Check dependencies, entitlent issues ios remote build

thek_games
Mon, 08 Jul 2019 04:08:47 +0000
Mobile

Ive been ripping my hair out trying to figure why my remote compile is not working properly. I am using UE4.22, macbook pro from 2011 and xcode 9.2, I have the following errors and I dont understand why. Could someone know why this would happen?

UATHelper: Packaging (iOS):     Check dependencies
UATHelper: Packaging (iOS):     Code Signing Error: Provisioning profile "Provision" doesn't match the entitlements file's value for the get-task-allow entitlement.
UATHelper: Packaging (iOS):     Code Signing Error: Code signing is required for product type 'Application' in SDK 'iOS 11.2'
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS):     ** BUILD FAILED **
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS):     The following build commands failed:
UATHelper: Packaging (iOS):        Check dependencies
UATHelper: Packaging (iOS):     (1 failure)
PackagingResults: Error: Provisioning profile "Provision" doesn't match the entitlements file's value for the get-task-allow entitlement.
PackagingResults: Error: Code signing is required for product type 'Application' in SDK 'iOS 11.2'
UATHelper: Packaging (iOS):     ERROR: System.Exception: ** BUILD FAILED **
UATHelper: Packaging (iOS):              at UnrealBuildTool.IOSToolChain.PostBuildSync (UnrealBuildTool.UEBuildTarget Target) [0x00000] in :0
UATHelper: Packaging (iOS):              at UnrealBuildTool.IOSPlatform.PostBuildSync (UnrealBuildTool.UEBuildTarget Target) [0x00000] in :0
UATHelper: Packaging (iOS):              at UnrealBuildTool.UnrealBuildTool.RunUBT (UnrealBuildTool.BuildConfiguration BuildConfiguration, System.String[] Arguments, Tools.DotNETCommon.FileReference ProjectFile, Boolean bCatchExceptions) [0x00000] in :0
UATHelper: Packaging (iOS):            (see C:\Users\Username\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-Rain-IOS-Shipping_2_Remote.txt for full exception trace)
UATHelper: Packaging (iOS):     Total build time: 129.86 seconds (Local executor: 63.75 seconds)
UATHelper: Packaging (iOS):   [Remote] Downloading C:\Users\Username\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-Rain-IOS-Shipping_2_Remote.txt
PackagingResults: Error: System.Exception: ** BUILD FAILED **
UATHelper: Packaging (iOS): Took 158.1810674s to run UnrealBuildTool.exe, ExitCode=7
UATHelper: Packaging (iOS): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\Username\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-Rain-IOS-Shipping_2.txt)
UATHelper: Packaging (iOS):        (see C:\Users\Username\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Log.txt for full exception trace)
UATHelper: Packaging (iOS): AutomationTool exiting with ExitCode=7 (7)
UATHelper: Packaging (iOS): BUILD FAILED
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\Username\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-Rain-IOS-Shipping_2.txt)
PackagingResults: Error: Unknown Error

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