Walking/Jumping On A Moving Ship.

ThrillDaWill
Wed, 14 Dec 2022 09:20:30 +0000
Blueprint

Hello, Im trying to create replicated movement on a moving airship/spaceship. Im having an issue where when the character jumps into the air the character flies away from the airship/spaceship. This has been done in multiple games like space engineers, star citizen, and sea of thieves. They are able to keep their character relative to the vehicle no matter while also having it replicated. For my game, I need to jump and move on this vehicle but somehow stay parented to it. I found multiple solutions online, such as: Moving the world around a static object, changing the camera location while on a static object, creating portals, and using the ninja movement plugin to attach to the floor, and even attaching the character manually to the boat. All of these will not work, increase jank or break the multiplayer experience. I believe the only way to fix this issue lies inside of c++ in the “set base” function, but Im very inexperienced in c++ and not sure how I would expose it to the blueprint. If anyone has any new ideas, tips, videos, or explanations I would be happy to hear them. But please keep in mind that I have tried all the solutions above (excluding setbase) with no success.

38 posts - 18 participants