# \#category

**URL:** https://forums.unrealengine.com/tag/category/1070.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Blueprint Drag & Drop Variable Sub-Category Bug](https://forums.unrealengine.com/t/blueprint-drag-drop-variable-sub-category-bug/288763)

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**Author:** [@kkirkfield](https://forums.unrealengine.com/u/kkirkfield)\
**Replies:** 2\
**Last updated:** [July 24, 2025, 6:28pm UTC](https://forums.unrealengine.com/t/blueprint-drag-drop-variable-sub-category-bug/288763 "2025-07-24T18:28:08Z")

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Adding a variable to a sub-category by typing in “Cat|SubCat” works fine, but dragging a variable into that new subcategory would actually make a new category called “SubCat” and move it there. It’s a minor bug but still…

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## [3D ONLY category](https://forums.unrealengine.com/t/3d-only-category/2452732)

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**Author:** [@Nakler96](https://forums.unrealengine.com/u/Nakler96)\
**Replies:** 1\
**Last updated:** [April 13, 2025, 6:55am UTC](https://forums.unrealengine.com/t/3d-only-category/2452732 "2025-04-13T06:55:24Z")

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Hello, I’m an active 3D asset creator who previously published models on Sketchfab and now uses Fab for distribution. I’d like to suggest a feature that could significantly improve the user experience and help boost sa…

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## [Medical Category](https://forums.unrealengine.com/t/medical-category/2424169)

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**Author:** [@LeanSaler](https://forums.unrealengine.com/u/LeanSaler)\
**Replies:** 1\
**Last updated:** [March 28, 2025, 3:50pm UTC](https://forums.unrealengine.com/t/medical-category/2424169 "2025-03-28T15:50:10Z")

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I think the medical category is missing. Everything related to biology, microorganisms, the functioning of the human body, cells, blood, medical equipment, etc. It’s a widely used and sought-after category. It doesn’t ex…

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## [Suggestions for Improving the Foliage System in Unreal Engine ](https://forums.unrealengine.com/t/suggestions-for-improving-the-foliage-system-in-unreal-engine/2304209)

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**Author:** [@Adraxer12](https://forums.unrealengine.com/u/Adraxer12)\
**Replies:** 1\
**Last updated:** [January 26, 2025, 3:43pm UTC](https://forums.unrealengine.com/t/suggestions-for-improving-the-foliage-system-in-unreal-engine/2304209 "2025-01-26T15:43:36Z")

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Dear Unreal Engine Development Team, I’ve been working with the foliage system in Unreal Engine and have encountered a couple of issues that could benefit from improvements: Lack of Content Browser Integration for Se…

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## [End of the Year - Categories still useless](https://forums.unrealengine.com/t/end-of-the-year-categories-still-useless/2245393)

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**Author:** [@BDC\_Patrick](https://forums.unrealengine.com/u/BDC_Patrick)\
**Replies:** 1\
**Last updated:** [December 27, 2024, 3:41pm UTC](https://forums.unrealengine.com/t/end-of-the-year-categories-still-useless/2245393 "2024-12-27T15:41:48Z")

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This is just a small question, regarding to “Decals” and “Atlases”, after nearly 2 months of being online… When will these Categories get useful? Right now, all Decals are still sitting inside 2D Assets, all Iconsets a…

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## [Seperate AI Category for 3D models](https://forums.unrealengine.com/t/seperate-ai-category-for-3d-models/2219654)

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**Author:** [@Nakler96](https://forums.unrealengine.com/u/Nakler96)\
**Replies:** 4\
**Last updated:** [December 15, 2024, 8:31pm UTC](https://forums.unrealengine.com/t/seperate-ai-category-for-3d-models/2219654 "2024-12-15T20:31:58Z")

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Lately, when I go to the FAB platform and look at the 3D models section, I see a bunch of poor-quality, AI-generated models that cover up/hide the better-quality ones, and there are tons of them. This affects the earning…

