# \#cablecomponent

**URL:** https://forums.unrealengine.com/tag/cablecomponent/1391.md

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## [CableComponent and GameplayAbilitySystem ](https://forums.unrealengine.com/t/cablecomponent-and-gameplayabilitysystem/2654305)

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**Author:** [@duppahSecond](https://forums.unrealengine.com/u/duppahSecond)\
**Replies:** 1\
**Last updated:** [September 8, 2025, 8:13pm UTC](https://forums.unrealengine.com/t/cablecomponent-and-gameplayabilitysystem/2654305 "2025-09-08T20:13:00Z")

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Hi!, i am making a simple HookAbility, using the Gameplay Ability System. The ability itself works, and now I want to add some simple visuals to it, for now, using a simple UCableComponent, and I am wondering what is th…

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## [Construction Script | Can't set new Cable Width from Cable Component](https://forums.unrealengine.com/t/construction-script-cant-set-new-cable-width-from-cable-component/393707)

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**Author:** [@Lemorange](https://forums.unrealengine.com/u/Lemorange)\
**Replies:** 7\
**Last updated:** [February 6, 2025, 6:06pm UTC](https://forums.unrealengine.com/t/construction-script-cant-set-new-cable-width-from-cable-component/393707 "2025-02-06T18:06:58Z")

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When a Cable Component is created within the construction script and then the Cable Width is changed in the blueprint with the “set cable width” node everything works. Though if the new value comes from a variable which …

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## [Cable Component detaches while rendering](https://forums.unrealengine.com/t/cable-component-detaches-while-rendering/428192)

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**Author:** [@artuu28id](https://forums.unrealengine.com/u/artuu28id)\
**Replies:** 1\
**Last updated:** [December 6, 2024, 2:12pm UTC](https://forums.unrealengine.com/t/cable-component-detaches-while-rendering/428192 "2024-12-06T14:12:49Z")

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Hello The Cable component gets automatically detached from the Actor I have set it to stay attached to (the end of it). I am doing cinematics, in Sequencer the simulation works ok, but as soon as I hit render, I see in…

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## [Attach specific cable particle to an actor](https://forums.unrealengine.com/t/attach-specific-cable-particle-to-an-actor/1783279)

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**Author:** [@PitrP](https://forums.unrealengine.com/u/PitrP)\
**Replies:** 3\
**Last updated:** [April 16, 2024, 8:22am UTC](https://forums.unrealengine.com/t/attach-specific-cable-particle-to-an-actor/1783279 "2024-04-16T08:22:54Z")

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Good morning. I’m trying to create a cable which is attached in multiple points to multiple actors. I was able to do the opposite, which is attaching an actor to a specific cable particle, with the following: Is t…

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## [\[4.12\] Cable Components Don't Render Custom Depth Pass](https://forums.unrealengine.com/t/4-12-cable-components-dont-render-custom-depth-pass/365965)

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**Author:** [@extralongpants](https://forums.unrealengine.com/u/extralongpants)\
**Replies:** 16\
**Last updated:** [April 8, 2024, 11:43pm UTC](https://forums.unrealengine.com/t/4-12-cable-components-dont-render-custom-depth-pass/365965 "2024-04-08T23:43:57Z")

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Cable components include the render flag for ‘render custom depth’, but it doesn’t seem to have any effect. I would really like to do a post process material on the cables in our game, but I can’t get one working. I tri…

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## [Cable component passing through thin meshes and landscapes](https://forums.unrealengine.com/t/cable-component-passing-through-thin-meshes-and-landscapes/1714325)

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**Author:** [@Ares9323](https://forums.unrealengine.com/u/Ares9323)\
**Replies:** 0\
**Last updated:** [February 26, 2024, 7:42pm UTC](https://forums.unrealengine.com/t/cable-component-passing-through-thin-meshes-and-landscapes/1714325 "2024-02-26T19:42:30Z")

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Hi Everyone, I’m having issues with the cable component and thin meshes (both landscapes and planes), it just passes through them, works perfectly with thick meshes. Any idea on how I could fix this? Orange = Plane, Blu…

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## [Anyone Know How To Tow/Drag Objects using a Cable Actor?](https://forums.unrealengine.com/t/anyone-know-how-to-tow-drag-objects-using-a-cable-actor/357305)

