change scene component’s X or Y scale, one of pyramid’s ver…

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## [Character class overhead](https://forums.unrealengine.com/t/character-class-overhead/448261)

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**Author:** [@Mohsen.Mousavi](https://forums.unrealengine.com/u/Mohsen.Mousavi)\
**Replies:** 2\
**Last updated:** [May 19, 2025, 5:50am UTC](https://forums.unrealengine.com/t/character-class-overhead/448261 "2025-05-19T05:50:52Z")

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in our first implementation of the game, we went too far down the rabbit hole and implemented all the classes based on the actor class with a lot of custom functionalities built around it. Later we found out a lot more…

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## [Can't select child actor component in blueprint viewport](https://forums.unrealengine.com/t/cant-select-child-actor-component-in-blueprint-viewport/339533)

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**Author:** [@anonymous\_user\_e660f14a](https://forums.unrealengine.com/u/anonymous_user_e660f14a)\
**Replies:** 13\
**Last updated:** [March 4, 2025, 6:02am UTC](https://forums.unrealengine.com/t/cant-select-child-actor-component-in-blueprint-viewport/339533 "2025-03-04T06:02:05Z")

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Build Version: 4.10 from launcher (Version: 4.10.0-2758231+++depot+UE4-Releases+4.10). Issue: If you add a child actor component to a blueprint and set it’s child actor class to something with a mesh or that’s otherwise…

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## [Material Layer Instances do not pass Changes to Children](https://forums.unrealengine.com/t/material-layer-instances-do-not-pass-changes-to-children/471325)

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**Author:** [@TheBashmann](https://forums.unrealengine.com/u/TheBashmann)\
**Replies:** 2\
**Last updated:** [February 10, 2025, 1:03pm UTC](https://forums.unrealengine.com/t/material-layer-instances-do-not-pass-changes-to-children/471325 "2025-02-10T13:03:56Z")

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A material layer instance does not pass changes made to the default layer parameter values, to it’s children. Repro: Create material layer with parameters Create instance of the layer Change some variables in the new …

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## [I need to feed values from my MainFireArmBP to my another BP called BP\_Rifle](https://forums.unrealengine.com/t/i-need-to-feed-values-from-my-mainfirearmbp-to-my-another-bp-called-bp-rifle/2302696)

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**Author:** [@siqso\_99](https://forums.unrealengine.com/u/siqso_99)\
**Replies:** 1\
**Last updated:** [January 25, 2025, 6:37pm UTC](https://forums.unrealengine.com/t/i-need-to-feed-values-from-my-mainfirearmbp-to-my-another-bp-called-bp-rifle/2302696 "2025-01-25T18:37:53Z")

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I’d like to spawn a projectile from my BP\_Rifle and i would need some variables such as muzzle location, velocity, etc from my MainFireArmBP. Main reason i want to spaw the projectile on my BP\_Rifle is because i would…

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## [Child-Actor Movement](https://forums.unrealengine.com/t/child-actor-movement/341276)

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**Author:** [@MaxPower42](https://forums.unrealengine.com/u/MaxPower42)\
**Replies:** 3\
**Last updated:** [October 4, 2024, 6:46pm UTC](https://forums.unrealengine.com/t/child-actor-movement/341276 "2024-10-04T18:46:43Z")

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If I have two moveable (kinematic) actors, one parented to the other, how is movement of the child actor handled? And is there any control over how it is handled? Does it teleport to its new location every frame or is it…

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## [Widgets are created and added as childs, but i can't see them at viewport. What's wrong?](https://forums.unrealengine.com/t/widgets-are-created-and-added-as-childs-but-i-cant-see-them-at-viewport-whats-wrong/1878566)

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**Author:** [@sa1lim.RAM](https://forums.unrealengine.com/u/sa1lim.RAM)\
**Replies:** 0\
**Last updated:** [May 29, 2024, 9:17am UTC](https://forums.unrealengine.com/t/widgets-are-created-and-added-as-childs-but-i-cant-see-them-at-viewport-whats-wrong/1878566 "2024-05-29T09:17:52Z")

