Packaging IOS for distribution not working despite provision and cert being valid

PULSAR_BYTES
Thu, 07 Sep 2017 11:28:05 +0000
Platform & Builds

What I trying to do:

So I am developing my game on a Windows PC.

I can build the game fine with development Certificate an mobile provision and deploy to my IOS device.

Now I want to test In-App purchases and to do so I have to upload my game to Itunes connect.

To upload to Itunes connect I think you have to package the game with Distribution Certificate and Distribution mobile provisioning profile from MAC OS.

I ported the game to my Mac and created new distribution certificate and mobile provisioning profile.

Cert and Provisioning shows valid but packaging it just doens’t work (screenshot).

So now I am trying to get it to work for days now and I literally searched through every forum post and tried everything I could find but I can’t get it to work.

What I tried so far:

-Revoke and make new cert and provisioning profile

-copy the provisioning profile to [Projektname]/Build/IOS

-Install the mobile provisioning in Unreal project settings via the import button

-Install the mobile provisioning via xCode by double clicking on it

-When installing via xCode, xCode changes the name of the mobile provision to a string of lettes and numbers. Renamed the mobile provision back to [Projectname].mobileprovision but still doesn’t work

-export the mobile provision, certificate and Keypair(.key, .p12) from Mac to my windows pc and package it there but Unreal engine doesn’t accept the Keypair

-Also isntalled Apple Worldwide Developer Relations Certification Authority in the Keychain access on my Mac

-Also in Keychain Acces set the Key paired with the Distribution Certificate to allow all aplications to access this item

other:

The game is Blueprint only.

Also note in the message log it says a provision is required for deploying your app to the device but I don’t want to deploy to device?! I want to package a build for distribution.

my Mac:

-macOS Sierra version 10.12.6

-xCode version 8.3.3

my Windows PC:

-Windows 8.1 64bit

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