Bad_type on calling C++ function from blueprint

NathanLincoln
Sun, 28 Dec 2014 17:02:24 +0000
Blueprint

I have had this problem for a long time now. On almost all atomic data types - from uint32 to in8, creating a function with those inputs or return types will always cause the editor to show them as bad_type (or, if they are within a struct, they won’t show up at all).

Photos for clarification

2 posts - 1 participant