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I wanna make dialogue, but when i create widgets with button from c++, this widgets are created, but doesn’t exist on vieport. When i tried add this widget from bp, it’s exists. What i mean. Function AddChildToVerti…

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## [How to get access to some variable of blueprint which is a part of another blueprint?](https://forums.unrealengine.com/t/how-to-get-access-to-some-variable-of-blueprint-which-is-a-part-of-another-blueprint/1666888)

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**Author:** [@Huyfrommount](https://forums.unrealengine.com/u/Huyfrommount)\
**Replies:** 2\
**Last updated:** [February 5, 2024, 7:43pm UTC](https://forums.unrealengine.com/t/how-to-get-access-to-some-variable-of-blueprint-which-is-a-part-of-another-blueprint/1666888 "2024-02-05T19:43:29Z")

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I have a flashlight blueprint that contains a light source with an intensity variable. I added the flashlight blueprint to the first-person character by dragging the flashlight blueprint into the character blueprint view…

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## [Why is children image affect on parent size?](https://forums.unrealengine.com/t/why-is-children-image-affect-on-parent-size/1246310)

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**Author:** [@Texn0krat](https://forums.unrealengine.com/u/Texn0krat)\
**Replies:** 9\
**Last updated:** [August 1, 2023, 8:57pm UTC](https://forums.unrealengine.com/t/why-is-children-image-affect-on-parent-size/1246310 "2023-08-01T20:57:14Z")

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Hello. I want to create a button with additional image inside it. The only way I know how to achive it is to add children to my button, so I’m getting this: The problem is the button should look more round. It looks o…

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## [Set instance variables values as class default](https://forums.unrealengine.com/t/set-instance-variables-values-as-class-default/437491)

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**Author:** [@Gamji](https://forums.unrealengine.com/u/Gamji)\
**Replies:** 10\
**Last updated:** [May 20, 2022, 6:44pm UTC](https://forums.unrealengine.com/t/set-instance-variables-values-as-class-default/437491 "2022-05-20T18:44:40Z")

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Hi all, I’ve got a map generation blueprint that I can just drag into the world and edit to create a grid based map. By creating children of this blueprint, I was hoping to be able to drag them in and edit them in edito…

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## [How to get the child actors attached in World Outliner?](https://forums.unrealengine.com/t/how-to-get-the-child-actors-attached-in-world-outliner/470850)

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**Author:** [@Wahooney](https://forums.unrealengine.com/u/Wahooney)\
**Replies:** 9\
**Last updated:** [November 24, 2021, 9:18pm UTC](https://forums.unrealengine.com/t/how-to-get-the-child-actors-attached-in-world-outliner/470850 "2021-11-24T21:18:18Z")

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I have actors I’ve attached to a parent actor in the World Outliner. In the blueprint of Parent, how do I access the attached children? I’ve tried Get Attached Actors and Get All Child Actors in my ArrayObjects bluep…

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## [How to get a list of all children/attached actors?](https://forums.unrealengine.com/t/how-to-get-a-list-of-all-children-attached-actors/374902)

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**Author:** [@IAmCurrahee](https://forums.unrealengine.com/u/IAmCurrahee)\
**Replies:** 3\
**Last updated:** [November 24, 2021, 9:16pm UTC](https://forums.unrealengine.com/t/how-to-get-a-list-of-all-children-attached-actors/374902 "2021-11-24T21:16:36Z")

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I’m currently struggling with what appears to be a simple problem. I’m trying to find a list of all children of a given actor. This is what I’m currently doing: TArray\< AActor\* \> tempChildActors; AActor\* owne…

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## [Can't communicate with parent of child blueprint from another blueprint.](https://forums.unrealengine.com/t/cant-communicate-with-parent-of-child-blueprint-from-another-blueprint/486672)

