# \#child-actor-componen

**URL:** https://forums.unrealengine.com/tag/child-actor-componen/3739.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [\[4.12.3\] On editor open, a Child Actor Component class gets reset to a PLACEHOLDER class](https://forums.unrealengine.com/t/4-12-3-on-editor-open-a-child-actor-component-class-gets-reset-to-a-placeholder-class/361836)

<div class="topic-metadata">

**Author:** [@greenlittleapple](https://forums.unrealengine.com/u/greenlittleapple)\
**Replies:** 6\
**Last updated:** [February 11, 2026, 12:33am UTC](https://forums.unrealengine.com/t/4-12-3-on-editor-open-a-child-actor-component-class-gets-reset-to-a-placeholder-class/361836 "2026-02-11T00:33:26Z")

</div>

The project is a C++ project built from release source at 4.12.3. We have a main blueprint for the menu system in our game instead of using UMG. We have a main class called Button\_BP, and child classes for sliders, togg…

---

## [Socket Attachment Lost After Level Reload When Attaching to Child Actor Component's Static Mesh Actor (Drag & Drop) ](https://forums.unrealengine.com/t/socket-attachment-lost-after-level-reload-when-attaching-to-child-actor-components-static-mesh-actor-drag-drop/2695930)

<div class="topic-metadata">

**Author:** [@Revetronique](https://forums.unrealengine.com/u/Revetronique)\
**Replies:** 0\
**Last updated:** [January 30, 2026, 5:50am UTC](https://forums.unrealengine.com/t/socket-attachment-lost-after-level-reload-when-attaching-to-child-actor-components-static-mesh-actor-drag-drop/2695930 "2026-01-30T05:50:01Z")

</div>

Hello everyone, I’ve encountered an issue with socket attachments in the World Outliner that behaves differently depending on the attachment method used. Environment: Unreal Engine: 5.7.1 Issue Description: I have a…

---

## [Child actor components are duplicated on client only when it's on a streamed level](https://forums.unrealengine.com/t/child-actor-components-are-duplicated-on-client-only-when-its-on-a-streamed-level/2692714)

<div class="topic-metadata">

**Author:** [@ArcadiaCreations](https://forums.unrealengine.com/u/ArcadiaCreations)\
**Replies:** 1\
**Last updated:** [January 16, 2026, 6:33pm UTC](https://forums.unrealengine.com/t/child-actor-components-are-duplicated-on-client-only-when-its-on-a-streamed-level/2692714 "2026-01-16T18:33:51Z")

</div>

Whether they are spawned from my constuction script or placed manually it doesn’t change, only fix I could find was to make them locally (not replicates) but they are supposed to be interactable so it doesn’t make sense …

---

## [Physics enabled Static Meshes in Child Actor Components spawn at origin](https://forums.unrealengine.com/t/physics-enabled-static-meshes-in-child-actor-components-spawn-at-origin/359492)

<div class="topic-metadata">

**Author:** [@itsAcren](https://forums.unrealengine.com/u/itsAcren)\
**Replies:** 6\
**Last updated:** [June 13, 2025, 7:44pm UTC](https://forums.unrealengine.com/t/physics-enabled-static-meshes-in-child-actor-components-spawn-at-origin/359492 "2025-06-13T19:44:34Z")

</div>

Hello, I have a bug which is preventing my team from upgrading to 4.12. (We are still on 4.10 because 4.11 had a different bug, but that particular one seems to be fixed in 4.12 - https://answers.unrealengine.com/questi…

---

## [EventTick not ticking for "Child Actor Component" in certain setup ](https://forums.unrealengine.com/t/eventtick-not-ticking-for-child-actor-component-in-certain-setup/2506305)

<div class="topic-metadata">

**Author:** [@MythoByteWorks](https://forums.unrealengine.com/u/MythoByteWorks)\
**Replies:** 0\
**Last updated:** [May 12, 2025, 1:44pm UTC](https://forums.unrealengine.com/t/eventtick-not-ticking-for-child-actor-component-in-certain-setup/2506305 "2025-05-12T13:44:23Z")

</div>

Hello, I came across a strange behavior in which the EventTick-Event of a “Child Actor Component” doesn’t tick in the packaged version of my project. So here is the Setup: Create a new Map Create an Actor A and anothe…

