# \#cast-shadow

**URL:** https://forums.unrealengine.com/tag/cast-shadow/3281.md

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## [Cast shadow follows camera. How can I fix it.](https://forums.unrealengine.com/t/cast-shadow-follows-camera-how-can-i-fix-it/479377)

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**Author:** [@KentaDoi](https://forums.unrealengine.com/u/KentaDoi)\
**Replies:** 10\
**Last updated:** [October 6, 2025, 12:57pm UTC](https://forums.unrealengine.com/t/cast-shadow-follows-camera-how-can-i-fix-it/479377 "2025-10-06T12:57:53Z")

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Hi I got this shadow around my camera that follows me around as if the camera itself is casting it. How can I get rid of it??

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## [How to exclude something from receiving a specific shadows ?](https://forums.unrealengine.com/t/how-to-exclude-something-from-receiving-a-specific-shadows/2034129)

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**Author:** [@Elites94](https://forums.unrealengine.com/u/Elites94)\
**Replies:** 0\
**Last updated:** [September 23, 2024, 1:54pm UTC](https://forums.unrealengine.com/t/how-to-exclude-something-from-receiving-a-specific-shadows/2034129 "2024-09-23T13:54:33Z")

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Hello, Is there any way to prevent my hair skeletal mesh to receive the shadow from the sky light ? (But receive the one from the sun) reason is that the sky light is causing weird noise on my hair. I tried a lot of th…

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## [mesh not cast shadow by default](https://forums.unrealengine.com/t/mesh-not-cast-shadow-by-default/487722)

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**Author:** [@chichiFregiLover](https://forums.unrealengine.com/u/chichiFregiLover)\
**Replies:** 4\
**Last updated:** [December 29, 2023, 7:48am UTC](https://forums.unrealengine.com/t/mesh-not-cast-shadow-by-default/487722 "2023-12-29T07:48:28Z")

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Hello, i’m trying to know if you can turn meshes cast shadow off by default. i can’t find anything related into the mesh details. i found out that once the mesh had been placed, and is into the outliner (world) you can t…

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## [How to get transparency to cast shadows.](https://forums.unrealengine.com/t/how-to-get-transparency-to-cast-shadows/324463)

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**Author:** [@mettam](https://forums.unrealengine.com/u/mettam)\
**Replies:** 12\
**Last updated:** [June 1, 2023, 5:29pm UTC](https://forums.unrealengine.com/t/how-to-get-transparency-to-cast-shadows/324463 "2023-06-01T17:29:24Z")

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I am trying to get my object that has a animated (panner) transparency material to cast shadows onto the ground. Can someone advise how I can achieve this.

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## [Unlit material that casts shadows](https://forums.unrealengine.com/t/unlit-material-that-casts-shadows/319762)

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**Author:** [@Anti049](https://forums.unrealengine.com/u/Anti049)\
**Replies:** 6\
**Last updated:** [November 3, 2021, 5:24pm UTC](https://forums.unrealengine.com/t/unlit-material-that-casts-shadows/319762 "2021-11-03T17:24:31Z")

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My character has an unlit material on him, and so far that’s worked great, but now I want to have him cast a shadow. I would simply change the material from unlit to lit, but the problem is that this character doesn’t ha…

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## [Unlit material casts shadows on some meshes](https://forums.unrealengine.com/t/unlit-material-casts-shadows-on-some-meshes/390088)

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**Author:** [@Shempii](https://forums.unrealengine.com/u/Shempii)\
**Replies:** 1\
**Last updated:** [November 3, 2021, 5:10pm UTC](https://forums.unrealengine.com/t/unlit-material-casts-shadows-on-some-meshes/390088 "2021-11-03T17:10:13Z")

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Hi there, My GOAL is to use an unlit material AND have shadows cast. I know that this, by default, is a bit of a contradiction. I do know, however, that it’s certainly possible in some way. I haven’t gotten around to fi…