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**Author:** [@anonymous\_user\_e317d48f](https://forums.unrealengine.com/u/anonymous_user_e317d48f)\
**Replies:** 5\
**Last updated:** [February 18, 2024, 3:51pm UTC](https://forums.unrealengine.com/t/anyone-know-how-to-tow-drag-objects-using-a-cable-actor/357305 "2024-02-18T15:51:14Z")

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I’m experimenting with cable actors for the 1st time. I’m trying to simply drag an object with my character, using a cable actor. When I attach a cable actor to an object and try to drag it, the cable length seems to …

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## [Cable issue](https://forums.unrealengine.com/t/cable-issue/588419)

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**Author:** [@mtoon](https://forums.unrealengine.com/u/mtoon)\
**Replies:** 7\
**Last updated:** [November 7, 2022, 12:24am UTC](https://forums.unrealengine.com/t/cable-issue/588419 "2022-11-07T00:24:09Z")

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Hello i have a issue with the cable component in UE5. When i move the cable component they disappear for a time.

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## [Simulate cable componenet in component space](https://forums.unrealengine.com/t/simulate-cable-componenet-in-component-space/391336)

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**Author:** [@anonymous\_user\_5de361e8](https://forums.unrealengine.com/u/anonymous_user_5de361e8)\
**Replies:** 6\
**Last updated:** [October 19, 2022, 9:39pm UTC](https://forums.unrealengine.com/t/simulate-cable-componenet-in-component-space/391336 "2022-10-19T21:39:08Z")

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I’m wanting to have a cable component that is attached on both ends to different parts of a a moving pawn. When said pawn moves at a decent speed the cables start spazzing out due to the motion. I would like to be able t…

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## [Getting a Cable Component to be Affected by Wind](https://forums.unrealengine.com/t/getting-a-cable-component-to-be-affected-by-wind/440918)

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**Author:** [@Noodle\_Games](https://forums.unrealengine.com/u/Noodle_Games)\
**Replies:** 7\
**Last updated:** [July 24, 2022, 11:44am UTC](https://forums.unrealengine.com/t/getting-a-cable-component-to-be-affected-by-wind/440918 "2022-07-24T11:44:30Z")

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I’ve looked pretty hard but haven’t found any answers on how to get the cable component plugin to be affected by any sort of force. I’m aiming for a “power lines swaying in the wind” sort of look, anybody know how to pul…

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## [Add and use cable component (C++ project)?](https://forums.unrealengine.com/t/add-and-use-cable-component-c-project/416118)

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**Author:** [@anonymous\_user\_3a837081](https://forums.unrealengine.com/u/anonymous_user_3a837081)\
**Replies:** 5\
**Last updated:** [April 7, 2021, 6:44am UTC](https://forums.unrealengine.com/t/add-and-use-cable-component-c-project/416118 "2021-04-07T06:44:26Z")

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Add and use cable component (C++ project)? At runtime in debug editor mode (Win 64) the following breakpoint is triggered when trying to use a cable component in a c++ project. UE4Editor.exe has triggered a breakpoint.…

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## [Is there a way to freeze the physics of cable actors?](https://forums.unrealengine.com/t/is-there-a-way-to-freeze-the-physics-of-cable-actors/472626)

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**Author:** [@Unisink2020](https://forums.unrealengine.com/u/Unisink2020)\
**Replies:** 1\
**Last updated:** [October 9, 2020, 8:49am UTC](https://forums.unrealengine.com/t/is-there-a-way-to-freeze-the-physics-of-cable-actors/472626 "2020-10-09T08:49:41Z")

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I got a series of telephone poles hooked up with cable actors but I wanna freeze them after a few seconds so they aren’t calculating that during the whole game. So far no nodes work. Thanks.

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## [Cablecomponent does not use emissive material](https://forums.unrealengine.com/t/cablecomponent-does-not-use-emissive-material/460241)

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**Author:** [@jimsnomis](https://forums.unrealengine.com/u/jimsnomis)\
**Replies:** 0\
**Last updated:** [January 6, 2020, 11:24am UTC](https://forums.unrealengine.com/t/cablecomponent-does-not-use-emissive-material/460241 "2020-01-06T11:24:18Z")

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Using the cable component and setting its material to an emissive material, the emissive part does not have any effect, it’s just lit. Does anyone know how to enable this in CableComponent.cpp?