---

## [Static child actor components](https://forums.unrealengine.com/t/static-child-actor-components/337066)

<div class="topic-metadata">

**Author:** [@Roel](https://forums.unrealengine.com/u/Roel)\
**Replies:** 5\
**Last updated:** [April 30, 2025, 1:36pm UTC](https://forums.unrealengine.com/t/static-child-actor-components/337066 "2025-04-30T13:36:37Z")

</div>

Hi, I was wondering if it was possible to make a child actor component static. I know there is an option for it, but it does not seem to do anything. What I would like is to bake lighting on it, which is currently not …

---

## [How to Attach Light Source to Skeletal Mesh Child Actor?](https://forums.unrealengine.com/t/how-to-attach-light-source-to-skeletal-mesh-child-actor/2309093)

<div class="topic-metadata">

**Author:** [@k\_dizzle\_d](https://forums.unrealengine.com/u/k_dizzle_d)\
**Replies:** 3\
**Last updated:** [January 29, 2025, 7:13pm UTC](https://forums.unrealengine.com/t/how-to-attach-light-source-to-skeletal-mesh-child-actor/2309093 "2025-01-29T19:13:51Z")

</div>

Hey, a weapon I have (lantern) is a child class component, so I can’t access the components tab to add a light source like with a static mesh. I’m assuming it has to be done through blueprints. The weapons pickup is a s…

---

## [Cant choose Child Actor Class ](https://forums.unrealengine.com/t/cant-choose-child-actor-class/1733807)

<div class="topic-metadata">

**Author:** [@ShastYT](https://forums.unrealengine.com/u/ShastYT)\
**Replies:** 2\
**Last updated:** [July 19, 2024, 9:43pm UTC](https://forums.unrealengine.com/t/cant-choose-child-actor-class/1733807 "2024-07-19T21:43:34Z")

</div>

I am creating a blueprint that will spawn blocks that break when a ball hits them, but in the Add Child Actor Component node I cannot select the blueprint of this block

---

## [Actor reference from child actor component](https://forums.unrealengine.com/t/actor-reference-from-child-actor-component/326098)

<div class="topic-metadata">

**Author:** [@MugenCity](https://forums.unrealengine.com/u/MugenCity)\
**Replies:** 12\
**Last updated:** [June 1, 2024, 5:51pm UTC](https://forums.unrealengine.com/t/actor-reference-from-child-actor-component/326098 "2024-06-01T17:51:44Z")

</div>

Hey folks, Is it possible to get an actor(object) reference from a child actor component? i.e can I get an instance of a child actor to allow for me to call functions on it? I can’t seem to find a way to get the instan…

---

## [PaperZD. Connect different actors animations via same AnimBP](https://forums.unrealengine.com/t/paperzd-connect-different-actors-animations-via-same-animbp/1817077)

<div class="topic-metadata">

**Author:** [@Baculek](https://forums.unrealengine.com/u/Baculek)\
**Replies:** 0\
**Last updated:** [April 23, 2024, 1:11pm UTC](https://forums.unrealengine.com/t/paperzd-connect-different-actors-animations-via-same-animbp/1817077 "2024-04-23T13:11:36Z")

</div>

Is it possible, to make different actors, even child ones via ChildActor, to use the same AnimBP, but to use different animations? For example, I have to linked characters via ChildActor, so one is connected to the Main…

---

## [\[4.7.5\] 'Hidden in game' and 'visible' ignored for child actors](https://forums.unrealengine.com/t/4-7-5-hidden-in-game-and-visible-ignored-for-child-actors/315227)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_c0687f281](https://forums.unrealengine.com/u/anonymous_user_c0687f281)\
**Replies:** 33\
**Last updated:** [April 18, 2024, 11:01am UTC](https://forums.unrealengine.com/t/4-7-5-hidden-in-game-and-visible-ignored-for-child-actors/315227 "2024-04-18T11:01:06Z")

</div>

This child actor is configured as ‘hidden in game’ and has additonally ‘visible’ set to FALSE. This settings get ignored in the game (still visible).

