Choosing a different camera to look through when "playing" a level

thunderviper
Mon, 18 Apr 2022 17:58:14 +0000
Cinematics & Media

Hello, I have a simple objective, and I’m not sure of the correct terminology to ask the question. Please bear with me. I’ve set up a character whose facial expressions are controlled in real-time via an iPad connected through Livelink. It all works great, but I need to press play on the level for it to work. I’ve set up a CineCameraActor, locked in place at the correct angle, focal length, etc., but when I press play, the camera defaults to a gameplay POV, and that’s not what I need.

How do I tell unreal to look through my CineCameraActor when I press play, so I can animate the character in real-time from a fixed viewpoint?

Thanks in advance!

#livelink #ARKit #camera-view

3 posts - 2 participants