Changing Position of Imported Matinee Camera

ZombieDawgs
Tue, 28 Apr 2015 12:49:18 +0000
Pipeline & Plugins

I’m importing a camera into UE4 using matinee, the biggest issue I’m having with it at the minute is I can’t move it after it’s imported so I can position it properly + wherever I want. unless I’m being a dolt of course. every attempt to fix it has been so convoluted and messy I feel like I’m doing it wrong.

Do I have to animate to world in Maya for it to import correctly? Even when I do that it comes it at a 90 degree offset for some reason. I’ve even tried making a camera rig and baking down animations onto that, but then I can’t control things like FOV, only things like where the camera moves.

4 posts - 3 participants