---

## [Can't Child Actor to move with the meshes animations](https://forums.unrealengine.com/t/cant-child-actor-to-move-with-the-meshes-animations/1505148)

<div class="topic-metadata">

**Author:** [@drewjohnson71](https://forums.unrealengine.com/u/drewjohnson71)\
**Replies:** 5\
**Last updated:** [December 11, 2023, 1:34am UTC](https://forums.unrealengine.com/t/cant-child-actor-to-move-with-the-meshes-animations/1505148 "2023-12-11T01:34:56Z")

</div>

I can’t figure out how to get the beard (child actor component) and mustache (groom component) to move with the mesh. They are both parented to the mesh I suspect the issue might have something to do with how I have …

---

## [Child actor component - get parent blueprint object](https://forums.unrealengine.com/t/child-actor-component-get-parent-blueprint-object/308786)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_f21a2bb7](https://forums.unrealengine.com/u/anonymous_user_f21a2bb7)\
**Replies:** 6\
**Last updated:** [December 6, 2023, 2:05pm UTC](https://forums.unrealengine.com/t/child-actor-component-get-parent-blueprint-object/308786 "2023-12-06T14:05:39Z")

</div>

Hi there! So I love the child actor component system in UE4 4.7, but there is a bit of wonkiness in it. It’s a little clunky for getting child actor components and accessing their variables through the parent’s event gr…

---

## [how do I call a function in blueprint actor component from blueprint character?](https://forums.unrealengine.com/t/how-do-i-call-a-function-in-blueprint-actor-component-from-blueprint-character/1494061)

<div class="topic-metadata">

**Author:** [@Poor\_Game](https://forums.unrealengine.com/u/Poor_Game)\
**Replies:** 3\
**Last updated:** [December 6, 2023, 10:40am UTC](https://forums.unrealengine.com/t/how-do-i-call-a-function-in-blueprint-actor-component-from-blueprint-character/1494061 "2023-12-06T10:40:54Z")

</div>

hi. Please help me. I’m making a dialog system and I ran into a problem. I need a function from the character bluprint to be called at the end of the dialog for some choices. How do I do this? And also advise a good guid…

---

## [Changes in Child actor components are not propagated to the parent](https://forums.unrealengine.com/t/changes-in-child-actor-components-are-not-propagated-to-the-parent/753858)

<div class="topic-metadata">

**Author:** [@codeedward1](https://forums.unrealengine.com/u/codeedward1)\
**Replies:** 7\
**Last updated:** [August 26, 2023, 6:53pm UTC](https://forums.unrealengine.com/t/changes-in-child-actor-components-are-not-propagated-to-the-parent/753858 "2023-08-26T18:53:36Z")

</div>

Hi I am struggling with this one for a few days and would be gratefull for some advices. I am pretty new to Unreal engine so please point out if I design things incorrectly. What I want to achieve is to have a building…

---

## [Child Actor Position Bug (4.12.4)](https://forums.unrealengine.com/t/child-actor-position-bug-4-12-4/362484)

<div class="topic-metadata">

**Author:** [@CyanBalloon](https://forums.unrealengine.com/u/CyanBalloon)\
**Replies:** 14\
**Last updated:** [August 22, 2023, 7:13am UTC](https://forums.unrealengine.com/t/child-actor-position-bug-4-12-4/362484 "2023-08-22T07:13:35Z")

</div>

Hi! We’ve just updated to 4.12.4, and there seems to be a problem with the Child Actor’s world location. Here’s an example of the problem we’re facing. Obviously, the doors are supposed to be fitting in their spaces, b…

---

## [Number increasing in the name of a child actor](https://forums.unrealengine.com/t/number-increasing-in-the-name-of-a-child-actor/1197139)

<div class="topic-metadata">

**Author:** [@DDenny](https://forums.unrealengine.com/u/DDenny)\
**Replies:** 4\
**Last updated:** [June 13, 2023, 9:53pm UTC](https://forums.unrealengine.com/t/number-increasing-in-the-name-of-a-child-actor/1197139 "2023-06-13T21:53:35Z")

</div>

Hi, I have blueprint actor, which is based on cpp class. And inside of this cpp class I created a child actor component ACPP\_Grid::ACPP\_Grid() { PrimaryActorTick.bCanEverTick = false; SceneRoot = CreateDefaultS…

---

## [Child actor components don't spawn on clients](https://forums.unrealengine.com/t/child-actor-components-dont-spawn-on-clients/444994)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_65927d77](https://forums.unrealengine.com/u/anonymous_user_65927d77)\
**Replies:** 8\
**Last updated:** [April 30, 2023, 4:11am UTC](https://forums.unrealengine.com/t/child-actor-components-dont-spawn-on-clients/444994 "2023-04-30T04:11:34Z")

</div>

Hi, In my project I did some mecanism like padlocks or keypad locks. I used an actor to represent a button and this buttons are child components in my locks BP. Everything is fine in the editor, I can push the buttons o…

