How to get camera rotation so that it is always facing the center relatively instead of globally

anonymous_user_e418560f
Mon, 13 Jul 2015 06:12:14 +0000
Cinematics & Media

A more Accurate description of this is my current camera will circle my world like a camera on a spring just fine but by using [Find Look at Rotation] It will pivot at the top and bottom axis of the world very much like a globe has small horizontal lines as it reaches the north and south pole. What will happen if a player on the world goes in a straight line from the center to the north pole and the moment he reaches past the north pole the camera will rotate immediately upon the yaw by 180 degrees, instead I would like for the camera to maintain its original orientation among the yaw and to change by only pitch so that it looks like the player is always moving forward.

4 posts - 2 participants