Export/Import camera Maya & Unreal (Matinee)

DanRaigor
Tue, 19 Aug 2014 14:01:04 +0000
Character & Animation

Hi guys, I’m working with matinee and I am trying the next pipeline → I made a camera blocking with my camera actor inside Unreal in a Scene, Then I export all to maya to polish my camera curves and tweak a little bit and then i export the camera data from maya as fbx. The problem is when I am trying to import again this file into Unreal engine, because the camera starts being offset on xyz axis. It is not the problem with y and z axis because I fix that. Do you know how to fix or did you have this problem?

2 posts - 1 participant