Multi player casts to one blueprint

Zedrophobe
Wed, 09 Mar 2016 13:20:57 +0000
Multiplayer & Networking

I was hoping to find out some information in regards to how Unreal Engine 4 handles multiple casts to a single blueprints, specifically what happens when more than one player calls a function in a blueprint.

Does it complete the first call then complete the second, or does the second call cancel the first call from running.

This is specifically surrounding adding instances in a master Instance Static Mesh (actor).

4 posts - 1 participant