Character movement stuttering on client with dedicated server

Toolden
Sat, 18 Aug 2018 14:46:29 +0000
Multiplayer & Networking

Character Movement Stuttering

im having issues with character movement on clients when using a dedicated server and simulating lag. Video shows it as standard, simulating 30ms and simulating 90ms with the server running via the editor. We’ve reproduced this problem with a packaged client and server too. Tried a bunch of things like trying to process the movement on the server but its not having any effect. Any ideas would be awesome to have, Here’s a link to the blueprint the movement’s processed in (Events are called from the controller BP straight from the input axis)

6 posts - 4 participants