Log keeps saying CollisionCylinder should be movable

anonymous_user_8435d506
Mon, 18 Jul 2016 07:10:17 +0000
World Creation

Hi.
I was trying to make my AI characters to communicate with one another, so I was messing with blueprint interface.
And then all of a sudden, characters don’t move anymore and respond to my action weirdly.

For instance, when I click an AI character(let’s call it A), it is supposed to collapse (To clarify, by ‘collapse’ I mean ‘simulate physics’) and another AI character(this one is B) is supposed to rotate toward a player character.
However, now B doesn’t do anything.

And when I click A, it does collapse, but if I click again it bounces off the floor like an object shoot by a anti-gravity gun in Half-Life 2.

The error message reads ‘CollisionCylinder has to be movable if you’d like to move it with CharacterMovementComponent.’

But I’m absolutely sure I didn’t do anything to collision or mesh.
All I did was making some interfaces and implemented them in blueprints.
Plus, Behavior Tree is running fine.

I have no idea why this is happening.

If anyone has any idea,
PLEASE HELP.

6 posts - 5 participants