The Geometry Collection fragment is stretched when play the Chaos cache

xianvfx
Sun, 10 Jul 2022 03:50:23 +0000
World Creation

Hi all, I have a problem with learning Chaos Destruction recently, please help me to solve it. thanks.

The Unreal Engine version I am using is 5.02

I shattered the object based on the documentation and applied some force fields. When I use ChaosCacheManage to generate a cache and use ChaosCachePlayer to load and play it, some small fragments have behaviors that do not conform to the simulation, as shown in the video below, such as it is stretched or flashes for unknown reasons. Does anyone know why? How should I avoid this bad result?

The same problem exists in sequence.

https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/c/e/dce6965254e07914f5b60113e72b6a0ae948e5f6.mp4

10 posts - 5 participants