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## ["Can't find file for asset. /Script/CableComponent" on 4.12](https://forums.unrealengine.com/t/cant-find-file-for-asset-script-cablecomponent-on-4-12/365332)

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**Author:** [@homembarata](https://forums.unrealengine.com/u/homembarata)\
**Replies:** 11\
**Last updated:** [July 22, 2019, 4:46pm UTC](https://forums.unrealengine.com/t/cant-find-file-for-asset-script-cablecomponent-on-4-12/365332 "2019-07-22T16:46:32Z")

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After upgrading my project from 4.10 to 4.12, everytime I open it I get the error “Can’t find file for asset. /Script/CableComponent” It works if I just go to my hookshot blueprint, readd the Cable Component and redo i…

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## [Cable AttachEndTo not working?](https://forums.unrealengine.com/t/cable-attachendto-not-working/441554)

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**Author:** [@gHorizon](https://forums.unrealengine.com/u/gHorizon)\
**Replies:** 4\
**Last updated:** [March 18, 2019, 10:31pm UTC](https://forums.unrealengine.com/t/cable-attachendto-not-working/441554 "2019-03-18T22:31:22Z")

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I’m trying to spawn a Cable Actor into the level during gameplay and while the AttachStart of the cable attaches properly to the spawning actor, I’m having issues attaching the AttachEnd of the cable to another actor. I…

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## [How to Apply Physical Force through Physical Constraint to a Pawn](https://forums.unrealengine.com/t/how-to-apply-physical-force-through-physical-constraint-to-a-pawn/350345)

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**Author:** [@Nailizz](https://forums.unrealengine.com/u/Nailizz)\
**Replies:** 1\
**Last updated:** [March 9, 2019, 5:38am UTC](https://forums.unrealengine.com/t/how-to-apply-physical-force-through-physical-constraint-to-a-pawn/350345 "2019-03-09T05:38:50Z")

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Hi, Just so you now, I’m pretty new to ue4 and making games. Context: I have a character and a sphere (physics is enable) linked with a Physic Constraint so the sphere follows the character. Here is my problem : I w…

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## [Perpetual Pendulum & PhysicsActor](https://forums.unrealengine.com/t/perpetual-pendulum-physicsactor/338234)

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**Author:** [@Helghast](https://forums.unrealengine.com/u/Helghast)\
**Replies:** 3\
**Last updated:** [June 22, 2018, 1:25pm UTC](https://forums.unrealengine.com/t/perpetual-pendulum-physicsactor/338234 "2018-06-22T13:25:39Z")

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I have created a pendulum, but the problem is that the pendulum is losing strength over time until completely stops. http://www.learnnext.com/media/images/q2aanswers/991930/Simple%20pendulum\_1428912643012.png Is there …

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## [Cable collision not blocking character](https://forums.unrealengine.com/t/cable-collision-not-blocking-character/395237)

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**Author:** [@tetradink](https://forums.unrealengine.com/u/tetradink)\
**Replies:** 0\
**Last updated:** [June 1, 2017, 11:44am UTC](https://forums.unrealengine.com/t/cable-collision-not-blocking-character/395237 "2017-06-01T11:44:31Z")

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Hello, I’m trying to use a cable to block a character walking into it. I have enabled collision and so when my character walks into it, it initially deforms but after a set distance/ force the character passes through t…

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## [Cable component attach end to get strange behavior](https://forums.unrealengine.com/t/cable-component-attach-end-to-get-strange-behavior/382094)

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**Author:** [@Shonan80](https://forums.unrealengine.com/u/Shonan80)\
**Replies:** 0\
**Last updated:** [January 17, 2017, 6:00am UTC](https://forums.unrealengine.com/t/cable-component-attach-end-to-get-strange-behavior/382094 "2017-01-17T06:00:21Z")

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Hi everyone, I have a strange issue with the cable component trying to create a third person hook. I am using a line trace to get the hook position and spawn an actor there. Then I use an homing projectile until that ac…

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## [ケーブルコンポーネントのコリジョンイベントが取得できない。](https://forums.unrealengine.com/t/topic/377270)

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**Author:** [@YuyaShiotani](https://forums.unrealengine.com/u/YuyaShiotani)\
**Replies:** 1\
**Last updated:** [November 24, 2016, 11:22am UTC](https://forums.unrealengine.com/t/topic/377270 "2016-11-24T11:22:19Z")