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## [Dynamic light with no shadows bleed through walls](https://forums.unrealengine.com/t/dynamic-light-with-no-shadows-bleed-through-walls/481106)

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**Author:** [@anon60243749](https://forums.unrealengine.com/u/anon60243749)\
**Replies:** 3\
**Last updated:** [April 3, 2021, 7:49am UTC](https://forums.unrealengine.com/t/dynamic-light-with-no-shadows-bleed-through-walls/481106 "2021-04-03T07:49:58Z")

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Hi, i’m using dynamic lighting in my game. My problem is that when i place pointlight in scene and turn off casting shadows light is bleeding through walls. Is that possible to some how prevent that bleeding? Or i need t…

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## [disable cast shadow through option](https://forums.unrealengine.com/t/disable-cast-shadow-through-option/476758)

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**Author:** [@Subash4447](https://forums.unrealengine.com/u/Subash4447)\
**Replies:** 5\
**Last updated:** [January 14, 2021, 2:40am UTC](https://forums.unrealengine.com/t/disable-cast-shadow-through-option/476758 "2021-01-14T02:40:15Z")

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Hi, I made an android game, and it should run in most of the android devices. For low end devices I need to disable rendering shadows through option. So i made a blueprint and added directional light component as the roo…

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## [Material pixel depth offset and shadows.](https://forums.unrealengine.com/t/material-pixel-depth-offset-and-shadows/321548)

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**Author:** [@douglaslassance](https://forums.unrealengine.com/u/douglaslassance)\
**Replies:** 2\
**Last updated:** [December 27, 2020, 12:52pm UTC](https://forums.unrealengine.com/t/material-pixel-depth-offset-and-shadows/321548 "2020-12-27T12:52:38Z")

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In the material editor there is a handy “Pixel Depth Offset” parameter. I want to use it to re-create what is shown in the following picture. Currently I can push stuff back using positive values and it pretty much d…

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## [Cast shadow artifacts depending on physics asset?](https://forums.unrealengine.com/t/cast-shadow-artifacts-depending-on-physics-asset/473925)

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**Author:** [@electric93](https://forums.unrealengine.com/u/electric93)\
**Replies:** 1\
**Last updated:** [November 3, 2020, 1:15pm UTC](https://forums.unrealengine.com/t/cast-shadow-artifacts-depending-on-physics-asset/473925 "2020-11-03T13:15:56Z")

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Hello everyone! I’m having problems with my skeletal meshes… I seem to be getting shadow artifacts in places which are very much depending on the physics asset of the skeletal mesh itself. But I’m using it for collision…

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## [How do you get a custom mesh to self shadow and cast shadow?](https://forums.unrealengine.com/t/how-do-you-get-a-custom-mesh-to-self-shadow-and-cast-shadow/283788)

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**Author:** [@DayOfWar](https://forums.unrealengine.com/u/DayOfWar)\
**Replies:** 5\
**Last updated:** [May 20, 2014, 9:15pm UTC](https://forums.unrealengine.com/t/how-do-you-get-a-custom-mesh-to-self-shadow-and-cast-shadow/283788 "2014-05-20T21:15:28Z")

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\#Code For You Try settings like these. I use this for all my custom components. Just put the function in your .h and run it in your constructor for your custom component FORCEINLINE void SetupSMComponentsWithCollisio…

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## [Point Light Affect Problem](https://forums.unrealengine.com/t/point-light-affect-problem/442210)

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**Author:** [@Bormak](https://forums.unrealengine.com/u/Bormak)\
**Replies:** 0\
**Last updated:** [January 28, 2019, 8:17am UTC](https://forums.unrealengine.com/t/point-light-affect-problem/442210 "2019-01-28T08:17:32Z")

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Hello there. Here is the problem: My torch is Point Light with “Cast Shadows” turned off setting. As you can see torch light affects leather bag. It there any way to exclude leather bag from torch Point Light? (Without u…

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## [Emissive material does not emit light in lightmass bake if cast shadow turned off](https://forums.unrealengine.com/t/emissive-material-does-not-emit-light-in-lightmass-bake-if-cast-shadow-turned-off/412456)