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## [What is it with Unreals Categories..?](https://forums.unrealengine.com/t/what-is-it-with-unreals-categories/2097594)

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**Author:** [@BDC\_Patrick](https://forums.unrealengine.com/u/BDC_Patrick)\
**Replies:** 3\
**Last updated:** [November 2, 2024, 5:49pm UTC](https://forums.unrealengine.com/t/what-is-it-with-unreals-categories/2097594 "2024-11-02T17:49:10Z")

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Hi there, I’d like to discuss the current interface of FAB, particularly the categorization, as there are some significant issues, especially for Unreal Engine users. General Observations Engine Order: Unity is still…

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## [Categories, Tags and wrong Usage of those.](https://forums.unrealengine.com/t/categories-tags-and-wrong-usage-of-those/2087479)

<div class="topic-metadata">

**Author:** [@BDC\_Patrick](https://forums.unrealengine.com/u/BDC_Patrick)\
**Replies:** 0\
**Last updated:** [October 25, 2024, 1:05pm UTC](https://forums.unrealengine.com/t/categories-tags-and-wrong-usage-of-those/2087479 "2024-10-25T13:05:21Z")

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New market, same old problem. Iconpacks in the “UI” Section, instead of being in the “2D Assets”… AI Assets not tagged as such… Stuff scattered all over the place in wrong categories with wrong tags… And NO way to re…

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## [UProperty categories containing subcategories will always appear in the details panel when selecting a component](https://forums.unrealengine.com/t/uproperty-categories-containing-subcategories-will-always-appear-in-the-details-panel-when-selecting-a-component/366766)

<div class="topic-metadata">

**Author:** [@tstaples](https://forums.unrealengine.com/u/tstaples)\
**Replies:** 5\
**Last updated:** [September 9, 2024, 1:32pm UTC](https://forums.unrealengine.com/t/uproperty-categories-containing-subcategories-will-always-appear-in-the-details-panel-when-selecting-a-component/366766 "2024-09-09T13:32:18Z")

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When selecting a component in a blueprint, any categories that also have subcategories will appear in the details panel along with the component’s details. This was occurring in my own project and I was able to reproduce…

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## [The categories do not change places!](https://forums.unrealengine.com/t/the-categories-do-not-change-places/1330658)

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**Author:** [@Nizami\_Nz](https://forums.unrealengine.com/u/Nizami_Nz)\
**Replies:** 0\
**Last updated:** [October 12, 2023, 6:09pm UTC](https://forums.unrealengine.com/t/the-categories-do-not-change-places/1330658 "2023-10-12T18:09:38Z")

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The categories do not change places! I can change the main categories, but there are no subcategories :frowning: Mouse dragging doesn’t work. Reboot and compile doesn’t work too.

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## [Assigning a category to a Blueprint Widget does not show the category in the Palette Tab of UMG editor](https://forums.unrealengine.com/t/assigning-a-category-to-a-blueprint-widget-does-not-show-the-category-in-the-palette-tab-of-umg-editor/467771)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_11f84250](https://forums.unrealengine.com/u/anonymous_user_11f84250)\
**Replies:** 10\
**Last updated:** [July 30, 2022, 8:12pm UTC](https://forums.unrealengine.com/t/assigning-a-category-to-a-blueprint-widget-does-not-show-the-category-in-the-palette-tab-of-umg-editor/467771 "2022-07-30T20:12:12Z")

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I am trying to get some widgets to appear in a custom category in the palette tab of the UMG editor (like how a widget package I got from the marketplace is able to do). However, putting a category on a widget in C…

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## [UE\_LOG defined in module not recognized in other files](https://forums.unrealengine.com/t/ue_log-defined-in-module-not-recognized-in-other-files/415902)

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**Author:** [@darkgaze](https://forums.unrealengine.com/u/darkgaze)\
**Replies:** 2\
**Last updated:** [November 18, 2021, 6:04pm UTC](https://forums.unrealengine.com/t/ue_log-defined-in-module-not-recognized-in-other-files/415902 "2021-11-18T18:04:55Z")

