Feet angle change for animations?

Ellessarr
Thu, 11 Mar 2021 20:10:34 +0000
Character & Animation

hello, ok here’s the deal i’m making a life simulation game and i’m using a daz character and it have many amazing morphs to use for the game and it have a slider morph which allow change the character feet angle for cases of "the famous high heels, the thing is i don’t want to use 2 or more different versions of the same animations just because a character is in flat foot or using heels, i want to know if is possible for when i select for the character to use a “high heels” shoes( a separated meshs), it will automatically set the feet in the proper pose with the morph then any already existing animation will automatically adjust for this feet angle like a type of character customization it will make the feet change to the heels angle and also to avoid the feet go underground it also adjust the character position inside the capsule for exemple moving him a little up if needed to make the new pose proper match, basically whenever i choose a “heels” type of feet it will “change” the feet angle and the new angle will be used in any animation, instead to have to create a “full new animation” just because of that, because the issue would be not all heels have the same angle also it could help the issue with too long soles shoes, to also "adjust the character height whenever needed.

anynow know a way to make it work???, using morphs and character height adjust inside the capsule whenever it using something which will making or look a little more taller or change how the feet will look, its only when i add stuffs which would need, regular shoes or sandals, which not make any change it’s fine but the issue when comes to high heels and big boots which would need some adjusts of the character, then it’s possible to control it without need to create new animations???

any help is welcome

8 posts - 4 participants