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**Author:** [@Wildsheep](https://forums.unrealengine.com/u/Wildsheep)\
**Replies:** 3\
**Last updated:** [November 12, 2018, 4:36pm UTC](https://forums.unrealengine.com/t/emissive-material-does-not-emit-light-in-lightmass-bake-if-cast-shadow-turned-off/412456 "2018-11-12T16:36:57Z")

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Hi there! Found a bug. I set up a basic emissive material. Use it on a static mesh and click “use emissive for static lighting” Bake the lighting and i get an emissive on the world. Woot. I am using this as a bound …

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## [Cast shadows look like blobs. What could be the cause?](https://forums.unrealengine.com/t/cast-shadows-look-like-blobs-what-could-be-the-cause/429630)

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**Author:** [@femortix](https://forums.unrealengine.com/u/femortix)\
**Replies:** 2\
**Last updated:** [July 18, 2018, 7:48pm UTC](https://forums.unrealengine.com/t/cast-shadows-look-like-blobs-what-could-be-the-cause/429630 "2018-07-18T19:48:57Z")

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Me and my friend are diving into UE4 together with me as the technical person, and her as the artist. When placing down trees in our level, we run into a problem (both using UE 4.10.4). We have done maybe 6 hours of onli…

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## [Can I use distances fields with a static mesh that doesn't cast shadows?](https://forums.unrealengine.com/t/can-i-use-distances-fields-with-a-static-mesh-that-doesnt-cast-shadows/408206)

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**Author:** [@Joshua\_Morrison](https://forums.unrealengine.com/u/Joshua_Morrison)\
**Replies:** 0\
**Last updated:** [October 29, 2017, 1:10am UTC](https://forums.unrealengine.com/t/can-i-use-distances-fields-with-a-static-mesh-that-doesnt-cast-shadows/408206 "2017-10-29T01:10:42Z")

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I’m currently having an issue where if I turn off cast shadows on my static mesh, it no longer generates a distance field. I’m using the distance fields to generate things in the material no for the actual distance field…

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## [How to cast shadows on movable objects?](https://forums.unrealengine.com/t/how-to-cast-shadows-on-movable-objects/407713)

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**Author:** [@Mac3D](https://forums.unrealengine.com/u/Mac3D)\
**Replies:** 4\
**Last updated:** [October 24, 2017, 9:13am UTC](https://forums.unrealengine.com/t/how-to-cast-shadows-on-movable-objects/407713 "2017-10-24T09:13:55Z")

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Hi everyone! Im developing a VR experience and Im having quite a lot of problems with lighting. I can´t seem to cast shadows on any objects using an emissive material on a mesh that lits the whole scene. The object I wan…

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## [Backface shadow casting](https://forums.unrealengine.com/t/backface-shadow-casting/283224)

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**Author:** [@Zombie](https://forums.unrealengine.com/u/Zombie)\
**Replies:** 3\
**Last updated:** [September 27, 2017, 12:57am UTC](https://forums.unrealengine.com/t/backface-shadow-casting/283224 "2017-09-27T00:57:18Z")

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Hello, I was wondering is there an option I can set on a mesh to allow backfaces to cast shadows? Thanks, Zombie

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## [Paper material that only have casted shadows on both faces?](https://forums.unrealengine.com/t/paper-material-that-only-have-casted-shadows-on-both-faces/396736)

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**Author:** [@MiguelFB](https://forums.unrealengine.com/u/MiguelFB)\
**Replies:** 0\
**Last updated:** [June 28, 2017, 9:32pm UTC](https://forums.unrealengine.com/t/paper-material-that-only-have-casted-shadows-on-both-faces/396736 "2017-06-28T21:32:14Z")

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Is there a way to disable self shadowing and display only casted shadows on the material? Like the thin paper on this example, where shadows are casted on front face and backface but it doesnt have self shadowing on its …