---

## [Rotate child together with parent object, but keep/maintain child's own relative rotation/orientation locked](https://forums.unrealengine.com/t/rotate-child-together-with-parent-object-but-keep-maintain-childs-own-relative-rotation-orientation-locked/781598)

<div class="topic-metadata">

**Author:** [@Maderschaden](https://forums.unrealengine.com/u/Maderschaden)\
**Replies:** 2\
**Last updated:** [March 2, 2023, 4:23pm UTC](https://forums.unrealengine.com/t/rotate-child-together-with-parent-object-but-keep-maintain-childs-own-relative-rotation-orientation-locked/781598 "2023-03-02T16:23:14Z")

</div>

Hi everybody. I wanted to ask if anybody can help me with the following problem: I have a child object, that for the purpose of this example is just in front of my head. As my player rotates the object should stay in …

---

## [Repeat Q since 2015: How to change Variables of Child Actor Component, in a BP instance?](https://forums.unrealengine.com/t/repeat-q-since-2015-how-to-change-variables-of-child-actor-component-in-a-bp-instance/780887)

<div class="topic-metadata">

**Author:** [@XxNotAGamerxX](https://forums.unrealengine.com/u/XxNotAGamerxX)\
**Replies:** 4\
**Last updated:** [March 2, 2023, 1:19am UTC](https://forums.unrealengine.com/t/repeat-q-since-2015-how-to-change-variables-of-child-actor-component-in-a-bp-instance/780887 "2023-03-02T01:19:58Z")

</div>

Many have asked this for years. In UE4.27, how can we go to World/map view, click a Blueprint (Lootcrate BP), and edit the Variables (details panel) of a Child Actor Component (Pickup01 BP) that is inside the Blueprint…

---

## [ChildActorComponent collision not working when scaled](https://forums.unrealengine.com/t/childactorcomponent-collision-not-working-when-scaled/289848)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_2db7ca80](https://forums.unrealengine.com/u/anonymous_user_2db7ca80)\
**Replies:** 5\
**Last updated:** [January 10, 2023, 8:08am UTC](https://forums.unrealengine.com/t/childactorcomponent-collision-not-working-when-scaled/289848 "2023-01-10T08:08:16Z")

</div>

I have a BP with a bunch of child actor components. One of the child actor components points to another BP which is a door. When the door BP is spawned directly in the world, the collision works - the character can not …

---

## [Do child actor components cause performance issues?](https://forums.unrealengine.com/t/do-child-actor-components-cause-performance-issues/407886)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_10621ded1](https://forums.unrealengine.com/u/anonymous_user_10621ded1)\
**Replies:** 3\
**Last updated:** [August 18, 2022, 3:02am UTC](https://forums.unrealengine.com/t/do-child-actor-components-cause-performance-issues/407886 "2022-08-18T03:02:46Z")

</div>

Hello, I have a main blueprint class which holds 4 child actor components. All of these four child actors are assigned actor blueprints (which have several static meshes and are reused in other blueprints). Will using ch…

---

## [Child actor component in Blueprint not visible in play mode](https://forums.unrealengine.com/t/child-actor-component-in-blueprint-not-visible-in-play-mode/295292)

<div class="topic-metadata">

**Author:** [@Union\_Studio](https://forums.unrealengine.com/u/Union_Studio)\
**Replies:** 3\
**Last updated:** [May 17, 2022, 11:16pm UTC](https://forums.unrealengine.com/t/child-actor-component-in-blueprint-not-visible-in-play-mode/295292 "2022-05-17T23:16:49Z")

</div>

So I place one or various childs on the root mesh, in BP and level editor appears but when puts play not. Sombody had same experience?

---

## [Child Actor Component Collisions are invalid and doesn't collides](https://forums.unrealengine.com/t/child-actor-component-collisions-are-invalid-and-doesnt-collides/357123)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_1fb1235f](https://forums.unrealengine.com/u/anonymous_user_1fb1235f)\
**Replies:** 7\
**Last updated:** [November 13, 2021, 3:14pm UTC](https://forums.unrealengine.com/t/child-actor-component-collisions-are-invalid-and-doesnt-collides/357123 "2021-11-13T15:14:02Z")

</div>

Hello, I have a blueprint (child actor component) which is child of CHARACTER (root of character is capsule collision component). Child Blueprint contains static mesh with collision and skeletal mesh with physical asset…

---

## [Child Actor Component only has C++ components in template, BP components are not existing](https://forums.unrealengine.com/t/child-actor-component-only-has-c-components-in-template-bp-components-are-not-existing/481124)

