# \#character-collision

**URL:** https://forums.unrealengine.com/tag/character-collision/1026.md

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## [How to animate a 'concealed weapon draw' with MetaHumans: Custom clothing/rigging advice](https://forums.unrealengine.com/t/how-to-animate-a-concealed-weapon-draw-with-metahumans-custom-clothing-rigging-advice/2727301)

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**Author:** [@Baccarin](https://forums.unrealengine.com/u/Baccarin)\
**Replies:** 0\
**Last updated:** [June 8, 2026, 9:58pm UTC](https://forums.unrealengine.com/t/how-to-animate-a-concealed-weapon-draw-with-metahumans-custom-clothing-rigging-advice/2727301 "2026-06-08T21:58:27Z")

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Hi everyone! I am a complete beginner in Unreal Engine, and I’m working on a custcene recreation of the Fallout: New Vegas intro scene where Benny draws his gun from inside his jacket. animation from the original game I…

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## [How to handle cloth collisions for modular character?](https://forums.unrealengine.com/t/how-to-handle-cloth-collisions-for-modular-character/2514439)

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**Author:** [@evanallred123](https://forums.unrealengine.com/u/evanallred123)\
**Replies:** 0\
**Last updated:** [May 17, 2025, 2:04am UTC](https://forums.unrealengine.com/t/how-to-handle-cloth-collisions-for-modular-character/2514439 "2025-05-17T02:04:56Z")

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Hello! I’m making a game with an equipment system where armor the player equips is visible on their character, and some of the armor has cloth. There are four armor slots: head, torso, arms, and legs. The way I had plann…

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## [Physics Asset Stretching when Simulated](https://forums.unrealengine.com/t/physics-asset-stretching-when-simulated/2221343)

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**Author:** [@k\_dizzle\_d](https://forums.unrealengine.com/u/k_dizzle_d)\
**Replies:** 1\
**Last updated:** [December 15, 2024, 2:09am UTC](https://forums.unrealengine.com/t/physics-asset-stretching-when-simulated/2221343 "2024-12-15T02:09:06Z")

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The bones that have IK rigs are stretching to the origin of my mesh when I simulate physics. Been struggling with this for days… Any ideas would be greatly appreciated :cry:

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## [Pain causing volume only interacting from the waist up with ThirdPersonCharacter](https://forums.unrealengine.com/t/pain-causing-volume-only-interacting-from-the-waist-up-with-thirdpersoncharacter/2158154)

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**Author:** [@Xenoy4](https://forums.unrealengine.com/u/Xenoy4)\
**Replies:** 1\
**Last updated:** [November 29, 2024, 8:24pm UTC](https://forums.unrealengine.com/t/pain-causing-volume-only-interacting-from-the-waist-up-with-thirdpersoncharacter/2158154 "2024-11-29T20:24:38Z")

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I’m testing some basic stuff in the third-person template. My idea was to add a pain causing volume that restarts the level if the default BP\_ThirdPersonCharacter overlaps with it. Here’s an image of the blueprint chang…

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## [How do i make skeletal mesh based collisions for characters or pawns?](https://forums.unrealengine.com/t/how-do-i-make-skeletal-mesh-based-collisions-for-characters-or-pawns/1871789)

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**Author:** [@Cestarian](https://forums.unrealengine.com/u/Cestarian)\
**Replies:** 7\
**Last updated:** [May 27, 2024, 8:40am UTC](https://forums.unrealengine.com/t/how-do-i-make-skeletal-mesh-based-collisions-for-characters-or-pawns/1871789 "2024-05-27T08:40:39Z")

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I’m working on a game that will need quite elaborate collisions for some characters, maybe even per-poly collisions, at least under some conditions, but generally speaking something like the the rigidbodies you can set u…

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## [\---Movement Jitter when Character Pushed](https://forums.unrealengine.com/t/movement-jitter-when-character-pushed/1840271)

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**Author:** [@Paulc.cc](https://forums.unrealengine.com/u/Paulc.cc)\
**Replies:** 2\
**Last updated:** [May 25, 2024, 8:51am UTC](https://forums.unrealengine.com/t/movement-jitter-when-character-pushed/1840271 "2024-05-25T08:51:56Z")