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## [Can a material cast shadows but not receive them](https://forums.unrealengine.com/t/can-a-material-cast-shadows-but-not-receive-them/288337)

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**Author:** [@Dralex789](https://forums.unrealengine.com/u/Dralex789)\
**Replies:** 4\
**Last updated:** [February 11, 2017, 8:08pm UTC](https://forums.unrealengine.com/t/can-a-material-cast-shadows-but-not-receive-them/288337 "2017-02-11T20:08:31Z")

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I am trying to set up some advanced foliage for a scene and was wondering if there was a way for a specific material to cast shadows (like leaves) but not themselves receive them (but still receive traditional lighting f…

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## [Cast shadows don't work](https://forums.unrealengine.com/t/cast-shadows-dont-work/376805)

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**Author:** [@UaLightning12](https://forums.unrealengine.com/u/UaLightning12)\
**Replies:** 2\
**Last updated:** [November 19, 2016, 4:07pm UTC](https://forums.unrealengine.com/t/cast-shadows-dont-work/376805 "2016-11-19T16:07:32Z")

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Hi! I tried enable MSAA. But I disable the shadows. Can anybody help me?

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## [Self Shadow in realtime?](https://forums.unrealengine.com/t/self-shadow-in-realtime/373728)

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**Author:** [@MathieuSP](https://forums.unrealengine.com/u/MathieuSP)\
**Replies:** 2\
**Last updated:** [October 20, 2016, 3:38pm UTC](https://forums.unrealengine.com/t/self-shadow-in-realtime/373728 "2016-10-20T15:38:36Z")

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Hello! :slight\_smile: I’m working on a project. Actually it’s just to render a character. So I was playing with the lights to see what I can do. I have this result with a spot light : http://www.mathieusimonprost.com/…

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## [Unlit material disabled "Cast Shadow" but still has shadow](https://forums.unrealengine.com/t/unlit-material-disabled-cast-shadow-but-still-has-shadow/339621)

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**Author:** [@anonymous\_user\_12c704cc](https://forums.unrealengine.com/u/anonymous_user_12c704cc)\
**Replies:** 2\
**Last updated:** [November 27, 2015, 6:05am UTC](https://forums.unrealengine.com/t/unlit-material-disabled-cast-shadow-but-still-has-shadow/339621 "2015-11-27T06:05:58Z")

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Hi, I created an unlit material and apply it on a cube. It create some shadow on the surface of landscape after building the light. That is strange. “Cast Shadow” is checked disabled and the hint tells me that it is …

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## [Cast Modulated Shadows causes black screen on iOS with non-default FOV](https://forums.unrealengine.com/t/cast-modulated-shadows-causes-black-screen-on-ios-with-non-default-fov/334626)

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**Author:** [@Spoondog](https://forums.unrealengine.com/u/Spoondog)\
**Replies:** 6\
**Last updated:** [November 4, 2015, 12:10am UTC](https://forums.unrealengine.com/t/cast-modulated-shadows-causes-black-screen-on-ios-with-non-default-fov/334626 "2015-11-04T00:10:45Z")

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Using a FOV other than 90 with Cast Modulated Shadows seems to cause a black screen and weird FOV issues on an iOS device, in 4.9.2. Here is a bare bones \[test map\]\[1\], containing just a static mesh box for the floor, a…

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## [Shadows is too expensive](https://forums.unrealengine.com/t/shadows-is-too-expensive/324762)

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**Author:** [@mdeni](https://forums.unrealengine.com/u/mdeni)\
**Replies:** 3\
**Last updated:** [October 24, 2015, 12:27pm UTC](https://forums.unrealengine.com/t/shadows-is-too-expensive/324762 "2015-10-24T12:27:25Z")

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Hi all! One question about shadows. I have one directional light in my scene, and it is configured as “stationary”. I have many objects, that can cast shadows. Scene is look like this: GPU Profiler shows that a lot …

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## [Crash when rendering particle system with cast shadow](https://forums.unrealengine.com/t/crash-when-rendering-particle-system-with-cast-shadow/331887)

