Convert an imported 3ds max to a Cinematic camera?

anonymous_user_27c27c63
Wed, 30 Jun 2021 16:44:27 +0000
Cinematics & Media

I have a scene setup, imported from max through datasmith, and I want my physical camera from max to be converted into Unreals cinematic camera. The Imported camera has a long movement path and I’d like to have to the controls and editability with ue’s cam rather than the imported one max brought over.
Anyone know how to do this?