How to call a function that's inside a UMG widget

anonymous_user_70298a09
Thu, 28 Jan 2016 00:46:20 +0000
Rendering

Hello everyone, what I’m trying to do is call a function that’s inside my player’s HUD widget to change the visibility of one of the icons to show. What I’m trying to setup is have an NPC quest giver change the visibility of the icon when the quest is given to the player.

However when I try to call the function the only node I get is this:

This is what my MainHUD widget graph looks like:

I’m still new to UMG in general so I hope that I’m simply just missing something and that it’s not too hard to solve.

Thanks for any and all help!

3 posts - 1 participant