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I declare in my module. h and .cpp a new log category. I use extern to let the compiler know it’s a global new log category. In my .h that extends IModuleInterface DECLARE\_LOG\_CATEGORY\_EXTERN(name…, … , … ) In my .cp…

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## [How do I get the "category" function back?](https://forums.unrealengine.com/t/how-do-i-get-the-category-function-back/487590)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_47451bc2](https://forums.unrealengine.com/u/anonymous_user_47451bc2)\
**Replies:** 4\
**Last updated:** [September 7, 2021, 5:27am UTC](https://forums.unrealengine.com/t/how-do-i-get-the-category-function-back/487590 "2021-09-07T05:27:11Z")

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Hello– It seems the category function has been removed from the UE4.26 launcher. Previously, when opening a version of the engine, projects could be categorized like this: This feature has since been removed from ve…

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## [Can't Package my project. See description](https://forums.unrealengine.com/t/cant-package-my-project-see-description/487579)

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**Author:** [@MetroidThumper](https://forums.unrealengine.com/u/MetroidThumper)\
**Replies:** 0\
**Last updated:** [August 19, 2021, 8:02pm UTC](https://forums.unrealengine.com/t/cant-package-my-project-see-description/487579 "2021-08-19T20:02:00Z")

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I can’t package the Hour of Code game. I did all the stuff I have to do with visual studio and all that. But when I try to package the game it fails at some point. The error log is extensive and one thing that shows up a…

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## [UPROPERTY Category naming](https://forums.unrealengine.com/t/uproperty-category-naming/458053)

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**Author:** [@WeiLiang](https://forums.unrealengine.com/u/WeiLiang)\
**Replies:** 2\
**Last updated:** [November 20, 2019, 2:55pm UTC](https://forums.unrealengine.com/t/uproperty-category-naming/458053 "2019-11-20T14:55:35Z")

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I have the following declared in my .h UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (Category = "Input|Key Mapping")) FInputAxisKeyMapping MoveForwardMapping; UPROPERTY(EditAnywhere, BlueprintReadWrite, Catego…

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## [UMG Variables Don't Support Categories](https://forums.unrealengine.com/t/umg-variables-dont-support-categories/304780)

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**Author:** [@Jambax](https://forums.unrealengine.com/u/Jambax)\
**Replies:** 33\
**Last updated:** [September 12, 2019, 11:59am UTC](https://forums.unrealengine.com/t/umg-variables-dont-support-categories/304780 "2019-09-12T11:59:44Z")

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If you expose a UMG component as a Variable, you can place it in a category in the Graph view. When you save or compile however, the Category is lost as if it never existed.

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## [The same category is divided into two](https://forums.unrealengine.com/t/the-same-category-is-divided-into-two/452799)

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**Author:** [@PunkaDivic](https://forums.unrealengine.com/u/PunkaDivic)\
**Replies:** 3\
**Last updated:** [July 25, 2019, 4:15am UTC](https://forums.unrealengine.com/t/the-same-category-is-divided-into-two/452799 "2019-07-25T04:15:55Z")

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How did you declared those?

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## [How to change the editor category of struct properties in an actor in C++?](https://forums.unrealengine.com/t/how-to-change-the-editor-category-of-struct-properties-in-an-actor-in-c/450490)

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**Author:** [@TimLobner](https://forums.unrealengine.com/u/TimLobner)\
**Replies:** 2\
**Last updated:** [June 11, 2019, 2:18pm UTC](https://forums.unrealengine.com/t/how-to-change-the-editor-category-of-struct-properties-in-an-actor-in-c/450490 "2019-06-11T14:18:56Z")

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I have put some of my properties for my actors into structs. In these structs, I can of course set the category for UPROPERTY() members or for the USTRUCT as a whole. When adding that struct as a member to the actor, I …

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## [Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module](https://forums.unrealengine.com/t/error-an-explicit-category-specifier-is-required-for-blueprint-accessible-functions-in-an-engine-module/447514)