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**Author:** [@anonymous\_user\_89f0aa1e](https://forums.unrealengine.com/u/anonymous_user_89f0aa1e)\
**Replies:** 11\
**Last updated:** [September 29, 2015, 1:24am UTC](https://forums.unrealengine.com/t/crash-when-rendering-particle-system-with-cast-shadow/331887 "2015-09-29T01:24:29Z")

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Hi, since UE 4.9 our level is crashing. I narrowed it down to be a particle system that is casting a shadow. It only crashes when checking “Cast Shadow” under the Lighting Properties. Is there somewhere I can send the…

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## [影が落ちない理由について](https://forums.unrealengine.com/t/topic/332101)

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**Author:** [@marron\_lab](https://forums.unrealengine.com/u/marron_lab)\
**Replies:** 3\
**Last updated:** [September 16, 2015, 1:48am UTC](https://forums.unrealengine.com/t/topic/332101 "2015-09-16T01:48:00Z")

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FBXでインポートしたメッシュにライトを配置してビルドしましたが、床や壁に影が落ちません。 試しにcubeを配置してみたところ、cubeにだけ影が表示されました。 初心者で分からない事ばかりで、申し訳ないのですが、どのような原因が考えられますでしょうか？ 可動性：スタティック、lighting設定、マテリアルなどはcubeと同じです。

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## [Disable cast shadow of actor in socket](https://forums.unrealengine.com/t/disable-cast-shadow-of-actor-in-socket/328856)

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**Author:** [@Inirdin\_1](https://forums.unrealengine.com/u/Inirdin_1)\
**Replies:** 3\
**Last updated:** [August 24, 2015, 8:23pm UTC](https://forums.unrealengine.com/t/disable-cast-shadow-of-actor-in-socket/328856 "2015-08-24T20:23:48Z")

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Hello, I wanted to toggle off-cast shadows of spawned actor that is attached to a socket. Can it be done using Blueprint? I didn’t find any answer. \[Image\]\[2\] Thanks for any reply…

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## [Sprites casting shadows](https://forums.unrealengine.com/t/sprites-casting-shadows/321424)

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**Author:** [@ale929\_1](https://forums.unrealengine.com/u/ale929_1)\
**Replies:** 0\
**Last updated:** [June 11, 2015, 4:33pm UTC](https://forums.unrealengine.com/t/sprites-casting-shadows/321424 "2015-06-11T16:33:42Z")

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There is a way to let a sprite cast shadows over other sprites? I tried many options and material but nothing…

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## [Shadow is missing in iOs device!](https://forums.unrealengine.com/t/shadow-is-missing-in-ios-device/319238)

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**Author:** [@anonymous\_user\_cfbde766](https://forums.unrealengine.com/u/anonymous_user_cfbde766)\
**Replies:** 2\
**Last updated:** [May 22, 2015, 9:09am UTC](https://forums.unrealengine.com/t/shadow-is-missing-in-ios-device/319238 "2015-05-22T09:09:49Z")

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Hej, I have created StaticMeshComponent with cast shadow and it’s working fine in Editor and mac build, but shadow is missing when I launch into my iPad mini 2. Do I need to enable any settings before Launch into my dev…

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## [Movable object with Cast Static Shadow does not cast shadow](https://forums.unrealengine.com/t/movable-object-with-cast-static-shadow-does-not-cast-shadow/311462)

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**Author:** [@BernhardS20](https://forums.unrealengine.com/u/BernhardS20)\
**Replies:** 4\
**Last updated:** [March 18, 2015, 1:47pm UTC](https://forums.unrealengine.com/t/movable-object-with-cast-static-shadow-does-not-cast-shadow/311462 "2015-03-18T13:47:21Z")

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Hello, I was using ‘movable’ objects that I wanted to cast shadows on static objects. I thought the “Cast Static Shadow”-mark would allow exactly that, but I realized that it does not what I expected. In the top-screen…

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