Why I must use Execute_FunctionName in interfaces?

broly
Fri, 14 Oct 2016 12:45:30 +0000
UI

It’s so awkward to use this
IMyInterface::Execute_MySuperGetter(MyObj); instead of MyObj->MySuperGetter();

Maybe first variant is better to use? Why this?

I request first variant for BlueprintNativeEvents.

Thanks!

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