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**Author:** [@coosadog](https://forums.unrealengine.com/u/coosadog)\
**Replies:** 4\
**Last updated:** [July 27, 2021, 8:21pm UTC](https://forums.unrealengine.com/t/cant-communicate-with-parent-of-child-blueprint-from-another-blueprint/486672 "2021-07-27T20:21:25Z")

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If BPA contains a child of type BPB, then to get to that blueprint’s events, we need Yes, read it a weep. Inheritance works just fine, but child actor blueprints are best avoided… PS: you drag a pin from the child a…

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## [Can't Cast to Child Widget](https://forums.unrealengine.com/t/cant-cast-to-child-widget/470093)

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**Author:** [@Sotalo](https://forums.unrealengine.com/u/Sotalo)\
**Replies:** 2\
**Last updated:** [August 21, 2020, 5:49pm UTC](https://forums.unrealengine.com/t/cant-cast-to-child-widget/470093 "2020-08-21T17:49:07Z")

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I’m making a tool that requires a bunch of text to be inserted in an expansion of widgets parented under a uniform grid. Each child widget has its own text box. Users can add as many boxes as they want. The text in each …

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## [Adding Multiple Child UUserWidgets to the screen efficiently. C++](https://forums.unrealengine.com/t/adding-multiple-child-uuserwidgets-to-the-screen-efficiently-c/468303)

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**Author:** [@FNlastname](https://forums.unrealengine.com/u/FNlastname)\
**Replies:** 0\
**Last updated:** [July 17, 2020, 3:32pm UTC](https://forums.unrealengine.com/t/adding-multiple-child-uuserwidgets-to-the-screen-efficiently-c/468303 "2020-07-17T15:32:40Z")

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Hi, Suppose you have a HUD. Also Suppose Child\_1\_Widget, … ,Child\_n\_Widget are all extending UUserWidget. I want to display all the children at some point in time to the HUD. My current method: Inside HUD header I wo…

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## [Re-editing Blueprint class Child ,Can't access blueprint children](https://forums.unrealengine.com/t/re-editing-blueprint-class-child-cant-access-blueprint-children/446505)

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**Author:** [@anonymous\_user\_c224fa031](https://forums.unrealengine.com/u/anonymous_user_c224fa031)\
**Replies:** 5\
**Last updated:** [April 6, 2020, 7:28pm UTC](https://forums.unrealengine.com/t/re-editing-blueprint-class-child-cant-access-blueprint-children/446505 "2020-04-06T19:28:05Z")

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4.20.3 Whenever I create a blueprint class child, I can edit it as normal. When I save and close the window to edit the class child and try to open it again, it’s blank. Is this intended for some reason or just an error…

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## [Children of vertical box overlapping](https://forums.unrealengine.com/t/children-of-vertical-box-overlapping/456778)

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**Author:** [@TremendouslyWET](https://forums.unrealengine.com/u/TremendouslyWET)\
**Replies:** 1\
**Last updated:** [October 23, 2019, 7:27pm UTC](https://forums.unrealengine.com/t/children-of-vertical-box-overlapping/456778 "2019-10-23T19:27:05Z")

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I am trying to add custom widgets, as children to a vertical box, that resides within another widget. (Lets call the children: widget(s) C, and the vertical box: Vbox, for clarity) Widget C has the following designer la…

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## [Is there a way to lock the transform of an actor to it's map parent?](https://forums.unrealengine.com/t/is-there-a-way-to-lock-the-transform-of-an-actor-to-its-map-parent/456630)

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**Author:** [@Dtb](https://forums.unrealengine.com/u/Dtb)\
**Replies:** 8\
**Last updated:** [October 9, 2019, 2:16pm UTC](https://forums.unrealengine.com/t/is-there-a-way-to-lock-the-transform-of-an-actor-to-its-map-parent/456630 "2019-10-09T14:16:13Z")

