Set view target with blend looking the wrong way

Binary Brawl
Fri, 12 Nov 2021 12:52:06 +0000
Multiplayer & Networking

Hi, does anyone know why the “Set view target with blend” ignores the facing rotation of the target actor, and always looks in this direction, regardless of the actor rotation? - Does not matter what the actor rotation is, it always looks in the same direction, e.g. “south”.

This happens for both the pawn in the vehicle, and the vehicle itself. This works perfectly on the server, and stays aligned when possessed.

YouTube link: - YouTube

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