Character Default Mesh Component Rotation

Ategig
Mon, 14 Jul 2025 11:15:10 +0000
Blueprint

Has anyone run into an issue where they are unable to set the rotation of the default character mesh component?

I am running some code to update the mesh rotation to the normal of the surface (I want each client to run this locally) but if the character is moving, the rotation of the mesh component resets back to upright.

I’d be happy to be pointed in the direction to disable any replicated mesh rotation values.

This doesnt happen on a new mesh component, but then I cant run Root motion movement off it, as Root motion requires the base mesh component!

7 posts - 3 participants