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I was curious if there was a way to lock a relative transform of an actor to that of another actor in a level by simply parenting it underneath the other in the World Outliner. I know you can do this inside of a BP but, …

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## [How can I play a sound from data structure?](https://forums.unrealengine.com/t/how-can-i-play-a-sound-from-data-structure/444962)

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**Author:** [@NtinosFerret](https://forums.unrealengine.com/u/NtinosFerret)\
**Replies:** 7\
**Last updated:** [March 10, 2019, 11:23am UTC](https://forums.unrealengine.com/t/how-can-i-play-a-sound-from-data-structure/444962 "2019-03-10T11:23:25Z")

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I have a useable object in my scene and also a data structure for information like “press e to use” and item name. I successfully binded the info from the widget and now I can make a child of my main object and just chan…

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## [Best way to aggregate BPs](https://forums.unrealengine.com/t/best-way-to-aggregate-bps/444744)

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**Author:** [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Replies:** 1\
**Last updated:** [March 6, 2019, 5:18pm UTC](https://forums.unrealengine.com/t/best-way-to-aggregate-bps/444744 "2019-03-06T17:18:40Z")

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I have a BP which consists of a tile mesh and some code. When you step on the tile, it moves down. Next time you step on it, it releases again. I want to make a bigger asset consisting of 9 of these tiles, making a pane…

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## [How to reference a child actor](https://forums.unrealengine.com/t/how-to-reference-a-child-actor/444511)

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**Author:** [@anonymous\_user\_2886778a](https://forums.unrealengine.com/u/anonymous_user_2886778a)\
**Replies:** 1\
**Last updated:** [March 3, 2019, 12:52pm UTC](https://forums.unrealengine.com/t/how-to-reference-a-child-actor/444511 "2019-03-03T12:52:08Z")

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Looks fine, the Add Child Actor Component node returns a reference to the component whose child actor’s class you Set. Once it’s set, the object will be instantiated. Get Child Actor from Return Value after setting the…

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## [Child Static Mesh not Attaching to Parent in BP](https://forums.unrealengine.com/t/child-static-mesh-not-attaching-to-parent-in-bp/439326)

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**Author:** [@JohnADaniels](https://forums.unrealengine.com/u/JohnADaniels)\
**Replies:** 1\
**Last updated:** [December 22, 2018, 5:51pm UTC](https://forums.unrealengine.com/t/child-static-mesh-not-attaching-to-parent-in-bp/439326 "2018-12-22T17:51:53Z")

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Hello, If you add a skeletal mesh that has animation and in the BP component section and then attach a static mesh as a child, normally the child will follow the parent. I do not know what happen, but this is now the s…

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## [\*Bump\* Overridden Parent event called without a call from child. Bug? Only happens once](https://forums.unrealengine.com/t/bump-overridden-parent-event-called-without-a-call-from-child-bug-only-happens-once/431469)

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**Author:** [@Johnnymoha](https://forums.unrealengine.com/u/Johnnymoha)\
**Replies:** 5\
**Last updated:** [December 13, 2018, 1:04am UTC](https://forums.unrealengine.com/t/bump-overridden-parent-event-called-without-a-call-from-child-bug-only-happens-once/431469 "2018-12-13T01:04:25Z")

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I’m new to Blueprints. I’ve got a parent class (AI\_Enemy with Events: Wander, Idle\_Wait, BeginPlay) and a child class(AI\_Minion with Event: Wander). When I place breakpoints on entry to Wander, Idle\_Wait, and BeginPlay, …

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## [Respawning a Child Actor from a Child Actor Component?](https://forums.unrealengine.com/t/respawning-a-child-actor-from-a-child-actor-component/439004)

