How can i check if a destructable mesh was destroyed through blueprints

ViceVersa
Sat, 15 Aug 2015 22:39:44 +0000
Blueprint

I have this turret in my game, and it has a destructable mesh component so it will explode if it is shot at by the player. I have the turret set up to shoot at the player once every second. However, after the player destroys it, and it explodes into 50 pieces, the projectiles are still coming out of the gun location. Since DMs dont have their own blueprints, how can i check through the turrets blueprint whether or not the turret was destroyed?

8 posts - 1 participant