Interface Doesnt Seem To Work

Cronoss95
Thu, 01 Feb 2024 14:08:06 +0000
Blueprint

Hi i am trying to create an interface that has a single function in it. This function creates an event within a blueprint actor, which only gets called once another blueprint actor is destroyed.

I am trying to do this for 2 hours and I cant seem to find the issue, but no matter what I do, the print from my event node is never getting triggered.
This is the interface:

This is the “outage” blueprint. In here, Id like to have the function to destroy some lights and an audio actor, but its not even firing the print at any given time (interface is added in class)

And this is here is the fusebox blueprint. Its a different object within my scene and once the player throws something against it, it explodes.

All of that works fine, but the create outage event message is doing nothing. I also tried to add the interface here, but no matter which node I tried, the BP_Outage never did its event thing. Could someone tell me what I am doing wrong here?

11 posts - 3 participants