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My standard “Character w/CharacterMovementComponent” jitters when pushed by another object, but ONLY while IDLE. When moving or jumping, the collision detection is smooth. See .gif: The cube is a generic box collsion …

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## [Character with collider different to capsule](https://forums.unrealengine.com/t/character-with-collider-different-to-capsule/1869747)

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**Author:** [@Zuyas](https://forums.unrealengine.com/u/Zuyas)\
**Replies:** 6\
**Last updated:** [May 24, 2024, 6:06pm UTC](https://forums.unrealengine.com/t/character-with-collider-different-to-capsule/1869747 "2024-05-24T18:06:13Z")

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My character is a vacuum robot and the capsule collider won’t match because of the shape. A cylinder would be perfect, but as far as I know, I can’t change the capsule to any other shape and still being able to use the c…

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## [Static Meshes apply impulse to my player unexpectedly](https://forums.unrealengine.com/t/static-meshes-apply-impulse-to-my-player-unexpectedly/1846214)

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**Author:** [@Chevidal451](https://forums.unrealengine.com/u/Chevidal451)\
**Replies:** 0\
**Last updated:** [May 8, 2024, 11:59am UTC](https://forums.unrealengine.com/t/static-meshes-apply-impulse-to-my-player-unexpectedly/1846214 "2024-05-08T11:59:05Z")

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I’m making a game where I want the destruction of objects to be somewhat noticeable and fun, it turns out that when I spawn debris from an actor because I’ve hit this actor, the debris can randomly push me around making …

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## [Camera Clipping in Character UE5](https://forums.unrealengine.com/t/camera-clipping-in-character-ue5/1843106)

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**Author:** [@JonnyEx06](https://forums.unrealengine.com/u/JonnyEx06)\
**Replies:** 0\
**Last updated:** [May 6, 2024, 3:41pm UTC](https://forums.unrealengine.com/t/camera-clipping-in-character-ue5/1843106 "2024-05-06T15:41:24Z")

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I cant find a solution for this: pls help

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## [Disable rotation on physics collision](https://forums.unrealengine.com/t/disable-rotation-on-physics-collision/322468)

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**Author:** [@DaveL88](https://forums.unrealengine.com/u/DaveL88)\
**Replies:** 6\
**Last updated:** [April 10, 2024, 7:15pm UTC](https://forums.unrealengine.com/t/disable-rotation-on-physics-collision/322468 "2024-04-10T19:15:40Z")

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In my game, i want the character to collide with stuff for the hit events. However collisions rotate and translate the character, which i do not want. Can I turn this off, and still have the hit events? I have physics t…

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## [How to build a Pawn with dynamic collision shape?](https://forums.unrealengine.com/t/how-to-build-a-pawn-with-dynamic-collision-shape/1697110)

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**Author:** [@Abkoemmling](https://forums.unrealengine.com/u/Abkoemmling)\
**Replies:** 2\
**Last updated:** [February 24, 2024, 11:31am UTC](https://forums.unrealengine.com/t/how-to-build-a-pawn-with-dynamic-collision-shape/1697110 "2024-02-24T11:31:13Z")

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Hey guys, my goal: I have built a robot pawn which is controlled with the floating movement component. There is a gadget on the front that extends beyond the shape of the robot. This tool (e.g. claw) can change its leng…

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## [How to change my character's pawn collision so it can have different sizes between X/Y axis?](https://forums.unrealengine.com/t/how-to-change-my-characters-pawn-collision-so-it-can-have-different-sizes-between-x-y-axis/1658003)

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**Author:** [@petrow1tch](https://forums.unrealengine.com/u/petrow1tch)\
**Replies:** 0\
**Last updated:** [February 1, 2024, 11:47am UTC](https://forums.unrealengine.com/t/how-to-change-my-characters-pawn-collision-so-it-can-have-different-sizes-between-x-y-axis/1658003 "2024-02-01T11:47:35Z")

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I want to make possible to fit through crevices by only moving sideways, so my first thought was just to make character collision wider, so you can only move through tight spaces when moving sideways, but it seems that d…

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## [I am a beginner so i don't know that much about UE5. I want to kill my player when the lazer hit him but I don't know hot to detect collision from niagara fx.](https://forums.unrealengine.com/t/i-am-a-beginner-so-i-dont-know-that-much-about-ue5-i-want-to-kill-my-player-when-the-lazer-hit-him-but-i-dont-know-hot-to-detect-collision-from-niagara-fx/1630554)

