Physical objects affecting player direction when stepped on.

NickNittro
Fri, 19 May 2023 15:46:08 +0000
Character & Animation

Hello!

I have been fiddling with my player character for a while now in search of a setting or something that could potentially lock his rotation when interacting with physics objects in the world, namely, when stepping upon objects, it said object moves it will update the player’s rotation accordingly, and I want to make it so that he stays in place as usually in other FPS games.

I would share a brief clip of it, but it seems that new users can’t upload attachments.

In summary, what I would like to achieve is for the player rotation X to be locked when stepping up on objects that are moving, thus removing that jittery camerawork, in other words, the static mesh will not influence the character’s rotation.

I’ve tried fiddling with the damping, walkable ‘NO’, collsions, can affect player movement option, constraints and a bunch of other settings… To no avail.

Appreciate the help.

6 posts - 4 participants