How can I call a Blueprint function inside C++ code?

yurembo
Thu, 20 Nov 2014 12:31:24 +0000
Blueprint

How could I call a Blueprint function from a C++ code?
After an event in C++ cod I need to call a Blueprint function to show a dialog. I know I should use a BP “add to viewport” function, but how to call this from C++?
Any answers will be great!
Thank you!

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