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**Author:** [@Burning\_lion](https://forums.unrealengine.com/u/Burning_lion)\
**Replies:** 0\
**Last updated:** [January 21, 2024, 1:46am UTC](https://forums.unrealengine.com/t/i-am-a-beginner-so-i-dont-know-that-much-about-ue5-i-want-to-kill-my-player-when-the-lazer-hit-him-but-i-dont-know-hot-to-detect-collision-from-niagara-fx/1630554 "2024-01-21T01:46:32Z")

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I already applied collision component of niagara fx by following a tutorial but unable to kill my player can anyone give me a screen shot of blueprint and explain it to me please!!!

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## [Collision capsule not following VR movement](https://forums.unrealengine.com/t/collision-capsule-not-following-vr-movement/1467324)

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**Author:** [@JemJem](https://forums.unrealengine.com/u/JemJem)\
**Replies:** 3\
**Last updated:** [December 12, 2023, 12:23pm UTC](https://forums.unrealengine.com/t/collision-capsule-not-following-vr-movement/1467324 "2023-12-12T12:23:49Z")

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I have a collision capsule component around my VR Pawn. It stays with the pawn when i move around with the joystick, but it doesn’t stay when i walk around the room in real life without using the joystick. How can I fix …

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## [2D player don't touch ground but still grounded for Unreal](https://forums.unrealengine.com/t/2d-player-dont-touch-ground-but-still-grounded-for-unreal/1339686)

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**Author:** [@XimerGUD](https://forums.unrealengine.com/u/XimerGUD)\
**Replies:** 8\
**Last updated:** [October 26, 2023, 2:57pm UTC](https://forums.unrealengine.com/t/2d-player-dont-touch-ground-but-still-grounded-for-unreal/1339686 "2023-10-26T14:57:51Z")

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Hello, i’m having a problem with unreal long since. My 2d character dosen’t touch ground but the character movement component says it does. How to fix it? I tried shifting the sprite down but then i have the same problem…

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## [Collision Presets and Collision Issue. Movie Sequence Device / Rising Floor / Floor Rises Through Player and leaves player underneath map.](https://forums.unrealengine.com/t/collision-presets-and-collision-issue-movie-sequence-device-rising-floor-floor-rises-through-player-and-leaves-player-underneath-map/1225636)

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**Author:** [@PledgedRanger](https://forums.unrealengine.com/u/PledgedRanger)\
**Replies:** 2\
**Last updated:** [July 16, 2023, 10:53am UTC](https://forums.unrealengine.com/t/collision-presets-and-collision-issue-movie-sequence-device-rising-floor-floor-rises-through-player-and-leaves-player-underneath-map/1225636 "2023-07-16T10:53:20Z")

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CCD (Continuous Collision Detection) Collision Preset How do i make it so the collision of a rising floor comes through the ground and the floor rising picks up my character. I have tried ALL OF THE COLLISION PRESETS. N…

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## [\[Problem\] Add force to character's skeletal mesh component](https://forums.unrealengine.com/t/problem-add-force-to-characters-skeletal-mesh-component/280903)

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**Author:** [@Albert\_Espin\_1](https://forums.unrealengine.com/u/Albert_Espin_1)\
**Replies:** 9\
**Last updated:** [April 20, 2023, 3:23pm UTC](https://forums.unrealengine.com/t/problem-add-force-to-characters-skeletal-mesh-component/280903 "2023-04-20T15:23:11Z")

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Hi, I want to achieve realistic impacts for characters, and using “Set Velocity” has proven being not really nice for that. I’ve seen I can get the Skeletal mesh component from the character and use “Add Force” on it, bu…

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## [Moving Platform causes character to fly up when sliding](https://forums.unrealengine.com/t/moving-platform-causes-character-to-fly-up-when-sliding/746593)

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**Author:** [@sweeetjd](https://forums.unrealengine.com/u/sweeetjd)\
**Replies:** 0\
**Last updated:** [January 10, 2023, 9:39pm UTC](https://forums.unrealengine.com/t/moving-platform-causes-character-to-fly-up-when-sliding/746593 "2023-01-10T21:39:20Z")