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**Author:** [@BlackRiderDL](https://forums.unrealengine.com/u/BlackRiderDL)\
**Replies:** 0\
**Last updated:** [April 19, 2019, 8:50pm UTC](https://forums.unrealengine.com/t/error-an-explicit-category-specifier-is-required-for-blueprint-accessible-functions-in-an-engine-module/447514 "2019-04-19T20:50:14Z")

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Trying to package my project (Windows 10, 64 Bit) and get these errors. Don’t know, how to fix it. Tried every solution I found on google, but none of them worked. Output log: UATHelper: Packaging (Windows (64-bit)): …

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## [In UE4.19 Cannot find Z axis in Blueprints / Class Defaults\> on created Category](https://forums.unrealengine.com/t/in-ue4-19-cannot-find-z-axis-in-blueprints-class-defaults-on-created-category/420473)

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**Author:** [@anonymous\_user\_b01020fc](https://forums.unrealengine.com/u/anonymous_user_b01020fc)\
**Replies:** 1\
**Last updated:** [October 2, 2018, 1:07pm UTC](https://forums.unrealengine.com/t/in-ue4-19-cannot-find-z-axis-in-blueprints-class-defaults-on-created-category/420473 "2018-10-02T13:07:47Z")

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Hi having real problems with a tutorial on Wiki site - A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums You have two variables door open and door close, you put them into a “c…

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## [I can't group variables into a category in Widget](https://forums.unrealengine.com/t/i-cant-group-variables-into-a-category-in-widget/319522)

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**Author:** [@Pelangi](https://forums.unrealengine.com/u/Pelangi)\
**Replies:** 6\
**Last updated:** [September 23, 2018, 11:42am UTC](https://forums.unrealengine.com/t/i-cant-group-variables-into-a-category-in-widget/319522 "2018-09-23T11:42:36Z")

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I can’t group variables into a category in Widget. I can only create one custom category, but always failed to create additional ones.

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## [Cannot give the category to a variable](https://forums.unrealengine.com/t/cannot-give-the-category-to-a-variable/420908)

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**Author:** [@Jungshic.Park](https://forums.unrealengine.com/u/Jungshic.Park)\
**Replies:** 0\
**Last updated:** [March 26, 2018, 9:01am UTC](https://forums.unrealengine.com/t/cannot-give-the-category-to-a-variable/420908 "2018-03-26T09:01:51Z")

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Hello It’s a question for the Unreal4 Editor using 4.19. (I’m not sure when the problem started. it worked well at least 4.16ver) Let’s take a example like we have a class PostProcessVolume That would be like in the c…

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## [UI sub categories and show/hide](https://forums.unrealengine.com/t/ui-sub-categories-and-show-hide/407049)

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**Author:** [@ApocalypticAI](https://forums.unrealengine.com/u/ApocalypticAI)\
**Replies:** 1\
**Last updated:** [October 18, 2017, 12:26pm UTC](https://forums.unrealengine.com/t/ui-sub-categories-and-show-hide/407049 "2017-10-18T12:26:39Z")

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I am trying to use top to open and close my inventory, and to go back to the inventory by closing a subcategory. TAB opens my inventory which holds the buttons that open the subcategories. When a subcategory is created …

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## [Variable category incorrect when added via drag](https://forums.unrealengine.com/t/variable-category-incorrect-when-added-via-drag/403950)

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**Author:** [@Spoondog](https://forums.unrealengine.com/u/Spoondog)\
**Replies:** 1\
**Last updated:** [September 11, 2017, 3:35pm UTC](https://forums.unrealengine.com/t/variable-category-incorrect-when-added-via-drag/403950 "2017-09-11T15:35:50Z")

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Minor bug: In your blueprint, if you already have a category called e.g. “MyCategory” (no space), and then you add another variable into that category by dragging a variable into it (in the My Blueprint tab), then it co…

