Accessed none trying to read property from function: Noob physics and cameras?

Spiffy664
Tue, 06 Dec 2016 22:56:43 +0000
World Creation

Hello Unreal friends,

My noob project has this error on Play:

Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_BreakHitResult_HitComponent from function: ‘ExecuteUbergraph_SideScrollerCharacter’ from node: Set Collision Response to Channel in graph: EventGraph in object: SideScrollerCharacter with description: Accessed None trying to read property CallFunc_BreakHitResult_HitComponent

I am following tutorials that I slightly modified and I have no idea what I’m doing. I am trying to use a camera as an “Object camera” to be able to find and pick-up physics objects to my third person character (template blueprint). Would you consider using multiple cameras like this even for testing purposes? I suspect its highly demanding (CPU) way to get things done but I just want to build things.

Using multiple cameras seems to cause a bug where sometimes my project plays from one camera or the other

I have a first person view camera, physics objects pickup blueprint in my other projects. I would like to adapt one of these to a third person character - even if it appears the character has “magic powers” or “the force” to pick things up at first, for now. (and lacks animations)

I am an artist, I suck at BP. I appreciate all coders who have the time to help!

8 posts - 1 participant