Trouble Using "SetViewTargetWithBlend"

DieserAndrew
Sun, 24 Feb 2019 15:22:15 +0000
Rendering

Hey guys, I have some issues using the “Set View Target With Blend” node. What I want to do is to switch between a camera from the character blueprint to a camera placed in the level. The Blend Time is 0. Changing works but I still have one frame of the blend though.
Set View Target With Blend fires at the end of a camera sequence. The one frame of the blending shows the camera from the character blueprint.
Is there any way to get rid of that?

2 posts - 2 participants