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I have a blueprint that looks like an oil barrel floating in water. It is used as a platform and can use a spline to move itself as an extra challenge. It applies a subtle rotation animation to give the appearance of bob…

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## [Set Character Collision to Mesh](https://forums.unrealengine.com/t/set-character-collision-to-mesh/305570)

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**Author:** [@UDKAP](https://forums.unrealengine.com/u/UDKAP)\
**Replies:** 21\
**Last updated:** [September 21, 2022, 3:02pm UTC](https://forums.unrealengine.com/t/set-character-collision-to-mesh/305570 "2022-09-21T15:02:42Z")

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Hi, I have taken a copy of the MyCharacterBP and I am modifying it for my game. The Blueprint uses a Capsule for collisions. Is there a way i can use my characters body for collision (to make the mesh itself interact wit…

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## [Character clipping through floor on client, but only when moving](https://forums.unrealengine.com/t/character-clipping-through-floor-on-client-but-only-when-moving/486514)

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**Author:** [@pgrant41](https://forums.unrealengine.com/u/pgrant41)\
**Replies:** 1\
**Last updated:** [August 11, 2022, 4:11am UTC](https://forums.unrealengine.com/t/character-clipping-through-floor-on-client-but-only-when-moving/486514 "2022-08-11T04:11:36Z")

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I am new to unreal and have used the starter 3rd person Blueprint. I have imported animations from Mixamo and retargeted them to the UE4 skeleton. I have created Blendspaces for crouch and prone movementss and made a t…

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## [How do I change an actors collision properties?](https://forums.unrealengine.com/t/how-do-i-change-an-actors-collision-properties/288367)

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**Author:** [@anonymous\_user\_435a64b01](https://forums.unrealengine.com/u/anonymous_user_435a64b01)\
**Replies:** 4\
**Last updated:** [July 12, 2022, 3:05pm UTC](https://forums.unrealengine.com/t/how-do-i-change-an-actors-collision-properties/288367 "2022-07-12T15:05:48Z")

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I want the main character to be able to dash while ignoring all enemies / enemy projectiles. Turning collision off works but then my character will dash into a wall. Is there a way to change the custom collision profile …

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## [Character get stuck on physics enabled objects](https://forums.unrealengine.com/t/character-get-stuck-on-physics-enabled-objects/394460)

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**Author:** [@anonymous\_user\_c94f194d](https://forums.unrealengine.com/u/anonymous_user_c94f194d)\
**Replies:** 1\
**Last updated:** [May 7, 2021, 3:57pm UTC](https://forums.unrealengine.com/t/character-get-stuck-on-physics-enabled-objects/394460 "2021-05-07T15:57:47Z")

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With Third person template character movement is broken with physics enabled objects. I added simple cylinder and when character steps on it the cylinder start to roll with semi fast speed. Characters does not fall from …

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## [On component begin overlap triggering self on spawn](https://forums.unrealengine.com/t/on-component-begin-overlap-triggering-self-on-spawn/474236)

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**Author:** [@anonymous\_user\_04b5ac74](https://forums.unrealengine.com/u/anonymous_user_04b5ac74)\
**Replies:** 3\
**Last updated:** [November 10, 2020, 12:44pm UTC](https://forums.unrealengine.com/t/on-component-begin-overlap-triggering-self-on-spawn/474236 "2020-11-10T12:44:06Z")

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i have a scene component on the character with a box attached to it the box triggers Overlap event when the character spawns is it something to do with it triggering from the character I have tried this but doesn’t do…

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## [Event Actor Begin Overlap Wont work on Character](https://forums.unrealengine.com/t/event-actor-begin-overlap-wont-work-on-character/463863)

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**Author:** [@Tamarar357](https://forums.unrealengine.com/u/Tamarar357)\
**Replies:** 18\
**Last updated:** [April 23, 2020, 7:23pm UTC](https://forums.unrealengine.com/t/event-actor-begin-overlap-wont-work-on-character/463863 "2020-04-23T19:23:00Z")

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So I have Event Actor Begin Overlap event and then I cast to AI\_Character so the AI character can overlap my player and cause damage, but nothing happening. When the character overlaps the AI it works though, and causes…

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## [VR: Creating a new map player spawns away from Camera and Hands](https://forums.unrealengine.com/t/vr-creating-a-new-map-player-spawns-away-from-camera-and-hands/457207)