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お世話になっております。 ケーブルコンポーネントについての質問です。 現在、ケーブルコンポーネントを使ったBeginOverlap等のHit Eventを取得しようとしています。 ですが、添付画像の様にCable内のEnable CollisionをTrueにCollision内のCollision PresetsをBlock Allにしているのですが、 BeginOverlapにつなげているPrint Stringが実行されま…

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## [UCableComponent SetMaterial() ignored in some cases](https://forums.unrealengine.com/t/ucablecomponent-setmaterial-ignored-in-some-cases/363102)

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**Author:** [@braindigitalis](https://forums.unrealengine.com/u/braindigitalis)\
**Replies:** 7\
**Last updated:** [July 25, 2016, 10:24am UTC](https://forums.unrealengine.com/t/ucablecomponent-setmaterial-ignored-in-some-cases/363102 "2016-07-25T10:24:08Z")

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Hi, I have an AActor derived C++ class which contains many Scene Components. Four of these are cable components. I initialise them in the constructor using this code: UMaterial\* RedCable = LoadObject\<UMaterial\>(nullpt…

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## [How can I use the CableComponent plugin with my c++ project?](https://forums.unrealengine.com/t/how-can-i-use-the-cablecomponent-plugin-with-my-c-project/364972)

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**Author:** [@anonymous\_user\_a95cc3e81](https://forums.unrealengine.com/u/anonymous_user_a95cc3e81)\
**Replies:** 0\
**Last updated:** [July 24, 2016, 2:41pm UTC](https://forums.unrealengine.com/t/how-can-i-use-the-cablecomponent-plugin-with-my-c-project/364972 "2016-07-24T14:41:40Z")

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Hi, I am stuck trying to make use of UCableComponent in my classes. I’ve added the following to my build.cs class: PrivateDependencyModuleNames.AddRange(new string { “CableComponent” }); PrivateIncludePathModuleName…

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## [How to turn off Cable Component simulation?](https://forums.unrealengine.com/t/how-to-turn-off-cable-component-simulation/333108)

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**Author:** [@Slavq](https://forums.unrealengine.com/u/Slavq)\
**Replies:** 2\
**Last updated:** [June 22, 2016, 5:17pm UTC](https://forums.unrealengine.com/t/how-to-turn-off-cable-component-simulation/333108 "2016-06-22T17:17:22Z")

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I want to optimize my game by turning off simulation of Cable Actors that are far away (or decrease their simulation iteration/time value) Is it possible?

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## [Grappling Hook Cable Visible](https://forums.unrealengine.com/t/grappling-hook-cable-visible/359340)

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**Author:** [@elilorenzc](https://forums.unrealengine.com/u/elilorenzc)\
**Replies:** 0\
**Last updated:** [June 2, 2016, 5:42am UTC](https://forums.unrealengine.com/t/grappling-hook-cable-visible/359340 "2016-06-02T05:42:59Z")

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Hello I am making a 3D First person puzzle platforming game for a longterm group project, our main component is a grappling hook that is needed to progress the levels. Note I did not create the grappling hook but our pro…

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## [Project can't find Cable Component .dll](https://forums.unrealengine.com/t/project-cant-find-cable-component-dll/291205)

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**Author:** [@Tarwine](https://forums.unrealengine.com/u/Tarwine)\
**Replies:** 2\
**Last updated:** [September 8, 2014, 10:50pm UTC](https://forums.unrealengine.com/t/project-cant-find-cable-component-dll/291205 "2014-09-08T22:50:35Z")

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I’m trying to spawn a cable component in c++ from the plugin to use as a rope attached to a harpoon. I tried adding the CableComponent module as a hard dependency, and that let me use ACableActor.h in my #includes, but w…

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## [How can I create a variable length cable for hoisting an object?](https://forums.unrealengine.com/t/how-can-i-create-a-variable-length-cable-for-hoisting-an-object/289978)

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**Author:** [@acallado](https://forums.unrealengine.com/u/acallado)\
**Replies:** 7\
**Last updated:** [August 10, 2014, 1:11pm UTC](https://forums.unrealengine.com/t/how-can-i-create-a-variable-length-cable-for-hoisting-an-object/289978 "2014-08-10T13:11:04Z")

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I’d like to make a physically accurate crane model but I can’t find a way to create the ropes/cables. Is there a way to create a variable length cable (needed if you are hoisting a load, for instance)? I’ve seen exampl…
