Camera overlap? Best way to go?

anonymous_user_108e793a
Fri, 03 Apr 2015 21:11:02 +0000
Cinematics & Media

Hi,

I’ve been trying to figure out a way to have the blueprint in First Person Template to detect when the Camera (from the First Person Character Blueprint) enter in overlap with a specific trigger.

I don’t want to trigger when the pawn overlap or when the camera look at it, but when the camera is actually inside the trigger.

I couldn’t find a way to do that.

Any ideas?

Thanks

Simone

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