Best approach to make a Lunge Attack?

DanielOS96
Wed, 25 Feb 2026 11:42:56 +0000
Character & Animation

I’m trying to make a Lunge system in my project. I want to make it so that when triggered the player moved to just in front of a target.
The target could be airborne so I have to account for lunging vertically. I tried the launch character approach but that only launches a character in a set direction. I need to move the player to a location over a set time while also accounting for if there is something blocking their path. How is this normally done un UE5.7?

2 posts - 2 participants