UMG Movement Jitter

mrcrocker
Fri, 27 Feb 2015 14:55:31 +0000
UI

Hey there,

I recently added some UMG’s that pop up to show damage done to an enemy. I followed this tutorial to do it…

https://forums.unrealengine.com/showthread.php?50130-UMG-Tutorial-Placing-Widgets-Over-Actors-In-Screenspace

My issue is that when the UMG is moving around the screen as the player continues on running around there is a noticable jump as the umg goes from one pixel to the next as if it isn’t properly blending the image when it is “bewteen” two pixels. I think i’ve seen something similar to this before inside Adobe After Effects and was called sub pixel interpolation or something to that name but I have no idea how I would fix that within UMG.

Thanks for reading!

27 posts - 20 participants