Skeletal Mesh Mannequin Not Animating in UE5 Sequencer?

JPKeenan24
Mon, 27 Jun 2022 17:22:44 +0000
Character & Animation

Hi there,

I’m just trying to animate the standard SKM_Manny mannequin in sequencer to walk forward (in third person level), but after I drag in the skeletal mesh (Content Browser>All>Content>Characters>Mannequins>Meshes) into the level then add to sequencer and choose the + animation underneath, they just stay in the t-pose and don’t actually animate. The animation bar shows up on the right timeline (but it has tiny diagonal lines through it?) but nothing else.

I’ve tried finding answers but I don’t know what I’m doing wrong so any advice would be helpful thank you.

6 posts - 5 participants