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## [Camera actor doesn't show input category in defaults](https://forums.unrealengine.com/t/camera-actor-doesnt-show-input-category-in-defaults/396728)

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**Author:** [@Ashgpt](https://forums.unrealengine.com/u/Ashgpt)\
**Replies:** 0\
**Last updated:** [June 28, 2017, 3:47pm UTC](https://forums.unrealengine.com/t/camera-actor-doesnt-show-input-category-in-defaults/396728 "2017-06-28T15:47:08Z")

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The title says it all. The Input category doesn’t appear in the class defaults for the camera actor class. Also anything related to input such as Disable and Enable input nodes do not work in a class that inherits from C…

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## [4.12 Custom UProperty Category makes property invisible on AnimNodes?](https://forums.unrealengine.com/t/4-12-custom-uproperty-category-makes-property-invisible-on-animnodes/363802)

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**Author:** [@anonymous\_user\_61c8c347](https://forums.unrealengine.com/u/anonymous_user_61c8c347)\
**Replies:** 0\
**Last updated:** [July 12, 2016, 6:27pm UTC](https://forums.unrealengine.com/t/4-12-custom-uproperty-category-makes-property-invisible-on-animnodes/363802 "2016-07-12T18:27:40Z")

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I recently switched from 4.11 to 4.12. I have several custom AnimNodes that I am using. These nodes have many properties which I am used to setting in the Details Tab in my blueprints. With the switch, however, these …

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## [Hide a double word category](https://forums.unrealengine.com/t/hide-a-double-word-category/335410)

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**Author:** [@ShiftZ](https://forums.unrealengine.com/u/ShiftZ)\
**Replies:** 1\
**Last updated:** [July 11, 2016, 7:28pm UTC](https://forums.unrealengine.com/t/hide-a-double-word-category/335410 "2016-07-11T19:28:58Z")

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How to hide a double-word categories like “Game Mode” or “Precomputed Visibility”?

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## [Category inserts spaces in Blueprint Editor](https://forums.unrealengine.com/t/category-inserts-spaces-in-blueprint-editor/359966)

<div class="topic-metadata">

**Author:** [@Lucas-san](https://forums.unrealengine.com/u/Lucas-san)\
**Replies:** 4\
**Last updated:** [June 7, 2016, 7:37pm UTC](https://forums.unrealengine.com/t/category-inserts-spaces-in-blueprint-editor/359966 "2016-06-07T19:37:35Z")

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When I add a category in my Blueprint it makes spaces between the words. So, if I call my group “AntiBananaUmbrella”, it will become “Anti Banana Umbrella” automatically. And so if I drag and drop the other variables i…

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## [Re-ordering of variable catagories is not refelected in editor.](https://forums.unrealengine.com/t/re-ordering-of-variable-catagories-is-not-refelected-in-editor/359135)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_9012b75d](https://forums.unrealengine.com/u/anonymous_user_9012b75d)\
**Replies:** 2\
**Last updated:** [June 6, 2016, 1:21pm UTC](https://forums.unrealengine.com/t/re-ordering-of-variable-catagories-is-not-refelected-in-editor/359135 "2016-06-06T13:21:25Z")

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Hey all, Using UE 4.11.2 Several issues keep popping up: When switching categories around, it is not reflected when going back into the worldview. Dragging in the blueprint again doesn’t help. The categories stay in …

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## [How can i quickly change category of my package?](https://forums.unrealengine.com/t/how-can-i-quickly-change-category-of-my-package/353069)

<div class="topic-metadata">

**Author:** [@Allien](https://forums.unrealengine.com/u/Allien)\
**Replies:** 1\
**Last updated:** [April 5, 2016, 7:53pm UTC](https://forums.unrealengine.com/t/how-can-i-quickly-change-category-of-my-package/353069 "2016-04-05T19:53:47Z")

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How can i quickly change category of my package? My package Soviet Kitchen now in Props category. I want to change category to Environment cause inside my pack i have an scene with light and etc. It\`s environment no doub…

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