<div class="topic-metadata">

**Author:** [@CatBit\_Thorium](https://forums.unrealengine.com/u/CatBit_Thorium)\
**Replies:** 6\
**Last updated:** [April 6, 2021, 11:46am UTC](https://forums.unrealengine.com/t/child-actor-component-only-has-c-components-in-template-bp-components-are-not-existing/481124 "2021-04-06T11:46:29Z")

</div>

When i add a component to a actor in blueprint. And i use this blueprint class as actor class for a child actor component, the component is missing from the template actor of the child actor component. Components added …

---

## [Child componentes are promoted, not deleted, when I delete my custom USceneComponent from a pawn in the editor](https://forums.unrealengine.com/t/child-componentes-are-promoted-not-deleted-when-i-delete-my-custom-uscenecomponent-from-a-pawn-in-the-editor/476016)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_0a12e393](https://forums.unrealengine.com/u/anonymous_user_0a12e393)\
**Replies:** 1\
**Last updated:** [December 22, 2020, 9:40am UTC](https://forums.unrealengine.com/t/child-componentes-are-promoted-not-deleted-when-i-delete-my-custom-uscenecomponent-from-a-pawn-in-the-editor/476016 "2020-12-22T09:40:57Z")

</div>

I have a USceneComponent I’m attaching to Actors/Pawns in the editor (currently just using the empty pawn). The USceneComponent creates a UStaticMeshComponent in the contrusctor and attaches it to the USceneComponent. U…

---

## [Direct reference to child actor component will nullify on game start after load from file](https://forums.unrealengine.com/t/direct-reference-to-child-actor-component-will-nullify-on-game-start-after-load-from-file/347050)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_bbbefa12](https://forums.unrealengine.com/u/anonymous_user_bbbefa12)\
**Replies:** 4\
**Last updated:** [November 8, 2020, 9:06am UTC](https://forums.unrealengine.com/t/direct-reference-to-child-actor-component-will-nullify-on-game-start-after-load-from-file/347050 "2020-11-08T09:06:41Z")

</div>

Hello, We have come across a bug with the editor regarding setting direct references to child actor components. A direct reference to a child actor component will nullify after the first run of game mode after loading s…

---

## [Changing color of child actor](https://forums.unrealengine.com/t/changing-color-of-child-actor/473115)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_e8506c911](https://forums.unrealengine.com/u/anonymous_user_e8506c911)\
**Replies:** 0\
**Last updated:** [October 20, 2020, 10:51pm UTC](https://forums.unrealengine.com/t/changing-color-of-child-actor/473115 "2020-10-20T22:51:07Z")

</div>

I want to create a Blueprint that creates child actor based on array that contains colors for each one and uses color picker for editing them. I wrote two versions: one using static mesh components and one using child a…

---

## [How to apply Find Look at Rotation to a Character's Child?](https://forums.unrealengine.com/t/how-to-apply-find-look-at-rotation-to-a-characters-child/471634)

<div class="topic-metadata">

**Author:** [@Kyde\_Hyle](https://forums.unrealengine.com/u/Kyde_Hyle)\
**Replies:** 3\
**Last updated:** [September 21, 2020, 7:25am UTC](https://forums.unrealengine.com/t/how-to-apply-find-look-at-rotation-to-a-characters-child/471634 "2020-09-21T07:25:38Z")

</div>

\[14:45, 20/9/2020\] ¿?: Hi, this is the panorama: I have a Character with a FPS Camera that draws a LineTrace in the forward directon, then it Break Hit the result and plug in the Location to the Find Look At Location Ta…

---

## [Child components spawning at origin](https://forums.unrealengine.com/t/child-components-spawning-at-origin/382057)

<div class="topic-metadata">

**Author:** [@Gnougnou](https://forums.unrealengine.com/u/Gnougnou)\
**Replies:** 6\
**Last updated:** [June 2, 2020, 2:15am UTC](https://forums.unrealengine.com/t/child-components-spawning-at-origin/382057 "2020-06-02T02:15:46Z")

</div>

Hello everybody ! I have a weird problem with my actors. If I drag and drop my actors into the scene, the child components are following the parent just fine (here, it’s a health bar), but if I dynamically spawn them, t…

[Next page](https://forums.unrealengine.com/tag/child-actor-componen/3739.md?match_all_tags=true&page=1&tags%5B%5D=child-actor-componen)
