Parkour Movement Pack UE5

Loopdev
Thu, 12 Feb 2026 08:49:56 +0000
Product Discussion

Parkour Movement Pack (UE5)

This pack is an Unreal Engine 5 gameplay template built for fast, skill-based traversal made around momentum.

Unreal Engine 5’s default Character Movement Component is a general-purpose locomotion system. While flexible, it introduces velocity damping, float-heavy jumps, and conservative acceleration that limit high-speed traversal design.

This template edits the player movement around a fast paced model inspired by Titanfall-style mobility systems.

Available for purchase on Fab: https://fab.com/s/d93079e00dd0
Demo Video: [Coming Soon]

Overview

Momentum-preserving movement

Basic Sliding System

Responsive, non-floaty jump

Wall Run/Jump

Optional camera and velocity feedback

Cleanly exposed variables for customization

Core Systems

Sliding

A basic sliding system which scales down the player collision

Preserves player velocity instead of dampening it

Naturally chains into jumps and wall actions

Adds checks to avoid getting stuck under small areas

Wall Jumping

Horizontal and vertical forces calculated independently

Maintains forward flow and readable momentum

Similar to Titanfall but a more basic version

Jump Design

Increased gravity while falling

Eliminates float-heavy hang time

Coyote Time added

Jump Buffer added for responsive controls

Camera & Speed Feedback

Optional velocity-based camera tilt

Speed-based visual feedback systems

Reinforces sense of motion and control

Customization

All major movement variables exposed

Adjustable acceleration, gravity scale, slide friction, wall force values

Designed for Blueprints

Clean architecture for expansion

Intended Use Cases

High-mobility FPS games

Parkour action titles

Movement-focused indie games

Traversal-driven prototypes

Skill-based speedrunning experiences

What This Template Is Not

Not a full FPS framework

Not a combat system

Not a cinematic locomotion solution

Not a realism-focused movement model

This template provides a fast, controllable, momentum-driven baseline for Unreal Engine 5 projects where traversal is a primary gameplay pillar.

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