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**Author:** [@Mendez5721](https://forums.unrealengine.com/u/Mendez5721)\
**Replies:** 2\
**Last updated:** [October 20, 2019, 11:29pm UTC](https://forums.unrealengine.com/t/vr-creating-a-new-map-player-spawns-away-from-camera-and-hands/457207 "2019-10-20T23:29:23Z")

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Hello! Im having a lot of trouble with my spawning. Using the default VRTemplate, I created a very simple level transition where you go through a portal type trigger box and your at the next level. However when i spawn i…

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## [キャラクター静止時に、動く壁をすり抜ける](https://forums.unrealengine.com/t/topic/456063)

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**Author:** [@anonymous\_user\_d4780ec21](https://forums.unrealengine.com/u/anonymous_user_d4780ec21)\
**Replies:** 3\
**Last updated:** [October 6, 2019, 3:44pm UTC](https://forums.unrealengine.com/t/topic/456063 "2019-10-06T15:44:20Z")

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質問者はゲーム作成初心者です。 Third Personテンプレートを使っています。 \[こちらのサイト（\[UE4\] スプライン上を動く足場の作り方｜株式会社ヒストリア\]\[1\]を参考に、動く壁を作ったのですが、キャラクターが移動しているかどうかによって、以下のように動作します。 ※壁がキャラクターに向かって迫ってきている状態です。 キャラクター移動時：壁にぶつかって押し戻される キャラクター静止時：壁をすり抜ける 常に…

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## [Static Meshes Inside Character BP's Have No Collision? Why?](https://forums.unrealengine.com/t/static-meshes-inside-character-bps-have-no-collision-why/455918)

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**Author:** [@anonymous\_user\_e317d48f](https://forums.unrealengine.com/u/anonymous_user_e317d48f)\
**Replies:** 5\
**Last updated:** [September 26, 2019, 9:39am UTC](https://forums.unrealengine.com/t/static-meshes-inside-character-bps-have-no-collision-why/455918 "2019-09-26T09:39:25Z")

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Not sure how I never realized this before, but if I add a static mesh inside of a Character BP (as a component) that mesh will never collide with anything. Keep in mind I confirmed that the assigned mesh (cube for examp…

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## [Prevent character from clipping through moving actor](https://forums.unrealengine.com/t/prevent-character-from-clipping-through-moving-actor/351820)

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**Author:** [@Moloskink](https://forums.unrealengine.com/u/Moloskink)\
**Replies:** 5\
**Last updated:** [August 27, 2019, 10:51am UTC](https://forums.unrealengine.com/t/prevent-character-from-clipping-through-moving-actor/351820 "2019-08-27T10:51:44Z")

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I have a problem with my character clipping through an actor that should push him out of the way, it’s a trap-door that opens when a character stands on it and then closes after a short delay, knocking any characters in …

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## [Can character mesh or skeleton be used for collisions?](https://forums.unrealengine.com/t/can-character-mesh-or-skeleton-be-used-for-collisions/417178)

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**Author:** [@anonymous\_user\_84e70937](https://forums.unrealengine.com/u/anonymous_user_84e70937)\
**Replies:** 15\
**Last updated:** [May 13, 2019, 9:24pm UTC](https://forums.unrealengine.com/t/can-character-mesh-or-skeleton-be-used-for-collisions/417178 "2019-05-13T21:24:04Z")

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So far I’ve been using the default CapsuleComponent that comes with the character, however I am now dealing with a shape that doesn’t well with a cylinder or sphere. I also wish the character’s hitbox to be more precise …

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## [How do I enable a character to be pushed/affected by collisions?](https://forums.unrealengine.com/t/how-do-i-enable-a-character-to-be-pushed-affected-by-collisions/281124)

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**Author:** [@itsAcren](https://forums.unrealengine.com/u/itsAcren)\
**Replies:** 15\
**Last updated:** [March 10, 2019, 8:59pm UTC](https://forums.unrealengine.com/t/how-do-i-enable-a-character-to-be-pushed-affected-by-collisions/281124 "2019-03-10T20:59:08Z")

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Hello, I have a pretty basic character set up, however I can’t seem to find a way to enable some functionality I need. Currently the characters can push other objects around no problem, and that’s good. The problem is…

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