iOS Developer Certificate and Mobile Provision work on Windows but not OSX

Aakrasia
Tue, 17 May 2016 20:09:28 +0000
Mobile

I have been reading through documentation to try and begin packaging my game for IOS. I followed the given instructions and downloaded my .cer and my .mobileprovision and loaded them up into the editor through the project settings. When I load these files on my windows machine, they appear just fine, turning green and allowing me to launch directly to my device. However, I am using a plugin which requires me to use a code based project meaning I need to use OSX to package. After loading the same .cer and .mobileprovision, beside my provision it says “No Valid Certificate Found.” Can anyone tell me what is going wrong or what I need to do differently for OSX to IOS dev?

17 posts - 7 participants