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**Author:** [@alvarofer0020](https://forums.unrealengine.com/u/alvarofer0020)\
**Replies:** 1\
**Last updated:** [December 7, 2018, 11:06pm UTC](https://forums.unrealengine.com/t/respawning-a-child-actor-from-a-child-actor-component/439004 "2018-12-07T23:06:12Z")

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Hello Currently i have started to use child actor components on my AI Spawning System, so while on the editor users can customize the actor being previewed on the child actor ( mostly changing the parameters of AI Chara…

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## [How to remove inheritance of blueprint class?](https://forums.unrealengine.com/t/how-to-remove-inheritance-of-blueprint-class/437648)

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**Author:** [@Kinosei](https://forums.unrealengine.com/u/Kinosei)\
**Replies:** 2\
**Last updated:** [November 16, 2018, 6:26pm UTC](https://forums.unrealengine.com/t/how-to-remove-inheritance-of-blueprint-class/437648 "2018-11-16T18:26:07Z")

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Hello! I have made a Blueprint Class and copied as a child others. Now, I would like to have a copy of one of those children, but without the referenced stuff the former Parent has, in other words, a copy of only the st…

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## [\[4.17\] How to prevent a button's child from triggering the OnClicked Event, but still be visible?](https://forums.unrealengine.com/t/4-17-how-to-prevent-a-buttons-child-from-triggering-the-onclicked-event-but-still-be-visible/435398)

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**Author:** [@Erdrik](https://forums.unrealengine.com/u/Erdrik)\
**Replies:** 0\
**Last updated:** [October 10, 2018, 4:33pm UTC](https://forums.unrealengine.com/t/4-17-how-to-prevent-a-buttons-child-from-triggering-the-onclicked-event-but-still-be-visible/435398 "2018-10-10T16:33:17Z")

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Im have a button, that is layered ontop of another button. The lower button selects an actor, while the upper button triggers an action on that actor. There are certain situations in which I want the upper button to be…

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## [Widget only shows one child](https://forums.unrealengine.com/t/widget-only-shows-one-child/434630)

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**Author:** [@anonymous\_user\_4cbc8246](https://forums.unrealengine.com/u/anonymous_user_4cbc8246)\
**Replies:** 3\
**Last updated:** [September 28, 2018, 8:13pm UTC](https://forums.unrealengine.com/t/widget-only-shows-one-child/434630 "2018-09-28T20:13:33Z")

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Hello, I am creating a set of targets for a game. One feature is a control computer in which you can have a map showing the targets and interact with them. In my map widget I would like to spawn multiple interactive ic…

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## [Fill and array with object's childs](https://forums.unrealengine.com/t/fill-and-array-with-objects-childs/433832)

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**Author:** [@anonymous\_user\_0c5acf85](https://forums.unrealengine.com/u/anonymous_user_0c5acf85)\
**Replies:** 11\
**Last updated:** [September 15, 2018, 3:59pm UTC](https://forums.unrealengine.com/t/fill-and-array-with-objects-childs/433832 "2018-09-15T15:59:44Z")

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Hello guys, I’ve several spells that inherit from a parent class. I’m looking to access to all of them and fill an array with it. They are not actors placed in the world. I found a way by creating object with “Constru…

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## [How can I make an actor with a child actor in plugin? \[c++\]](https://forums.unrealengine.com/t/how-can-i-make-an-actor-with-a-child-actor-in-plugin-c/350570)

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**Author:** [@anonymous\_user\_d6ac54c2](https://forums.unrealengine.com/u/anonymous_user_d6ac54c2)\
**Replies:** 6\
**Last updated:** [August 30, 2018, 11:47am UTC](https://forums.unrealengine.com/t/how-can-i-make-an-actor-with-a-child-actor-in-plugin-c/350570 "2018-08-30T11:47:16Z")

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I create the custom actor ‘Parent Actor’ and ‘Child Actor’. So, I can set parent/child relationship on UE4 Editor like the following picture. Then, I want to make a custom actor with child actor in plugin. How can…

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