Is there a way to destroy a chaos destructible asset with only a BP event?

Skolas3654
Tue, 13 Sep 2022 16:45:53 +0000
World Creation

Hello,

I recently updated my project to UE5 and I’m having a lot of trouble with the new destructible physics system.

I’m trying to make it so a destructible asset only breaks when the correct type of projectile hits the trigger box in a bp class. Though it seems like anything will break it from things such as the player bumping into it. I set the object type to sleep which prevents it from breaking from the start but I still have the same issue.

Here are the things I’ve tried so far:

-Increasing the damage threshold, but then there is either no change at all or it just becomes indestructible

-Firing multiple impulses when the correct projectile hits the trigger box

-Applying radial damage

-setting the object type to dynamic when it, still breaks to the slightest touch

-setting the damage threshold to 1 when the trigger is overlapped, does nothing

-waking all rigid bodies

I remember with the apex destruction system, you could apply damage to the asset itself with a node, which doesn’t seem to be the case anymore.

6 posts - 4 participants