is VR enabled?

ronaldk
Mon, 30 May 2016 07:11:09 +0000
XR Development

Is there a way (via blueprints) to check if VR is running?
I’m trying to, on level load, check if you are using a vr device and if so, load the appropriate player. (either vr or fps)
please help?

3 posts - 1 participant